This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/interface/interface_anim.c

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

368 lines
10 KiB
C
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edinterface
2011-02-27 20:29:51 +00:00
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_utildefines.h"
T77086 Animation: Passing Dependency Graph to Drivers Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-17 17:38:09 +02:00
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_fcurve.h"
#include "BKE_fcurve_driver.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_nla.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "ED_keyframing.h"
#include "UI_interface.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "interface_intern.h"
static FCurve *ui_but_get_fcurve(
uiBut *but, AnimData **adt, bAction **action, bool *r_driven, bool *r_special)
{
/* for entire array buttons we check the first component, it's not perfect
* but works well enough in typical cases */
const int rnaindex = (but->rnaindex == -1) ? 0 : but->rnaindex;
2020-06-05 09:30:15 +02:00
return BKE_fcurve_find_by_rna_context_ui(
but->block->evil_C, &but->rnapoin, but->rnaprop, rnaindex, adt, action, r_driven, r_special);
}
T77086 Animation: Passing Dependency Graph to Drivers Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-17 17:38:09 +02:00
void ui_but_anim_flag(uiBut *but, const AnimationEvalContext *anim_eval_context)
{
AnimData *adt;
bAction *act;
FCurve *fcu;
bool driven;
bool special;
2012-03-30 01:51:25 +00:00
but->flag &= ~(UI_BUT_ANIMATED | UI_BUT_ANIMATED_KEY | UI_BUT_DRIVEN);
but->drawflag &= ~UI_BUT_ANIMATED_CHANGED;
/* NOTE: "special" is reserved for special F-Curves stored on the animation data
* itself (which are used to animate properties of the animation data).
* We count those as "animated" too for now
*/
fcu = ui_but_get_fcurve(but, &adt, &act, &driven, &special);
if (fcu) {
if (!driven) {
/* Empty curves are ignored by the animation evaluation system. */
if (BKE_fcurve_is_empty(fcu)) {
return;
}
but->flag |= UI_BUT_ANIMATED;
/* T41525 - When the active action is a NLA strip being edited,
* we need to correct the frame number to "look inside" the
* remapped action
*/
T77086 Animation: Passing Dependency Graph to Drivers Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-17 17:38:09 +02:00
float cfra = anim_eval_context->eval_time;
2019-03-25 10:15:20 +11:00
if (adt) {
cfra = BKE_nla_tweakedit_remap(adt, cfra, NLATIME_CONVERT_UNMAP);
2019-03-25 10:15:20 +11:00
}
2019-03-25 10:15:20 +11:00
if (fcurve_frame_has_keyframe(fcu, cfra, 0)) {
but->flag |= UI_BUT_ANIMATED_KEY;
2019-03-25 10:15:20 +11:00
}
/* XXX: this feature is totally broken and useless with NLA */
if (adt == NULL || adt->nla_tracks.first == NULL) {
T77086 Animation: Passing Dependency Graph to Drivers Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-17 17:38:09 +02:00
const AnimationEvalContext remapped_context = BKE_animsys_eval_context_construct_at(
anim_eval_context, cfra);
if (fcurve_is_changed(but->rnapoin, but->rnaprop, fcu, &remapped_context)) {
but->drawflag |= UI_BUT_ANIMATED_CHANGED;
2019-03-25 10:15:20 +11:00
}
}
}
else {
but->flag |= UI_BUT_DRIVEN;
}
}
}
static uiBut *ui_but_anim_decorate_find_attached_button(uiButDecorator *but_decorate)
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
{
uiBut *but_iter = NULL;
BLI_assert(UI_but_is_decorator(&but_decorate->but));
BLI_assert(but_decorate->rnapoin.data && but_decorate->rnaprop);
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
LISTBASE_CIRCULAR_BACKWARD_BEGIN (
&but_decorate->but.block->buttons, but_iter, but_decorate->but.prev) {
if (but_iter != (uiBut *)but_decorate &&
ui_but_rna_equals_ex(
but_iter, &but_decorate->rnapoin, but_decorate->rnaprop, but_decorate->rnaindex)) {
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
return but_iter;
}
}
LISTBASE_CIRCULAR_BACKWARD_END(
&but_decorate->but.block->buttons, but_iter, but_decorate->but.prev);
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
return NULL;
}
void ui_but_anim_decorate_update_from_flag(uiButDecorator *decorator_but)
{
if (!decorator_but->rnapoin.data || !decorator_but->rnaprop) {
/* Nothing to do. */
return;
}
const uiBut *but_anim = ui_but_anim_decorate_find_attached_button(decorator_but);
uiBut *but = &decorator_but->but;
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
if (!but_anim) {
printf("Could not find button with matching property to decorate (%s.%s)\n",
RNA_struct_identifier(decorator_but->rnapoin.type),
RNA_property_identifier(decorator_but->rnaprop));
return;
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
}
const int flag = but_anim->flag;
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
if (flag & UI_BUT_DRIVEN) {
but->icon = ICON_DECORATE_DRIVER;
}
else if (flag & UI_BUT_ANIMATED_KEY) {
but->icon = ICON_DECORATE_KEYFRAME;
}
else if (flag & UI_BUT_ANIMATED) {
but->icon = ICON_DECORATE_ANIMATE;
}
else if (flag & UI_BUT_OVERRIDDEN) {
but->icon = ICON_DECORATE_OVERRIDE;
}
else {
but->icon = ICON_DECORATE;
}
const int flag_copy = (UI_BUT_DISABLED | UI_BUT_INACTIVE);
but->flag = (but->flag & ~flag_copy) | (flag & flag_copy);
}
/**
* \a str can be NULL to only perform check if \a but has an expression at all.
* \return if button has an expression.
*/
bool ui_but_anim_expression_get(uiBut *but, char *str, size_t maxlen)
{
FCurve *fcu;
ChannelDriver *driver;
bool driven, special;
fcu = ui_but_get_fcurve(but, NULL, NULL, &driven, &special);
if (fcu && driven) {
2012-03-30 01:51:25 +00:00
driver = fcu->driver;
if (driver && driver->type == DRIVER_TYPE_PYTHON) {
if (str) {
BLI_strncpy(str, driver->expression, maxlen);
}
return true;
}
}
return false;
}
bool ui_but_anim_expression_set(uiBut *but, const char *str)
{
FCurve *fcu;
ChannelDriver *driver;
bool driven, special;
fcu = ui_but_get_fcurve(but, NULL, NULL, &driven, &special);
if (fcu && driven) {
2012-03-30 01:51:25 +00:00
driver = fcu->driver;
if (driver && (driver->type == DRIVER_TYPE_PYTHON)) {
bContext *C = but->block->evil_C;
BLI_strncpy_utf8(driver->expression, str, sizeof(driver->expression));
/* tag driver as needing to be recompiled */
BKE_driver_invalidate_expression(driver, true, false);
/* clear invalid flags which may prevent this from working */
driver->flag &= ~DRIVER_FLAG_INVALID;
2014-05-08 19:54:04 +10:00
fcu->flag &= ~FCURVE_DISABLED;
/* this notifier should update the Graph Editor and trigger depsgraph refresh? */
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME, NULL);
DEG_relations_tag_update(CTX_data_main(C));
return true;
}
}
return false;
}
/* create new expression for button (i.e. a "scripted driver"), if it can be created... */
bool ui_but_anim_expression_create(uiBut *but, const char *str)
{
bContext *C = but->block->evil_C;
ID *id;
FCurve *fcu;
char *path;
bool ok = false;
/* button must have RNA-pointer to a numeric-capable property */
if (ELEM(NULL, but->rnapoin.data, but->rnaprop)) {
2019-03-25 10:15:20 +11:00
if (G.debug & G_DEBUG) {
printf("ERROR: create expression failed - button has no RNA info attached\n");
2019-03-25 10:15:20 +11:00
}
return false;
}
if (RNA_property_array_check(but->rnaprop) != 0) {
if (but->rnaindex == -1) {
2019-03-25 10:15:20 +11:00
if (G.debug & G_DEBUG) {
printf("ERROR: create expression failed - can't create expression for entire array\n");
2019-03-25 10:15:20 +11:00
}
return false;
}
}
/* make sure we have animdata for this */
/* FIXME: until materials can be handled by depsgraph,
* don't allow drivers to be created for them */
id = but->rnapoin.owner_id;
2012-03-30 01:51:25 +00:00
if ((id == NULL) || (GS(id->name) == ID_MA) || (GS(id->name) == ID_TE)) {
2019-03-25 10:15:20 +11:00
if (G.debug & G_DEBUG) {
printf("ERROR: create expression failed - invalid data-block for adding drivers (%p)\n", id);
2019-03-25 10:15:20 +11:00
}
return false;
}
/* get path */
path = RNA_path_from_ID_to_property(&but->rnapoin, but->rnaprop);
if (path == NULL) {
return false;
}
/* create driver */
fcu = verify_driver_fcurve(id, path, but->rnaindex, DRIVER_FCURVE_KEYFRAMES);
if (fcu) {
2012-03-30 01:51:25 +00:00
ChannelDriver *driver = fcu->driver;
if (driver) {
/* set type of driver */
driver->type = DRIVER_TYPE_PYTHON;
/* set the expression */
/* TODO: need some way of identifying variables used */
BLI_strncpy_utf8(driver->expression, str, sizeof(driver->expression));
/* updates */
BKE_driver_invalidate_expression(driver, true, false);
DEG_relations_tag_update(CTX_data_main(C));
2012-03-30 01:51:25 +00:00
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME, NULL);
ok = true;
}
}
MEM_freeN(path);
return ok;
}
void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
{
ED_autokeyframe_property(C, scene, &but->rnapoin, but->rnaprop, but->rnaindex, cfra);
}
void ui_but_anim_copy_driver(bContext *C)
{
/* this operator calls UI_context_active_but_prop_get */
WM_operator_name_call(C, "ANIM_OT_copy_driver_button", WM_OP_INVOKE_DEFAULT, NULL);
}
void ui_but_anim_paste_driver(bContext *C)
{
/* this operator calls UI_context_active_but_prop_get */
WM_operator_name_call(C, "ANIM_OT_paste_driver_button", WM_OP_INVOKE_DEFAULT, NULL);
}
void ui_but_anim_decorate_cb(bContext *C, void *arg_but, void *UNUSED(arg_dummy))
{
wmWindowManager *wm = CTX_wm_manager(C);
uiButDecorator *but_decorate = arg_but;
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
uiBut *but_anim = ui_but_anim_decorate_find_attached_button(but_decorate);
if (!but_anim) {
return;
}
/* FIXME(campbell), swapping active pointer is weak. */
SWAP(struct uiHandleButtonData *, but_anim->active, but_decorate->but.active);
wm->op_undo_depth++;
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
if (but_anim->flag & UI_BUT_DRIVEN) {
/* pass */
/* TODO: report? */
}
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
else if (but_anim->flag & UI_BUT_ANIMATED_KEY) {
PointerRNA props_ptr;
wmOperatorType *ot = WM_operatortype_find("ANIM_OT_keyframe_delete_button", false);
WM_operator_properties_create_ptr(&props_ptr, ot);
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
RNA_boolean_set(&props_ptr, "all", but_anim->rnaindex == -1);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
WM_operator_properties_free(&props_ptr);
}
else {
PointerRNA props_ptr;
wmOperatorType *ot = WM_operatortype_find("ANIM_OT_keyframe_insert_button", false);
WM_operator_properties_create_ptr(&props_ptr, ot);
UI: Better split layout support for checkboxes Makes the following layout changes possible: {F8473498} {F8473499} {F8473502} The next commit will contain many layout changes to make good use of these new possibilities. The result should be more consistent, easier to read and should give a more organized impression. Additionally, it should be possible to replace many sub-panels with compacter layouts. Main changes: * Checkboxes now respect the property split layouts * Add support for row and column headers (i.e. `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the first property added to this layout doesn't insert anything into the label split column, the heading is inserted there. Otherwise, it's inserted as own item. * Add support for manually inserting decorators for an existing item (`uiLayout.prop_decorator()`). That way layout creators can manually insert this, which was the only way I saw to support property split layouts with a checkbox before the actual property. {F8471883} * Autogenerated layouts for operator properties look bad if there are only checkboxes (which only use half the region width). So before creating the layout, we iterate over visible properties and disable split layout if all are booleans. I think this is fine, if needed we could also add layout hints to operators. * `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller used to be responsible for this. Code that didn't handle these so far never used macros I think, so this change should be invisible. * Remove manual property split layout from autogenerated operator properties layout. * Padding of checkboxes is tweaked to make their label visually more connected to the checkboxes. * Support split layout for menus (should work for `uiLayout.menu()`, `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more) Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7427 Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 16:40:25 +02:00
RNA_boolean_set(&props_ptr, "all", but_anim->rnaindex == -1);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
WM_operator_properties_free(&props_ptr);
}
SWAP(struct uiHandleButtonData *, but_anim->active, but_decorate->but.active);
wm->op_undo_depth--;
}