forked from blender/blender
main sync #3
@ -836,9 +836,9 @@ static void weld_poly_loop_ctx_alloc(Span<MPoly> mpoly,
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poly_map[i] = wpoly_len++;
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if (totloop > 5 && vert_ctx_len > 1) {
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int max_new = (totloop / 3) - 1;
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vert_ctx_len /= 2;
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maybe_new_poly += MIN2(max_new, vert_ctx_len);
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/* Each untouched vertex pair is a candidate for a new polygon. */
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int max_new = std::min(vert_ctx_len, (totloop - vert_ctx_len) / 2);
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maybe_new_poly += max_new;
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CLAMP_MIN(max_ctx_poly_len, totloop);
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}
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}
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