Block a user
Alexander Gavrilov
created branch pr-eevee-mix-branching in angavrilov/blender
2023-02-08 09:11:25 +01:00
Alexander Gavrilov
pushed to pr-eevee-mix-branching at angavrilov/blender
2023-02-08 09:11:25 +01:00
Alexander Gavrilov
created branch pr-depsgraph-subdiv-cpu in angavrilov/blender
2023-02-08 09:11:23 +01:00
Alexander Gavrilov
pushed to pr-depsgraph-subdiv-cpu at angavrilov/blender
2023-02-08 09:11:23 +01:00
Alexander Gavrilov
created branch pr-depsgraph-physprops in angavrilov/blender
2023-02-08 09:11:21 +01:00
Alexander Gavrilov
pushed to pr-depsgraph-physprops at angavrilov/blender
2023-02-08 09:11:21 +01:00
71a181729a
Merge branches 'pr-depsgraph-physprops', 'pr-depsgraph-subdiv-cpu', 'pr-eevee-mix-branching', 'pr-force-falloff' and 'pr-shrinkwrap-tproj' into pending-combined
d781e52ee0
Cleanup: use enum literals, order likely case first in polyfill_2d
09eb4fe19a
Fix #103913: Triangulate sometimes creates degenerate triangles
6aa1b5d031
Cleanup: format
5c994d7846
Fix #104297: Cycling geometry nodes viewer ignores sockets
53b057aa09
Cleanup: Move 18 sculpt files to C++
Alexander Gavrilov
created branch pr-shrinkwrap-tproj in angavrilov/blender
2023-02-08 08:31:46 +01:00
ad971981d6
Shrinkwrap: fix stability of the Target Normal Project mode.
d781e52ee0
Cleanup: use enum literals, order likely case first in polyfill_2d
09eb4fe19a
Fix #103913: Triangulate sometimes creates degenerate triangles
6aa1b5d031
Cleanup: format
5c994d7846
Fix #104297: Cycling geometry nodes viewer ignores sockets
Alexander Gavrilov
created branch zzz-anim-cycle-errors in angavrilov/blender
2023-02-08 08:29:10 +01:00
Alexander Gavrilov
created branch zzz-dopesheet-ipo in angavrilov/blender
2023-02-08 08:21:52 +01:00
Alexander Gavrilov
created branch zzz-cloth-bvh-rebalance in angavrilov/blender
2023-02-08 08:15:57 +01:00
Alexander Gavrilov
pushed to zzz-cloth-bvh-rebalance at angavrilov/blender
2023-02-08 08:15:57 +01:00
b30ce1df19
BVH: recurse into the larger node in overlap computation.
9467e57a47
Cloth: rebalance collision BVH every 5 frames.