Alexander Gavrilov angavrilov
  • Cyprus
  • Joined on 2015-08-20
Alexander Gavrilov commented on pull request blender/blender#108134 2023-08-31 17:11:45 +02:00
Fix #32022, #43188, #100373, Armature modifier - Preserve volume + Scale

This seems to be ignoring crazyspace, which needs to produce a local transformation matrix, rather than simply transforming a single coordinate.

It also completely ignores the Armature…

Alexander Gavrilov pushed to main at angavrilov/blender-addons 2023-08-31 15:53:28 +02:00
2fdd83fdfe Rigify: implement an operator to validate bone collection references.
Alexander Gavrilov pushed to main at angavrilov/blender-addons 2023-08-30 15:12:43 +02:00
8b2c521eca Rigify: use name hash in bone collection uid assignment.
1a125f5e84 Rigify: support copying and mirroring the new bone collection ref options.
729dc2b284 Rigify: preserve layer visibility from the generated rig when updating.
3cac66390d Rigify: update metarigs and samples to work with bone collections.
5ec3aa7d9d Rigify: update code to work with bone collections instead of layers.
Compare 5 commits »
Alexander Gavrilov opened issue blender/blender#111694 2023-08-30 13:47:36 +02:00
Asset Shelf is crashed by Reload Scripts.
Alexander Gavrilov pushed to main at blender/blender-addons 2023-08-29 17:23:08 +02:00
1a125f5e84 Rigify: support copying and mirroring the new bone collection ref options.
Alexander Gavrilov pushed to main at blender/blender-addons 2023-08-29 14:35:25 +02:00
729dc2b284 Rigify: preserve layer visibility from the generated rig when updating.
3cac66390d Rigify: update metarigs and samples to work with bone collections.
5ec3aa7d9d Rigify: update code to work with bone collections instead of layers.
Compare 3 commits »
729dc2b284 Rigify: preserve layer visibility from the generated rig when updating.
3cac66390d Rigify: update metarigs and samples to work with bone collections.
5ec3aa7d9d Rigify: update code to work with bone collections instead of layers.
Compare 3 commits »
0c04491e52 Rigify: preserve layer visibility from the generated rig when updating.
e71bbfe360 Rigify: update metarigs and samples to work with bone collections.
a8321387c5 Rigify: update code to work with bone collections instead of layers.
Compare 3 commits »
Alexander Gavrilov created branch rigify-armature-collections in angavrilov/blender-addons 2023-08-29 11:23:28 +02:00
fd75dc46c1 Rigify: preserve layer visibility from the generated rig when updating.
f63ab4d763 Rigify: update metarigs and samples to work with bone collections.
96a71cbb95 Rigify: update code to work with bone collections instead of layers.
Compare 3 commits »
Alexander Gavrilov deleted branch blender-v3.2-release from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00
Alexander Gavrilov deleted branch filebrowser_redesign from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00
Alexander Gavrilov deleted branch gltf_vtree from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00
Alexander Gavrilov deleted branch brush-assets-project from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00
Alexander Gavrilov deleted branch screenshots-manual from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00
Alexander Gavrilov deleted branch blender-v3.5-release from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00
Alexander Gavrilov deleted branch blender2.7 from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00
Alexander Gavrilov deleted branch fbx_io_export_ignore_parents from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00
Alexander Gavrilov deleted branch blender-v3.0-release from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00
Alexander Gavrilov deleted branch blender-v3.3-release from angavrilov/blender-addons 2023-08-29 11:23:06 +02:00