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shader noise(
float Time = 1.0,
point Point = P,
output float Cell = 0.0,
output color Perlin = 0.8,
output color UPerlin = 0.8,
output color Simplex = 0.8,
output color USimplex = 0.8)
{
/* Cell Noise */
Cell = noise("cell", Point);
/* Perlin 4D Noise */
Perlin = noise("perlin", Point, Time);
/* UPerlin 4D Noise */
UPerlin = noise("uperlin", Point, Time);
/* Simplex 4D Noise */
Simplex = noise("simplex", Point, Time);
/* USimplex 4D Noise */
USimplex = noise("usimplex", Point, Time);
}