forked from blender/blender
main sync #3
@ -980,7 +980,7 @@ void file_draw_list(const bContext *C, ARegion *region)
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rcti tile_bg_rect = tile_draw_rect;
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/* One pixel downwards, places it more in the center. */
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BLI_rcti_translate(&tile_bg_rect, 0, -1);
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BLI_rcti_translate(&tile_bg_rect, 0, -U.pixelsize);
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draw_tile_background(&tile_bg_rect, colorid, shade);
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}
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}
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