As for the implementation of this patch, things like
DEG_add_collection_geometry_special_eval_flag(ctx->node, col, DAG_EVAL_NEED_CPU_SUBSURF);
seems far to specific. What if we add other…
math::detail
Normalized
template parameter for some conversion
Atm the only valuable workfolw we have found is putting a lot of properties on a bone of the rig
I imagine that also has its place - you probably have settings that you want to be able to…
@icappiello i dob't think i get the full picture if this task.
This is about tools to make rigging those hacks easier, especially in the context of linking.
Basically, TLDR:
1.…
I think maybe @icappiello would have an insight re NPR needs. Also, pinging @Mets as the resident rigger. 🙂
Your opinion and experience is not doubted at all. I'd be wanting the same thing from myself or Sergey when either of us proposes something that influences artist workflows.
Sorry, I…
It is not immediately clear to me how this is useful for animators, or which practial problem this is solving.
While this might sound closer to how variable scopes work in programming…
What does that mean?
I think it's obvious? Normal drivers refer to some specific datablock, so if you link the object you have to override the reference. This feature picks the target (scene…
This could cause other frustration, though, where users expect shapekeys to be untouched when they are locked.
Define "untouched". For relative keys, like @Mets said, the important thing is…
Basically, I'll try to look at that, but maybe @kevindietrich would immediately have an idea what's going on and how to fix it.
Well, I doubt this is "caused" by that. What is more likely is that the cache isn't invalidated properly, but the bug that fixed was masking the problem.