forked from blender/blender
main sync #3
@ -322,7 +322,7 @@ void looptris_calc_with_normals(const Span<float3> vert_positions,
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const Span<float3> poly_normals,
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MutableSpan<MLoopTri> looptris)
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{
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BLI_assert(!poly_normals.is_empty());
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BLI_assert(!poly_normals.is_empty() || polys.is_empty());
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looptris_calc_all(vert_positions, polys, loops, poly_normals, looptris);
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}
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