Alexander Gavrilov angavrilov
  • Cyprus
  • Joined on 2015-08-20
Alexander Gavrilov created pull request blender/blender#110812 2023-08-04 19:57:20 +02:00
Custom Data: make get_layer_index_n always safely handle n overrun.
Alexander Gavrilov created branch pr-customdata-layer-index in angavrilov/blender 2023-08-04 19:56:05 +02:00
Alexander Gavrilov pushed to pr-customdata-layer-index at angavrilov/blender 2023-08-04 19:56:05 +02:00
74090f1cbd Custom Data: make get_layer_index_n always safely handle n overrun.
4395e0da93 Fix: Geometry nodes self object crash in node operator
647f2053a9 Tests: add automated regressions tests for Hydra Storm
83fa353efc Hydra: add option to export through USD file instead of Hydra API
04bb5f9995 Render: support USD Hydra render delegates
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Alexander Gavrilov created pull request blender/blender#110758 2023-08-03 15:29:37 +02:00
Bendy Bones: implement a new curve-aware vertex to segment mapping mode.
Alexander Gavrilov pushed to pr-bbone-curved-mapping at angavrilov/blender 2023-08-03 15:26:52 +02:00
857dd786d2 Bendy Bones: implement a new curve-aware vertex to segment mapping mode.
36c6bcca1a Python API: expose the math mapping vertex positions to B-Bone segments.
0d7b0045c6 Animation: Graph Editor curve drawing performance improvement
ba444218ac Cleanup: Editors: Remove unused code
5b3398a673 Fix #110161: Crash on dragging a Speaker NLA strip
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Alexander Gavrilov created branch pr-bbone-curved-mapping in angavrilov/blender 2023-08-03 15:26:52 +02:00
Alexander Gavrilov deleted branch pr-pyapi-bbone-weight from angavrilov/blender 2023-08-03 14:44:48 +02:00
Alexander Gavrilov merged pull request blender/blender#105419 2023-08-03 14:44:46 +02:00
Python API: expose the math mapping vertex positions to B-Bone segments
Alexander Gavrilov pushed to main at blender/blender 2023-08-03 14:44:45 +02:00
36c6bcca1a Python API: expose the math mapping vertex positions to B-Bone segments.
Alexander Gavrilov pushed to pr-pyapi-bbone-weight at angavrilov/blender 2023-08-03 12:53:33 +02:00
755dcee650 Python API: expose the math mapping vertex positions to B-Bone segments.
0af370a62d Cleanup: use C++ style sizeof(struct::member) instead of casting nullptr
bbf073c4ed Cleanup: use POINTER_FROM_INT for PyGetSetDef definitions
13e9f553b9 Cleanup: GPv3: Use references in editor functions
655b2b6c2c GPv3: Delete grease pencil frames
Compare 342 commits »
Alexander Gavrilov commented on pull request blender/blender#105419 2023-08-03 12:52:35 +02:00
Python API: expose the math mapping vertex positions to B-Bone segments

This is the only match for \[0\]\[1\].*\[1\]\[1\].*\[2\]\[1\].*\[3\]\[1\] that is not in the context of a complete matrix*vector multiplication, so I don't think introducing a single use…

Alexander Gavrilov pushed to pr-shapekey-smoothing at angavrilov/blender 2023-08-01 16:57:45 +02:00
bdd7341bcf Mesh Edit: implement an operator to smooth shape key deformation.
Alexander Gavrilov pushed to pr-shapekey-smoothing at angavrilov/blender 2023-08-01 16:35:36 +02:00
56a9bb8f16 Mesh Edit: implement an operator to smooth shape key deformation.
Alexander Gavrilov pushed to pr-shapekey-smoothing at angavrilov/blender 2023-08-01 14:48:41 +02:00
bb94b43564 Mesh Edit: implement an operator to smooth shape key deformation.
Alexander Gavrilov commented on pull request blender/blender#110275 2023-07-31 18:53:39 +02:00
Mesh Edit: implement an operator to smooth shape key deformation.

Added more comments to structure the flow.

Alexander Gavrilov commented on pull request blender/blender#110275 2023-07-31 18:52:03 +02:00
Mesh Edit: implement an operator to smooth shape key deformation.

Turned these functions into methods of the struct.

Alexander Gavrilov pushed to pr-shapekey-smoothing at angavrilov/blender 2023-07-31 18:51:09 +02:00
040d845907 Mesh Edit: implement an operator to smooth shape key deformation.
Alexander Gavrilov commented on pull request blender/blender#110275 2023-07-31 18:32:31 +02:00
Mesh Edit: implement an operator to smooth shape key deformation.

It's to make this enum and struct local to the file. The style guide says that static is preferred for functions, but for classes there is no other choice.