Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
* \section aboutcdderivedmesh CDDerivedMesh interface
* CDDerivedMesh (CD = Custom Data) is a DerivedMesh backend which stores
* mesh elements (vertices, edges and faces) as layers of custom element data.
#ifndef __BKE_CDDERIVEDMESH_H__
#define __BKE_CDDERIVEDMESH_H__
#include "BKE_DerivedMesh.h"
#include "BKE_customdata.h"
struct BMEditMesh;
struct CustomData_MeshMasks;
struct DerivedMesh;
struct Mesh;
/* creates a new CDDerivedMesh */
struct DerivedMesh *CDDM_new(int numVerts, int numEdges, int numFaces, int numLoops, int numPolys);
/* creates a CDDerivedMesh from the given Mesh, this will reference the
* original data in Mesh, but it is safe to apply vertex coordinates or
* calculate normals as those functions will automatically create new
* data to not overwrite the original */
struct DerivedMesh *CDDM_from_mesh(struct Mesh *mesh);
/* creates a CDDerivedMesh from the given Mesh with custom allocation type. */
struct DerivedMesh *CDDM_from_mesh_ex(struct Mesh *mesh,
eCDAllocType alloctype,
const struct CustomData_MeshMasks *mask);
/* Copies the given DerivedMesh with verts, faces & edges stored as
* custom element data.
struct DerivedMesh *CDDM_copy(struct DerivedMesh *dm);
void CDDM_recalc_looptri(struct DerivedMesh *dm);
/* vertex/edge/face access functions
* should always succeed if index is within bounds
* note these return pointers - any change modifies the internals of the mesh
struct MVert *CDDM_get_vert(struct DerivedMesh *dm, int index);
struct MEdge *CDDM_get_edge(struct DerivedMesh *dm, int index);
struct MFace *CDDM_get_tessface(struct DerivedMesh *dm, int index);
struct MLoop *CDDM_get_loop(struct DerivedMesh *dm, int index);
struct MPoly *CDDM_get_poly(struct DerivedMesh *dm, int index);
/* vertex/edge/face array access functions - return the array holding the
* desired data
* should always succeed
struct MVert *CDDM_get_verts(struct DerivedMesh *dm);
struct MEdge *CDDM_get_edges(struct DerivedMesh *dm);
struct MFace *CDDM_get_tessfaces(struct DerivedMesh *dm);
struct MLoop *CDDM_get_loops(struct DerivedMesh *dm);
struct MPoly *CDDM_get_polys(struct DerivedMesh *dm);
#endif