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blender-archive/source/blender/blenlib/BLI_math.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
/** \file
* \ingroup bli
*
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* \section mathabbrev Abbreviations
*
* - `fl` = float
* - `db` = double
* - `v2` = vec2 = vector 2
* - `v3` = vec3 = vector 3
* - `v4` = vec4 = vector 4
* - `vn` = vec4 = vector N dimensions, *passed as an arg, after the vector*.
* - `qt` = quat = quaternion
* - `dq` = dquat = dual quaternion
* - `m2` = mat2 = matrix 2x2
* - `m3` = mat3 = matrix 3x3
* - `m4` = mat4 = matrix 4x4
* - `eul` = euler rotation
* - `eulO` = euler with order
* - `plane` = plane 4, (vec3, distance)
* - `plane3` = plane 3 (same as a `plane` with a zero 4th component)
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*
* \subsection mathabbrev_all Function Type Abbreviations
*
* For non float versions of functions (which typically operate on floats),
* use single suffix abbreviations.
*
* - `_d` = double
* - `_i` = int
* - `_u` = unsigned int
* - `_char` = char
* - `_uchar` = unsigned char
*
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* \section mathvarnames Variable Names
*
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* - f = single value
* - a, b, c = vectors
* - r = result vector
* - A, B, C = matrices
* - R = result matrix
*/
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_geom.h"
#include "BLI_math_interp.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_solvers.h"
#include "BLI_math_statistics.h"
#include "BLI_math_time.h"
#include "BLI_math_vector.h"