forked from blender/blender
main sync #3
@ -92,6 +92,10 @@ class ColorRampShaderNode : public ShaderNode {
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GPU_uniform(&color_band->data[0].r),
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GPU_uniform(&color_band->data[1].r));
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return;
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case COLBAND_INTERP_B_SPLINE:
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case COLBAND_INTERP_CARDINAL:
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/* Not optimized yet. Fallback to gradient texture. */
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break;
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default:
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BLI_assert_unreachable();
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return;
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