I guess we can consider this a Known Iusse. Add now a new parameter when we are going to go for GP 3.0 makes no sense.
Agree with 2) The option 1) is not a good idea.
.orig
file added by accident
also same issue for select Lasso @PratikPB2123
Yes, it's the same loop.
@filedescriptor I have been looking at the bug and the problem is the commit that introduced the bug fixed the animation of layers, but breaks static... if we revert, then static will work but not…
Thanks for the patch, I think this feature makes sense, but there are some implications here:
- You count only active frame, but if you are working in multiframe the total is wrong.
- If you…
I can reproduce on Windows with NVIDIA RTX2080TI using Blender 3.4 or 3.5. Render works as expected.
@fclem do you think this is a…
@concavepgons Could test my solution above? if this works, we can close the issue report.
This is not a bug. If you disable the object, the transformation is not calculated. You need to use the eye
icon to hide in the viewport and it will work.
![image](/attachments/c20f3605-c280-4…