main sync #3

Merged
Patrick Busch merged 318 commits from blender/blender:main into main 2023-03-17 15:52:21 +01:00
2 changed files with 33 additions and 21 deletions
Showing only changes of commit b96f8ac9fe - Show all commits

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@ -147,6 +147,18 @@ void immDrawPixelsTexTiled_scaling_clipping(IMMDrawPixelsTexState *state,
const float color[4]) const float color[4])
{ {
int subpart_x, subpart_y, tex_w = 256, tex_h = 256; int subpart_x, subpart_y, tex_w = 256, tex_h = 256;
#ifdef __APPLE__
if (GPU_backend_get_type() == GPU_BACKEND_METAL) {
/* NOTE(Metal): The Metal backend will keep all temporary texture memory within a command
* submission in-flight, so using a partial tile size does not provide any tangible memory
* reduction, but does incur additional API overhead and significant cache inefficiency on AMD
* platforms.
* The Metal API also provides smart resource paging such that the application can
* still efficiently swap memory, even if system is low in physical memory. */
tex_w = img_w;
tex_h = img_h;
}
#endif
int seamless, offset_x, offset_y, nsubparts_x, nsubparts_y; int seamless, offset_x, offset_y, nsubparts_x, nsubparts_y;
int components; int components;
const bool use_clipping = ((clip_min_x < clip_max_x) && (clip_min_y < clip_max_y)); const bool use_clipping = ((clip_min_x < clip_max_x) && (clip_min_y < clip_max_y));

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@ -594,17 +594,6 @@ void gpu::MTLTexture::update_sub(
} }
} }
/* Prepare staging buffer for data. */
id<MTLBuffer> staging_buffer = nil;
uint64_t staging_buffer_offset = 0;
/* Fetch allocation from scratch buffer. */
MTLTemporaryBuffer allocation =
ctx->get_scratchbuffer_manager().scratch_buffer_allocate_range_aligned(totalsize, 256);
memcpy(allocation.data, data, totalsize);
staging_buffer = allocation.metal_buffer;
staging_buffer_offset = allocation.buffer_offset;
/* Common Properties. */ /* Common Properties. */
MTLPixelFormat compatible_write_format = mtl_format_get_writeable_view_format( MTLPixelFormat compatible_write_format = mtl_format_get_writeable_view_format(
destination_format); destination_format);
@ -616,6 +605,12 @@ void gpu::MTLTexture::update_sub(
return; return;
} }
/* Fetch allocation from memory pool. */
MTLBuffer *temp_allocation = MTLContext::get_global_memory_manager()->allocate_with_data(
totalsize, true, data);
id<MTLBuffer> staging_buffer = temp_allocation->get_metal_buffer();
BLI_assert(staging_buffer != nil);
/* Prepare command encoders. */ /* Prepare command encoders. */
id<MTLBlitCommandEncoder> blit_encoder = nil; id<MTLBlitCommandEncoder> blit_encoder = nil;
id<MTLComputeCommandEncoder> compute_encoder = nil; id<MTLComputeCommandEncoder> compute_encoder = nil;
@ -697,7 +692,7 @@ void gpu::MTLTexture::update_sub(
int max_array_index = ((type_ == GPU_TEXTURE_1D_ARRAY) ? extent[1] : 1); int max_array_index = ((type_ == GPU_TEXTURE_1D_ARRAY) ? extent[1] : 1);
for (int array_index = 0; array_index < max_array_index; array_index++) { for (int array_index = 0; array_index < max_array_index; array_index++) {
int buffer_array_offset = staging_buffer_offset + (bytes_per_image * array_index); int buffer_array_offset = (bytes_per_image * array_index);
[blit_encoder [blit_encoder
copyFromBuffer:staging_buffer copyFromBuffer:staging_buffer
sourceOffset:buffer_array_offset sourceOffset:buffer_array_offset
@ -727,7 +722,7 @@ void gpu::MTLTexture::update_sub(
MTLComputeState &cs = ctx->main_command_buffer.get_compute_state(); MTLComputeState &cs = ctx->main_command_buffer.get_compute_state();
cs.bind_pso(pso); cs.bind_pso(pso);
cs.bind_compute_bytes(&params, sizeof(params), 0); cs.bind_compute_bytes(&params, sizeof(params), 0);
cs.bind_compute_buffer(staging_buffer, staging_buffer_offset, 1); cs.bind_compute_buffer(staging_buffer, 0, 1);
cs.bind_compute_texture(texture_handle, 0); cs.bind_compute_texture(texture_handle, 0);
[compute_encoder [compute_encoder
dispatchThreads:MTLSizeMake(extent[0], 1, 1) /* Width, Height, Layer */ dispatchThreads:MTLSizeMake(extent[0], 1, 1) /* Width, Height, Layer */
@ -747,7 +742,7 @@ void gpu::MTLTexture::update_sub(
MTLComputeState &cs = ctx->main_command_buffer.get_compute_state(); MTLComputeState &cs = ctx->main_command_buffer.get_compute_state();
cs.bind_pso(pso); cs.bind_pso(pso);
cs.bind_compute_bytes(&params, sizeof(params), 0); cs.bind_compute_bytes(&params, sizeof(params), 0);
cs.bind_compute_buffer(staging_buffer, staging_buffer_offset, 1); cs.bind_compute_buffer(staging_buffer, 0, 1);
cs.bind_compute_texture(texture_handle, 0); cs.bind_compute_texture(texture_handle, 0);
[compute_encoder [compute_encoder
dispatchThreads:MTLSizeMake(extent[0], extent[1], 1) /* Width, layers, nil */ dispatchThreads:MTLSizeMake(extent[0], extent[1], 1) /* Width, layers, nil */
@ -779,7 +774,7 @@ void gpu::MTLTexture::update_sub(
} }
[blit_encoder copyFromBuffer:staging_buffer [blit_encoder copyFromBuffer:staging_buffer
sourceOffset:staging_buffer_offset + texture_array_relative_offset sourceOffset:texture_array_relative_offset
sourceBytesPerRow:bytes_per_row sourceBytesPerRow:bytes_per_row
sourceBytesPerImage:bytes_per_image sourceBytesPerImage:bytes_per_image
sourceSize:MTLSizeMake(extent[0], extent[1], 1) sourceSize:MTLSizeMake(extent[0], extent[1], 1)
@ -807,7 +802,7 @@ void gpu::MTLTexture::update_sub(
MTLComputeState &cs = ctx->main_command_buffer.get_compute_state(); MTLComputeState &cs = ctx->main_command_buffer.get_compute_state();
cs.bind_pso(pso); cs.bind_pso(pso);
cs.bind_compute_bytes(&params, sizeof(params), 0); cs.bind_compute_bytes(&params, sizeof(params), 0);
cs.bind_compute_buffer(staging_buffer, staging_buffer_offset, 1); cs.bind_compute_buffer(staging_buffer, 0, 1);
cs.bind_compute_texture(texture_handle, 0); cs.bind_compute_texture(texture_handle, 0);
[compute_encoder [compute_encoder
dispatchThreads:MTLSizeMake( dispatchThreads:MTLSizeMake(
@ -828,7 +823,7 @@ void gpu::MTLTexture::update_sub(
MTLComputeState &cs = ctx->main_command_buffer.get_compute_state(); MTLComputeState &cs = ctx->main_command_buffer.get_compute_state();
cs.bind_pso(pso); cs.bind_pso(pso);
cs.bind_compute_bytes(&params, sizeof(params), 0); cs.bind_compute_bytes(&params, sizeof(params), 0);
cs.bind_compute_buffer(staging_buffer, staging_buffer_offset, 1); cs.bind_compute_buffer(staging_buffer, 0, 1);
cs.bind_compute_texture(texture_handle, 0); cs.bind_compute_texture(texture_handle, 0);
[compute_encoder dispatchThreads:MTLSizeMake(extent[0], [compute_encoder dispatchThreads:MTLSizeMake(extent[0],
extent[1], extent[1],
@ -848,7 +843,7 @@ void gpu::MTLTexture::update_sub(
ctx->pipeline_state.unpack_row_length); ctx->pipeline_state.unpack_row_length);
int bytes_per_image = bytes_per_row * extent[1]; int bytes_per_image = bytes_per_row * extent[1];
[blit_encoder copyFromBuffer:staging_buffer [blit_encoder copyFromBuffer:staging_buffer
sourceOffset:staging_buffer_offset sourceOffset:0
sourceBytesPerRow:bytes_per_row sourceBytesPerRow:bytes_per_row
sourceBytesPerImage:bytes_per_image sourceBytesPerImage:bytes_per_image
sourceSize:MTLSizeMake(extent[0], extent[1], extent[2]) sourceSize:MTLSizeMake(extent[0], extent[1], extent[2])
@ -871,7 +866,7 @@ void gpu::MTLTexture::update_sub(
MTLComputeState &cs = ctx->main_command_buffer.get_compute_state(); MTLComputeState &cs = ctx->main_command_buffer.get_compute_state();
cs.bind_pso(pso); cs.bind_pso(pso);
cs.bind_compute_bytes(&params, sizeof(params), 0); cs.bind_compute_bytes(&params, sizeof(params), 0);
cs.bind_compute_buffer(staging_buffer, staging_buffer_offset, 1); cs.bind_compute_buffer(staging_buffer, 0, 1);
cs.bind_compute_texture(texture_handle, 0); cs.bind_compute_texture(texture_handle, 0);
[compute_encoder [compute_encoder
dispatchThreads:MTLSizeMake( dispatchThreads:MTLSizeMake(
@ -896,7 +891,7 @@ void gpu::MTLTexture::update_sub(
int face_index = offset[2] + i; int face_index = offset[2] + i;
[blit_encoder copyFromBuffer:staging_buffer [blit_encoder copyFromBuffer:staging_buffer
sourceOffset:staging_buffer_offset + texture_array_relative_offset sourceOffset:texture_array_relative_offset
sourceBytesPerRow:bytes_per_row sourceBytesPerRow:bytes_per_row
sourceBytesPerImage:bytes_per_image sourceBytesPerImage:bytes_per_image
sourceSize:MTLSizeMake(extent[0], extent[1], 1) sourceSize:MTLSizeMake(extent[0], extent[1], 1)
@ -930,7 +925,7 @@ void gpu::MTLTexture::update_sub(
for (int i = 0; i < extent[2]; i++) { for (int i = 0; i < extent[2]; i++) {
int face_index = offset[2] + i; int face_index = offset[2] + i;
[blit_encoder copyFromBuffer:staging_buffer [blit_encoder copyFromBuffer:staging_buffer
sourceOffset:staging_buffer_offset + texture_array_relative_offset sourceOffset:texture_array_relative_offset
sourceBytesPerRow:bytes_per_row sourceBytesPerRow:bytes_per_row
sourceBytesPerImage:bytes_per_image sourceBytesPerImage:bytes_per_image
sourceSize:MTLSizeMake(extent[0], extent[1], 1) sourceSize:MTLSizeMake(extent[0], extent[1], 1)
@ -1058,6 +1053,11 @@ void gpu::MTLTexture::update_sub(
/* Decrement texture reference counts. This ensures temporary texture views are released. */ /* Decrement texture reference counts. This ensures temporary texture views are released. */
[texture_handle release]; [texture_handle release];
/* Release temporary staging buffer allocation.
* NOTE: Allocation will be tracked with command submission and released once no longer in use.
*/
temp_allocation->free();
} }
} }