forked from blender/blender
main sync #3
@ -389,17 +389,17 @@ void GLContext::debug_capture_end()
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{
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}
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void *GLContext::debug_capture_scope_create(const char *name)
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void *GLContext::debug_capture_scope_create(const char * /*name*/)
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{
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return nullptr;
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}
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bool GLContext::debug_capture_scope_begin(void *scope)
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bool GLContext::debug_capture_scope_begin(void * /*scope*/)
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{
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return false;
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}
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void GLContext::debug_capture_scope_end(void *scope)
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void GLContext::debug_capture_scope_end(void * /*scope*/)
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{
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}
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@ -137,17 +137,17 @@ void VKContext::debug_capture_end()
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{
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}
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void *VKContext::debug_capture_scope_create(const char *name)
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void *VKContext::debug_capture_scope_create(const char * /*name*/)
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{
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return nullptr;
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}
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bool VKContext::debug_capture_scope_begin(void *scope)
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bool VKContext::debug_capture_scope_begin(void * /*scope*/)
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{
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return false;
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}
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void VKContext::debug_capture_scope_end(void *scope)
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void VKContext::debug_capture_scope_end(void * /*scope*/)
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{
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}
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