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Custom Data: make get_layer_index_n always safely handle n overrun.
Alexander Gavrilov
created branch pr-customdata-layer-index in angavrilov/blender
2023-08-04 19:56:05 +02:00
Alexander Gavrilov
pushed to pr-customdata-layer-index at angavrilov/blender
2023-08-04 19:56:05 +02:00
74090f1cbd
Custom Data: make get_layer_index_n always safely handle n overrun.
4395e0da93
Fix: Geometry nodes self object crash in node operator
647f2053a9
Tests: add automated regressions tests for Hydra Storm
83fa353efc
Hydra: add option to export through USD file instead of Hydra API
04bb5f9995
Render: support USD Hydra render delegates
Bendy Bones: implement a new curve-aware vertex to segment mapping mode.
Alexander Gavrilov
pushed to pr-bbone-curved-mapping at angavrilov/blender
2023-08-03 15:26:52 +02:00
857dd786d2
Bendy Bones: implement a new curve-aware vertex to segment mapping mode.
36c6bcca1a
Python API: expose the math mapping vertex positions to B-Bone segments.
0d7b0045c6
Animation: Graph Editor curve drawing performance improvement
ba444218ac
Cleanup: Editors: Remove unused code
5b3398a673
Fix #110161: Crash on dragging a Speaker NLA strip
Alexander Gavrilov
created branch pr-bbone-curved-mapping in angavrilov/blender
2023-08-03 15:26:52 +02:00
Alexander Gavrilov
deleted branch pr-pyapi-bbone-weight from angavrilov/blender
2023-08-03 14:44:48 +02:00
Python API: expose the math mapping vertex positions to B-Bone segments
755dcee650
Python API: expose the math mapping vertex positions to B-Bone segments.
0af370a62d
Cleanup: use C++ style sizeof(struct::member) instead of casting nullptr
bbf073c4ed
Cleanup: use POINTER_FROM_INT for PyGetSetDef definitions
13e9f553b9
Cleanup: GPv3: Use references in editor functions
655b2b6c2c
GPv3: Delete grease pencil frames
Python API: expose the math mapping vertex positions to B-Bone segments
This is the only match for \[0\]\[1\].*\[1\]\[1\].*\[2\]\[1\].*\[3\]\[1\]
that is not in the context of a complete matrix*vector multiplication, so I don't think introducing a single use…
Mesh Edit: implement an operator to smooth shape key deformation.
Added more comments to structure the flow.
Mesh Edit: implement an operator to smooth shape key deformation.
Turned these functions into methods of the struct.
Mesh Edit: implement an operator to smooth shape key deformation.
It's to make this enum and struct local to the file. The style guide says that static
is preferred for functions, but for classes there is no other choice.