forked from blender/blender
main sync #3
@ -21,8 +21,6 @@ struct bNodeSocket *node_group_find_output_socket(struct bNode *groupnode, const
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struct bNodeSocket *node_group_input_find_socket(struct bNode *node, const char *identifier);
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struct bNodeSocket *node_group_output_find_socket(struct bNode *node, const char *identifier);
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void node_internal_links_create(struct bNodeTree *ntree, struct bNode *node);
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#ifdef __cplusplus
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}
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#endif
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@ -66,13 +66,6 @@ Mesh *create_cylinder_or_cone_mesh(float radius_top,
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GeometryNodeMeshCircleFillType fill_type,
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ConeAttributeOutputs &attribute_outputs);
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/**
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* Copies the point domain attributes from `in_component` that are in the mask to `out_component`.
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*/
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void copy_point_attributes_based_on_mask(const GeometryComponent &in_component,
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GeometryComponent &result_component,
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Span<bool> masks,
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bool invert);
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/**
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* Returns the parts of the geometry that are on the selection for the given domain. If the domain
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* is not applicable for the component, e.g. face domain for point cloud, nothing happens to that
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