forked from blender/blender
main sync #3
@ -365,7 +365,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
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/* NOTE: in theory, we could avoid this extra allocation & copying...
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/* NOTE: in theory, we could avoid this extra allocation & copying...
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* But think we can live with it for now,
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* But think we can live with it for now,
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* and it makes code simpler & cleaner. */
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* and it makes code simpler & cleaner. */
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blender::Array<blender::float3> vert_normals;
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blender::Array<blender::float3> vert_normals(verts_num, float3(0));
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for (int ml_index = 0; ml_index < loops.size(); ml_index++) {
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for (int ml_index = 0; ml_index < loops.size(); ml_index++) {
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const int mv_index = loops[ml_index].v;
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const int mv_index = loops[ml_index].v;
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