forked from blender/blender
main sync #3
@ -1290,9 +1290,8 @@ static bool island_has_pins(const Scene *scene,
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* This is needed to perform UV packing on objects that aren't in edit-mode.
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* \param udim_params: Parameters to specify UDIM target and UDIM source image.
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* \param params: Parameters and options to pass to the packing engine.
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*
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*/
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void ED_uvedit_pack_islands_multi(const Scene *scene,
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static void uvedit_pack_islands_multi(const Scene *scene,
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Object **objects,
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const int objects_len,
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BMesh **bmesh_override,
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@ -1533,7 +1532,7 @@ static int pack_islands_exec(bContext *C, wmOperator *op)
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closest_udim->grid_shape[1] = sima->tile_grid_shape[1];
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}
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ED_uvedit_pack_islands_multi(
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uvedit_pack_islands_multi(
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scene, objects, objects_len, nullptr, closest_udim, &pack_island_params);
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MEM_freeN(objects);
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@ -2308,8 +2307,7 @@ void ED_uvedit_live_unwrap(const Scene *scene, Object **objects, int objects_len
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pack_island_params.margin_method = ED_UVPACK_MARGIN_SCALED;
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pack_island_params.margin = scene->toolsettings->uvcalc_margin;
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ED_uvedit_pack_islands_multi(
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scene, objects, objects_len, nullptr, nullptr, &pack_island_params);
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uvedit_pack_islands_multi(scene, objects, objects_len, nullptr, nullptr, &pack_island_params);
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}
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}
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@ -2461,7 +2459,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
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RNA_enum_get(op->ptr, "margin_method"));
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pack_island_params.margin = RNA_float_get(op->ptr, "margin");
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ED_uvedit_pack_islands_multi(scene, objects, objects_len, nullptr, nullptr, &pack_island_params);
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uvedit_pack_islands_multi(scene, objects, objects_len, nullptr, nullptr, &pack_island_params);
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MEM_freeN(objects);
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@ -2841,10 +2839,10 @@ static int smart_project_exec(bContext *C, wmOperator *op)
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params.margin_method = eUVPackIsland_MarginMethod(RNA_enum_get(op->ptr, "margin_method"));
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params.margin = RNA_float_get(op->ptr, "island_margin");
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ED_uvedit_pack_islands_multi(
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uvedit_pack_islands_multi(
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scene, objects_changed, object_changed_len, nullptr, nullptr, ¶ms);
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/* #ED_uvedit_pack_islands_multi only supports `per_face_aspect = false`. */
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/* #uvedit_pack_islands_multi only supports `per_face_aspect = false`. */
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const bool per_face_aspect = false;
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uv_map_clip_correct(
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scene, objects_changed, object_changed_len, op, per_face_aspect, only_selected_uvs);
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@ -3831,7 +3829,7 @@ void ED_uvedit_add_simple_uvs(Main *bmain, const Scene *scene, Object *ob)
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params.margin_method = ED_UVPACK_MARGIN_SCALED;
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params.margin = 0.001f;
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ED_uvedit_pack_islands_multi(scene, &ob, 1, &bm, nullptr, ¶ms);
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uvedit_pack_islands_multi(scene, &ob, 1, &bm, nullptr, ¶ms);
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/* Write back from BMesh to Mesh. */
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BMeshToMeshParams bm_to_me_params{};
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