forked from blender/blender
main sync #3
@ -81,7 +81,7 @@ class DeviceInfo {
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bool has_gpu_queue; /* Device supports GPU queue. */
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bool use_metalrt; /* Use MetalRT to accelerate ray queries (Metal only). */
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KernelOptimizationLevel kernel_optimization_level; /* Optimization level applied to path tracing
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kernels (Metal only). */
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* kernels (Metal only). */
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DenoiserTypeMask denoisers; /* Supported denoiser types. */
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int cpu_threads;
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vector<DeviceInfo> multi_devices;
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@ -202,7 +202,7 @@ ccl_device float2 direction_to_mirrorball(float3 dir)
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}
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/* Single face of a equiangular cube map projection as described in
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https://blog.google/products/google-ar-vr/bringing-pixels-front-and-center-vr-video/ */
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* https://blog.google/products/google-ar-vr/bringing-pixels-front-and-center-vr-video/ */
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ccl_device float3 equiangular_cubemap_face_to_direction(float u, float v)
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{
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u = (1.0f - u);
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@ -1076,7 +1076,8 @@ ccl_device VolumeIntegrateEvent volume_integrate(KernelGlobals kg,
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/* If the direct scatter event is generated using VOLUME_SAMPLE_EQUIANGULAR the direct
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* event will happen at a separate position as the indirect event and the direct light
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* contribution will contribute to the position of the current/previous path segment. The
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* unlit_throughput has to be adjusted to include the scattering at the previous segment.*/
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* unlit_throughput has to be adjusted to include the scattering at the previous segment.
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*/
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float3 scatterEval = one_float3();
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if (state->guiding.path_segment) {
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pgl_vec3f scatteringWeight = state->guiding.path_segment->scatteringWeight;
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@ -133,21 +133,26 @@ void BKE_curvemapping_table_RGBA(const struct CurveMapping *cumap, float **array
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void BKE_curvemapping_get_range_minimums(const struct CurveMapping *curve_mapping,
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float minimums[4]);
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/** Get the reciprocal of the difference between the maximum and the minimum x value of each curve
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/**
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* Get the reciprocal of the difference between the maximum and the minimum x value of each curve
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* map table. Evaluation parameters can be multiplied by this value to be normalized. If the
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* difference is zero, 1^8 is returned. */
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* difference is zero, 1^8 is returned.
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*/
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void BKE_curvemapping_compute_range_dividers(const struct CurveMapping *curve_mapping,
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float dividers[4]);
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/** Compute the slopes at the start and end points of each curve map. The slopes are multiplied by
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/**
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* Compute the slopes at the start and end points of each curve map. The slopes are multiplied by
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* the range of the curve map to compensate for parameter normalization. If the slope is vertical,
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* 1^8 is returned. */
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* 1^8 is returned.
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*/
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void BKE_curvemapping_compute_slopes(const struct CurveMapping *curve_mapping,
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float start_slopes[4],
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float end_slopes[4]);
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/** Check if the curve map at the index is identity, that is, does nothing. A curve map is said to
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* be identity if:
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/**
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* Check if the curve map at the index is identity, that is, does nothing.
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* A curve map is said to be identity if:
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* - The curve mapping uses extrapolation.
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* - Its range is 1.
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* - The slope at its start point is 1.
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@ -139,11 +139,15 @@ enum {
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/** Do not process ID pointers inside embedded IDs. Needed by depsgraph processing e.g. */
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IDWALK_IGNORE_EMBEDDED_ID = (1 << 3),
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/** Also process internal ID pointers like `ID.newid` or `ID.orig_id`.
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* WARNING: Dangerous, use with caution. */
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/**
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* Also process internal ID pointers like `ID.newid` or `ID.orig_id`.
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* WARNING: Dangerous, use with caution.
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*/
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IDWALK_DO_INTERNAL_RUNTIME_POINTERS = (1 << 9),
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/** Also process the ID.lib pointer. It is an option because this pointer can usually be fully
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ignored. */
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/**
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* Also process the ID.lib pointer. It is an option because this pointer can usually be fully
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* ignored.
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*/
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IDWALK_DO_LIBRARY_POINTER = (1 << 10),
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};
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@ -410,7 +410,7 @@ void BKE_curve_init(Curve *cu, const short curve_type)
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}
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cu->bevel_profile = nullptr;
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/* Initialize the offset to 1.0, to compensate for it being set to -1.0
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in the property getter. */
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* in the property getter. */
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cu->offset = 1.0f;
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}
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@ -589,7 +589,7 @@ static bool get_fcurve_end_keyframes(const FCurve *fcu,
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}
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/* The binary search returns an index where a keyframe would be inserted,
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so it needs to be clamped to ensure it is in range of the array. */
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* so it needs to be clamped to ensure it is in range of the array. */
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first_index = clamp_i(first_index, 0, fcu->totvert - 1);
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last_index = clamp_i(last_index - 1, 0, fcu->totvert - 1);
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}
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@ -1275,9 +1275,8 @@ bGPDframe *BKE_gpencil_layer_frame_get(bGPDlayer *gpl, int cframe, eGP_GetFrame_
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gpl->actframe = gpf;
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}
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else if (addnew == GP_GETFRAME_ADD_COPY) {
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/* The frame_addcopy function copies the active frame of gpl,
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so we need to set the active frame before copying.
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*/
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/* The #BKE_gpencil_frame_addcopy function copies the active frame of gpl,
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* so we need to set the active frame before copying. */
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gpl->actframe = gpf;
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gpl->actframe = BKE_gpencil_frame_addcopy(gpl, cframe);
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}
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@ -1306,9 +1305,8 @@ bGPDframe *BKE_gpencil_layer_frame_get(bGPDlayer *gpl, int cframe, eGP_GetFrame_
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gpl->actframe = gpf;
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}
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else if (addnew == GP_GETFRAME_ADD_COPY) {
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/* The frame_addcopy function copies the active frame of gpl;
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so we need to set the active frame before copying.
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*/
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/* The #BKE_gpencil_frame_addcopy function copies the active frame of gpl;
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* so we need to set the active frame before copying. */
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gpl->actframe = gpf;
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gpl->actframe = BKE_gpencil_frame_addcopy(gpl, cframe);
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}
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@ -2803,8 +2803,7 @@ static void sculpt_attribute_update_refs(Object *ob)
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{
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SculptSession *ss = ob->sculpt;
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/* run twice, in case sculpt_attr_update had to recreate a layer and
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messed up the bmesh offsets. */
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/* Run twice, in case sculpt_attr_update had to recreate a layer and messed up #BMesh offsets. */
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < SCULPT_MAX_ATTRIBUTES; j++) {
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SculptAttribute *attr = ss->temp_attributes + j;
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@ -586,7 +586,7 @@ static const AVCodec *get_av1_encoder(
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}
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else {
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/* Is not a square num, set greater side based on longer side, or use a square if both
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sides are equal. */
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* sides are equal. */
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int sqrt_p2 = power_of_2_min_i(threads_sqrt);
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if (sqrt_p2 < 2) {
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/* Ensure a default minimum. */
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@ -30,7 +30,7 @@ namespace blender::compositor {
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* - Distance between the center of the image and the pixel to be evaluated.
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* - Distance between the center of the image and the outer-edge.
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* - Distance between the center of the image and the inner-edge.
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*
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* With a simple compare it can be detected if the evaluated pixel is between the outer and inner
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* edge.
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*/
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@ -798,7 +798,7 @@ static void gpencil_create_extensions_radius(tGPDfill *tgpf)
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}
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/* Don't check endpoint distances unless the bounding boxes of the strokes
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are close enough together that they can plausibly be connected. */
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* are close enough together that they can plausibly be connected. */
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if (!extended_bbox_overlap(gps->boundbox_min,
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gps->boundbox_max,
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gps2->boundbox_min,
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@ -109,7 +109,7 @@ enum {
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/* Display the hover region (edge or corner) of the underlying bounding box. */
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ED_GIZMO_CAGE2D_STYLE_BOX = 0,
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/* Display the bounding box plus dots on four corners while hovering, usually used for
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transforming a 2D shape. */
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* transforming a 2D shape. */
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ED_GIZMO_CAGE2D_STYLE_BOX_TRANSFORM,
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/* Display the bounding circle while hovering. */
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ED_GIZMO_CAGE2D_STYLE_CIRCLE,
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@ -1177,7 +1177,7 @@ void SCULPT_OT_mesh_filter(wmOperatorType *ot)
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ot->ui = sculpt_mesh_ui_exec;
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/* Doesn't seem to actually be called?
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Check `sculpt_mesh_filter_modal` to see where it's really called. */
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* Check `sculpt_mesh_filter_modal` to see where it's really called. */
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ot->cancel = sculpt_mesh_filter_cancel;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_GRAB_CURSOR_X | OPTYPE_BLOCKING |
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@ -3169,13 +3169,12 @@ static void uv_map_mirror(BMFace *efa,
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* than 0.5 units in the *u* coordinate.
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* If we find such a face, we try and improve the unwrapping
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* by adding (1.0, 0.0) onto some of the face's UVs.
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*
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* Note that this is only a heuristic. The property we're
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* attempting to maintain is that the winding of the face
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* in UV space corresponds with the handedness of the face
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* in 3D space w.r.t to the unwrapping. Even for triangles,
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* that property is somewhat complicated to evaluate.
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*/
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* that property is somewhat complicated to evaluate. */
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float right_u = -1.0e30f;
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BMLoop *l;
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@ -39,8 +39,8 @@ class UVAABBIsland {
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*
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* In theory, alpaca_turbo should be the fastest non-trivial packer, hence the "turbo" suffix.
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*
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* Technically, the algorithm here is only O(n), In practice, to get reasonable results, the input
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* must be pre-sorted, which costs an additional O(nlogn) time complexity.
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* Technically, the algorithm here is only `O(n)`, In practice, to get reasonable results,
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* the input must be pre-sorted, which costs an additional `O(nlogn)` time complexity.
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*/
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static void pack_islands_alpaca_turbo(const Span<UVAABBIsland *> islands,
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float *r_max_u,
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@ -100,21 +100,20 @@ static float pack_islands_scale_margin(const Span<PackIsland *> islands,
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const float scale,
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const float margin)
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{
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/* #BLI_box_pack_2d produces layouts with high packing efficiency, but has O(n^3)
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/* #BLI_box_pack_2d produces layouts with high packing efficiency, but has `O(n^3)`
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* time complexity, causing poor performance if there are lots of islands. See: #102843.
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* #pack_islands_alpaca_turbo is designed to be the fastest packing method, O(nlogn),
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* #pack_islands_alpaca_turbo is designed to be the fastest packing method, `O(nlogn)`,
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* but has poor packing efficiency if the AABBs have a spread of sizes and aspect ratios.
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* Here, we merge the best properties of both packers into one combined packer.
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*
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* The free tuning parameter, `alpaca_cutoff` will determine how many islands are packed
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* using each method.
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*
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* The current strategy is:
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* - Sort islands in size order.
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* - Call #BLI_box_pack_2d on the first `alpaca_cutoff` islands.
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* - Call #pack_islands_alpaca_turbo on the remaining islands.
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* - Combine results.
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*/
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/* First, copy information from our input into the AABB structure. */
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|
@ -619,7 +619,7 @@ void MTLBatch::prepare_vertex_descriptor_and_bindings(
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* Vertex Descriptors are required to generate a pipeline state, based on the current Batch's
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* buffer bindings. These bindings are a unique matching, depending on what input attributes a
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* batch has in its buffers, and those which are supported by the shader interface.
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*
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* We iterate through the buffers and resolve which attributes satisfy the requirements of the
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* currently bound shader. We cache this data, for a given Batch<->ShderInterface pairing in a
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* VAO cache to avoid the need to recalculate this data. */
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|
@ -27,7 +27,7 @@ namespace blender::gpu {
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* uint32_t instanceCount;
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* uint32_t vertexStart;
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* uint32_t baseInstance;
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};*/
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* }; */
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/* MTLDrawIndexedPrimitivesIndirectArguments --
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* https://developer.apple.com/documentation/metal/mtldrawindexedprimitivesindirectarguments?language=objc
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@ -38,7 +38,7 @@ namespace blender::gpu {
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* uint32_t indexStart;
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* uint32_t baseVertex;
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* uint32_t baseInstance;
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};*/
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* }; */
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#define MDI_ENABLED (buffer_size_ != 0)
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#define MDI_DISABLED (buffer_size_ == 0)
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|
@ -23,7 +23,7 @@ void main()
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vec2 circle_center = vec2(circle_radius_outer - text_width, 0.5);
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/* radius in icon space (1 is the icon width). */
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/* Radius in icon space (1 is the icon width). */
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float radius = length(mask_coord_interp - circle_center);
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float mask = smoothstep(circle_radius_inner, circle_radius_outer, radius);
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|
@ -55,7 +55,7 @@ GPU_SHADER_CREATE_INFO(gpu_compute_ssbo_binding_test)
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.compute_source("gpu_compute_dummy_test.glsl")
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.do_static_compilation(true);
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/* Push constants*/
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/* Push constants. */
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GPU_SHADER_CREATE_INFO(gpu_push_constants_base_test)
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.local_group_size(1)
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.storage_buf(0, Qualifier::WRITE, "float", "data_out[]")
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|
@ -11,9 +11,9 @@ namespace blender::io::usd {
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void ensure_usd_plugin_path_registered()
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{
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/* if PXR_PYTHON_SUPPORT_ENABLED is defined, we *must* be dynamic and
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the plugins are placed relative to the USD shared library hence no
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hinting is required. */
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/* If #PXR_PYTHON_SUPPORT_ENABLED is defined, we *must* be dynamic and
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* the plugins are placed relative to the USD shared library hence no
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* hinting is required. */
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#ifndef PXR_PYTHON_SUPPORT_ENABLED
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static bool plugin_path_registered = false;
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if (plugin_path_registered) {
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|
@ -36,9 +36,9 @@ std::string register_usd_plugins_for_tests()
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BLI_assert(path_len + 1 < FILE_MAX);
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usd_datafiles_dir[path_len] = '/';
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usd_datafiles_dir[path_len + 1] = '\0';
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/* if PXR_PYTHON_SUPPORT_ENABLED is defined, we *must* be dynamic and
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the plugins are placed relative to the USD shared library hence no
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hinting is required. */
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/* If #PXR_PYTHON_SUPPORT_ENABLED is defined, we *must* be dynamic and
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* the plugins are placed relative to the USD shared library hence no
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* hinting is required. */
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#ifndef PXR_PYTHON_SUPPORT_ENABLED
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pxr::PlugRegistry::GetInstance().RegisterPlugins(usd_datafiles_dir);
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#endif
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|
@ -2390,7 +2390,7 @@ void RNA_property_boolean_set_array(PointerRNA *ptr, PropertyRNA *prop, const bo
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}
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||||
else if (idprop->subtype == IDP_INT) {
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/* Support writing to integer and boolean IDProperties, since boolean
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RNA properties used to be stored with integer IDProperties. */
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* RNA properties used to be stored with integer IDProperties. */
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int *values_dst = static_cast<int *>(IDP_Array(idprop));
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for (uint i = 0; i < idprop->len; i++) {
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values_dst[i] = int(values[i]);
|
||||
|
@ -1088,7 +1088,7 @@ static void extrude_individual_mesh_faces(Mesh &mesh,
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/* For every selected polygon, change it to use the new extruded vertices and the duplicate
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* edges, and build the faces that form the sides of the extrusion. Build "original index"
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* arrays for the new vertices and edges so they can be accessed later.
|
||||
|
||||
*
|
||||
* Filling some of this data like the new edges or polygons could be easily split into
|
||||
* separate loops, which may or may not be faster, but would involve more duplication. */
|
||||
Array<int> new_vert_indices(extrude_corner_size);
|
||||
|
Loading…
Reference in New Issue
Block a user