forked from blender/blender
main sync #3
@ -446,8 +446,8 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
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#endif
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if (mat_ofs) {
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dst_material_index[i] += mat_ofs;
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CLAMP(dst_material_index[i], 0, mat_nr_max);
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dst_material_index[poly_i] += mat_ofs;
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CLAMP(dst_material_index[poly_i], 0, mat_nr_max);
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}
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e = ml2[0].e;
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