forked from blender/blender
main sync #3
@ -102,17 +102,16 @@ static float view2d_major_step_x__time(const View2D *v2d, const Scene *scene)
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for (int step = 1; step < fps; step *= 2) {
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for (int step = 1; step < fps; step *= 2) {
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possible_distances.append(step);
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possible_distances.append(step);
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}
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}
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possible_distances.append(fps);
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possible_distances.append(2 * fps);
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for (int i = 0; i <= 5; i++) {
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possible_distances.append(5 * fps);
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uint fac = pow(60, i);
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possible_distances.append(10 * fps);
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possible_distances.append(fac * fps);
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possible_distances.append(30 * fps);
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possible_distances.append(fac * 2 * fps);
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possible_distances.append(60 * fps);
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possible_distances.append(fac * 5 * fps);
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possible_distances.append(2 * 60 * fps);
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possible_distances.append(fac * 10 * fps);
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possible_distances.append(5 * 60 * fps);
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possible_distances.append(fac * 30 * fps);
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possible_distances.append(10 * 60 * fps);
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possible_distances.append(fac * 60 * fps);
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possible_distances.append(30 * 60 * fps);
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}
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possible_distances.append(60 * 60 * fps);
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float distance = select_major_distance(possible_distances.data(),
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float distance = select_major_distance(possible_distances.data(),
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possible_distances.size(),
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possible_distances.size(),
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