forked from blender/blender
main sync #3
@ -209,10 +209,6 @@ void DRW_subdivide_loose_geom(DRWSubdivCache *subdiv_cache, struct MeshBufferCac
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void DRW_subdiv_cache_free(struct Subdiv *subdiv);
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void DRW_subdiv_cache_free(struct Subdiv *subdiv);
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void draw_subdiv_init_mesh_render_data(DRWSubdivCache *cache,
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struct MeshRenderData *mr,
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const struct ToolSettings *toolsettings);
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void draw_subdiv_init_origindex_buffer(struct GPUVertBuf *buffer,
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void draw_subdiv_init_origindex_buffer(struct GPUVertBuf *buffer,
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int32_t *vert_origindex,
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int32_t *vert_origindex,
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uint num_loops,
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uint num_loops,
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