forked from blender/blender
main sync #3
@ -621,6 +621,8 @@ void MetalKernelPipeline::compile()
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MTLPipelineOption pipelineOptions = MTLPipelineOptionNone;
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bool use_binary_archive = should_use_binary_archive();
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bool loading_existing_archive = false;
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bool creating_new_archive = false;
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id<MTLBinaryArchive> archive = nil;
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string metalbin_path;
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@ -650,42 +652,39 @@ void MetalKernelPipeline::compile()
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metalbin_path = path_cache_get(path_join("kernels", metalbin_name));
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path_create_directories(metalbin_path);
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/* Retrieve shader binary from disk, and update the file timestamp for LRU purging to work as
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* intended. */
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if (use_binary_archive && path_cache_kernel_exists_and_mark_used(metalbin_path)) {
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/* Check if shader binary exists on disk, and if so, update the file timestamp for LRU purging
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* to work as intended. */
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loading_existing_archive = path_cache_kernel_exists_and_mark_used(metalbin_path);
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creating_new_archive = !loading_existing_archive;
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if (@available(macOS 11.0, *)) {
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MTLBinaryArchiveDescriptor *archiveDesc = [[MTLBinaryArchiveDescriptor alloc] init];
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if (loading_existing_archive) {
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archiveDesc.url = [NSURL fileURLWithPath:@(metalbin_path.c_str())];
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archive = [mtlDevice newBinaryArchiveWithDescriptor:archiveDesc error:nil];
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[archiveDesc release];
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}
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}
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}
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bool creating_new_archive = false;
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bool recreate_archive = false;
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if (@available(macOS 11.0, *)) {
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if (use_binary_archive) {
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NSError *error = nil;
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archive = [mtlDevice newBinaryArchiveWithDescriptor:archiveDesc error:&error];
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if (!archive) {
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MTLBinaryArchiveDescriptor *archiveDesc = [[MTLBinaryArchiveDescriptor alloc] init];
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archiveDesc.url = nil;
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archive = [mtlDevice newBinaryArchiveWithDescriptor:archiveDesc error:nil];
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creating_new_archive = true;
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const char *err = error ? [[error localizedDescription] UTF8String] : nullptr;
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metal_printf("newBinaryArchiveWithDescriptor failed: %s\n", err ? err : "nil");
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}
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else {
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[archiveDesc release];
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if (loading_existing_archive) {
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pipelineOptions = MTLPipelineOptionFailOnBinaryArchiveMiss;
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computePipelineStateDescriptor.binaryArchives = [NSArray arrayWithObjects:archive, nil];
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}
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}
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}
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bool recreate_archive = false;
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/* Lambda to do the actual pipeline compilation. */
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auto do_compilation = [&]() {
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__block bool compilation_finished = false;
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__block string error_str;
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if (archive && path_exists(metalbin_path)) {
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if (loading_existing_archive) {
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/* Use the blocking variant of newComputePipelineStateWithDescriptor if an archive exists on
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* disk. It should load almost instantaneously, and will fail gracefully when loading a
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* corrupt archive (unlike the async variant). */
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@ -698,8 +697,30 @@ void MetalKernelPipeline::compile()
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error_str = err ? err : "nil";
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}
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else {
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/* TODO / MetalRT workaround:
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* Workaround for a crash when addComputePipelineFunctionsWithDescriptor is called *after*
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* newComputePipelineStateWithDescriptor with linked functions (i.e. with MetalRT enabled).
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* Ideally we would like to call newComputePipelineStateWithDescriptor (async) first so we
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* can bail out if needed, but we can stop the crash by flipping the order when there are
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* linked functions. However when addComputePipelineFunctionsWithDescriptor is called first
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* it will block while it builds the pipeline, offering no way of bailing out. */
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auto addComputePipelineFunctionsWithDescriptor = [&]() {
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if (creating_new_archive && ShaderCache::running) {
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NSError *error;
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if (![archive addComputePipelineFunctionsWithDescriptor:computePipelineStateDescriptor
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error:&error]) {
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NSString *errStr = [error localizedDescription];
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metal_printf("Failed to add PSO to archive:\n%s\n",
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errStr ? [errStr UTF8String] : "nil");
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}
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}
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};
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if (computePipelineStateDescriptor.linkedFunctions) {
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addComputePipelineFunctionsWithDescriptor();
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}
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/* Use the async variant of newComputePipelineStateWithDescriptor if no archive exists on
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* disk. This allows us responds to app shutdown. */
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* disk. This allows us to respond to app shutdown. */
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[mtlDevice
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newComputePipelineStateWithDescriptor:computePipelineStateDescriptor
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options:pipelineOptions
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@ -725,21 +746,14 @@ void MetalKernelPipeline::compile()
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while (ShaderCache::running && !compilation_finished) {
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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/* Add pipeline into the new archive (unless we did it earlier). */
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if (pipeline && !computePipelineStateDescriptor.linkedFunctions) {
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addComputePipelineFunctionsWithDescriptor();
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}
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}
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if (creating_new_archive && pipeline && ShaderCache::running) {
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/* Add pipeline into the new archive. It should be instantaneous following
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* newComputePipelineStateWithDescriptor. */
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NSError *error;
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computePipelineStateDescriptor.binaryArchives = [NSArray arrayWithObjects:archive, nil];
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if (![archive addComputePipelineFunctionsWithDescriptor:computePipelineStateDescriptor
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error:&error]) {
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NSString *errStr = [error localizedDescription];
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metal_printf("Failed to add PSO to archive:\n%s\n", errStr ? [errStr UTF8String] : "nil");
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}
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}
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else if (!pipeline) {
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if (!pipeline) {
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metal_printf(
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"newComputePipelineStateWithDescriptor failed for \"%s\"%s. "
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"Error:\n%s\n",
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