forked from blender/blender
main sync #3
@ -1290,9 +1290,8 @@ static bool island_has_pins(const Scene *scene,
|
|||||||
* This is needed to perform UV packing on objects that aren't in edit-mode.
|
* This is needed to perform UV packing on objects that aren't in edit-mode.
|
||||||
* \param udim_params: Parameters to specify UDIM target and UDIM source image.
|
* \param udim_params: Parameters to specify UDIM target and UDIM source image.
|
||||||
* \param params: Parameters and options to pass to the packing engine.
|
* \param params: Parameters and options to pass to the packing engine.
|
||||||
*
|
|
||||||
*/
|
*/
|
||||||
void ED_uvedit_pack_islands_multi(const Scene *scene,
|
static void uvedit_pack_islands_multi(const Scene *scene,
|
||||||
Object **objects,
|
Object **objects,
|
||||||
const int objects_len,
|
const int objects_len,
|
||||||
BMesh **bmesh_override,
|
BMesh **bmesh_override,
|
||||||
@ -1533,7 +1532,7 @@ static int pack_islands_exec(bContext *C, wmOperator *op)
|
|||||||
closest_udim->grid_shape[1] = sima->tile_grid_shape[1];
|
closest_udim->grid_shape[1] = sima->tile_grid_shape[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
ED_uvedit_pack_islands_multi(
|
uvedit_pack_islands_multi(
|
||||||
scene, objects, objects_len, nullptr, closest_udim, &pack_island_params);
|
scene, objects, objects_len, nullptr, closest_udim, &pack_island_params);
|
||||||
|
|
||||||
MEM_freeN(objects);
|
MEM_freeN(objects);
|
||||||
@ -2308,8 +2307,7 @@ void ED_uvedit_live_unwrap(const Scene *scene, Object **objects, int objects_len
|
|||||||
pack_island_params.margin_method = ED_UVPACK_MARGIN_SCALED;
|
pack_island_params.margin_method = ED_UVPACK_MARGIN_SCALED;
|
||||||
pack_island_params.margin = scene->toolsettings->uvcalc_margin;
|
pack_island_params.margin = scene->toolsettings->uvcalc_margin;
|
||||||
|
|
||||||
ED_uvedit_pack_islands_multi(
|
uvedit_pack_islands_multi(scene, objects, objects_len, nullptr, nullptr, &pack_island_params);
|
||||||
scene, objects, objects_len, nullptr, nullptr, &pack_island_params);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2461,7 +2459,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
|
|||||||
RNA_enum_get(op->ptr, "margin_method"));
|
RNA_enum_get(op->ptr, "margin_method"));
|
||||||
pack_island_params.margin = RNA_float_get(op->ptr, "margin");
|
pack_island_params.margin = RNA_float_get(op->ptr, "margin");
|
||||||
|
|
||||||
ED_uvedit_pack_islands_multi(scene, objects, objects_len, nullptr, nullptr, &pack_island_params);
|
uvedit_pack_islands_multi(scene, objects, objects_len, nullptr, nullptr, &pack_island_params);
|
||||||
|
|
||||||
MEM_freeN(objects);
|
MEM_freeN(objects);
|
||||||
|
|
||||||
@ -2841,10 +2839,10 @@ static int smart_project_exec(bContext *C, wmOperator *op)
|
|||||||
params.margin_method = eUVPackIsland_MarginMethod(RNA_enum_get(op->ptr, "margin_method"));
|
params.margin_method = eUVPackIsland_MarginMethod(RNA_enum_get(op->ptr, "margin_method"));
|
||||||
params.margin = RNA_float_get(op->ptr, "island_margin");
|
params.margin = RNA_float_get(op->ptr, "island_margin");
|
||||||
|
|
||||||
ED_uvedit_pack_islands_multi(
|
uvedit_pack_islands_multi(
|
||||||
scene, objects_changed, object_changed_len, nullptr, nullptr, ¶ms);
|
scene, objects_changed, object_changed_len, nullptr, nullptr, ¶ms);
|
||||||
|
|
||||||
/* #ED_uvedit_pack_islands_multi only supports `per_face_aspect = false`. */
|
/* #uvedit_pack_islands_multi only supports `per_face_aspect = false`. */
|
||||||
const bool per_face_aspect = false;
|
const bool per_face_aspect = false;
|
||||||
uv_map_clip_correct(
|
uv_map_clip_correct(
|
||||||
scene, objects_changed, object_changed_len, op, per_face_aspect, only_selected_uvs);
|
scene, objects_changed, object_changed_len, op, per_face_aspect, only_selected_uvs);
|
||||||
@ -3831,7 +3829,7 @@ void ED_uvedit_add_simple_uvs(Main *bmain, const Scene *scene, Object *ob)
|
|||||||
params.margin_method = ED_UVPACK_MARGIN_SCALED;
|
params.margin_method = ED_UVPACK_MARGIN_SCALED;
|
||||||
params.margin = 0.001f;
|
params.margin = 0.001f;
|
||||||
|
|
||||||
ED_uvedit_pack_islands_multi(scene, &ob, 1, &bm, nullptr, ¶ms);
|
uvedit_pack_islands_multi(scene, &ob, 1, &bm, nullptr, ¶ms);
|
||||||
|
|
||||||
/* Write back from BMesh to Mesh. */
|
/* Write back from BMesh to Mesh. */
|
||||||
BMeshToMeshParams bm_to_me_params{};
|
BMeshToMeshParams bm_to_me_params{};
|
||||||
|
Loading…
Reference in New Issue
Block a user