forked from blender/blender
main sync #3
@ -8,7 +8,7 @@ void node_composite_luminance_matte(vec4 color,
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out float matte)
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{
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float luminance = get_luminance(color.rgb, luminance_coefficients);
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float alpha = clamp(0.0, 1.0, (luminance - low) / (high - low));
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float alpha = clamp((luminance - low) / (high - low), 0.0, 1.0);
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matte = min(alpha, color.a);
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result = color * matte;
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}
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