forked from blender/blender
main sync #3
@ -126,8 +126,8 @@ class GHOST_ContextVK : public GHOST_Context {
|
|||||||
void *image, void *framebuffer, void *render_pass, void *extent, uint32_t *fb_id);
|
void *image, void *framebuffer, void *render_pass, void *extent, uint32_t *fb_id);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the swap interval for swapBuffers.
|
* Sets the swap interval for `swapBuffers`.
|
||||||
* \param interval The swap interval to use.
|
* \param interval: The swap interval to use.
|
||||||
* \return A boolean success indicator.
|
* \return A boolean success indicator.
|
||||||
*/
|
*/
|
||||||
GHOST_TSuccess setSwapInterval(int /* interval */)
|
GHOST_TSuccess setSwapInterval(int /* interval */)
|
||||||
@ -137,7 +137,7 @@ class GHOST_ContextVK : public GHOST_Context {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the current swap interval for swapBuffers.
|
* Gets the current swap interval for swapBuffers.
|
||||||
* \param intervalOut Variable to store the swap interval if it can be read.
|
* \param intervalOut: Variable to store the swap interval if it can be read.
|
||||||
* \return Whether the swap interval can be read.
|
* \return Whether the swap interval can be read.
|
||||||
*/
|
*/
|
||||||
GHOST_TSuccess getSwapInterval(int &)
|
GHOST_TSuccess getSwapInterval(int &)
|
||||||
|
@ -376,7 +376,7 @@ bool BKE_fcurve_calc_range(const struct FCurve *fcu,
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculate the x and y extents of F-Curve's data.
|
* Calculate the x and y extents of F-Curve's data.
|
||||||
* \param frame_range Only calculate the bounds of the FCurve in the given range.
|
* \param frame_range: Only calculate the bounds of the FCurve in the given range.
|
||||||
* Does the full range if NULL.
|
* Does the full range if NULL.
|
||||||
* \return true if the bounds have been found.
|
* \return true if the bounds have been found.
|
||||||
*/
|
*/
|
||||||
|
@ -556,9 +556,12 @@ int BKE_fcurve_bezt_binarysearch_index(const BezTriple array[],
|
|||||||
|
|
||||||
/* ...................................... */
|
/* ...................................... */
|
||||||
|
|
||||||
/* Get the first and last index to the bezt array that satisfies the given parameters.
|
/**
|
||||||
* \param selected_keys_only Only accept indices of bezt that are selected. Is a subset of
|
* Get the first and last index to the bezt array that satisfies the given parameters.
|
||||||
* frame_range. \param frame_range Only consider keyframes in that frame interval. Can be NULL.
|
*
|
||||||
|
* \param selected_keys_only: Only accept indices of bezt that are selected.
|
||||||
|
* Is a subset of frame_range.
|
||||||
|
* \param frame_range: Only consider keyframes in that frame interval. Can be NULL.
|
||||||
*/
|
*/
|
||||||
static bool get_bounding_bezt_indices(const FCurve *fcu,
|
static bool get_bounding_bezt_indices(const FCurve *fcu,
|
||||||
const bool selected_keys_only,
|
const bool selected_keys_only,
|
||||||
|
@ -213,10 +213,10 @@ void paintface_reveal(bContext *C, Object *ob, const bool select)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Join all edges of each poly in the AtomicDisjointSet. This can be used to find out which polys
|
* Join all edges of each poly in the #AtomicDisjointSet. This can be used to find out which polys
|
||||||
* are connected to each other.
|
* are connected to each other.
|
||||||
* \param islands Is expected to be of length mesh->totedge.
|
* \param islands: Is expected to be of length `mesh->totedge`.
|
||||||
* \param skip_seams Polys separated by a seam will be treated as not connected.
|
* \param skip_seams: Polys separated by a seam will be treated as not connected.
|
||||||
*/
|
*/
|
||||||
static void build_poly_connections(blender::AtomicDisjointSet &islands,
|
static void build_poly_connections(blender::AtomicDisjointSet &islands,
|
||||||
Mesh &mesh,
|
Mesh &mesh,
|
||||||
|
@ -145,10 +145,10 @@ void build_material_map(const Main *bmain, std::map<std::string, Material *> *r_
|
|||||||
* Returns an existing Blender material that corresponds to the USD material with the given path.
|
* Returns an existing Blender material that corresponds to the USD material with the given path.
|
||||||
* Returns null if no such material exists.
|
* Returns null if no such material exists.
|
||||||
*
|
*
|
||||||
* \param mat_map Map a material name to a Blender material. Note that the name key
|
* \param mat_map: Map a material name to a Blender material. Note that the name key
|
||||||
* might be the Blender material name modified to be a valid USD identifier,
|
* might be the Blender material name modified to be a valid USD identifier,
|
||||||
* to match the material names in the imported USD.
|
* to match the material names in the imported USD.
|
||||||
* \param usd_path_to_mat_name Map a USD material path to the imported Blender material name.
|
* \param usd_path_to_mat_name: Map a USD material path to the imported Blender material name.
|
||||||
*
|
*
|
||||||
* The usd_path_to_mat_name is needed to determine the name of the Blender
|
* The usd_path_to_mat_name is needed to determine the name of the Blender
|
||||||
* material imported from a USD path in the case when a unique name was generated
|
* material imported from a USD path in the case when a unique name was generated
|
||||||
|
Loading…
Reference in New Issue
Block a user