main sync #3

Merged
Patrick Busch merged 318 commits from blender/blender:main into main 2023-03-17 15:52:21 +01:00
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@ -7,13 +7,24 @@ void node_bsdf_hair(vec4 color,
float weight,
out Closure result)
{
#if 0
/* NOTE(fclem): This is the way it should be. But we don't have proper implementation of the hair
* closure yet. For now fall back to a simpler diffuse surface so that we have at least a color
* feedback. */
ClosureHair hair_data;
hair_data.weight = weight;
hair_data.color = color.rgb;
hair_data.offset = offset;
hair_data.roughness = vec2(roughness_u, roughness_v);
hair_data.T = T;
#else
ClosureDiffuse hair_data;
hair_data.weight = weight;
hair_data.color = color.rgb;
hair_data.N = g_data.N;
hair_data.sss_radius = vec3(0.0);
hair_data.sss_id = 0u;
#endif
result = closure_eval(hair_data);
}
@ -34,13 +45,22 @@ void node_bsdf_hair_principled(vec4 color,
out Closure result)
{
/* Placeholder closure.
* Some computation will have to happen here just like the Principled BSDF. */
* Some computation will have to happen here just like the Principled BSDF.
* For now fall back to a simpler diffuse surface so that we have at least a color feedback. */
#if 0
ClosureHair hair_data;
hair_data.weight = weight;
hair_data.color = color.rgb;
hair_data.offset = offset;
hair_data.roughness = vec2(0.0);
hair_data.T = g_data.curve_B;
#else
ClosureDiffuse hair_data;
hair_data.weight = weight;
hair_data.color = color.rgb;
hair_data.N = g_data.N;
hair_data.sss_radius = vec3(0.0);
hair_data.sss_id = 0u;
#endif
result = closure_eval(hair_data);
}