Alexander Gavrilov angavrilov
  • Cyprus
  • Joined on 2015-08-20
Alexander Gavrilov closed issue blender/blender#105373 2024-01-22 21:22:57 +01:00
Mitigate the risk of wrong shape key selection in sculpt and edit mode.
Alexander Gavrilov commented on issue blender/blender#105373 2024-01-22 21:22:53 +01:00
Mitigate the risk of wrong shape key selection in sculpt and edit mode.

The pull request has been committed, closing.

Alexander Gavrilov created pull request blender/blender#117417 2024-01-22 17:32:53 +01:00
Fix undo overreach in various paint modes for #69760 and related.
Alexander Gavrilov created branch pr-undo-fixes in angavrilov/blender 2024-01-22 17:31:16 +01:00
Alexander Gavrilov pushed to pr-undo-fixes at angavrilov/blender 2024-01-22 17:31:16 +01:00
883ee03d71 Fix undo overreach in various paint modes for #69760 and related.
Alexander Gavrilov deleted branch pr-bonecoll-join-parents from angavrilov/blender 2024-01-22 15:55:54 +01:00
Alexander Gavrilov merged pull request blender/blender#117406 2024-01-22 15:55:51 +01:00
Anim: copy bone collection parenting and visibility in armature join.
Alexander Gavrilov pushed to main at blender/blender 2024-01-22 15:55:51 +01:00
c478235985 Anim: copy bone collection parenting and visibility in armature join.
Alexander Gavrilov pushed to pr-bonecoll-join-parents at angavrilov/blender 2024-01-22 15:54:30 +01:00
a9d938a10d Anim: copy bone collection parenting and visibility in armature join.
Alexander Gavrilov created pull request blender/blender#117406 2024-01-22 13:32:43 +01:00
Anim: copy bone collection parenting and visibility in armature join.
Alexander Gavrilov pushed to pr-shapekey-smoothing at angavrilov/blender 2024-01-22 13:30:30 +01:00
d1db9b82eb Mesh Edit: implement an operator to smooth shape key deformation.
2bff75c303 Tests: Enable blacklisted GPU compositor tests
e0202a6e42 Cleanup: Use C++ vector types in paint stroke struct
75b5ef3270 Cleanup: Remove unused paint stroke field
61692370d2 Cleanup: Use C++ random number generator for paint stroke
Compare 617 commits »
Alexander Gavrilov created branch pr-bonecoll-join-parents in angavrilov/blender 2024-01-22 13:30:16 +01:00
Alexander Gavrilov pushed to pr-bonecoll-join-parents at angavrilov/blender 2024-01-22 13:30:16 +01:00
874884d475 Anim: copy bone collection parenting and visibility in armature join.
2bff75c303 Tests: Enable blacklisted GPU compositor tests
e0202a6e42 Cleanup: Use C++ vector types in paint stroke struct
75b5ef3270 Cleanup: Remove unused paint stroke field
61692370d2 Cleanup: Use C++ random number generator for paint stroke
Compare 10 commits »
Alexander Gavrilov pushed to main at blender/blender-developer-docs 2024-01-21 13:13:58 +01:00
df71e44b1a Add a manual link for the shape key locking change.
Alexander Gavrilov pushed to main at blender/blender-manual 2024-01-20 22:03:48 +01:00
d2999feaf8 Document the new shape key locking feature.
Alexander Gavrilov commented on pull request blender/blender#117289 2024-01-18 16:28:27 +01:00
Support for enum items parameter in rna_idprop_ui_create

Since this function is supposed to be a convenient wrapper for adding a property with minimal effort, I think it probably should either derive min and max from items when specified, or at…

Alexander Gavrilov pushed to main at blender/blender-developer-docs 2024-01-18 14:38:09 +01:00
ae68e4b9eb Document checking the active shape key lock from python code.
Alexander Gavrilov pushed to main at blender/blender-developer-docs 2024-01-18 14:35:22 +01:00
fe183f23ca Added shape key locks
Alexander Gavrilov deleted branch pr-shapekey-locking from angavrilov/blender 2024-01-18 13:17:39 +01:00
Alexander Gavrilov merged pull request blender/blender#104463 2024-01-18 13:17:36 +01:00
Shape Keys: support locking to protect from accidental editing.