forked from blender/blender
main sync #3
@ -836,8 +836,7 @@ void ShadowModule::end_sync()
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tilemap_pool.tiles_data.clear_to_zero();
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/* Clear cached page buffer. */
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int2 data = {-1, -1};
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GPU_storagebuf_clear(pages_cached_data_, GPU_RG32I, GPU_DATA_INT, &data);
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GPU_storagebuf_clear(pages_cached_data_, -1);
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/* Reset info to match new state. */
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pages_infos_data_.page_free_count = shadow_page_len_;
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@ -220,14 +220,14 @@ void ShadowPass::ShadowView::compute_visibility(ObjectBoundsBuf &bounds,
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uint words_len = (view_len_ == 1) ? divide_ceil_u(resource_len, 32) :
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resource_len * word_per_draw;
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words_len = ceil_to_multiple_u(max_ii(1, words_len), 4);
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uint32_t data = 0xFFFFFFFFu;
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const uint32_t data = 0xFFFFFFFFu;
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if (current_pass_type_ == ShadowPass::PASS) {
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/* TODO(fclem): Resize to nearest pow2 to reduce fragmentation. */
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pass_visibility_buf_.resize(words_len);
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GPU_storagebuf_clear(pass_visibility_buf_, GPU_R32UI, GPU_DATA_UINT, &data);
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GPU_storagebuf_clear(pass_visibility_buf_, data);
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fail_visibility_buf_.resize(words_len);
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GPU_storagebuf_clear(fail_visibility_buf_, GPU_R32UI, GPU_DATA_UINT, &data);
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GPU_storagebuf_clear(fail_visibility_buf_, data);
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}
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else if (current_pass_type_ == ShadowPass::FAIL) {
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/* Already computed in the ShadowPass::PASS */
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@ -236,7 +236,7 @@ void ShadowPass::ShadowView::compute_visibility(ObjectBoundsBuf &bounds,
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}
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else {
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visibility_buf_.resize(words_len);
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GPU_storagebuf_clear(visibility_buf_, GPU_R32UI, GPU_DATA_UINT, &data);
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GPU_storagebuf_clear(visibility_buf_, data);
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}
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if (do_visibility_) {
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@ -280,8 +280,8 @@ void View::compute_visibility(ObjectBoundsBuf &bounds, uint resource_len, bool d
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/* TODO(fclem): Resize to nearest pow2 to reduce fragmentation. */
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visibility_buf_.resize(words_len);
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uint32_t data = 0xFFFFFFFFu;
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GPU_storagebuf_clear(visibility_buf_, GPU_R32UI, GPU_DATA_UINT, &data);
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const uint32_t data = 0xFFFFFFFFu;
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GPU_storagebuf_clear(visibility_buf_, data);
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if (do_visibility_) {
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GPUShader *shader = DRW_shader_draw_visibility_compute_get();
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@ -39,12 +39,14 @@ void GPU_storagebuf_bind(GPUStorageBuf *ssbo, int slot);
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void GPU_storagebuf_unbind(GPUStorageBuf *ssbo);
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void GPU_storagebuf_unbind_all(void);
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void GPU_storagebuf_clear(GPUStorageBuf *ssbo,
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eGPUTextureFormat internal_format,
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eGPUDataFormat data_format,
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void *data);
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void GPU_storagebuf_clear_to_zero(GPUStorageBuf *ssbo);
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/**
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* Clear the content of the buffer using the given #clear_value. #clear_value will be used as a
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* repeatable pattern of 32bits.
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*/
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void GPU_storagebuf_clear(GPUStorageBuf *ssbo, uint32_t clear_value);
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/**
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* Read back content of the buffer to CPU for inspection.
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* Slow! Only use for inspection / debugging.
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@ -89,18 +89,14 @@ void GPU_storagebuf_unbind_all()
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/* FIXME */
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}
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void GPU_storagebuf_clear(GPUStorageBuf *ssbo,
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eGPUTextureFormat internal_format,
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eGPUDataFormat data_format,
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void *data)
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{
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unwrap(ssbo)->clear(internal_format, data_format, data);
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}
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void GPU_storagebuf_clear_to_zero(GPUStorageBuf *ssbo)
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{
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uint32_t data = 0u;
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GPU_storagebuf_clear(ssbo, GPU_R32UI, GPU_DATA_UINT, &data);
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GPU_storagebuf_clear(ssbo, 0);
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}
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void GPU_storagebuf_clear(GPUStorageBuf *ssbo, uint32_t clear_value)
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{
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unwrap(ssbo)->clear(clear_value);
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}
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void GPU_storagebuf_copy_sub_from_vertbuf(
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@ -7,6 +7,7 @@
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#pragma once
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#include "BLI_span.hh"
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#include "BLI_sys_types.h"
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struct GPUStorageBuf;
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@ -42,9 +43,7 @@ class StorageBuf {
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virtual void update(const void *data) = 0;
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virtual void bind(int slot) = 0;
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virtual void unbind() = 0;
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virtual void clear(eGPUTextureFormat internal_format,
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eGPUDataFormat data_format,
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void *data) = 0;
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virtual void clear(uint32_t clear_value) = 0;
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virtual void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) = 0;
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virtual void read(void *data) = 0;
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};
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@ -117,27 +117,20 @@ void GLStorageBuf::unbind()
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slot_ = 0;
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}
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void GLStorageBuf::clear(eGPUTextureFormat internal_format, eGPUDataFormat data_format, void *data)
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void GLStorageBuf::clear(uint32_t clear_value)
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{
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if (ssbo_id_ == 0) {
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this->init();
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}
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if (GLContext::direct_state_access_support) {
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glClearNamedBufferData(ssbo_id_,
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to_gl_internal_format(internal_format),
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to_gl_data_format(internal_format),
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to_gl(data_format),
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data);
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glClearNamedBufferData(ssbo_id_, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, &clear_value);
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}
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else {
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/* WATCH(@fclem): This should be ok since we only use clear outside of drawing functions. */
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo_id_);
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glClearBufferData(GL_SHADER_STORAGE_BUFFER,
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to_gl_internal_format(internal_format),
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to_gl_data_format(internal_format),
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to_gl(data_format),
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data);
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glClearBufferData(
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GL_SHADER_STORAGE_BUFFER, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, &clear_value);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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}
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}
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@ -33,7 +33,7 @@ class GLStorageBuf : public StorageBuf {
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void update(const void *data) override;
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void bind(int slot) override;
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void unbind() override;
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void clear(eGPUTextureFormat internal_format, eGPUDataFormat data_format, void *data) override;
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void clear(uint32_t clear_value) override;
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void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) override;
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void read(void *data) override;
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@ -43,11 +43,10 @@ void VKStorageBuffer::unbind()
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{
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}
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void VKStorageBuffer::clear(eGPUTextureFormat /*internal_format*/,
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eGPUDataFormat /*data_format*/,
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void * /*data*/)
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void VKStorageBuffer::clear(uint32_t /*clear_value*/)
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{
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}
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void VKStorageBuffer::copy_sub(VertBuf * /*src*/,
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uint /*dst_offset*/,
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uint /*src_offset*/,
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@ -30,7 +30,7 @@ class VKStorageBuffer : public StorageBuf {
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void update(const void *data) override;
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void bind(int slot) override;
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void unbind() override;
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void clear(eGPUTextureFormat internal_format, eGPUDataFormat data_format, void *data) override;
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void clear(uint32_t clear_value) override;
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void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) override;
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void read(void *data) override;
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Block a user