forked from blender/blender
main sync #3
@ -783,10 +783,8 @@ bool BKE_pbvh_node_has_vert_with_normal_update_tag(PBVH *pbvh, PBVHNode *node);
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// void BKE_pbvh_node_BB_expand(PBVHNode *node, float co[3]);
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// void BKE_pbvh_node_BB_expand(PBVHNode *node, float co[3]);
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bool pbvh_has_mask(const PBVH *pbvh);
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bool pbvh_has_mask(const PBVH *pbvh);
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void pbvh_show_mask_set(PBVH *pbvh, bool show_mask);
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bool pbvh_has_face_sets(PBVH *pbvh);
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bool pbvh_has_face_sets(PBVH *pbvh);
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void pbvh_show_face_sets_set(PBVH *pbvh, bool show_face_sets);
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/* Parallelization. */
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/* Parallelization. */
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@ -290,5 +290,4 @@ void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode);
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void pbvh_node_pixels_free(PBVHNode *node);
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void pbvh_node_pixels_free(PBVHNode *node);
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void pbvh_pixels_free(PBVH *pbvh);
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void pbvh_pixels_free(PBVH *pbvh);
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void pbvh_pixels_free_brush_test(PBVHNode *node);
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void pbvh_free_draw_buffers(PBVH *pbvh, PBVHNode *node);
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void pbvh_free_draw_buffers(PBVH *pbvh, PBVHNode *node);
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