Block a user
GPv3: Lock and Unlock all materials operators
abd062f683
Merge branch 'main' into GPv3_lockall_mat
eb935bf32d
GPv3: Lock Unused Materials operator
8fc2b63468
Fix (unreported) Scene Collection runtime data not cleared on write.
a1507baead
Collection: Revert moving
owner_id
to runtime data.
3dc119a440
Fix #112767: Outliner unlink operation fails to unlink from scene
Antonio Vazquez
deleted branch GPv3_mat_lock_unused from antoniov/blender
2023-11-23 15:31:58 +01:00
GPv3: Lock Unused Materials operator
b4b1caf5c5
GPv3: Fix errors after merge
30102eddca
Merge branch 'main' into gp3-vector-fill
9cb2394d7a
OpenGL: Mark Legacy Intel Drivers Unsupported
f4e28d4762
Fix #114982: Crash when rendering scene strips
a13696a242
Fix #115279: FModifier.type enum 'NULL' item was renamed to 'nullptr'
GPv3: Lock unselect materials operator
@HooglyBoogly Thanks for the code. I see now how you avoid the loop creating a temp array. I'm going to test the code and fix a return missing.
I still need to get used to the way of thinking…
GPv3: Lock unselect materials operator
@HooglyBoogly Please review the loop of the Strokes IndexMask because I don't know if there is any way in C++ to exit of the loop.
GPv3: Lock unselect materials operator
9c247b9721
Cleanup include lines
c6c25f0308
GPv3: Lock Unselected Materials Operator
7ab622475d
Fix: EEVEE-Next: MaterialKey
8d5aa6eed4
Geometry Nodes: Index switch node
Antonio Vazquez
created branch GPv3_mat_lock_unselect in antoniov/blender
2023-11-22 17:45:24 +01:00
GPv3: Lock Unused Materials operator
dcd43aaf0c
GPv3: Lock Unused Materials operator
dfc00e8a18
install_linux_packages
: Add libdeflate library.
90f83f71f2
install_linux_packages
: update for 4.1 libraries, and some fixes.
ba1c8fe6a5
Mesh: Improve remesh attribute transfer
6207b83194
Revert "CMake: Give kernel compilation targets access to console"
GPv3: Lock and Unlock all materials operators
The ID_RECALC_SHADING Tag was never supported and is something that would be supported in the future.