Antonio Vazquez antoniov
  • Spain
  • Joined on 2011-08-22
Antonio Vazquez commented on issue blender/blender#112858 2023-10-14 10:27:18 +02:00
GPv3: Edit Mode

Ah!... I had understood that the 3 operators would be merged in only one with 3 options. Sorry, my mistake!

Antonio Vazquez commented on issue blender/blender#112858 2023-10-13 16:54:49 +02:00
GPv3: Edit Mode

I mean this:

image

I just compiled the code.... maybe I'm missing something.

Antonio Vazquez commented on issue blender/blender#112858 2023-10-13 16:39:17 +02:00
GPv3: Edit Mode

I don't know what is the plan, but about Simplify, the new operator only supports RDP algorithm (Adaptive), but not the Fixed and Sample modes. The RPD is good in some cases, but not in all, so…

Antonio Vazquez opened issue blender/blender#113424 2023-10-08 19:50:00 +02:00
GPv3: The strokes are not in the right place if object is not in origin
Antonio Vazquez opened issue blender/blender#113423 2023-10-08 19:48:26 +02:00
GPv3: When draw new strokes sometimes looks cyclic
Antonio Vazquez opened issue blender/blender#113422 2023-10-08 19:45:45 +02:00
GPv3: The strokes are behind the grid
Antonio Vazquez commented on issue blender/blender-addons#104901 2023-09-30 11:45:48 +02:00
Storypencil addon "Edit" and "Back to VSE" buttons problem with time

A PR is "Pull Request". Basically, it's a way to include the changes in a file tat can be tested and later merged to the main code.

You need to configure GIt to do that. You can find more info…

Antonio Vazquez commented on issue blender/blender-addons#104901 2023-09-27 09:53:19 +02:00
Storypencil addon "Edit" and "Back to VSE" buttons problem with time

Thanks for looking at this issue. Could you create a PR so artists can test your changes?

Antonio Vazquez commented on issue blender/blender#112858 2023-09-26 15:00:12 +02:00
GPv3: Edit Mode

One point that should perhaps be considered as part of the Edit is the concept of active curve/selection and active point. The active curve and selection order is already in GPv2 and is used in…

Antonio Vazquez closed issue blender/blender#112858 2023-09-26 13:43:45 +02:00
GPv3: Edit Mode
Antonio Vazquez commented on issue blender/blender#112858 2023-09-26 13:43:43 +02:00
GPv3: Edit Mode

The operator : Recalculate Geometry GPENCIL_OT_recalc_geometry don't need to be converted. This was to fix the old geometry data, but now it's runtime.

Antonio Vazquez deleted branch antonioya-custom-blender from antoniov/blender 2023-07-23 10:25:36 +02:00
Antonio Vazquez commented on issue blender/blender#110147 2023-07-22 11:54:37 +02:00
GPencil: Build Modifier in GP sequential growth stroke ordering

The Build modifier works with the order of the strokes in the list (that is the same used when the draw engine uses)...so, if you use the draw "on back"...you are putting before in the list. To…

Antonio Vazquez pushed to main at blender/blender 2023-07-20 10:39:03 +02:00
3c2c167d82 Fix: GPencil: Apply Array modifier in all frames
Antonio Vazquez deleted branch temp-fix-arry-mod from antoniov/blender 2023-07-20 10:39:03 +02:00
Antonio Vazquez merged pull request blender/blender#109752 2023-07-20 10:39:02 +02:00
Fix: GPencil: Apply Array modifier in all frames
Antonio Vazquez pushed to temp-fix-arry-mod at antoniov/blender 2023-07-20 10:33:47 +02:00
dcbb2a8d16 Merge branch 'main' into temp-fix-arry-mod
a236b8130b I18n: move to C++
a71f5db4f5 ShaderFX: move to C++
9c10ba4117 Sequencer: move to C++
44fb4fa46a Animation: Merge Push/Relax Rest Pose operators
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