Antonio Vazquez antoniov
  • Spain
  • Joined on 2011-08-22
Antonio Vazquez deleted branch GPv3_lockall_mat from antoniov/blender 2023-11-23 15:36:16 +01:00
Antonio Vazquez merged pull request blender/blender#115041 2023-11-23 15:36:13 +01:00
GPv3: Lock and Unlock all materials operators
Antonio Vazquez pushed to main at blender/blender 2023-11-23 15:36:13 +01:00
1d6a617aa2 GPv3: Lock and Unlock all materials operators
Antonio Vazquez pushed to GPv3_lockall_mat at antoniov/blender 2023-11-23 15:35:15 +01:00
abd062f683 Merge branch 'main' into GPv3_lockall_mat
eb935bf32d GPv3: Lock Unused Materials operator
8fc2b63468 Fix (unreported) Scene Collection runtime data not cleared on write.
a1507baead Collection: Revert moving owner_id to runtime data.
3dc119a440 Fix #112767: Outliner unlink operation fails to unlink from scene
Compare 71 commits »
Antonio Vazquez deleted branch GPv3_mat_lock_unused from antoniov/blender 2023-11-23 15:31:58 +01:00
Antonio Vazquez pushed to main at blender/blender 2023-11-23 15:31:56 +01:00
eb935bf32d GPv3: Lock Unused Materials operator
Antonio Vazquez merged pull request blender/blender#115272 2023-11-23 15:31:56 +01:00
GPv3: Lock Unused Materials operator
Antonio Vazquez pushed to gp3-vector-fill at SietseB/blender 2023-11-23 13:47:11 +01:00
b4b1caf5c5 GPv3: Fix errors after merge
30102eddca Merge branch 'main' into gp3-vector-fill
9cb2394d7a OpenGL: Mark Legacy Intel Drivers Unsupported
f4e28d4762 Fix #114982: Crash when rendering scene strips
a13696a242 Fix #115279: FModifier.type enum 'NULL' item was renamed to 'nullptr'
Compare 181 commits »
Antonio Vazquez pushed to GPv3_mat_lock_unselect at antoniov/blender 2023-11-22 23:01:05 +01:00
65edcec2db GPv3: Cleanup loop
Antonio Vazquez commented on pull request blender/blender#115278 2023-11-22 20:28:59 +01:00
GPv3: Lock unselect materials operator

@HooglyBoogly Thanks for the code. I see now how you avoid the loop creating a temp array. I'm going to test the code and fix a return missing.

I still need to get used to the way of thinking…

Antonio Vazquez pushed to GPv3_lockall_mat at antoniov/blender 2023-11-22 18:01:34 +01:00
85839dd502 GPv3: Use BKE_object_material_get
Antonio Vazquez commented on pull request blender/blender#115278 2023-11-22 17:59:49 +01:00
GPv3: Lock unselect materials operator

@HooglyBoogly Please review the loop of the Strokes IndexMask because I don't know if there is any way in C++ to exit of the loop.

Antonio Vazquez created pull request blender/blender#115278 2023-11-22 17:57:32 +01:00
GPv3: Lock unselect materials operator
Antonio Vazquez pushed to GPv3_mat_lock_unselect at antoniov/blender 2023-11-22 17:45:24 +01:00
9c247b9721 Cleanup include lines
c6c25f0308 GPv3: Lock Unselected Materials Operator
7ab622475d Fix: EEVEE-Next: MaterialKey
8d5aa6eed4 Geometry Nodes: Index switch node
Compare 4 commits »
Antonio Vazquez created branch GPv3_mat_lock_unselect in antoniov/blender 2023-11-22 17:45:24 +01:00
Antonio Vazquez pushed to GPv3_mat_lock_unused at antoniov/blender 2023-11-22 17:31:49 +01:00
9e67aed8b3 GPv3: Use BKE_object_material_get
Antonio Vazquez created pull request blender/blender#115272 2023-11-22 16:23:09 +01:00
GPv3: Lock Unused Materials operator
Antonio Vazquez created branch GPv3_mat_lock_unused in antoniov/blender 2023-11-22 16:22:26 +01:00
Antonio Vazquez pushed to GPv3_mat_lock_unused at antoniov/blender 2023-11-22 16:22:26 +01:00
dcd43aaf0c GPv3: Lock Unused Materials operator
dfc00e8a18 install_linux_packages: Add libdeflate library.
90f83f71f2 install_linux_packages: update for 4.1 libraries, and some fixes.
ba1c8fe6a5 Mesh: Improve remesh attribute transfer
6207b83194 Revert "CMake: Give kernel compilation targets access to console"
Compare 10 commits »
Antonio Vazquez commented on pull request blender/blender#115041 2023-11-21 16:04:41 +01:00
GPv3: Lock and Unlock all materials operators

The ID_RECALC_SHADING Tag was never supported and is something that would be supported in the future.