forked from blender/blender
main sync #3
@ -161,25 +161,12 @@ ShaderCache::~ShaderCache()
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running = false;
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cond_var.notify_all();
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int num_incomplete = int(incomplete_requests);
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if (num_incomplete) {
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/* Shutting down the app with incomplete shader compilation requests. Give 1 second's grace for
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* clean shutdown. */
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metal_printf("ShaderCache busy (incomplete_requests = %d)...\n", num_incomplete);
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std::this_thread::sleep_for(std::chrono::seconds(1));
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num_incomplete = int(incomplete_requests);
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}
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if (num_incomplete && !MetalDeviceKernels::is_benchmark_warmup()) {
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metal_printf("ShaderCache still busy (incomplete_requests = %d). Terminating...\n",
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num_incomplete);
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std::terminate();
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}
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metal_printf("ShaderCache idle. Shutting down.\n");
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metal_printf("Waiting for ShaderCache threads... (incomplete_requests = %d)\n",
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int(incomplete_requests));
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for (auto &thread : compile_threads) {
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thread.join();
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}
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metal_printf("ShaderCache shut down.\n");
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}
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void ShaderCache::wait_for_all()
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@ -675,7 +662,9 @@ void MetalKernelPipeline::compile()
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}
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}
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__block bool creating_new_archive = false;
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bool creating_new_archive = false;
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bool recreate_archive = false;
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if (@available(macOS 11.0, *)) {
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if (use_binary_archive) {
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if (!archive) {
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@ -684,51 +673,101 @@ void MetalKernelPipeline::compile()
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archive = [mtlDevice newBinaryArchiveWithDescriptor:archiveDesc error:nil];
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creating_new_archive = true;
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}
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computePipelineStateDescriptor.binaryArchives = [NSArray arrayWithObjects:archive, nil];
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else {
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pipelineOptions = MTLPipelineOptionFailOnBinaryArchiveMiss;
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computePipelineStateDescriptor.binaryArchives = [NSArray arrayWithObjects:archive, nil];
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}
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}
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}
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double starttime = time_dt();
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/* Lambda to do the actual pipeline compilation. */
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auto do_compilation = [&]() {
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__block bool compilation_finished = false;
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__block string error_str;
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/* Block on load to ensure we continue with a valid kernel function */
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if (creating_new_archive) {
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starttime = time_dt();
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if (archive && path_exists(metalbin_path)) {
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/* Use the blocking variant of newComputePipelineStateWithDescriptor if an archive exists on
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* disk. It should load almost instantaneously, and will fail gracefully when loading a
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* corrupt archive (unlike the async variant). */
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NSError *error = nil;
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pipeline = [mtlDevice newComputePipelineStateWithDescriptor:computePipelineStateDescriptor
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options:pipelineOptions
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reflection:nullptr
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error:&error];
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const char *err = error ? [[error localizedDescription] UTF8String] : nullptr;
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error_str = err ? err : "nil";
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}
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else {
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/* Use the async variant of newComputePipelineStateWithDescriptor if no archive exists on
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* disk. This allows us responds to app shutdown. */
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[mtlDevice
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newComputePipelineStateWithDescriptor:computePipelineStateDescriptor
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options:pipelineOptions
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completionHandler:^(id<MTLComputePipelineState> computePipelineState,
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MTLComputePipelineReflection *reflection,
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NSError *error) {
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pipeline = computePipelineState;
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/* Retain the pipeline so we can use it safely past the completion
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* handler. */
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if (pipeline) {
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[pipeline retain];
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}
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const char *err = error ?
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[[error localizedDescription] UTF8String] :
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nullptr;
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error_str = err ? err : "nil";
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compilation_finished = true;
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}];
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/* Immediately wait for either the compilation to finish or for app shutdown. */
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while (ShaderCache::running && !compilation_finished) {
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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}
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if (creating_new_archive && pipeline && ShaderCache::running) {
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/* Add pipeline into the new archive. It should be instantaneous following
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* newComputePipelineStateWithDescriptor. */
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NSError *error;
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computePipelineStateDescriptor.binaryArchives = [NSArray arrayWithObjects:archive, nil];
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if (![archive addComputePipelineFunctionsWithDescriptor:computePipelineStateDescriptor
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error:&error]) {
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NSString *errStr = [error localizedDescription];
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metal_printf("Failed to add PSO to archive:\n%s\n", errStr ? [errStr UTF8String] : "nil");
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}
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}
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pipeline = [mtlDevice newComputePipelineStateWithDescriptor:computePipelineStateDescriptor
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options:pipelineOptions
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reflection:nullptr
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error:&error];
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bool recreate_archive = false;
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if (pipeline == nil && archive) {
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NSString *errStr = [error localizedDescription];
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else if (!pipeline) {
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metal_printf(
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"Failed to create compute pipeline state \"%s\" from archive - attempting recreation... "
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"(error: %s)\n",
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"newComputePipelineStateWithDescriptor failed for \"%s\"%s. "
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"Error:\n%s\n",
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device_kernel_as_string((DeviceKernel)device_kernel),
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errStr ? [errStr UTF8String] : "nil");
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pipeline = [mtlDevice newComputePipelineStateWithDescriptor:computePipelineStateDescriptor
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options:MTLPipelineOptionNone
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reflection:nullptr
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error:&error];
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(archive && !recreate_archive) ? " Archive may be incomplete or corrupt - attempting "
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"recreation.." :
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"",
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error_str.c_str());
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}
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};
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double starttime = time_dt();
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do_compilation();
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/* An archive might have a corrupt entry and fail to materialize the pipeline. This shouldn't
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* happen, but if it does we recreate it. */
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if (pipeline == nil && archive) {
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recreate_archive = true;
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pipelineOptions = MTLPipelineOptionNone;
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path_remove(metalbin_path);
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do_compilation();
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}
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double duration = time_dt() - starttime;
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if (pipeline == nil) {
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NSString *errStr = [error localizedDescription];
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error_str = string_printf("Failed to create compute pipeline state \"%s\", error: \n",
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device_kernel_as_string((DeviceKernel)device_kernel));
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error_str += (errStr ? [errStr UTF8String] : "nil");
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metal_printf("%16s | %2d | %-55s | %7.2fs | FAILED!\n",
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kernel_type_as_string(pso_type),
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device_kernel,
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@ -748,7 +787,8 @@ void MetalKernelPipeline::compile()
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if (creating_new_archive || recreate_archive) {
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if (![archive serializeToURL:[NSURL fileURLWithPath:@(metalbin_path.c_str())]
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error:&error]) {
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metal_printf("Failed to save binary archive, error:\n%s\n",
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metal_printf("Failed to save binary archive to %s, error:\n%s\n",
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metalbin_path.c_str(),
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[[error localizedDescription] UTF8String]);
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}
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else {
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@ -13,6 +13,7 @@
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#ifndef __FFMPEG_COMPAT_H__
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#define __FFMPEG_COMPAT_H__
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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/* Check if our ffmpeg is new enough, avoids user complaints.
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@ -5912,7 +5912,8 @@ static bool ui_layout_has_panel_label(const uiLayout *layout, const PanelType *p
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LISTBASE_FOREACH (uiItem *, subitem, &layout->items) {
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if (subitem->type == ITEM_BUTTON) {
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uiButtonItem *bitem = (uiButtonItem *)subitem;
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if (!(bitem->but->flag & UI_HIDDEN) && STREQ(bitem->but->str, pt->label)) {
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if (!(bitem->but->flag & UI_HIDDEN) &&
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STREQ(bitem->but->str, CTX_IFACE_(pt->translation_context, pt->label))) {
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return true;
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}
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}
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@ -62,11 +62,24 @@ template<> uint denormalize<uint>(float val)
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return uint(float(DEPTH_SCALE_FACTOR) * val);
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}
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/* Float to other type case. */
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template<typename T> T convert_type(float type)
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{
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return T(type);
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}
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/* Uint to other types. */
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template<typename T> T convert_type(uint type)
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{
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return T(type);
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}
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/* Int to other types. */
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template<typename T> T convert_type(int type)
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{
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return T(type);
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}
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template<> uchar convert_type<uchar>(float val)
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{
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return uchar(val * float(0xFF));
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@ -141,8 +154,8 @@ kernel void compute_texture_read(constant TextureReadParams ¶ms [[buffer(0)]
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uint xx = position[0];
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uint yy = position[1];
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uint zz = position[2];
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int index = (zz * (params.extent[0] * params.extent[1]) + yy * params.extnt[0] + xx) *
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COMPONENT_COUNT_INPUT;
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int index = (zz * (params.extent[0] * params.extent[1]) + yy * params.extent[0] + xx) *
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COMPONENT_COUNT_OUTPUT;
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read_colour = read_tex.read(uint3(params.offset[0], params.offset[1], params.offset[2]) +
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uint3(xx, yy, zz));
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@ -163,7 +176,7 @@ kernel void compute_texture_read(constant TextureReadParams ¶ms [[buffer(0)]
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uint yy = position[1];
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uint layer = position[2];
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int index = (layer * (params.extent[0] * params.extent[1]) + yy * params.extent[0] + xx) *
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COMPONENT_COUNT_INPUT;
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COMPONENT_COUNT_OUTPUT;
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/* Read data */
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# if IS_DEPTH_FORMAT == 1
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@ -606,17 +606,6 @@ void MTLFrameBuffer::update_attachments(bool update_viewport)
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if (!dirty_attachments_) {
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return;
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}
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/* Cache viewport and scissor (If we have existing attachments). */
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int t_viewport[4], t_scissor[4];
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update_viewport = update_viewport &&
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(this->get_attachment_count() > 0 && this->has_depth_attachment() &&
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this->has_stencil_attachment());
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if (update_viewport) {
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this->viewport_get(t_viewport);
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this->scissor_get(t_scissor);
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}
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/* Clear current attachments state. */
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this->remove_all_attachments();
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@ -738,21 +727,24 @@ void MTLFrameBuffer::update_attachments(bool update_viewport)
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}
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}
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/* Check whether the first attachment is SRGB. */
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/* Extract attachment size and determine if framebuffer is SRGB. */
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if (first_attachment != GPU_FB_MAX_ATTACHMENT) {
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srgb_ = (first_attachment_mtl.texture->format_get() == GPU_SRGB8_A8);
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}
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/* Reset viewport and Scissor (If viewport is smaller or equal to the framebuffer size). */
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if (update_viewport && t_viewport[2] <= width_ && t_viewport[3] <= height_) {
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this->viewport_set(t_viewport);
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this->scissor_set(t_viewport);
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/* Ensure size is correctly assigned. */
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GPUAttachment &attach = attachments_[first_attachment];
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int size[3];
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GPU_texture_get_mipmap_size(attach.tex, attach.mip, size);
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this->size_set(size[0], size[1]);
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srgb_ = (GPU_texture_format(attach.tex) == GPU_SRGB8_A8);
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}
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else {
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/* Empty frame-buffer. */
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width_ = 0;
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height_ = 0;
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}
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/* Reset viewport and Scissor. */
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this->viewport_reset();
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this->scissor_reset();
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}
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/* We have now updated our internal structures. */
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dirty_attachments_ = false;
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|
Loading…
Reference in New Issue
Block a user