2008-12-23 19:47:33 +00:00
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, 2002-2008 full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <time.h>
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#include "MEM_guardedalloc.h"
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#include "IMB_imbuf_types.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_group_types.h"
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#include "DNA_image_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_nla_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_fluidsim.h"
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#include "DNA_object_force.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_property_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_world_types.h"
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#include "DNA_modifier_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "BLI_ghash.h"
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#include "BLI_rand.h"
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#include "BKE_action.h"
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#include "BKE_anim.h"
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#include "BKE_armature.h"
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#include "BKE_booleanops.h"
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#include "BKE_constraint.h"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_blender.h"
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#include "BKE_booleanops.h"
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#include "BKE_cloth.h"
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#include "BKE_curve.h"
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#include "BKE_displist.h"
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#include "BKE_depsgraph.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_effect.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_group.h"
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#include "BKE_ipo.h"
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_multires.h"
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#include "BKE_nla.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_property.h"
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#include "BKE_sca.h"
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#include "BKE_scene.h"
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#include "BKE_softbody.h"
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#include "BKE_subsurf.h"
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#include "BKE_texture.h"
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#include "BKE_utildefines.h"
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#include "BKE_modifier.h"
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#include "ED_anim_api.h"
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2008-12-31 17:11:42 +00:00
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#include "ED_mesh.h"
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2008-12-23 19:47:33 +00:00
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#include "ED_screen.h"
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#include "ED_types.h"
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#include "ED_util.h"
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#include "ED_view3d.h"
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#include "BMF_Api.h"
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#include "UI_interface.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "object_intern.h" // own include
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/* ************* XXX **************** */
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#define EM_WAITCURSOR 0
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static void allqueue() {}
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static void BIF_undo_push() {}
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static void error() {}
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static void waitcursor() {}
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static int pupmenu() {return 0;}
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static int pupmenu_col() {return 0;}
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static int okee() {return 0;}
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static void EM_select_flush() {}
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/* port over here */
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static bContext *C;
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static void error_libdata() {}
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/* ********************************** */
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/* --------------------------------- */
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2008-12-29 12:15:42 +00:00
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/* simple API for object selection, rather than just using the flag
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* this takes into account the 'restrict selection in 3d view' flag.
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* deselect works always, the restriction just prevents selection */
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/* Note: send a NC_SCENE|ND_OB_SELECT notifier yourself! */
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void ED_base_object_select(Base *base, short mode)
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{
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if (base) {
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if (mode==BA_SELECT) {
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if (!(base->object->restrictflag & OB_RESTRICT_SELECT))
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if (mode==BA_SELECT) base->flag |= SELECT;
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}
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else if (mode==BA_DESELECT) {
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base->flag &= ~SELECT;
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}
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base->object->flag= base->flag;
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}
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}
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/* also to set active NULL */
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void ED_base_object_activate(bContext *C, Base *base)
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{
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Scene *scene= CTX_data_scene(C);
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Base *tbase;
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/* activating a non-mesh, should end a couple of modes... */
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// if(base && base->object->type!=OB_MESH)
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// XXX exit_paint_modes();
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/* sets scene->basact */
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BASACT= base;
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if(base) {
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/* XXX old signals, remember to handle notifiers now! */
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// allqueue(REDRAWIPO, base->object->ipowin);
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// select_actionchannel_by_name(base->object->action, "Object", 1);
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/* disable temporal locks */
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for(tbase=FIRSTBASE; tbase; tbase= tbase->next) {
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if(base!=tbase && (tbase->object->shapeflag & OB_SHAPE_TEMPLOCK)) {
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tbase->object->shapeflag &= ~OB_SHAPE_TEMPLOCK;
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DAG_object_flush_update(scene, tbase->object, OB_RECALC_DATA);
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}
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}
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2008-12-31 17:11:42 +00:00
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WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
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2008-12-29 12:15:42 +00:00
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}
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else
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WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, NULL);
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}
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2008-12-23 19:47:33 +00:00
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/*
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* Returns true if the Object is a from an external blend file (libdata)
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*/
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int object_is_libdata(Object *ob)
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{
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if (!ob) return 0;
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if (ob->proxy) return 0;
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if (ob->id.lib) return 1;
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return 0;
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}
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/*
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* Returns true if the Object data is a from an external blend file (libdata)
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*/
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int object_data_is_libdata(Object *ob)
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{
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if (!ob) return 0;
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if (ob->proxy) return 0;
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if (ob->id.lib) return 1;
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if (!ob->data) return 0;
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if (((ID *)ob->data)->lib) return 1;
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return 0;
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}
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void exit_paint_modes(void)
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{
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#if 0
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if(G.f & G_VERTEXPAINT) set_vpaint();
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if(G.f & G_TEXTUREPAINT) set_texturepaint();
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if(G.f & G_WEIGHTPAINT) set_wpaint();
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if(G.f & G_SCULPTMODE) set_sculptmode();
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if(G.f & G_PARTICLEEDIT) PE_set_particle_edit();
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G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE+G_PARTICLEEDIT);
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#endif
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}
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void add_object_draw(Scene *scene, View3D *v3d, int type) /* for toolbox or menus, only non-editmode stuff */
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{
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Object *ob;
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exit_paint_modes();
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// XXX if (G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
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ob= add_object(type);
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2008-12-29 12:15:42 +00:00
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// ED_base_object_activate(C, BASACT);
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2008-12-23 19:47:33 +00:00
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base_init_from_view3d(BASACT, v3d);
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/* only undo pushes on objects without editmode... */
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if(type==OB_EMPTY) BIF_undo_push("Add Empty");
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else if(type==OB_LAMP) {
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BIF_undo_push("Add Lamp");
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reshadeall_displist(); /* only frees */
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}
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else if(type==OB_LATTICE) BIF_undo_push("Add Lattice");
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else if(type==OB_CAMERA) BIF_undo_push("Add Camera");
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allqueue(REDRAWVIEW3D, 0);
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// XXX redraw_test_buttons(OBACT);
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allqueue(REDRAWALL, 0);
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// XXX deselect_all_area_oops();
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// XXX set_select_flag_oops();
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DAG_scene_sort(scene);
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allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
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}
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void add_objectLamp(Scene *scene, View3D *v3d, short type)
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{
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Lamp *la;
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if(G.obedit==0) {
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add_object_draw(scene, v3d, OB_LAMP);
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base_init_from_view3d(BASACT, v3d);
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}
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la = BASACT->object->data;
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la->type = type;
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allqueue(REDRAWALL, 0);
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}
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/* remove base from a specific scene */
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/* note: now unlinks constraints as well */
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2008-12-30 13:16:14 +00:00
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void ED_base_object_free_and_unlink(Scene *scene, Base *base)
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2008-12-23 19:47:33 +00:00
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{
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BLI_remlink(&scene->base, base);
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free_libblock_us(&G.main->object, base->object);
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2008-12-30 13:16:14 +00:00
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if(scene->basact==base) scene->basact= NULL;
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2008-12-23 19:47:33 +00:00
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MEM_freeN(base);
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}
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void delete_obj(Scene *scene, View3D *v3d, int ok)
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{
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Base *base, *nbase;
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int islamp= 0;
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if(G.obedit) return;
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if(scene->id.lib) return;
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for(base= FIRSTBASE; base; base= nbase) {
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nbase= base->next;
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if(TESTBASE(v3d, base)) {
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if(ok==0) {
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int shift= 0; // XXX
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/* Shift Del is global delete */
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if (shift) {
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if(!okee("Erase selected Object(s) Globally")) return;
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ok= 2;
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} else {
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if(!okee("Erase selected Object(s)")) return;
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ok= 1;
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}
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}
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exit_paint_modes();
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if(base->object->type==OB_LAMP) islamp= 1;
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if (ok==2) {
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Scene *scene;
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Base *base_other;
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for (scene= G.main->scene.first; scene; scene= scene->id.next) {
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if (scene != scene && !(scene->id.lib)) {
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base_other= object_in_scene( base->object, scene );
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if (base_other) {
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2008-12-30 13:16:14 +00:00
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ED_base_object_free_and_unlink( scene, base_other );
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2008-12-23 19:47:33 +00:00
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}
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}
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}
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}
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/* remove from current scene only */
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2008-12-30 13:16:14 +00:00
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ED_base_object_free_and_unlink(scene, base);
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2008-12-23 19:47:33 +00:00
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}
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}
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if(islamp) reshadeall_displist(); /* only frees displist */
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// XXX redraw_test_buttons(OBACT);
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allqueue(REDRAWVIEW3D, 0);
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allqueue (REDRAWACTION, 0);
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allqueue(REDRAWIPO, 0);
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allqueue(REDRAWDATASELECT, 0);
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// allspace(OOPS_TEST, 0);
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|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
allqueue(REDRAWACTION, 0);
|
|
|
|
allqueue(REDRAWNLA, 0);
|
|
|
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
|
|
|
|
BIF_undo_push("Delete object(s)");
|
|
|
|
}
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
static int return_editmesh_indexar(EditMesh *em, int *tot, int **indexar, float *cent)
|
2008-12-23 19:47:33 +00:00
|
|
|
{
|
|
|
|
EditVert *eve;
|
|
|
|
int *index, nr, totvert=0;
|
|
|
|
|
|
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
|
|
if(eve->f & SELECT) totvert++;
|
|
|
|
}
|
|
|
|
if(totvert==0) return 0;
|
|
|
|
|
|
|
|
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
|
|
|
|
*tot= totvert;
|
|
|
|
nr= 0;
|
|
|
|
cent[0]= cent[1]= cent[2]= 0.0;
|
|
|
|
|
|
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
|
|
if(eve->f & SELECT) {
|
|
|
|
*index= nr; index++;
|
|
|
|
VecAddf(cent, cent, eve->co);
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
}
|
|
|
|
|
|
|
|
VecMulf(cent, 1.0f/(float)totvert);
|
|
|
|
|
|
|
|
return totvert;
|
|
|
|
}
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
static int return_editmesh_vgroup(EditMesh *em, char *name, float *cent)
|
2008-12-23 19:47:33 +00:00
|
|
|
{
|
|
|
|
MDeformVert *dvert;
|
|
|
|
EditVert *eve;
|
|
|
|
int i, totvert=0;
|
|
|
|
|
|
|
|
cent[0]= cent[1]= cent[2]= 0.0;
|
|
|
|
|
|
|
|
if(G.obedit->actdef) {
|
|
|
|
|
|
|
|
/* find the vertices */
|
|
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
|
|
dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
|
|
|
|
|
|
|
|
if(dvert) {
|
|
|
|
for(i=0; i<dvert->totweight; i++){
|
|
|
|
if(dvert->dw[i].def_nr == (G.obedit->actdef-1)) {
|
|
|
|
totvert++;
|
|
|
|
VecAddf(cent, cent, eve->co);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(totvert) {
|
|
|
|
bDeformGroup *defGroup = BLI_findlink(&G.obedit->defbase, G.obedit->actdef-1);
|
|
|
|
strcpy(name, defGroup->name);
|
|
|
|
VecMulf(cent, 1.0f/(float)totvert);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
static void select_editmesh_hook(Object *ob, HookModifierData *hmd)
|
2008-12-23 19:47:33 +00:00
|
|
|
{
|
2008-12-31 17:11:42 +00:00
|
|
|
Mesh *me= ob->data;
|
|
|
|
EditMesh *em= me->edit_mesh;
|
2008-12-23 19:47:33 +00:00
|
|
|
EditVert *eve;
|
|
|
|
int index=0, nr=0;
|
|
|
|
|
|
|
|
for(eve= em->verts.first; eve; eve= eve->next, nr++) {
|
|
|
|
if(nr==hmd->indexar[index]) {
|
|
|
|
eve->f |= SELECT;
|
|
|
|
if(index < hmd->totindex-1) index++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
EM_select_flush();
|
|
|
|
}
|
|
|
|
|
|
|
|
static int return_editlattice_indexar(int *tot, int **indexar, float *cent)
|
|
|
|
{
|
|
|
|
BPoint *bp;
|
|
|
|
int *index, nr, totvert=0, a;
|
|
|
|
|
|
|
|
/* count */
|
|
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
|
|
bp= editLatt->def;
|
|
|
|
while(a--) {
|
|
|
|
if(bp->f1 & SELECT) {
|
|
|
|
if(bp->hide==0) totvert++;
|
|
|
|
}
|
|
|
|
bp++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(totvert==0) return 0;
|
|
|
|
|
|
|
|
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
|
|
|
|
*tot= totvert;
|
|
|
|
nr= 0;
|
|
|
|
cent[0]= cent[1]= cent[2]= 0.0;
|
|
|
|
|
|
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
|
|
bp= editLatt->def;
|
|
|
|
while(a--) {
|
|
|
|
if(bp->f1 & SELECT) {
|
|
|
|
if(bp->hide==0) {
|
|
|
|
*index= nr; index++;
|
|
|
|
VecAddf(cent, cent, bp->vec);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bp++;
|
|
|
|
nr++;
|
|
|
|
}
|
|
|
|
|
|
|
|
VecMulf(cent, 1.0f/(float)totvert);
|
|
|
|
|
|
|
|
return totvert;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void select_editlattice_hook(HookModifierData *hmd)
|
|
|
|
{
|
|
|
|
BPoint *bp;
|
|
|
|
int index=0, nr=0, a;
|
|
|
|
|
|
|
|
/* count */
|
|
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
|
|
bp= editLatt->def;
|
|
|
|
while(a--) {
|
|
|
|
if(hmd->indexar[index]==nr) {
|
|
|
|
bp->f1 |= SELECT;
|
|
|
|
if(index < hmd->totindex-1) index++;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
bp++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int return_editcurve_indexar(int *tot, int **indexar, float *cent)
|
|
|
|
{
|
|
|
|
extern ListBase editNurb;
|
|
|
|
Nurb *nu;
|
|
|
|
BPoint *bp;
|
|
|
|
BezTriple *bezt;
|
|
|
|
int *index, a, nr, totvert=0;
|
|
|
|
|
|
|
|
for(nu= editNurb.first; nu; nu= nu->next) {
|
|
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
|
|
bezt= nu->bezt;
|
|
|
|
a= nu->pntsu;
|
|
|
|
while(a--) {
|
|
|
|
if(bezt->f1 & SELECT) totvert++;
|
|
|
|
if(bezt->f2 & SELECT) totvert++;
|
|
|
|
if(bezt->f3 & SELECT) totvert++;
|
|
|
|
bezt++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
bp= nu->bp;
|
|
|
|
a= nu->pntsu*nu->pntsv;
|
|
|
|
while(a--) {
|
|
|
|
if(bp->f1 & SELECT) totvert++;
|
|
|
|
bp++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(totvert==0) return 0;
|
|
|
|
|
|
|
|
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
|
|
|
|
*tot= totvert;
|
|
|
|
nr= 0;
|
|
|
|
cent[0]= cent[1]= cent[2]= 0.0;
|
|
|
|
|
|
|
|
for(nu= editNurb.first; nu; nu= nu->next) {
|
|
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
|
|
bezt= nu->bezt;
|
|
|
|
a= nu->pntsu;
|
|
|
|
while(a--) {
|
|
|
|
if(bezt->f1 & SELECT) {
|
|
|
|
*index= nr; index++;
|
|
|
|
VecAddf(cent, cent, bezt->vec[0]);
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
if(bezt->f2 & SELECT) {
|
|
|
|
*index= nr; index++;
|
|
|
|
VecAddf(cent, cent, bezt->vec[1]);
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
if(bezt->f3 & SELECT) {
|
|
|
|
*index= nr; index++;
|
|
|
|
VecAddf(cent, cent, bezt->vec[2]);
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
bezt++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
bp= nu->bp;
|
|
|
|
a= nu->pntsu*nu->pntsv;
|
|
|
|
while(a--) {
|
|
|
|
if(bp->f1 & SELECT) {
|
|
|
|
*index= nr; index++;
|
|
|
|
VecAddf(cent, cent, bp->vec);
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
bp++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VecMulf(cent, 1.0f/(float)totvert);
|
|
|
|
|
|
|
|
return totvert;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void apply_obmat(Object *ob)
|
|
|
|
{
|
|
|
|
float mat[3][3], imat[3][3], tmat[3][3];
|
|
|
|
|
|
|
|
/* from obmat to loc rot size */
|
|
|
|
|
|
|
|
if(ob==NULL) return;
|
|
|
|
Mat3CpyMat4(mat, ob->obmat);
|
|
|
|
|
|
|
|
VECCOPY(ob->loc, ob->obmat[3]);
|
|
|
|
|
|
|
|
Mat3ToEul(mat, ob->rot);
|
|
|
|
EulToMat3(ob->rot, tmat);
|
|
|
|
|
|
|
|
Mat3Inv(imat, tmat);
|
|
|
|
|
|
|
|
Mat3MulMat3(tmat, imat, mat);
|
|
|
|
|
|
|
|
ob->size[0]= tmat[0][0];
|
|
|
|
ob->size[1]= tmat[1][1];
|
|
|
|
ob->size[2]= tmat[2][2];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
int hook_getIndexArray(int *tot, int **indexar, char *name, float *cent_r)
|
|
|
|
{
|
|
|
|
*indexar= NULL;
|
|
|
|
*tot= 0;
|
|
|
|
name[0]= 0;
|
|
|
|
|
|
|
|
switch(G.obedit->type) {
|
|
|
|
case OB_MESH:
|
2008-12-31 17:11:42 +00:00
|
|
|
{
|
|
|
|
Mesh *me= G.obedit->data;
|
2008-12-23 19:47:33 +00:00
|
|
|
/* check selected vertices first */
|
2008-12-31 17:11:42 +00:00
|
|
|
if( return_editmesh_indexar(me->edit_mesh, tot, indexar, cent_r)) return 1;
|
|
|
|
else return return_editmesh_vgroup(me->edit_mesh, name, cent_r);
|
|
|
|
}
|
2008-12-23 19:47:33 +00:00
|
|
|
case OB_CURVE:
|
|
|
|
case OB_SURF:
|
|
|
|
return return_editcurve_indexar(tot, indexar, cent_r);
|
|
|
|
case OB_LATTICE:
|
|
|
|
return return_editlattice_indexar(tot, indexar, cent_r);
|
|
|
|
default:
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void select_editcurve_hook(HookModifierData *hmd)
|
|
|
|
{
|
|
|
|
extern ListBase editNurb;
|
|
|
|
Nurb *nu;
|
|
|
|
BPoint *bp;
|
|
|
|
BezTriple *bezt;
|
|
|
|
int index=0, a, nr=0;
|
|
|
|
|
|
|
|
for(nu= editNurb.first; nu; nu= nu->next) {
|
|
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
|
|
bezt= nu->bezt;
|
|
|
|
a= nu->pntsu;
|
|
|
|
while(a--) {
|
|
|
|
if(nr == hmd->indexar[index]) {
|
|
|
|
bezt->f1 |= SELECT;
|
|
|
|
if(index<hmd->totindex-1) index++;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
if(nr == hmd->indexar[index]) {
|
|
|
|
bezt->f2 |= SELECT;
|
|
|
|
if(index<hmd->totindex-1) index++;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
if(nr == hmd->indexar[index]) {
|
|
|
|
bezt->f3 |= SELECT;
|
|
|
|
if(index<hmd->totindex-1) index++;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
|
|
|
|
bezt++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
bp= nu->bp;
|
|
|
|
a= nu->pntsu*nu->pntsv;
|
|
|
|
while(a--) {
|
|
|
|
if(nr == hmd->indexar[index]) {
|
|
|
|
bp->f1 |= SELECT;
|
|
|
|
if(index<hmd->totindex-1) index++;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
bp++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
void obedit_hook_select(Object *ob, HookModifierData *hmd)
|
2008-12-23 19:47:33 +00:00
|
|
|
{
|
2008-12-31 17:11:42 +00:00
|
|
|
|
|
|
|
if(ob->type==OB_MESH) select_editmesh_hook(ob, hmd);
|
|
|
|
else if(ob->type==OB_LATTICE) select_editlattice_hook(hmd);
|
|
|
|
else if(ob->type==OB_CURVE) select_editcurve_hook(hmd);
|
|
|
|
else if(ob->type==OB_SURF) select_editcurve_hook(hmd);
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void add_hook(Scene *scene, View3D *v3d, int mode)
|
|
|
|
{
|
|
|
|
ModifierData *md = NULL;
|
|
|
|
HookModifierData *hmd = NULL;
|
|
|
|
Object *ob=NULL;
|
|
|
|
|
|
|
|
if(G.obedit==NULL) return;
|
|
|
|
|
|
|
|
/* preconditions */
|
|
|
|
if(mode==2) { /* selected object */
|
|
|
|
Base *base;
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base!=BASACT) {
|
|
|
|
ob= base->object;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(ob==NULL) {
|
|
|
|
error("Requires selected Object");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(mode!=1) {
|
|
|
|
int maxlen=0, a, nr;
|
|
|
|
char *cp;
|
|
|
|
|
|
|
|
/* make pupmenu with hooks */
|
|
|
|
for(md=G.obedit->modifiers.first; md; md= md->next) {
|
|
|
|
if (md->type==eModifierType_Hook)
|
|
|
|
maxlen+=32;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(maxlen==0) {
|
|
|
|
error("Object has no hooks yet");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
cp= MEM_callocN(maxlen+32, "temp string");
|
|
|
|
if(mode==3) strcpy(cp, "Remove %t|");
|
|
|
|
else if(mode==4) strcpy(cp, "Reassign %t|");
|
|
|
|
else if(mode==5) strcpy(cp, "Select %t|");
|
|
|
|
else if(mode==6) strcpy(cp, "Clear Offset %t|");
|
|
|
|
|
|
|
|
for(md=G.obedit->modifiers.first; md; md= md->next) {
|
|
|
|
if (md->type==eModifierType_Hook) {
|
|
|
|
strcat(cp, md->name);
|
|
|
|
strcat(cp, " |");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
nr= pupmenu(cp);
|
|
|
|
MEM_freeN(cp);
|
|
|
|
|
|
|
|
if(nr<1) return;
|
|
|
|
|
|
|
|
a= 1;
|
|
|
|
for(md=G.obedit->modifiers.first; md; md=md->next) {
|
|
|
|
if (md->type==eModifierType_Hook) {
|
|
|
|
if(a==nr) break;
|
|
|
|
a++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
hmd = (HookModifierData*) md;
|
|
|
|
ob= hmd->object;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* do it, new hooks or reassign */
|
|
|
|
if(mode==1 || mode==2 || mode==4) {
|
|
|
|
float cent[3];
|
|
|
|
int tot, ok, *indexar;
|
|
|
|
char name[32];
|
|
|
|
|
|
|
|
ok = hook_getIndexArray(&tot, &indexar, name, cent);
|
|
|
|
|
|
|
|
if(ok==0) {
|
|
|
|
error("Requires selected vertices or active Vertex Group");
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
|
|
|
|
if(mode==1) {
|
|
|
|
Base *base= BASACT, *newbase;
|
|
|
|
|
|
|
|
ob= add_object(OB_EMPTY);
|
|
|
|
/* set layers OK */
|
|
|
|
newbase= BASACT;
|
|
|
|
newbase->lay= base->lay;
|
|
|
|
ob->lay= newbase->lay;
|
|
|
|
|
|
|
|
/* transform cent to global coords for loc */
|
|
|
|
VecMat4MulVecfl(ob->loc, G.obedit->obmat, cent);
|
|
|
|
|
|
|
|
/* restore, add_object sets active */
|
|
|
|
BASACT= base;
|
|
|
|
}
|
|
|
|
/* if mode is 2 or 4, ob has been set */
|
|
|
|
|
|
|
|
/* new hook */
|
|
|
|
if(mode==1 || mode==2) {
|
|
|
|
ModifierData *md = G.obedit->modifiers.first;
|
|
|
|
|
|
|
|
while (md && modifierType_getInfo(md->type)->type==eModifierTypeType_OnlyDeform) {
|
|
|
|
md = md->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
hmd = (HookModifierData*) modifier_new(eModifierType_Hook);
|
|
|
|
BLI_insertlinkbefore(&G.obedit->modifiers, md, hmd);
|
|
|
|
sprintf(hmd->modifier.name, "Hook-%s", ob->id.name+2);
|
|
|
|
}
|
|
|
|
else if (hmd->indexar) MEM_freeN(hmd->indexar); /* reassign, hook was set */
|
|
|
|
|
|
|
|
hmd->object= ob;
|
|
|
|
hmd->indexar= indexar;
|
|
|
|
VECCOPY(hmd->cent, cent);
|
|
|
|
hmd->totindex= tot;
|
|
|
|
BLI_strncpy(hmd->name, name, 32);
|
|
|
|
|
|
|
|
if(mode==1 || mode==2) {
|
|
|
|
/* matrix calculus */
|
|
|
|
/* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
|
|
|
|
/* (parentinv ) */
|
|
|
|
|
|
|
|
where_is_object(ob);
|
|
|
|
|
|
|
|
Mat4Invert(ob->imat, ob->obmat);
|
|
|
|
/* apparently this call goes from right to left... */
|
|
|
|
Mat4MulSerie(hmd->parentinv, ob->imat, G.obedit->obmat, NULL,
|
|
|
|
NULL, NULL, NULL, NULL, NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(mode==3) { /* remove */
|
|
|
|
BLI_remlink(&G.obedit->modifiers, md);
|
|
|
|
modifier_free(md);
|
|
|
|
}
|
|
|
|
else if(mode==5) { /* select */
|
2008-12-31 17:11:42 +00:00
|
|
|
obedit_hook_select(G.obedit, hmd);
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
else if(mode==6) { /* clear offset */
|
|
|
|
where_is_object(ob); /* ob is hook->parent */
|
|
|
|
|
|
|
|
Mat4Invert(ob->imat, ob->obmat);
|
|
|
|
/* this call goes from right to left... */
|
|
|
|
Mat4MulSerie(hmd->parentinv, ob->imat, G.obedit->obmat, NULL,
|
|
|
|
NULL, NULL, NULL, NULL, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* use this when the loc/size/rot of the parent has changed but the children should stay in the same place
|
|
|
|
* apply-size-rot or object center for eg */
|
|
|
|
static void ignore_parent_tx( Object *ob )
|
|
|
|
{
|
2008-12-24 11:08:15 +00:00
|
|
|
Object workob;
|
2008-12-23 19:47:33 +00:00
|
|
|
Object *ob_child;
|
|
|
|
|
|
|
|
/* a change was made, adjust the children to compensate */
|
|
|
|
for (ob_child=G.main->object.first; ob_child; ob_child=ob_child->id.next) {
|
|
|
|
if (ob_child->parent == ob) {
|
|
|
|
apply_obmat(ob_child);
|
2008-12-24 11:08:15 +00:00
|
|
|
what_does_parent(ob_child, &workob);
|
2008-12-23 19:47:33 +00:00
|
|
|
Mat4Invert(ob_child->parentinv, workob.obmat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void add_hook_menu(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
int mode;
|
|
|
|
|
|
|
|
if(G.obedit==NULL) return;
|
|
|
|
|
|
|
|
if(modifiers_findByType(G.obedit, eModifierType_Hook))
|
|
|
|
mode= pupmenu("Hooks %t|Add, To New Empty %x1|Add, To Selected Object %x2|Remove... %x3|Reassign... %x4|Select... %x5|Clear Offset...%x6");
|
|
|
|
else
|
|
|
|
mode= pupmenu("Hooks %t|Add, New Empty %x1|Add, To Selected Object %x2");
|
|
|
|
|
|
|
|
if(mode<1) return;
|
|
|
|
|
|
|
|
/* do operations */
|
|
|
|
add_hook(scene, v3d, mode);
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
|
|
|
|
|
|
BIF_undo_push("Add hook");
|
|
|
|
}
|
|
|
|
|
2008-12-30 10:37:52 +00:00
|
|
|
void make_track(Scene *scene, View3D *v3d, short mode)
|
2008-12-23 19:47:33 +00:00
|
|
|
{
|
|
|
|
Base *base;
|
2008-12-30 10:37:52 +00:00
|
|
|
/*short mode=0;*/
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
if(G.obedit) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(BASACT==0) return;
|
|
|
|
|
|
|
|
mode= pupmenu("Make Track %t|TrackTo Constraint %x1|LockTrack Constraint %x2|Old Track %x3");
|
|
|
|
if (mode == 0){
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (mode == 1){
|
|
|
|
bConstraint *con;
|
|
|
|
bTrackToConstraint *data;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base!=BASACT) {
|
|
|
|
// XXX con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
|
|
|
|
strcpy (con->name, "AutoTrack");
|
|
|
|
|
|
|
|
data = con->data;
|
|
|
|
data->tar = BASACT->object;
|
|
|
|
base->object->recalc |= OB_RECALC;
|
|
|
|
|
|
|
|
/* Lamp and Camera track differently by default */
|
|
|
|
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
|
|
|
|
data->reserved1 = TRACK_nZ;
|
|
|
|
data->reserved2 = UP_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX add_constraint_to_object(con, base->object);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (mode == 2){
|
|
|
|
bConstraint *con;
|
|
|
|
bLockTrackConstraint *data;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base!=BASACT) {
|
|
|
|
// XXX con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
|
|
|
|
strcpy (con->name, "AutoTrack");
|
|
|
|
|
|
|
|
data = con->data;
|
|
|
|
data->tar = BASACT->object;
|
|
|
|
base->object->recalc |= OB_RECALC;
|
|
|
|
|
|
|
|
/* Lamp and Camera track differently by default */
|
|
|
|
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
|
|
|
|
data->trackflag = TRACK_nZ;
|
|
|
|
data->lockflag = LOCK_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX add_constraint_to_object(con, base->object);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (mode == 3){
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base!=BASACT) {
|
|
|
|
base->object->track= BASACT->object;
|
|
|
|
base->object->recalc |= OB_RECALC;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
|
|
|
|
BIF_undo_push("Make Track");
|
|
|
|
}
|
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
/* ******************** clear parent operator ******************* */
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
static EnumPropertyItem prop_clear_parent_types[] = {
|
|
|
|
{0, "CLEAR", "Clear Parent", ""},
|
|
|
|
{1, "CLEAR_KEEP_TRANSFORM", "Clear and Keep Transformation (Clear Track)", ""},
|
|
|
|
{2, "CLEAR_INVERSE", "Clear Parent Inverse", ""},
|
|
|
|
{0, NULL, NULL, NULL}
|
|
|
|
};
|
|
|
|
|
|
|
|
/* note, poll should check for editable scene */
|
|
|
|
static int clear_parent_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
2008-12-23 19:47:33 +00:00
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
|
2008-12-23 19:47:33 +00:00
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
if(RNA_enum_is_equal(op->ptr, "type", "CLEAR")) {
|
|
|
|
ob->parent= NULL;
|
|
|
|
}
|
|
|
|
if(RNA_enum_is_equal(op->ptr, "type", "CLEAR_KEEP_TRANSFORM")) {
|
|
|
|
ob->parent= NULL;
|
|
|
|
ob->track= NULL;
|
|
|
|
apply_obmat(ob);
|
|
|
|
}
|
|
|
|
if(RNA_enum_is_equal(op->ptr, "type", "CLEAR_INVERSE")) {
|
|
|
|
Mat4One(ob->parentinv);
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
2008-12-24 18:06:51 +00:00
|
|
|
ob->recalc |= OB_RECALC;
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
2008-12-24 18:06:51 +00:00
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
DAG_scene_sort(CTX_data_scene(C));
|
|
|
|
ED_anim_dag_flush_update(C);
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
BIF_undo_push("Clear Parent");
|
2008-12-24 18:06:51 +00:00
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
2008-12-26 11:11:21 +00:00
|
|
|
void OBJECT_OT_clear_parent(wmOperatorType *ot)
|
2008-12-24 18:06:51 +00:00
|
|
|
{
|
|
|
|
PropertyRNA *prop;
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Clear parent";
|
2008-12-26 11:11:21 +00:00
|
|
|
ot->idname= "OBJECT_OT_clear_parent";
|
2008-12-24 18:06:51 +00:00
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->invoke= WM_menu_invoke;
|
|
|
|
ot->exec= clear_parent_exec;
|
|
|
|
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_object_active;
|
2008-12-24 18:06:51 +00:00
|
|
|
ot->flag= OPTYPE_REGISTER;
|
|
|
|
|
|
|
|
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
|
|
|
|
RNA_def_property_enum_items(prop, prop_clear_parent_types);
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
|
2008-12-30 10:37:52 +00:00
|
|
|
/* ******************** clear track operator ******************* */
|
|
|
|
|
|
|
|
|
|
|
|
static EnumPropertyItem prop_clear_track_types[] = {
|
|
|
|
{0, "CLEAR", "Clear Track", ""},
|
|
|
|
{1, "CLEAR_KEEP_TRANSFORM", "Clear and Keep Transformation (Clear Track)", ""},
|
|
|
|
{0, NULL, NULL, NULL}
|
|
|
|
};
|
|
|
|
|
|
|
|
/* note, poll should check for editable scene */
|
|
|
|
static int object_clear_track_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
2008-12-30 16:03:29 +00:00
|
|
|
if(G.obedit) return OPERATOR_CANCELLED;
|
2008-12-30 10:37:52 +00:00
|
|
|
|
|
|
|
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
|
|
|
|
/*if(TESTBASELIB(v3d, base)) {*/
|
|
|
|
ob->track= NULL;
|
|
|
|
ob->recalc |= OB_RECALC;
|
|
|
|
|
|
|
|
if(RNA_enum_is_equal(op->ptr, "type", "CLEAR_KEEP_TRANSFORM")) {
|
|
|
|
apply_obmat(ob);
|
|
|
|
}
|
|
|
|
/*}*/
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
DAG_scene_sort(CTX_data_scene(C));
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
|
|
|
|
BIF_undo_push("Clear Track");
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OBJECT_OT_clear_track(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
PropertyRNA *prop;
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Clear track";
|
|
|
|
ot->idname= "OBJECT_OT_clear_track";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->invoke= WM_menu_invoke;
|
|
|
|
ot->exec= object_clear_track_exec;
|
|
|
|
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_scene_editable;
|
2008-12-30 10:37:52 +00:00
|
|
|
ot->flag= OPTYPE_REGISTER;
|
|
|
|
|
|
|
|
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
|
|
|
|
RNA_def_property_enum_items(prop, prop_clear_track_types);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
/* ***************************** */
|
2008-12-30 03:38:18 +00:00
|
|
|
/* ****** Select by Type ****** */
|
|
|
|
static EnumPropertyItem prop_select_object_types[] = {
|
|
|
|
{OB_EMPTY, "EMPTY", "Empty", ""},
|
|
|
|
{OB_MESH, "MESH", "Mesh", ""},
|
|
|
|
{OB_CURVE, "CURVE", "Curve", ""},
|
|
|
|
{OB_SURF, "SURFACE", "Surface", ""},
|
|
|
|
{OB_FONT, "TEXT", "Text", ""},
|
|
|
|
{OB_MBALL, "META", "Meta", ""},
|
|
|
|
{OB_LAMP, "LAMP", "Lamp", ""},
|
|
|
|
{OB_CAMERA, "CAMERA", "Camera", ""},
|
|
|
|
{OB_LATTICE, "LATTICE", "Lattice", ""},
|
|
|
|
{0, NULL, NULL, NULL}
|
|
|
|
};
|
|
|
|
|
|
|
|
static int object_select_by_type_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
short obtype;
|
|
|
|
|
|
|
|
obtype = RNA_enum_get(op->ptr, "type");
|
|
|
|
|
|
|
|
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
|
|
|
|
if(base->object->type==obtype) {
|
|
|
|
ED_base_object_select(base, BA_SELECT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
/* undo? */
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OBJECT_OT_select_by_type(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
PropertyRNA *prop;
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Select By Type";
|
|
|
|
ot->idname= "OBJECT_OT_select_by_type";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->invoke= WM_menu_invoke;
|
|
|
|
ot->exec= object_select_by_type_exec;
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_scene_editable;
|
2008-12-30 03:38:18 +00:00
|
|
|
|
|
|
|
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
|
|
|
|
RNA_def_property_enum_items(prop, prop_select_object_types);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ****** selection by layer *******/
|
2008-12-24 18:06:51 +00:00
|
|
|
|
2008-12-30 03:38:18 +00:00
|
|
|
static int object_select_by_layer_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
unsigned int layernum;
|
|
|
|
|
|
|
|
layernum = RNA_int_get(op->ptr, "layer");
|
|
|
|
|
|
|
|
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
|
|
|
|
if(base->lay == (1<< (layernum -1)))
|
|
|
|
ED_base_object_select(base, BA_SELECT);
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
/* undo? */
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OBJECT_OT_select_by_layer(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
PropertyRNA *prop;
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Selection by layer";
|
|
|
|
ot->idname= "OBJECT_OT_select_by_layer";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
/*ot->invoke = XXX - need a int grid popup*/
|
|
|
|
ot->exec= object_select_by_layer_exec;
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_scene_editable;
|
2008-12-30 03:38:18 +00:00
|
|
|
|
|
|
|
prop = RNA_def_property(ot->srna, "layer", PROP_INT, PROP_UNSIGNED);
|
|
|
|
RNA_def_property_ui_range(prop, 1, 20,1, 1);
|
|
|
|
RNA_def_property_ui_text(prop, "layer", "The layer to select objects in");
|
|
|
|
RNA_def_property_int_default(prop, 2);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ****** invert selection *******/
|
|
|
|
static int object_select_invert_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
|
|
|
|
if (base->flag & SELECT)
|
|
|
|
ED_base_object_select(base, BA_DESELECT);
|
|
|
|
else
|
|
|
|
ED_base_object_select(base, BA_SELECT);
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
/* undo? */
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OBJECT_OT_select_invert(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Invert selection";
|
|
|
|
ot->idname= "OBJECT_OT_select_invert";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->exec= object_select_invert_exec;
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_scene_editable;
|
2008-12-30 03:38:18 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
/* ****** (de)select All *******/
|
|
|
|
|
|
|
|
static int object_de_select_all_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
int a=0, ok=0;
|
|
|
|
|
|
|
|
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
|
|
|
|
if (base->flag & SELECT) {
|
|
|
|
ok= a= 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else ok=1;
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
if (!ok) return OPERATOR_PASS_THROUGH;
|
|
|
|
|
|
|
|
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
|
|
|
|
if (a) ED_base_object_select(base, BA_DESELECT);
|
|
|
|
else ED_base_object_select(base, BA_SELECT);
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
/* undo? */
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OBJECT_OT_de_select_all(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "deselect all";
|
|
|
|
ot->idname= "OBJECT_OT_de_select_all";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->exec= object_de_select_all_exec;
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_scene_editable;
|
2008-12-30 03:38:18 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
/* ****** random selection *******/
|
|
|
|
|
|
|
|
static int object_select_random_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
int percent;
|
|
|
|
|
|
|
|
percent = RNA_int_get(op->ptr, "percent");
|
|
|
|
|
|
|
|
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
|
|
|
|
if ((!base->flag & SELECT && (BLI_frand() * 100) < percent)) {
|
|
|
|
ED_base_object_select(base, BA_SELECT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
/* undo? */
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OBJECT_OT_select_random(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
PropertyRNA *prop;
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Random selection";
|
|
|
|
ot->idname= "OBJECT_OT_select_random";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
/*ot->invoke= object_select_random_invoke XXX - need a number popup ;*/
|
|
|
|
ot->exec = object_select_random_exec;
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_scene_editable;
|
2008-12-30 03:38:18 +00:00
|
|
|
|
|
|
|
prop = RNA_def_property(ot->srna, "percent", PROP_INT, PROP_NONE);
|
|
|
|
RNA_def_property_ui_range(prop, 1, 100,1, 1);
|
|
|
|
RNA_def_property_ui_text(prop, "Percent", "Max persentage that will be selected");
|
|
|
|
RNA_def_property_int_default(prop, 50);
|
|
|
|
}
|
2008-12-23 19:47:33 +00:00
|
|
|
void clear_track(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
int mode;
|
|
|
|
|
|
|
|
if(G.obedit) return;
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
mode= pupmenu("OK? %t|Clear Track %x1| Clear Track and Keep Transform %x2");
|
|
|
|
|
|
|
|
if(mode<1) return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
base->object->track= NULL;
|
|
|
|
base->object->recalc |= OB_RECALC;
|
|
|
|
|
|
|
|
if(mode==2) {
|
|
|
|
apply_obmat(base->object);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
|
|
|
BIF_undo_push("Clear Track");
|
|
|
|
}
|
|
|
|
|
|
|
|
void clear_object(Scene *scene, View3D *v3d, char mode)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
Object *ob;
|
|
|
|
float *v1, *v3, mat[3][3];
|
|
|
|
int armature_clear= 0;
|
|
|
|
char *str=NULL;
|
|
|
|
|
|
|
|
if(G.obedit) return;
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
if(mode=='r') str= "Clear rotation";
|
|
|
|
else if(mode=='g') str= "Clear location";
|
|
|
|
else if(mode=='s') str= "Clear scale";
|
|
|
|
else if(mode=='o') str= "Clear origin";
|
|
|
|
else return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
ob= base->object;
|
|
|
|
|
|
|
|
if ((ob->flag & OB_POSEMODE)) {
|
|
|
|
/* only clear pose transforms if:
|
|
|
|
* - with a mesh in weightpaint mode, it's related armature needs to be cleared
|
|
|
|
* - with clearing transform of object being edited at the time
|
|
|
|
*/
|
|
|
|
if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
|
|
|
|
// XXX clear_armature(ob, mode);
|
|
|
|
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if((G.f & G_WEIGHTPAINT)==0) {
|
|
|
|
/* only clear transforms of 'normal' (not armature) object if:
|
|
|
|
* - not in weightpaint mode or editmode
|
|
|
|
* - if that object's transform locks are not enabled (this is done on a per-channel basis)
|
|
|
|
*/
|
|
|
|
if (mode=='r') {
|
|
|
|
/* eulers can only get cleared if they are not protected */
|
|
|
|
if ((ob->protectflag & OB_LOCK_ROTX)==0)
|
|
|
|
ob->rot[0]= ob->drot[0]= 0.0f;
|
|
|
|
if ((ob->protectflag & OB_LOCK_ROTY)==0)
|
|
|
|
ob->rot[1]= ob->drot[1]= 0.0f;
|
|
|
|
if ((ob->protectflag & OB_LOCK_ROTZ)==0)
|
|
|
|
ob->rot[2]= ob->drot[2]= 0.0f;
|
|
|
|
|
|
|
|
/* quats here are not really used anymore anywhere, so it probably doesn't
|
|
|
|
* matter to not clear them whether the euler-based rotation is used
|
|
|
|
*/
|
|
|
|
/*QuatOne(ob->quat);
|
|
|
|
QuatOne(ob->dquat);*/
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (mode=='g') {
|
|
|
|
if ((ob->protectflag & OB_LOCK_LOCX)==0)
|
|
|
|
ob->loc[0]= ob->dloc[0]= 0.0f;
|
|
|
|
if ((ob->protectflag & OB_LOCK_LOCY)==0)
|
|
|
|
ob->loc[1]= ob->dloc[1]= 0.0f;
|
|
|
|
if ((ob->protectflag & OB_LOCK_LOCZ)==0)
|
|
|
|
ob->loc[2]= ob->dloc[2]= 0.0f;
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (mode=='s') {
|
|
|
|
if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
|
|
|
|
ob->dsize[0]= 0.0f;
|
|
|
|
ob->size[0]= 1.0f;
|
|
|
|
}
|
|
|
|
if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
|
|
|
|
ob->dsize[1]= 0.0f;
|
|
|
|
ob->size[1]= 1.0f;
|
|
|
|
}
|
|
|
|
if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
|
|
|
|
ob->dsize[2]= 0.0f;
|
|
|
|
ob->size[2]= 1.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(mode=='o') {
|
|
|
|
if(ob->parent) {
|
|
|
|
v1= ob->loc;
|
|
|
|
v3= ob->parentinv[3];
|
|
|
|
|
|
|
|
Mat3CpyMat4(mat, ob->parentinv);
|
|
|
|
VECCOPY(v3, v1);
|
|
|
|
v3[0]= -v3[0];
|
|
|
|
v3[1]= -v3[1];
|
|
|
|
v3[2]= -v3[2];
|
|
|
|
Mat3MulVecfl(mat, v3);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ob->recalc |= OB_RECALC_OB;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
if(armature_clear==0) /* in this case flush was done */
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
BIF_undo_push(str);
|
|
|
|
}
|
|
|
|
|
|
|
|
void reset_slowparents(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
/* back to original locations */
|
|
|
|
Base *base;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(base->object->parent) {
|
|
|
|
if(base->object->partype & PARSLOW) {
|
|
|
|
base->object->partype -= PARSLOW;
|
|
|
|
where_is_object(base->object);
|
|
|
|
base->object->partype |= PARSLOW;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void set_slowparent(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
|
|
|
|
if( okee("Set slow parent")==0 ) return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base->object->parent) base->object->partype |= PARSLOW;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
BIF_undo_push("Slow parent");
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX
|
|
|
|
#define BEZSELECTED_HIDDENHANDLES(bezt) ((G.f & G_HIDDENHANDLES) ? (bezt)->f2 & SELECT : BEZSELECTED(bezt))
|
2008-12-31 17:11:42 +00:00
|
|
|
/* only in edit mode */
|
2008-12-23 19:47:33 +00:00
|
|
|
void make_vertex_parent(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
EditVert *eve;
|
|
|
|
Base *base;
|
|
|
|
Nurb *nu;
|
|
|
|
BezTriple *bezt;
|
|
|
|
BPoint *bp;
|
|
|
|
Object *par, *ob;
|
|
|
|
int a, v1=0, v2=0, v3=0, v4=0, nr=1;
|
|
|
|
|
|
|
|
/* we need 1 to 3 selected vertices */
|
|
|
|
|
|
|
|
if(G.obedit->type==OB_MESH) {
|
2008-12-31 17:11:42 +00:00
|
|
|
Mesh *me= G.obedit->data;
|
|
|
|
|
|
|
|
eve= me->edit_mesh->verts.first;
|
2008-12-23 19:47:33 +00:00
|
|
|
while(eve) {
|
|
|
|
if(eve->f & 1) {
|
|
|
|
if(v1==0) v1= nr;
|
|
|
|
else if(v2==0) v2= nr;
|
|
|
|
else if(v3==0) v3= nr;
|
|
|
|
else if(v4==0) v4= nr;
|
|
|
|
else break;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
eve= eve->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(ELEM(G.obedit->type, OB_SURF, OB_CURVE)) {
|
|
|
|
extern ListBase editNurb;
|
|
|
|
nu= editNurb.first;
|
|
|
|
while(nu) {
|
|
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
|
|
bezt= nu->bezt;
|
|
|
|
a= nu->pntsu;
|
|
|
|
while(a--) {
|
|
|
|
if(BEZSELECTED_HIDDENHANDLES(bezt)) {
|
|
|
|
if(v1==0) v1= nr;
|
|
|
|
else if(v2==0) v2= nr;
|
|
|
|
else if(v3==0) v3= nr;
|
|
|
|
else if(v4==0) v4= nr;
|
|
|
|
else break;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
bezt++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
bp= nu->bp;
|
|
|
|
a= nu->pntsu*nu->pntsv;
|
|
|
|
while(a--) {
|
|
|
|
if(bp->f1 & SELECT) {
|
|
|
|
if(v1==0) v1= nr;
|
|
|
|
else if(v2==0) v2= nr;
|
|
|
|
else if(v3==0) v3= nr;
|
|
|
|
else if(v4==0) v4= nr;
|
|
|
|
else break;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
bp++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
nu= nu->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(G.obedit->type==OB_LATTICE) {
|
|
|
|
|
|
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
|
|
bp= editLatt->def;
|
|
|
|
while(a--) {
|
|
|
|
if(bp->f1 & SELECT) {
|
|
|
|
if(v1==0) v1= nr;
|
|
|
|
else if(v2==0) v2= nr;
|
|
|
|
else if(v3==0) v3= nr;
|
|
|
|
else if(v4==0) v4= nr;
|
|
|
|
else break;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
bp++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(v4 || !((v1 && v2==0 && v3==0) || (v1 && v2 && v3)) ) {
|
|
|
|
error("Select either 1 or 3 vertices to parent to");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(okee("Make vertex parent")==0) return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base!=BASACT) {
|
|
|
|
|
|
|
|
ob= base->object;
|
|
|
|
ob->recalc |= OB_RECALC;
|
|
|
|
par= BASACT->object->parent;
|
|
|
|
|
|
|
|
while(par) {
|
|
|
|
if(par==ob) break;
|
|
|
|
par= par->parent;
|
|
|
|
}
|
|
|
|
if(par) {
|
|
|
|
error("Loop in parents");
|
|
|
|
}
|
|
|
|
else {
|
2008-12-24 11:08:15 +00:00
|
|
|
Object workob;
|
|
|
|
|
2008-12-23 19:47:33 +00:00
|
|
|
ob->parent= BASACT->object;
|
|
|
|
if(v3) {
|
|
|
|
ob->partype= PARVERT3;
|
|
|
|
ob->par1= v1-1;
|
|
|
|
ob->par2= v2-1;
|
|
|
|
ob->par3= v3-1;
|
|
|
|
|
|
|
|
/* inverse parent matrix */
|
2008-12-24 11:08:15 +00:00
|
|
|
what_does_parent(ob, &workob);
|
2008-12-23 19:47:33 +00:00
|
|
|
Mat4Invert(ob->parentinv, workob.obmat);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
ob->partype= PARVERT1;
|
|
|
|
ob->par1= v1-1;
|
|
|
|
|
|
|
|
/* inverse parent matrix */
|
2008-12-24 11:08:15 +00:00
|
|
|
what_does_parent(ob, &workob);
|
2008-12-23 19:47:33 +00:00
|
|
|
Mat4Invert(ob->parentinv, workob.obmat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
/* BIF_undo_push(str); not, conflicts with editmode undo... */
|
|
|
|
}
|
|
|
|
|
|
|
|
static Object *group_objects_menu(Group *group)
|
|
|
|
{
|
|
|
|
GroupObject *go;
|
|
|
|
int len= 0;
|
|
|
|
short a, nr;
|
|
|
|
char *str;
|
|
|
|
|
|
|
|
for(go= group->gobject.first; go; go= go->next) {
|
|
|
|
if(go->ob)
|
|
|
|
len++;
|
|
|
|
}
|
|
|
|
if(len==0) return NULL;
|
|
|
|
|
|
|
|
str= MEM_callocN(40+32*len, "menu");
|
|
|
|
|
|
|
|
strcpy(str, "Make Proxy for: %t");
|
|
|
|
a= strlen(str);
|
|
|
|
for(nr=1, go= group->gobject.first; go; go= go->next, nr++) {
|
|
|
|
a+= sprintf(str+a, "|%s %%x%d", go->ob->id.name+2, nr);
|
|
|
|
}
|
|
|
|
|
|
|
|
a= pupmenu_col(str, 20);
|
|
|
|
MEM_freeN(str);
|
|
|
|
if(a>0) {
|
|
|
|
go= BLI_findlink(&group->gobject, a-1);
|
|
|
|
return go->ob;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* adds empty object to become local replacement data of a library-linked object */
|
|
|
|
void make_proxy(Scene *scene)
|
|
|
|
{
|
|
|
|
Object *ob= OBACT;
|
|
|
|
Object *gob= NULL;
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
if(ob==NULL) return;
|
|
|
|
|
|
|
|
|
|
|
|
if(ob->dup_group && ob->dup_group->id.lib) {
|
|
|
|
gob= ob;
|
|
|
|
/* gives menu with list of objects in group */
|
|
|
|
ob= group_objects_menu(ob->dup_group);
|
|
|
|
}
|
|
|
|
else if(ob->id.lib) {
|
|
|
|
if(okee("Make Proxy Object")==0)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
error("Can only make proxy for a referenced object or group");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ob) {
|
|
|
|
Object *newob;
|
|
|
|
Base *newbase, *oldbase= BASACT;
|
|
|
|
char name[32];
|
|
|
|
|
|
|
|
newob= add_object(OB_EMPTY);
|
|
|
|
if(gob)
|
|
|
|
strcpy(name, gob->id.name+2);
|
|
|
|
else
|
|
|
|
strcpy(name, ob->id.name+2);
|
|
|
|
strcat(name, "_proxy");
|
|
|
|
rename_id(&newob->id, name);
|
|
|
|
|
|
|
|
/* set layers OK */
|
|
|
|
newbase= BASACT; /* add_object sets active... */
|
|
|
|
newbase->lay= oldbase->lay;
|
|
|
|
newob->lay= newbase->lay;
|
|
|
|
|
|
|
|
/* remove base, leave user count of object, it gets linked in object_make_proxy */
|
|
|
|
if(gob==NULL) {
|
|
|
|
BLI_remlink(&scene->base, oldbase);
|
|
|
|
MEM_freeN(oldbase);
|
|
|
|
}
|
|
|
|
object_make_proxy(newob, ob, gob);
|
|
|
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
DAG_object_flush_update(scene, newob, OB_RECALC);
|
|
|
|
allqueue(REDRAWALL, 0);
|
|
|
|
BIF_undo_push("Make Proxy Object");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ******************** make parent operator *********************** */
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
oldcode()
|
|
|
|
{
|
|
|
|
else if(mode==4) {
|
2008-12-24 18:06:51 +00:00
|
|
|
bConstraint *con;
|
|
|
|
bFollowPathConstraint *data;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base!=BASACT) {
|
|
|
|
float cmat[4][4], vec[3];
|
|
|
|
|
2008-12-23 19:47:33 +00:00
|
|
|
// XXX con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
|
2008-12-24 18:06:51 +00:00
|
|
|
strcpy (con->name, "AutoPath");
|
|
|
|
|
|
|
|
data = con->data;
|
|
|
|
data->tar = BASACT->object;
|
|
|
|
|
2008-12-23 19:47:33 +00:00
|
|
|
// XXX add_constraint_to_object(con, base->object);
|
2008-12-24 18:06:51 +00:00
|
|
|
|
|
|
|
get_constraint_target_matrix(con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra - give_timeoffset(base->object));
|
|
|
|
VecSubf(vec, base->object->obmat[3], cmat[3]);
|
|
|
|
|
|
|
|
base->object->loc[0] = vec[0];
|
|
|
|
base->object->loc[1] = vec[1];
|
|
|
|
base->object->loc[2] = vec[2];
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
}
|
2008-12-24 18:06:51 +00:00
|
|
|
}
|
2008-12-23 19:47:33 +00:00
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
if(mode==PARSKEL && base->object->type==OB_MESH && par->type == OB_ARMATURE) {
|
|
|
|
/* Prompt the user as to whether he wants to
|
|
|
|
* add some vertex groups based on the bones
|
|
|
|
* in the parent armature.
|
|
|
|
*/
|
2008-12-23 19:47:33 +00:00
|
|
|
// XXX create_vgroups_from_armature(base->object, par);
|
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
base->object->partype= PAROBJECT;
|
|
|
|
what_does_parent(base->object);
|
|
|
|
Mat4One (base->object->parentinv);
|
|
|
|
base->object->partype= mode;
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
2008-12-24 18:06:51 +00:00
|
|
|
else
|
|
|
|
what_does_parent(base->object, &workob);
|
|
|
|
Mat4Invert(base->object->parentinv, workob.obmat);
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define PAR_OBJECT 0
|
|
|
|
#define PAR_ARMATURE 1
|
|
|
|
#define PAR_BONE 2
|
|
|
|
#define PAR_CURVE 3
|
|
|
|
#define PAR_FOLLOW 4
|
|
|
|
#define PAR_PATH_CONST 5
|
|
|
|
#define PAR_LATTICE 6
|
|
|
|
#define PAR_VERTEX 7
|
|
|
|
#define PAR_TRIA 8
|
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
static EnumPropertyItem prop_make_parent_types[] = {
|
2008-12-23 19:47:33 +00:00
|
|
|
{PAR_OBJECT, "OBJECT", "Object", ""},
|
|
|
|
{PAR_ARMATURE, "ARMATURE", "Armature Deform", ""},
|
|
|
|
{PAR_BONE, "BONE", "Bone", ""},
|
|
|
|
{PAR_CURVE, "CURVE", "Curve Deform", ""},
|
|
|
|
{PAR_FOLLOW, "FOLLOW", "Follow Path", ""},
|
|
|
|
{PAR_PATH_CONST, "PATH_CONST", "Path Constraint", ""},
|
|
|
|
{PAR_LATTICE, "LATTICE", "Lattice Deform", ""},
|
|
|
|
{PAR_VERTEX, "VERTEX", "Vertex", ""},
|
|
|
|
{PAR_TRIA, "TRIA", "Triangle", ""},
|
|
|
|
{0, NULL, NULL, NULL}
|
|
|
|
};
|
|
|
|
|
|
|
|
static int test_parent_loop(Object *par, Object *ob)
|
|
|
|
{
|
|
|
|
/* test if 'ob' is a parent somewhere in par's parents */
|
|
|
|
|
|
|
|
if(par == NULL) return 0;
|
|
|
|
if(ob == par) return 1;
|
|
|
|
|
|
|
|
return test_parent_loop(par->parent, ob);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int make_parent_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
Object *par= CTX_data_active_object(C);
|
|
|
|
bPoseChannel *pchan= NULL;
|
2008-12-24 18:06:51 +00:00
|
|
|
int partype= RNA_enum_get(op->ptr, "type");
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
par->recalc |= OB_RECALC_OB;
|
|
|
|
|
|
|
|
/* preconditions */
|
|
|
|
if(partype==PAR_FOLLOW || partype==PAR_PATH_CONST) {
|
|
|
|
if(par->type!=OB_CURVE)
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
else {
|
|
|
|
Curve *cu= par->data;
|
|
|
|
|
|
|
|
if((cu->flag & CU_PATH)==0) {
|
|
|
|
cu->flag |= CU_PATH|CU_FOLLOW;
|
|
|
|
makeDispListCurveTypes(par, 0); /* force creation of path data */
|
|
|
|
}
|
|
|
|
else cu->flag |= CU_FOLLOW;
|
|
|
|
|
|
|
|
/* fall back on regular parenting now */
|
|
|
|
partype= PAR_OBJECT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(partype==PAR_BONE) {
|
|
|
|
pchan= get_active_posechannel(par);
|
|
|
|
|
|
|
|
if(pchan==NULL) {
|
|
|
|
error("No active Bone");
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* context itterator */
|
|
|
|
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
|
|
|
|
|
|
|
|
if(ob!=par) {
|
|
|
|
|
|
|
|
if( test_parent_loop(par, ob) ) {
|
|
|
|
error("Loop in parents");
|
|
|
|
}
|
|
|
|
else {
|
2008-12-24 11:08:15 +00:00
|
|
|
Object workob;
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
/* apply transformation of previous parenting */
|
|
|
|
apply_obmat(ob);
|
|
|
|
|
|
|
|
ob->parent= par;
|
|
|
|
|
|
|
|
/* handle types */
|
|
|
|
if (pchan)
|
|
|
|
strcpy (ob->parsubstr, pchan->name);
|
|
|
|
else
|
|
|
|
ob->parsubstr[0]= 0;
|
|
|
|
|
|
|
|
/* constraint XXX */
|
|
|
|
if(partype==PAR_PATH_CONST) {
|
|
|
|
}
|
|
|
|
|
|
|
|
/* calculate inverse parent matrix */
|
2008-12-24 11:08:15 +00:00
|
|
|
what_does_parent(ob, &workob);
|
2008-12-23 19:47:33 +00:00
|
|
|
Mat4Invert(ob->parentinv, workob.obmat);
|
|
|
|
|
|
|
|
ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
|
|
|
|
|
|
|
|
if( ELEM3(partype, PAR_CURVE, PAR_ARMATURE, PAR_LATTICE) )
|
|
|
|
ob->partype= PARSKEL; /* note, dna define, not operator property */
|
|
|
|
else
|
|
|
|
ob->partype= PAROBJECT; /* note, dna define, not operator property */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
DAG_scene_sort(CTX_data_scene(C));
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
|
|
|
|
BIF_undo_push("make Parent");
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int make_parent_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
|
|
|
{
|
|
|
|
Object *ob= CTX_data_active_object(C);
|
|
|
|
char *str, string[256];
|
|
|
|
char formatstr[] = "|%s %%x%d";
|
|
|
|
|
|
|
|
str= string + sprintf(string, "Make Parent To %%t");
|
|
|
|
|
|
|
|
/* ob becomes parent, make the associated menus */
|
|
|
|
if(ob->type==OB_ARMATURE) {
|
|
|
|
str += sprintf(str, formatstr, "Object", PAR_OBJECT);
|
|
|
|
str += sprintf(str, formatstr, "Armature Deform", PAR_ARMATURE);
|
|
|
|
str += sprintf(str, formatstr, "Bone", PAR_BONE);
|
|
|
|
}
|
|
|
|
else if(ob->type==OB_CURVE) {
|
|
|
|
str += sprintf(str, formatstr, "Object", PAR_OBJECT);
|
|
|
|
str += sprintf(str, formatstr, "Curve Deform", PAR_CURVE);
|
|
|
|
str += sprintf(str, formatstr, "Follow Path", PAR_FOLLOW);
|
|
|
|
str += sprintf(str, formatstr, "Path Constraint", PAR_PATH_CONST);
|
|
|
|
}
|
|
|
|
else if(ob->type == OB_LATTICE) {
|
|
|
|
str += sprintf(str, formatstr, "Object", PAR_OBJECT);
|
|
|
|
str += sprintf(str, formatstr, "Lattice Deform", PAR_LATTICE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
str += sprintf(str, formatstr, "Object", PAR_OBJECT);
|
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
uiPupmenuOperator(C, 0, op, "type", string);
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2008-12-26 11:11:21 +00:00
|
|
|
void OBJECT_OT_make_parent(wmOperatorType *ot)
|
2008-12-23 19:47:33 +00:00
|
|
|
{
|
|
|
|
PropertyRNA *prop;
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Make parent";
|
2008-12-26 11:11:21 +00:00
|
|
|
ot->idname= "OBJECT_OT_make_parent";
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->invoke= make_parent_invoke;
|
|
|
|
ot->exec= make_parent_exec;
|
|
|
|
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_object_active;
|
2008-12-23 19:47:33 +00:00
|
|
|
ot->flag= OPTYPE_REGISTER;
|
|
|
|
|
2008-12-24 18:06:51 +00:00
|
|
|
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
|
|
|
|
RNA_def_property_enum_items(prop, prop_make_parent_types);
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
|
2008-12-30 10:37:52 +00:00
|
|
|
/* *** make track ***** */
|
|
|
|
static EnumPropertyItem prop_make_track_types[] = {
|
|
|
|
{1, "TRACKTO", "TrackTo Constraint", ""},
|
|
|
|
{2, "LOCKTRACK", "LockTrack Constraint", ""},
|
|
|
|
{3, "OLDTRACK", "Old Track", ""},
|
|
|
|
{0, NULL, NULL, NULL}
|
|
|
|
};
|
|
|
|
|
|
|
|
static int make_track_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
ScrArea *sa= CTX_wm_area(C);
|
|
|
|
View3D *v3d= sa->spacedata.first;
|
|
|
|
Base *base;
|
|
|
|
|
2008-12-30 16:03:29 +00:00
|
|
|
if(scene->id.lib) return OPERATOR_CANCELLED;
|
2008-12-30 10:37:52 +00:00
|
|
|
|
|
|
|
if(RNA_enum_is_equal(op->ptr, "type", "TRACKTO")){
|
|
|
|
bConstraint *con;
|
|
|
|
bTrackToConstraint *data;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base!=BASACT) {
|
|
|
|
// XXX con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
|
|
|
|
strcpy (con->name, "AutoTrack");
|
|
|
|
|
|
|
|
data = con->data;
|
|
|
|
data->tar = BASACT->object;
|
|
|
|
base->object->recalc |= OB_RECALC;
|
|
|
|
|
|
|
|
/* Lamp and Camera track differently by default */
|
|
|
|
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
|
|
|
|
data->reserved1 = TRACK_nZ;
|
|
|
|
data->reserved2 = UP_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX add_constraint_to_object(con, base->object);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if(RNA_enum_is_equal(op->ptr, "type", "LOCKTRACK")){
|
|
|
|
bConstraint *con;
|
|
|
|
bLockTrackConstraint *data;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base!=BASACT) {
|
|
|
|
// XXX con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
|
|
|
|
strcpy (con->name, "AutoTrack");
|
|
|
|
|
|
|
|
data = con->data;
|
|
|
|
data->tar = BASACT->object;
|
|
|
|
base->object->recalc |= OB_RECALC;
|
|
|
|
|
|
|
|
/* Lamp and Camera track differently by default */
|
|
|
|
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
|
|
|
|
data->trackflag = TRACK_nZ;
|
|
|
|
data->lockflag = LOCK_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX add_constraint_to_object(con, base->object);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if(RNA_enum_is_equal(op->ptr, "type", "OLDTRACK")){
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base!=BASACT) {
|
|
|
|
base->object->track= BASACT->object;
|
|
|
|
base->object->recalc |= OB_RECALC;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
DAG_scene_sort(CTX_data_scene(C));
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
|
|
|
|
BIF_undo_push("make track");
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OBJECT_OT_make_track(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
PropertyRNA *prop;
|
|
|
|
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Make Track";
|
|
|
|
ot->idname= "OBJECT_OT_make_track";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->invoke= WM_menu_invoke;
|
|
|
|
ot->exec= make_track_exec;
|
|
|
|
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_scene_editable;
|
2008-12-30 10:37:52 +00:00
|
|
|
ot->flag= OPTYPE_REGISTER;
|
|
|
|
|
|
|
|
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
|
|
|
|
RNA_def_property_enum_items(prop, prop_make_track_types);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
/* ******************* toggle editmode operator ***************** */
|
2008-12-23 19:47:33 +00:00
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
static void exit_editmode(bContext *C, wmOperator *op, int flag) /* freedata==0 at render, 1= freedata, 2= do undo buffer too */
|
2008-12-23 19:47:33 +00:00
|
|
|
{
|
2008-12-31 17:11:42 +00:00
|
|
|
Scene *scene= CTX_data_scene(C);
|
2008-12-23 19:47:33 +00:00
|
|
|
Object *ob;
|
2008-12-31 17:11:42 +00:00
|
|
|
// Object *obedit= CTX_data_edit_object(C);
|
|
|
|
int freedata = flag; // XXX & EM_FREEDATA;
|
|
|
|
|
|
|
|
if(G.obedit==NULL) return;
|
|
|
|
|
|
|
|
// if(flag & EM_WAITCURSOR) waitcursor(1);
|
|
|
|
if(G.obedit->type==OB_MESH) {
|
|
|
|
Mesh *me= G.obedit->data;
|
|
|
|
|
|
|
|
// if(EM_texFaceCheck())
|
|
|
|
// allqueue(REDRAWIMAGE, 0);
|
|
|
|
|
|
|
|
// if(retopo_mesh_paint_check())
|
|
|
|
// retopo_end_okee();
|
|
|
|
|
|
|
|
if(G.totvert>MESH_MAX_VERTS) {
|
|
|
|
error("Too many vertices");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
load_editMesh(scene, G.obedit);
|
|
|
|
|
|
|
|
if(freedata) free_editMesh(me->edit_mesh);
|
|
|
|
|
|
|
|
if(G.f & G_WEIGHTPAINT)
|
|
|
|
mesh_octree_table(G.obedit, NULL, NULL, 'e');
|
|
|
|
}
|
|
|
|
else if (G.obedit->type==OB_ARMATURE){
|
|
|
|
// load_editArmature();
|
|
|
|
// if (freedata) free_editArmature();
|
|
|
|
}
|
|
|
|
else if(ELEM(G.obedit->type, OB_CURVE, OB_SURF)) {
|
|
|
|
// extern ListBase editNurb;
|
|
|
|
// load_editNurb();
|
|
|
|
// if(freedata) freeNurblist(&editNurb);
|
|
|
|
}
|
|
|
|
else if(G.obedit->type==OB_FONT && freedata) {
|
|
|
|
// load_editText();
|
|
|
|
}
|
|
|
|
else if(G.obedit->type==OB_LATTICE) {
|
|
|
|
// load_editLatt();
|
|
|
|
// if(freedata) free_editLatt();
|
|
|
|
}
|
|
|
|
else if(G.obedit->type==OB_MBALL) {
|
|
|
|
// extern ListBase editelems;
|
|
|
|
// load_editMball();
|
|
|
|
// if(freedata) BLI_freelistN(&editelems);
|
|
|
|
}
|
|
|
|
|
|
|
|
ob= G.obedit;
|
|
|
|
|
|
|
|
/* for example; displist make is different in editmode */
|
|
|
|
if(freedata) G.obedit= NULL;
|
|
|
|
scene->obedit= G.obedit; // XXX
|
|
|
|
|
|
|
|
if(ob->type==OB_MESH && get_mesh(ob)->mr)
|
|
|
|
multires_edge_level_update(ob, get_mesh(ob));
|
|
|
|
|
|
|
|
/* also flush ob recalc, doesn't take much overhead, but used for particles */
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_OB|OB_RECALC_DATA);
|
|
|
|
|
|
|
|
if(G.obedit==NULL) // XXX && (flag & EM_FREEUNDO))
|
|
|
|
ED_undo_push(C, "Editmode");
|
|
|
|
|
|
|
|
// if(flag & EM_WAITCURSOR) waitcursor(0);
|
|
|
|
|
2009-01-01 13:15:35 +00:00
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, ob);
|
2008-12-31 17:11:42 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void enter_editmode(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
Base *base= CTX_data_active_base(C);
|
|
|
|
Object *ob= base->object;
|
|
|
|
View3D *v3d= (View3D *)CTX_wm_space_data(C);
|
2008-12-23 19:47:33 +00:00
|
|
|
int ok= 0;
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
2008-12-31 17:11:42 +00:00
|
|
|
if(base==NULL) return;
|
2008-12-23 19:47:33 +00:00
|
|
|
if((v3d==NULL || (base->lay & v3d->lay))==0) return;
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
if(ob->data==NULL) return;
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
if (object_data_is_libdata(ob)) {
|
|
|
|
error_libdata();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
//if(wc) waitcursor(1);
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
if(ob->type==OB_MESH) {
|
2008-12-31 17:11:42 +00:00
|
|
|
Mesh *me= ob->data;
|
|
|
|
|
2008-12-23 19:47:33 +00:00
|
|
|
if(me->pv) mesh_pmv_off(ob, me);
|
|
|
|
ok= 1;
|
2008-12-31 17:11:42 +00:00
|
|
|
G.obedit= ob; // XXX
|
|
|
|
scene->obedit= ob; // context sees this
|
|
|
|
|
|
|
|
make_editMesh(scene, ob);
|
|
|
|
|
2009-01-01 13:15:35 +00:00
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MESH, ob);
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
if (ob->type==OB_ARMATURE){
|
2008-12-31 17:11:42 +00:00
|
|
|
bArmature *arm= base->object->data;
|
2008-12-23 19:47:33 +00:00
|
|
|
if (!arm) return;
|
|
|
|
/*
|
|
|
|
* The function object_data_is_libdata make a problem here, the
|
|
|
|
* check for ob->proxy return 0 and let blender enter to edit mode
|
|
|
|
* this causa a crash when you try leave the edit mode.
|
|
|
|
* The problem is that i can't remove the ob->proxy check from
|
|
|
|
* object_data_is_libdata that prevent the bugfix #6614, so
|
|
|
|
* i add this little hack here.
|
|
|
|
*/
|
|
|
|
if(arm->id.lib) {
|
|
|
|
error_libdata();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ok=1;
|
|
|
|
G.obedit=ob;
|
|
|
|
// XXX make_editArmature();
|
|
|
|
/* to ensure all goes in restposition and without striding */
|
|
|
|
DAG_object_flush_update(scene, G.obedit, OB_RECALC);
|
|
|
|
|
2009-01-01 13:15:35 +00:00
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_ARMATURE, ob);
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
else if(ob->type==OB_FONT) {
|
|
|
|
G.obedit= ob;
|
|
|
|
ok= 1;
|
|
|
|
// XXX make_editText();
|
|
|
|
}
|
|
|
|
else if(ob->type==OB_MBALL) {
|
|
|
|
G.obedit= ob;
|
|
|
|
ok= 1;
|
|
|
|
// XXX make_editMball();
|
|
|
|
}
|
|
|
|
else if(ob->type==OB_LATTICE) {
|
|
|
|
G.obedit= ob;
|
|
|
|
ok= 1;
|
|
|
|
// XXX make_editLatt();
|
|
|
|
}
|
|
|
|
else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
|
|
|
|
ok= 1;
|
|
|
|
G.obedit= ob;
|
|
|
|
// XXX make_editNurb();
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ok) {
|
|
|
|
|
|
|
|
DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
|
|
|
|
|
|
|
|
}
|
2009-01-01 13:15:35 +00:00
|
|
|
else {
|
|
|
|
G.obedit= NULL;
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, ob);
|
|
|
|
}
|
2008-12-23 19:47:33 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
static int toggle_editmode_exec(bContext *C, wmOperator *op)
|
2008-12-23 19:47:33 +00:00
|
|
|
{
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
if(!CTX_data_edit_object(C))
|
|
|
|
enter_editmode(C, op);
|
|
|
|
else
|
|
|
|
exit_editmode(C, op, 1);
|
2008-12-23 19:47:33 +00:00
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
2008-12-23 19:47:33 +00:00
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
void OBJECT_OT_toggle_editmode(wmOperatorType *ot)
|
|
|
|
{
|
2008-12-23 19:47:33 +00:00
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Toggle Editmode";
|
|
|
|
ot->idname= "OBJECT_OT_toggle_editmode";
|
2008-12-23 19:47:33 +00:00
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
/* api callbacks */
|
|
|
|
ot->exec= toggle_editmode_exec;
|
|
|
|
|
2009-01-01 14:57:04 +00:00
|
|
|
ot->poll= ED_operator_object_active;
|
2008-12-31 17:11:42 +00:00
|
|
|
ot->flag= OPTYPE_REGISTER;
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
/* *************************** */
|
|
|
|
|
|
|
|
|
2008-12-23 19:47:33 +00:00
|
|
|
void check_editmode(int type)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (G.obedit==0 || G.obedit->type==type) return;
|
|
|
|
|
|
|
|
// XXX exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* 0 == do center, 1 == center new, 2 == center cursor */
|
|
|
|
|
|
|
|
void docenter(Scene *scene, View3D *v3d, int centermode)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
Object *ob;
|
|
|
|
Mesh *me, *tme;
|
|
|
|
Curve *cu;
|
|
|
|
/* BezTriple *bezt;
|
|
|
|
BPoint *bp; */
|
|
|
|
Nurb *nu, *nu1;
|
|
|
|
EditVert *eve;
|
|
|
|
float cent[3], centn[3], min[3], max[3], omat[3][3];
|
|
|
|
int a, total= 0;
|
|
|
|
|
|
|
|
/* keep track of what is changed */
|
|
|
|
int tot_change=0, tot_lib_error=0, tot_multiuser_arm_error=0;
|
|
|
|
MVert *mvert;
|
|
|
|
|
|
|
|
if(scene->id.lib || v3d==NULL) return;
|
|
|
|
|
|
|
|
cent[0]= cent[1]= cent[2]= 0.0;
|
|
|
|
|
|
|
|
if(G.obedit) {
|
|
|
|
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
|
|
|
|
if(G.obedit->type==OB_MESH) {
|
2008-12-31 17:11:42 +00:00
|
|
|
Mesh *me= G.obedit->data;
|
|
|
|
|
|
|
|
for(eve= me->edit_mesh->verts.first; eve; eve= eve->next) {
|
2008-12-23 19:47:33 +00:00
|
|
|
if(v3d->around==V3D_CENTROID) {
|
|
|
|
total++;
|
|
|
|
VECADD(cent, cent, eve->co);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
DO_MINMAX(eve->co, min, max);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(v3d->around==V3D_CENTROID) {
|
|
|
|
VecMulf(cent, 1.0f/(float)total);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
cent[0]= (min[0]+max[0])/2.0f;
|
|
|
|
cent[1]= (min[1]+max[1])/2.0f;
|
|
|
|
cent[2]= (min[2]+max[2])/2.0f;
|
|
|
|
}
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
for(eve= me->edit_mesh->verts.first; eve; eve= eve->next) {
|
2008-12-23 19:47:33 +00:00
|
|
|
VecSubf(eve->co, eve->co, cent);
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX recalc_editnormals();
|
|
|
|
tot_change++;
|
|
|
|
DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* reset flags */
|
|
|
|
for (base=FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base))
|
|
|
|
base->object->flag &= ~OB_DONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (me= G.main->mesh.first; me; me= me->id.next) {
|
|
|
|
me->flag &= ~ME_ISDONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if((base->object->flag & OB_DONE)==0) {
|
|
|
|
base->object->flag |= OB_DONE;
|
|
|
|
|
|
|
|
if(base->object->id.lib) {
|
|
|
|
tot_lib_error++;
|
|
|
|
}
|
|
|
|
else if(G.obedit==0 && (me=get_mesh(base->object)) ) {
|
|
|
|
if (me->id.lib) {
|
|
|
|
tot_lib_error++;
|
|
|
|
} else {
|
|
|
|
if(centermode==2) {
|
|
|
|
VECCOPY(cent, give_cursor(scene, v3d));
|
|
|
|
Mat4Invert(base->object->imat, base->object->obmat);
|
|
|
|
Mat4MulVecfl(base->object->imat, cent);
|
|
|
|
} else {
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
mvert= me->mvert;
|
|
|
|
for(a=0; a<me->totvert; a++, mvert++) {
|
|
|
|
DO_MINMAX(mvert->co, min, max);
|
|
|
|
}
|
|
|
|
|
|
|
|
cent[0]= (min[0]+max[0])/2.0f;
|
|
|
|
cent[1]= (min[1]+max[1])/2.0f;
|
|
|
|
cent[2]= (min[2]+max[2])/2.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
mvert= me->mvert;
|
|
|
|
for(a=0; a<me->totvert; a++, mvert++) {
|
|
|
|
VecSubf(mvert->co, mvert->co, cent);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (me->key) {
|
|
|
|
KeyBlock *kb;
|
|
|
|
for (kb=me->key->block.first; kb; kb=kb->next) {
|
|
|
|
float *fp= kb->data;
|
|
|
|
|
|
|
|
for (a=0; a<kb->totelem; a++, fp+=3) {
|
|
|
|
VecSubf(fp, fp, cent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
me->flag |= ME_ISDONE;
|
|
|
|
|
|
|
|
if(centermode) {
|
|
|
|
Mat3CpyMat4(omat, base->object->obmat);
|
|
|
|
|
|
|
|
VECCOPY(centn, cent);
|
|
|
|
Mat3MulVecfl(omat, centn);
|
|
|
|
base->object->loc[0]+= centn[0];
|
|
|
|
base->object->loc[1]+= centn[1];
|
|
|
|
base->object->loc[2]+= centn[2];
|
|
|
|
|
|
|
|
where_is_object(base->object);
|
|
|
|
ignore_parent_tx(base->object);
|
|
|
|
|
|
|
|
/* other users? */
|
|
|
|
ob= G.main->object.first;
|
|
|
|
while(ob) {
|
|
|
|
if((ob->flag & OB_DONE)==0) {
|
|
|
|
tme= get_mesh(ob);
|
|
|
|
|
|
|
|
if(tme==me) {
|
|
|
|
|
|
|
|
ob->flag |= OB_DONE;
|
|
|
|
ob->recalc= OB_RECALC_OB|OB_RECALC_DATA;
|
|
|
|
|
|
|
|
Mat3CpyMat4(omat, ob->obmat);
|
|
|
|
VECCOPY(centn, cent);
|
|
|
|
Mat3MulVecfl(omat, centn);
|
|
|
|
ob->loc[0]+= centn[0];
|
|
|
|
ob->loc[1]+= centn[1];
|
|
|
|
ob->loc[2]+= centn[2];
|
|
|
|
|
|
|
|
where_is_object(ob);
|
|
|
|
ignore_parent_tx(ob);
|
|
|
|
|
|
|
|
if(tme && (tme->flag & ME_ISDONE)==0) {
|
|
|
|
mvert= tme->mvert;
|
|
|
|
for(a=0; a<tme->totvert; a++, mvert++) {
|
|
|
|
VecSubf(mvert->co, mvert->co, cent);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (tme->key) {
|
|
|
|
KeyBlock *kb;
|
|
|
|
for (kb=tme->key->block.first; kb; kb=kb->next) {
|
|
|
|
float *fp= kb->data;
|
|
|
|
|
|
|
|
for (a=0; a<kb->totelem; a++, fp+=3) {
|
|
|
|
VecSubf(fp, fp, cent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
tme->flag |= ME_ISDONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ob= ob->id.next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
tot_change++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (ELEM(base->object->type, OB_CURVE, OB_SURF)) {
|
|
|
|
|
|
|
|
/* totally weak code here... (ton) */
|
|
|
|
if(G.obedit==base->object) {
|
|
|
|
extern ListBase editNurb;
|
|
|
|
nu1= editNurb.first;
|
|
|
|
cu= G.obedit->data;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
cu= base->object->data;
|
|
|
|
nu1= cu->nurb.first;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cu->id.lib) {
|
|
|
|
tot_lib_error++;
|
|
|
|
} else {
|
|
|
|
if(centermode==2) {
|
|
|
|
VECCOPY(cent, give_cursor(scene, v3d));
|
|
|
|
Mat4Invert(base->object->imat, base->object->obmat);
|
|
|
|
Mat4MulVecfl(base->object->imat, cent);
|
|
|
|
|
|
|
|
/* don't allow Z change if curve is 2D */
|
|
|
|
if( !( cu->flag & CU_3D ) )
|
|
|
|
cent[2] = 0.0;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
|
|
|
|
nu= nu1;
|
|
|
|
while(nu) {
|
|
|
|
minmaxNurb(nu, min, max);
|
|
|
|
nu= nu->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
cent[0]= (min[0]+max[0])/2.0f;
|
|
|
|
cent[1]= (min[1]+max[1])/2.0f;
|
|
|
|
cent[2]= (min[2]+max[2])/2.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
nu= nu1;
|
|
|
|
while(nu) {
|
|
|
|
if( (nu->type & 7)==1) {
|
|
|
|
a= nu->pntsu;
|
|
|
|
while (a--) {
|
|
|
|
VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
|
|
|
|
VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
|
|
|
|
VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
a= nu->pntsu*nu->pntsv;
|
|
|
|
while (a--)
|
|
|
|
VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
|
|
|
|
}
|
|
|
|
nu= nu->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(centermode && G.obedit==0) {
|
|
|
|
Mat3CpyMat4(omat, base->object->obmat);
|
|
|
|
|
|
|
|
Mat3MulVecfl(omat, cent);
|
|
|
|
base->object->loc[0]+= cent[0];
|
|
|
|
base->object->loc[1]+= cent[1];
|
|
|
|
base->object->loc[2]+= cent[2];
|
|
|
|
|
|
|
|
where_is_object(base->object);
|
|
|
|
ignore_parent_tx(base->object);
|
|
|
|
}
|
|
|
|
|
|
|
|
tot_change++;
|
|
|
|
if(G.obedit) {
|
|
|
|
if (centermode==0) {
|
|
|
|
DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(base->object->type==OB_FONT) {
|
|
|
|
/* get from bb */
|
|
|
|
|
|
|
|
cu= base->object->data;
|
|
|
|
|
|
|
|
if(cu->bb==0) {
|
|
|
|
/* do nothing*/
|
|
|
|
} else if (cu->id.lib) {
|
|
|
|
tot_lib_error++;
|
|
|
|
} else {
|
|
|
|
cu->xof= -0.5f*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
|
|
|
|
cu->yof= -0.5f -0.5f*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height of above line */
|
|
|
|
|
|
|
|
/* not really ok, do this better once! */
|
|
|
|
cu->xof /= cu->fsize;
|
|
|
|
cu->yof /= cu->fsize;
|
|
|
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
tot_change++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(base->object->type==OB_ARMATURE) {
|
|
|
|
bArmature *arm = base->object->data;
|
|
|
|
|
|
|
|
if (arm->id.lib) {
|
|
|
|
tot_lib_error++;
|
|
|
|
} else if(arm->id.us>1) {
|
|
|
|
/*error("Can't apply to a multi user armature");
|
|
|
|
return;*/
|
|
|
|
tot_multiuser_arm_error++;
|
|
|
|
} else {
|
|
|
|
/* Function to recenter armatures in editarmature.c
|
|
|
|
* Bone + object locations are handled there.
|
|
|
|
*/
|
|
|
|
// XXX docenter_armature(base->object, centermode);
|
|
|
|
tot_change++;
|
|
|
|
|
|
|
|
where_is_object(base->object);
|
|
|
|
ignore_parent_tx(base->object);
|
|
|
|
|
|
|
|
if(G.obedit)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
base->object->recalc= OB_RECALC_OB|OB_RECALC_DATA;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (tot_change) {
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
BIF_undo_push("Do Center");
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Warn if any errors occured */
|
|
|
|
if (tot_lib_error+tot_multiuser_arm_error) {
|
|
|
|
char err[512];
|
|
|
|
sprintf(err, "Warning %i Object(s) Not Centered, %i Changed:", tot_lib_error+tot_multiuser_arm_error, tot_change);
|
|
|
|
|
|
|
|
if (tot_lib_error)
|
|
|
|
sprintf(err+strlen(err), "|%i linked library objects", tot_lib_error);
|
|
|
|
if (tot_multiuser_arm_error)
|
|
|
|
sprintf(err+strlen(err), "|%i multiuser armature object(s)", tot_multiuser_arm_error);
|
|
|
|
|
|
|
|
error(err);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void docenter_new(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
if(G.obedit) {
|
|
|
|
error("Unable to center new in Edit Mode");
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
docenter(scene, v3d, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void docenter_cursor(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
if(G.obedit) {
|
|
|
|
error("Unable to center cursor in Edit Mode");
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
docenter(scene, v3d, 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void movetolayer(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
unsigned int lay= 0, local;
|
|
|
|
int islamp= 0;
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if (TESTBASE(v3d, base)) lay |= base->lay;
|
|
|
|
}
|
|
|
|
if(lay==0) return;
|
|
|
|
lay &= 0xFFFFFF;
|
|
|
|
|
|
|
|
if(lay==0) return;
|
|
|
|
|
|
|
|
if(v3d->localview) {
|
|
|
|
/* now we can move out of localview. */
|
|
|
|
if (!okee("Move from localview")) return;
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if (TESTBASE(v3d, base)) {
|
|
|
|
lay= base->lay & ~v3d->lay;
|
|
|
|
base->lay= lay;
|
|
|
|
base->object->lay= lay;
|
|
|
|
base->object->flag &= ~SELECT;
|
|
|
|
base->flag &= ~SELECT;
|
|
|
|
if(base->object->type==OB_LAMP) islamp= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// XXX if( movetolayer_buts(&lay, NULL)==0 ) return;
|
|
|
|
|
|
|
|
/* normal non localview operation */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if (TESTBASE(v3d, base)) {
|
|
|
|
/* upper byte is used for local view */
|
|
|
|
local= base->lay & 0xFF000000;
|
|
|
|
base->lay= lay + local;
|
|
|
|
base->object->lay= lay;
|
|
|
|
if(base->object->type==OB_LAMP) islamp= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(islamp) reshadeall_displist(); /* only frees */
|
|
|
|
|
|
|
|
/* warning, active object may be hidden now */
|
|
|
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
allqueue(REDRAWINFO, 0);
|
|
|
|
|
|
|
|
BIF_undo_push("Move to layer");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
// XXX should be in view3d?
|
|
|
|
|
|
|
|
/* context: ob = lamp */
|
|
|
|
/* code should be replaced with proper (custom) transform handles for lamp properties */
|
|
|
|
static void spot_interactive(Object *ob, int mode)
|
|
|
|
{
|
|
|
|
Lamp *la= ob->data;
|
|
|
|
float transfac, dx, dy, ratio, origval;
|
|
|
|
int keep_running= 1, center2d[2];
|
|
|
|
short mval[2], mvalo[2];
|
|
|
|
|
|
|
|
// getmouseco_areawin(mval);
|
|
|
|
// getmouseco_areawin(mvalo);
|
|
|
|
|
|
|
|
project_int(ob->obmat[3], center2d);
|
|
|
|
if( center2d[0] > 100000 ) { /* behind camera */
|
|
|
|
// center2d[0]= curarea->winx/2;
|
|
|
|
// center2d[1]= curarea->winy/2;
|
|
|
|
}
|
|
|
|
|
|
|
|
// helpline(mval, center2d);
|
|
|
|
|
|
|
|
/* ratio is like scaling */
|
|
|
|
dx = (float)(center2d[0] - mval[0]);
|
|
|
|
dy = (float)(center2d[1] - mval[1]);
|
|
|
|
transfac = (float)sqrt( dx*dx + dy*dy);
|
|
|
|
if(transfac==0.0f) transfac= 1.0f;
|
|
|
|
|
|
|
|
if(mode==1)
|
|
|
|
origval= la->spotsize;
|
|
|
|
else if(mode==2)
|
|
|
|
origval= la->dist;
|
|
|
|
else if(mode==3)
|
|
|
|
origval= la->clipsta;
|
|
|
|
else
|
|
|
|
origval= la->clipend;
|
|
|
|
|
|
|
|
while (keep_running>0) {
|
|
|
|
|
|
|
|
// getmouseco_areawin(mval);
|
|
|
|
|
|
|
|
/* essential for idling subloop */
|
|
|
|
if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) {
|
|
|
|
PIL_sleep_ms(2);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
char str[32];
|
|
|
|
|
|
|
|
dx = (float)(center2d[0] - mval[0]);
|
|
|
|
dy = (float)(center2d[1] - mval[1]);
|
|
|
|
ratio = (float)(sqrt( dx*dx + dy*dy))/transfac;
|
|
|
|
|
|
|
|
/* do the trick */
|
|
|
|
|
|
|
|
if(mode==1) { /* spot */
|
|
|
|
la->spotsize = ratio*origval;
|
|
|
|
CLAMP(la->spotsize, 1.0f, 180.0f);
|
|
|
|
sprintf(str, "Spot size %.2f\n", la->spotsize);
|
|
|
|
}
|
|
|
|
else if(mode==2) { /* dist */
|
|
|
|
la->dist = ratio*origval;
|
|
|
|
CLAMP(la->dist, 0.01f, 5000.0f);
|
|
|
|
sprintf(str, "Distance %.2f\n", la->dist);
|
|
|
|
}
|
|
|
|
else if(mode==3) { /* sta */
|
|
|
|
la->clipsta = ratio*origval;
|
|
|
|
CLAMP(la->clipsta, 0.001f, 5000.0f);
|
|
|
|
sprintf(str, "Distance %.2f\n", la->clipsta);
|
|
|
|
}
|
|
|
|
else if(mode==4) { /* end */
|
|
|
|
la->clipend = ratio*origval;
|
|
|
|
CLAMP(la->clipend, 0.1f, 5000.0f);
|
|
|
|
sprintf(str, "Clip End %.2f\n", la->clipend);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* cleanup */
|
|
|
|
mvalo[0]= mval[0];
|
|
|
|
mvalo[1]= mval[1];
|
|
|
|
|
|
|
|
/* handle shaded mode */
|
|
|
|
// XXX shade_buttons_change_3d();
|
|
|
|
|
|
|
|
/* DRAW */
|
|
|
|
headerprint(str);
|
|
|
|
force_draw_plus(SPACE_BUTS, 0);
|
|
|
|
|
|
|
|
// helpline(mval, center2d);
|
|
|
|
}
|
|
|
|
|
|
|
|
while( qtest() ) {
|
|
|
|
short val;
|
|
|
|
unsigned short event= extern_qread(&val);
|
|
|
|
|
|
|
|
switch (event){
|
|
|
|
case ESCKEY:
|
|
|
|
case RIGHTMOUSE:
|
|
|
|
keep_running= 0;
|
|
|
|
break;
|
|
|
|
case LEFTMOUSE:
|
|
|
|
case SPACEKEY:
|
|
|
|
case PADENTER:
|
|
|
|
case RETKEY:
|
|
|
|
if(val)
|
|
|
|
keep_running= -1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(keep_running==0) {
|
|
|
|
if(mode==1)
|
|
|
|
la->spotsize= origval;
|
|
|
|
else if(mode==2)
|
|
|
|
la->dist= origval;
|
|
|
|
else if(mode==3)
|
|
|
|
la->clipsta= origval;
|
|
|
|
else
|
|
|
|
la->clipend= origval;
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSSHADING, 0);
|
|
|
|
BIF_preview_changed(ID_LA);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void special_editmenu(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
// XXX static short numcuts= 2;
|
|
|
|
Object *ob= OBACT;
|
|
|
|
float fac;
|
|
|
|
int nr,ret;
|
|
|
|
short randfac;
|
|
|
|
|
|
|
|
if(ob==NULL) return;
|
|
|
|
|
|
|
|
if(G.obedit==NULL) {
|
|
|
|
|
|
|
|
if(ob->flag & OB_POSEMODE) {
|
|
|
|
// XXX pose_special_editmenu();
|
|
|
|
}
|
|
|
|
else if(FACESEL_PAINT_TEST) {
|
|
|
|
Mesh *me= get_mesh(ob);
|
|
|
|
MTFace *tface;
|
|
|
|
MFace *mface;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
if(me==0 || me->mtface==0) return;
|
|
|
|
|
|
|
|
nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12");
|
|
|
|
|
|
|
|
tface= me->mtface;
|
|
|
|
mface= me->mface;
|
|
|
|
for(a=me->totface; a>0; a--, tface++, mface++) {
|
|
|
|
if(mface->flag & ME_FACE_SEL) {
|
|
|
|
switch(nr) {
|
|
|
|
case 1:
|
|
|
|
tface->mode |= TF_TEX; break;
|
|
|
|
case 2:
|
|
|
|
tface->mode |= TF_SHAREDCOL; break;
|
|
|
|
case 3:
|
|
|
|
tface->mode |= TF_LIGHT; break;
|
|
|
|
case 4:
|
|
|
|
tface->mode |= TF_INVISIBLE; break;
|
|
|
|
case 5:
|
|
|
|
tface->mode |= TF_DYNAMIC; break;
|
|
|
|
case 6:
|
|
|
|
tface->mode |= TF_TWOSIDE; break;
|
|
|
|
case 7:
|
|
|
|
tface->mode &= ~TF_TEX;
|
|
|
|
tface->tpage= 0;
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
tface->mode &= ~TF_SHAREDCOL; break;
|
|
|
|
case 9:
|
|
|
|
tface->mode &= ~TF_LIGHT; break;
|
|
|
|
case 10:
|
|
|
|
tface->mode &= ~TF_INVISIBLE; break;
|
|
|
|
case 11:
|
|
|
|
tface->mode &= ~TF_DYNAMIC; break;
|
|
|
|
case 12:
|
|
|
|
tface->mode &= ~TF_TWOSIDE; break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
BIF_undo_push("Change texture face");
|
|
|
|
}
|
|
|
|
else if(G.f & G_VERTEXPAINT) {
|
|
|
|
Mesh *me= get_mesh(ob);
|
|
|
|
|
|
|
|
if(me==0 || (me->mcol==NULL && me->mtface==NULL) ) return;
|
|
|
|
|
|
|
|
nr= pupmenu("Specials%t|Shared VertexCol%x1");
|
|
|
|
if(nr==1) {
|
|
|
|
|
|
|
|
// XXX do_shared_vertexcol(me);
|
|
|
|
|
|
|
|
BIF_undo_push("Shared VertexCol");
|
|
|
|
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(G.f & G_WEIGHTPAINT) {
|
|
|
|
Object *par= modifiers_isDeformedByArmature(ob);
|
|
|
|
|
|
|
|
if(par && (par->flag & OB_POSEMODE)) {
|
|
|
|
nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2");
|
|
|
|
|
|
|
|
// XXX if(nr==1 || nr==2)
|
|
|
|
// XXX pose_adds_vgroups(ob, (nr == 2));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(G.f & G_PARTICLEEDIT) {
|
|
|
|
#if 0
|
|
|
|
// XXX
|
|
|
|
ParticleSystem *psys = PE_get_current(ob);
|
|
|
|
ParticleEditSettings *pset = PE_settings();
|
|
|
|
|
|
|
|
if(!psys)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(scene->selectmode & SCE_SELECT_POINT)
|
|
|
|
nr= pupmenu("Specials%t|Rekey%x1|Subdivide%x2|Select First%x3|Select Last%x4|Remove Doubles%x5");
|
|
|
|
else
|
|
|
|
nr= pupmenu("Specials%t|Rekey%x1|Remove Doubles%x5");
|
|
|
|
|
|
|
|
switch(nr) {
|
|
|
|
case 1:
|
|
|
|
// XXX if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return;
|
|
|
|
waitcursor(1);
|
|
|
|
PE_rekey();
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
PE_subdivide();
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
PE_select_root();
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
PE_select_tip();
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
PE_remove_doubles();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
|
|
|
|
|
|
|
|
if(nr>0) waitcursor(0);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Base *base, *base_select= NULL;
|
|
|
|
|
|
|
|
/* Get the active object mesh. */
|
|
|
|
Mesh *me= get_mesh(ob);
|
|
|
|
|
|
|
|
/* Booleans, if the active object is a mesh... */
|
|
|
|
if (me && ob->id.lib==NULL) {
|
|
|
|
|
|
|
|
/* Bring up a little menu with the boolean operation choices on. */
|
|
|
|
nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6");
|
|
|
|
|
|
|
|
if (nr > 0) {
|
|
|
|
/* user has made a choice of a menu element.
|
|
|
|
All of the boolean functions require 2 mesh objects
|
|
|
|
we search through the object list to find the other
|
|
|
|
selected item and make sure it is distinct and a mesh. */
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base->object != ob) base_select= base;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (base_select) {
|
|
|
|
if (get_mesh(base_select->object)) {
|
|
|
|
if(nr <= 3){
|
|
|
|
waitcursor(1);
|
|
|
|
// XXX ret = NewBooleanMesh(BASACT,base_select,nr);
|
|
|
|
if (ret==0) {
|
|
|
|
error("An internal error occurred");
|
|
|
|
} else if(ret==-1) {
|
|
|
|
error("Selected meshes must have faces to perform boolean operations");
|
|
|
|
} else if (ret==-2) {
|
|
|
|
error("Both meshes must be a closed mesh");
|
|
|
|
}
|
|
|
|
else BIF_undo_push("Boolean");
|
|
|
|
waitcursor(0);
|
|
|
|
} else {
|
|
|
|
BooleanModifierData *bmd = NULL;
|
|
|
|
bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean);
|
|
|
|
BLI_addtail(&ob->modifiers, bmd);
|
|
|
|
bmd->object = base_select->object;
|
|
|
|
bmd->modifier.mode |= eModifierMode_Realtime;
|
|
|
|
switch(nr){
|
|
|
|
case 4: bmd->operation = eBooleanModifierOp_Intersect; break;
|
|
|
|
case 5: bmd->operation = eBooleanModifierOp_Union; break;
|
|
|
|
case 6: bmd->operation = eBooleanModifierOp_Difference; break;
|
|
|
|
}
|
|
|
|
// XXX do_common_editbuts(B_CHANGEDEP);
|
|
|
|
BIF_undo_push("Add Boolean modifier");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
error("Please select 2 meshes");
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
error("Please select 2 meshes");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
}
|
|
|
|
else if (ob->type == OB_FONT) {
|
|
|
|
/* removed until this gets a decent implementation (ton) */
|
|
|
|
/* nr= pupmenu("Split %t|Characters%x1");
|
|
|
|
if (nr > 0) {
|
|
|
|
switch(nr) {
|
|
|
|
case 1: split_font();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(G.obedit->type==OB_MESH) {
|
|
|
|
/* This is all that is needed, since all other functionality is in Ctrl+ V/E/F but some users didnt like, so for now have the old/big menu */
|
|
|
|
/*
|
|
|
|
nr= pupmenu("Subdivide Mesh%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x4");
|
|
|
|
switch(nr) {
|
|
|
|
case 1:
|
|
|
|
waitcursor(1);
|
|
|
|
esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, 1, 0);
|
|
|
|
|
|
|
|
BIF_undo_push("ESubdivide Single");
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
|
|
|
|
waitcursor(1);
|
|
|
|
esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, numcuts, 0);
|
|
|
|
BIF_undo_push("ESubdivide");
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
|
|
|
|
randfac= 10;
|
|
|
|
if(button(&randfac, 1, 100, "Rand fac:")==0) return;
|
|
|
|
waitcursor(1);
|
|
|
|
fac= -( (float)randfac )/100;
|
|
|
|
esubdivideflag(1, fac, scene->toolsettings->editbutflag, numcuts, 0);
|
|
|
|
BIF_undo_push("Subdivide Fractal");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
fac= 1.0f;
|
|
|
|
if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
|
|
|
|
fac= 0.292f*fac;
|
|
|
|
|
|
|
|
waitcursor(1);
|
|
|
|
esubdivideflag(1, fac, scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
|
|
|
|
BIF_undo_push("Subdivide Smooth");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x12|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11|Set Smooth %x14|Set Solid %x15|Blend From Shape%x16|Propagate To All Shapes%x17|Select Vertex Path%x18");
|
|
|
|
|
|
|
|
switch(nr) {
|
|
|
|
case 1:
|
|
|
|
waitcursor(1);
|
|
|
|
// XXX esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, 1, 0);
|
|
|
|
|
|
|
|
BIF_undo_push("ESubdivide Single");
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
|
|
|
|
waitcursor(1);
|
|
|
|
// XXX esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, numcuts, 0);
|
|
|
|
BIF_undo_push("ESubdivide");
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
|
|
|
|
randfac= 10;
|
|
|
|
// XXX if(button(&randfac, 1, 100, "Rand fac:")==0) return;
|
|
|
|
waitcursor(1);
|
|
|
|
fac= -( (float)randfac )/100;
|
|
|
|
// XXX esubdivideflag(1, fac, scene->toolsettings->editbutflag, numcuts, 0);
|
|
|
|
BIF_undo_push("Subdivide Fractal");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 12: /* smooth */
|
|
|
|
/* if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; */
|
|
|
|
fac= 1.0f;
|
|
|
|
// XXX if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
|
|
|
|
// XXX fac= 0.292f*fac;
|
|
|
|
|
|
|
|
waitcursor(1);
|
|
|
|
// XXX esubdivideflag(1, fac, scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
|
|
|
|
BIF_undo_push("Subdivide Smooth");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
// XXX mergemenu();
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
// XXX notice("Removed %d Vertices", removedoublesflag(1, 0, scene->toolsettings->doublimit));
|
|
|
|
BIF_undo_push("Remove Doubles");
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
// XXX hide_mesh(0);
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
// XXX reveal_mesh();
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
// XXX selectswap_mesh();
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
// XXX flip_editnormals();
|
|
|
|
BIF_undo_push("Flip Normals");
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
// XXX vertexsmooth();
|
|
|
|
break;
|
|
|
|
case 11:
|
|
|
|
// XXX bevel_menu();
|
|
|
|
break;
|
|
|
|
case 14:
|
|
|
|
// XXX mesh_set_smooth_faces(1);
|
|
|
|
break;
|
|
|
|
case 15:
|
|
|
|
// XXX mesh_set_smooth_faces(0);
|
|
|
|
break;
|
|
|
|
case 16:
|
|
|
|
// XXX shape_copy_select_from();
|
|
|
|
break;
|
|
|
|
case 17:
|
|
|
|
// XXX shape_propagate();
|
|
|
|
break;
|
|
|
|
case 18:
|
|
|
|
// XXX pathselect();
|
|
|
|
BIF_undo_push("Select Vertex Path");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
|
|
|
|
|
|
|
|
if(nr>0) waitcursor(0);
|
|
|
|
|
|
|
|
}
|
|
|
|
else if(ELEM(G.obedit->type, OB_CURVE, OB_SURF)) {
|
|
|
|
|
|
|
|
nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight%x3|Set Radius%x4|Smooth%x5|Smooth Radius%x6");
|
|
|
|
|
|
|
|
switch(nr) {
|
|
|
|
case 1:
|
|
|
|
// XXX subdivideNurb();
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
// XXX switchdirectionNurb2();
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
// XXX setweightNurb();
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
// XXX setradiusNurb();
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
// XXX smoothNurb();
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
// XXX smoothradiusNurb();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
else if(G.obedit->type==OB_ARMATURE) {
|
|
|
|
nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
|
|
|
|
// if(nr==1)
|
|
|
|
// XXX subdivide_armature(1);
|
|
|
|
if(nr==2) {
|
|
|
|
// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
|
|
|
|
waitcursor(1);
|
|
|
|
// XXX subdivide_armature(numcuts);
|
|
|
|
}
|
|
|
|
// else if(nr==3)
|
|
|
|
// XXX armature_flip_names();
|
|
|
|
else if(ELEM3(nr, 4, 5, 6)) {
|
|
|
|
// XXX armature_autoside_names(nr-4);
|
|
|
|
}
|
|
|
|
// else if(nr == 7)
|
|
|
|
// XXX switch_direction_armature();
|
|
|
|
}
|
|
|
|
else if(G.obedit->type==OB_LATTICE) {
|
|
|
|
static float weight= 1.0f;
|
|
|
|
{ // XXX
|
|
|
|
// XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
|
|
|
|
int a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
|
|
BPoint *bp= editLatt->def;
|
|
|
|
|
|
|
|
while(a--) {
|
|
|
|
if(bp->f1 & SELECT)
|
|
|
|
bp->weight= weight;
|
|
|
|
bp++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void curvetomesh(Object *ob)
|
|
|
|
{
|
|
|
|
Curve *cu;
|
|
|
|
DispList *dl;
|
|
|
|
|
|
|
|
ob->flag |= OB_DONE;
|
|
|
|
cu= ob->data;
|
|
|
|
|
|
|
|
dl= cu->disp.first;
|
|
|
|
if(dl==0) makeDispListCurveTypes(ob, 0); /* force creation */
|
|
|
|
|
|
|
|
nurbs_to_mesh(ob); /* also does users */
|
|
|
|
if (ob->type != OB_MESH) {
|
|
|
|
error("can't convert curve to mesh");
|
|
|
|
} else {
|
|
|
|
object_free_modifiers(ob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void convertmenu(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base, *basen=NULL, *basact, *basedel=NULL;
|
|
|
|
Object *obact, *ob, *ob1;
|
|
|
|
Curve *cu;
|
|
|
|
Nurb *nu;
|
|
|
|
MetaBall *mb;
|
|
|
|
Mesh *me;
|
|
|
|
int ok=0, nr = 0, a;
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
obact= OBACT;
|
|
|
|
if (obact == NULL) return;
|
|
|
|
if(!obact->flag & SELECT) return;
|
|
|
|
if(G.obedit) return;
|
|
|
|
|
|
|
|
basact= BASACT; /* will be restored */
|
|
|
|
|
|
|
|
if(obact->type==OB_FONT) {
|
|
|
|
nr= pupmenu("Convert Font to%t|Curve%x1|Curve (Single filling group)%x2|Mesh%x3");
|
|
|
|
if(nr>0) ok= 1;
|
|
|
|
}
|
|
|
|
else if(obact->type==OB_MBALL) {
|
|
|
|
nr= pupmenu("Convert Metaball to%t|Mesh (keep original)%x1|Mesh (Delete Original)%x2");
|
|
|
|
if(nr>0) ok= 1;
|
|
|
|
}
|
|
|
|
else if(obact->type==OB_CURVE) {
|
|
|
|
nr= pupmenu("Convert Curve to%t|Mesh");
|
|
|
|
if(nr>0) ok= 1;
|
|
|
|
}
|
|
|
|
else if(obact->type==OB_SURF) {
|
|
|
|
nr= pupmenu("Convert Nurbs Surface to%t|Mesh");
|
|
|
|
if(nr>0) ok= 1;
|
|
|
|
}
|
|
|
|
else if(obact->type==OB_MESH) {
|
|
|
|
nr= pupmenu("Convert Modifiers to%t|Mesh (Keep Original)%x1|Mesh (Delete Original)%x2");
|
|
|
|
if(nr>0) ok= 1;
|
|
|
|
}
|
|
|
|
if(ok==0) return;
|
|
|
|
|
|
|
|
/* don't forget multiple users! */
|
|
|
|
|
|
|
|
/* reset flags */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
base->object->flag &= ~OB_DONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
|
|
|
|
ob= base->object;
|
|
|
|
|
|
|
|
if(ob->flag & OB_DONE);
|
|
|
|
else if(ob->type==OB_MESH && ob->modifiers.first) { /* converting a mesh with no modifiers causes a segfault */
|
|
|
|
DerivedMesh *dm;
|
|
|
|
|
|
|
|
basedel = base;
|
|
|
|
|
|
|
|
ob->flag |= OB_DONE;
|
|
|
|
|
|
|
|
ob1= copy_object(ob);
|
|
|
|
ob1->recalc |= OB_RECALC;
|
|
|
|
|
|
|
|
basen= MEM_mallocN(sizeof(Base), "duplibase");
|
|
|
|
*basen= *base;
|
|
|
|
BLI_addhead(&scene->base, basen); /* addhead: otherwise eternal loop */
|
|
|
|
basen->object= ob1;
|
|
|
|
basen->flag |= SELECT;
|
|
|
|
base->flag &= ~SELECT;
|
|
|
|
ob->flag &= ~SELECT;
|
|
|
|
|
|
|
|
/* decrement original mesh's usage count */
|
|
|
|
me= ob1->data;
|
|
|
|
me->id.us--;
|
|
|
|
|
|
|
|
/* make a new copy of the mesh */
|
|
|
|
ob1->data= copy_mesh(me);
|
|
|
|
G.totmesh++;
|
|
|
|
|
|
|
|
/* make new mesh data from the original copy */
|
|
|
|
dm= mesh_get_derived_final(ob1, CD_MASK_MESH);
|
|
|
|
/* dm= mesh_create_derived_no_deform(ob1, NULL); this was called original (instead of get_derived). man o man why! (ton) */
|
|
|
|
|
|
|
|
DM_to_mesh(dm, ob1->data);
|
|
|
|
|
|
|
|
dm->release(dm);
|
|
|
|
object_free_modifiers(ob1); /* after derivedmesh calls! */
|
|
|
|
|
|
|
|
/* If the original object is active then make this object active */
|
|
|
|
if (ob == obact) {
|
2008-12-29 12:15:42 +00:00
|
|
|
// XXX ED_base_object_activate(C, basen);
|
2008-12-23 19:47:33 +00:00
|
|
|
basact = basen;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(ob->type==OB_FONT) {
|
|
|
|
ob->flag |= OB_DONE;
|
|
|
|
|
|
|
|
ob->type= OB_CURVE;
|
|
|
|
cu= ob->data;
|
|
|
|
|
|
|
|
if(cu->vfont) {
|
|
|
|
cu->vfont->id.us--;
|
|
|
|
cu->vfont= 0;
|
|
|
|
}
|
|
|
|
if(cu->vfontb) {
|
|
|
|
cu->vfontb->id.us--;
|
|
|
|
cu->vfontb= 0;
|
|
|
|
}
|
|
|
|
if(cu->vfonti) {
|
|
|
|
cu->vfonti->id.us--;
|
|
|
|
cu->vfonti= 0;
|
|
|
|
}
|
|
|
|
if(cu->vfontbi) {
|
|
|
|
cu->vfontbi->id.us--;
|
|
|
|
cu->vfontbi= 0;
|
|
|
|
}
|
|
|
|
/* other users */
|
|
|
|
if(cu->id.us>1) {
|
|
|
|
ob1= G.main->object.first;
|
|
|
|
while(ob1) {
|
|
|
|
if(ob1->data==cu) {
|
|
|
|
ob1->type= OB_CURVE;
|
|
|
|
ob1->recalc |= OB_RECALC;
|
|
|
|
}
|
|
|
|
ob1= ob1->id.next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (nr==2 || nr==3) {
|
|
|
|
nu= cu->nurb.first;
|
|
|
|
while(nu) {
|
|
|
|
nu->charidx= 0;
|
|
|
|
nu= nu->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (nr==3) {
|
|
|
|
curvetomesh(ob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
|
|
|
|
if(nr==1) {
|
|
|
|
curvetomesh(ob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(ob->type==OB_MBALL) {
|
|
|
|
|
|
|
|
if(nr==1 || nr == 2) {
|
|
|
|
ob= find_basis_mball(ob);
|
|
|
|
|
|
|
|
if(ob->disp.first && !(ob->flag&OB_DONE)) {
|
|
|
|
basedel = base;
|
|
|
|
|
|
|
|
ob->flag |= OB_DONE;
|
|
|
|
|
|
|
|
ob1= copy_object(ob);
|
|
|
|
ob1->recalc |= OB_RECALC;
|
|
|
|
|
|
|
|
basen= MEM_mallocN(sizeof(Base), "duplibase");
|
|
|
|
*basen= *base;
|
|
|
|
BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
|
|
|
|
basen->object= ob1;
|
|
|
|
basen->flag |= SELECT;
|
|
|
|
basedel->flag &= ~SELECT;
|
|
|
|
ob->flag &= ~SELECT;
|
|
|
|
|
|
|
|
mb= ob1->data;
|
|
|
|
mb->id.us--;
|
|
|
|
|
|
|
|
ob1->data= add_mesh("Mesh");
|
|
|
|
G.totmesh++;
|
|
|
|
ob1->type= OB_MESH;
|
|
|
|
|
|
|
|
me= ob1->data;
|
|
|
|
me->totcol= mb->totcol;
|
|
|
|
if(ob1->totcol) {
|
|
|
|
me->mat= MEM_dupallocN(mb->mat);
|
|
|
|
for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
|
|
|
|
}
|
|
|
|
|
|
|
|
mball_to_mesh(&ob->disp, ob1->data);
|
|
|
|
|
|
|
|
/* So we can see the wireframe */
|
|
|
|
BASACT= basen;
|
|
|
|
|
|
|
|
/* If the original object is active then make this object active */
|
|
|
|
if (ob == obact) {
|
2008-12-29 12:15:42 +00:00
|
|
|
// XXX ED_base_object_activate(C, basen);
|
2008-12-23 19:47:33 +00:00
|
|
|
basact = basen;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(basedel != NULL && nr == 2) {
|
2008-12-30 13:16:14 +00:00
|
|
|
ED_base_object_free_and_unlink(scene, basedel);
|
2008-12-23 19:47:33 +00:00
|
|
|
}
|
|
|
|
basedel = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* delete object should renew depsgraph */
|
|
|
|
if(nr==2)
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
|
|
|
|
/* texspace and normals */
|
|
|
|
if(!basen) BASACT= base;
|
|
|
|
|
2008-12-31 17:11:42 +00:00
|
|
|
// XXX enter_editmode(scene, v3d, EM_WAITCURSOR);
|
2008-12-23 19:47:33 +00:00
|
|
|
// XXX exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
|
|
|
|
BASACT= basact;
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
// allspace(OOPS_TEST, 0);
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
BIF_undo_push("Convert Object");
|
|
|
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Change subdivision or particle properties of mesh object ob, if level==-1
|
|
|
|
* then toggle subsurf, else set to level set allows to toggle multiple
|
|
|
|
* selections */
|
|
|
|
|
|
|
|
static void object_has_subdivision_particles(Object *ob, int *havesubdiv, int *havepart, int depth)
|
|
|
|
{
|
|
|
|
if(ob->type==OB_MESH) {
|
|
|
|
if(modifiers_findByType(ob, eModifierType_Subsurf))
|
|
|
|
*havesubdiv= 1;
|
|
|
|
if(modifiers_findByType(ob, eModifierType_ParticleSystem))
|
|
|
|
*havepart= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ob->dup_group && depth <= 4) {
|
|
|
|
GroupObject *go;
|
|
|
|
|
|
|
|
for(go= ob->dup_group->gobject.first; go; go= go->next)
|
|
|
|
object_has_subdivision_particles(go->ob, havesubdiv, havepart, depth+1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void object_flip_subdivison_particles(Scene *scene, Object *ob, int *set, int level, int mode, int particles, int depth)
|
|
|
|
{
|
|
|
|
ModifierData *md;
|
|
|
|
|
|
|
|
if(ob->type==OB_MESH) {
|
|
|
|
if(particles) {
|
|
|
|
for(md=ob->modifiers.first; md; md=md->next) {
|
|
|
|
if(md->type == eModifierType_ParticleSystem) {
|
|
|
|
ParticleSystemModifierData *psmd = (ParticleSystemModifierData*)md;
|
|
|
|
|
|
|
|
if(*set == -1)
|
|
|
|
*set= psmd->modifier.mode&(mode);
|
|
|
|
|
|
|
|
if (*set)
|
|
|
|
psmd->modifier.mode &= ~(mode);
|
|
|
|
else
|
|
|
|
psmd->modifier.mode |= (mode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
md = modifiers_findByType(ob, eModifierType_Subsurf);
|
|
|
|
|
|
|
|
if (md) {
|
|
|
|
SubsurfModifierData *smd = (SubsurfModifierData*) md;
|
|
|
|
|
|
|
|
if (level == -1) {
|
|
|
|
if(*set == -1)
|
|
|
|
*set= smd->modifier.mode&(mode);
|
|
|
|
|
|
|
|
if (*set)
|
|
|
|
smd->modifier.mode &= ~(mode);
|
|
|
|
else
|
|
|
|
smd->modifier.mode |= (mode);
|
|
|
|
} else {
|
|
|
|
smd->levels = level;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(depth == 0 && *set != 0) {
|
|
|
|
SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf);
|
|
|
|
|
|
|
|
BLI_addtail(&ob->modifiers, smd);
|
|
|
|
|
|
|
|
if (level!=-1) {
|
|
|
|
smd->levels = level;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(*set == -1)
|
|
|
|
*set= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ob->dup_group && depth<=4) {
|
|
|
|
GroupObject *go;
|
|
|
|
|
|
|
|
for(go= ob->dup_group->gobject.first; go; go= go->next)
|
|
|
|
object_flip_subdivison_particles(scene, go->ob, set, level, mode, particles, depth+1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Change subdivision properties of mesh object ob, if
|
|
|
|
* level==-1 then toggle subsurf, else set to level.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void flip_subdivison(Scene *scene, View3D *v3d, int level)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
int set= -1;
|
|
|
|
int mode, pupmode, particles= 0, havesubdiv= 0, havepart= 0;
|
|
|
|
int alt= 0; // XXX
|
|
|
|
|
|
|
|
if(alt)
|
|
|
|
mode= eModifierMode_Realtime;
|
|
|
|
else
|
|
|
|
mode= eModifierMode_Render|eModifierMode_Realtime;
|
|
|
|
|
|
|
|
if(level == -1) {
|
|
|
|
if (G.obedit) {
|
|
|
|
object_has_subdivision_particles(G.obedit, &havesubdiv, &havepart, 0);
|
|
|
|
} else {
|
|
|
|
for(base= scene->base.first; base; base= base->next) {
|
|
|
|
if(((level==-1) && (TESTBASE(v3d, base))) || (TESTBASELIB(v3d, base))) {
|
|
|
|
object_has_subdivision_particles(base->object, &havesubdiv, &havepart, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
havesubdiv= 1;
|
|
|
|
|
|
|
|
if(havesubdiv && havepart) {
|
|
|
|
pupmode= pupmenu("Switch%t|Subsurf %x1|Particle Systems %x2");
|
|
|
|
if(pupmode <= 0)
|
|
|
|
return;
|
|
|
|
else if(pupmode == 2)
|
|
|
|
particles= 1;
|
|
|
|
}
|
|
|
|
else if(havepart)
|
|
|
|
particles= 1;
|
|
|
|
|
|
|
|
if (G.obedit) {
|
|
|
|
object_flip_subdivison_particles(scene, G.obedit, &set, level, mode, particles, 0);
|
|
|
|
} else {
|
|
|
|
for(base= scene->base.first; base; base= base->next) {
|
|
|
|
if(((level==-1) && (TESTBASE(v3d, base))) || (TESTBASELIB(v3d, base))) {
|
|
|
|
object_flip_subdivison_particles(scene, base->object, &set, level, mode, particles, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
if(particles)
|
|
|
|
BIF_undo_push("Switch particles on/off");
|
|
|
|
else
|
|
|
|
BIF_undo_push("Switch subsurf on/off");
|
|
|
|
}
|
|
|
|
|
|
|
|
static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
|
|
|
|
{
|
|
|
|
bProperty *prop;
|
|
|
|
Base *base;
|
|
|
|
int nr, tot=0;
|
|
|
|
char *str;
|
|
|
|
|
|
|
|
prop= ob->prop.first;
|
|
|
|
while(prop) {
|
|
|
|
tot++;
|
|
|
|
prop= prop->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(tot==0) {
|
|
|
|
error("No properties in the active object to copy");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
str= MEM_callocN(50 + 33*tot, "copymenu prop");
|
|
|
|
|
|
|
|
strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
|
|
|
|
|
|
|
|
tot= 0;
|
|
|
|
prop= ob->prop.first;
|
|
|
|
while(prop) {
|
|
|
|
tot++;
|
|
|
|
strcat(str, "|");
|
|
|
|
strcat(str, prop->name);
|
|
|
|
prop= prop->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
nr= pupmenu(str);
|
|
|
|
|
|
|
|
if ( nr==1 || nr==2 ) {
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
|
|
|
|
if (nr==1) { /* replace */
|
|
|
|
copy_properties( &base->object->prop, &ob->prop );
|
|
|
|
} else {
|
|
|
|
for(prop = ob->prop.first; prop; prop= prop->next ) {
|
|
|
|
set_ob_property(base->object, prop);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if(nr>0) {
|
|
|
|
prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/
|
|
|
|
|
|
|
|
if(prop) {
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
|
|
|
|
set_ob_property(base->object, prop);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
MEM_freeN(str);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
|
|
|
BIF_undo_push("Copy properties");
|
|
|
|
}
|
|
|
|
|
|
|
|
static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(base->object != ob) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
|
|
|
|
/* first: free all logic */
|
|
|
|
free_sensors(&base->object->sensors);
|
|
|
|
unlink_controllers(&base->object->controllers);
|
|
|
|
free_controllers(&base->object->controllers);
|
|
|
|
unlink_actuators(&base->object->actuators);
|
|
|
|
free_actuators(&base->object->actuators);
|
|
|
|
|
|
|
|
/* now copy it, this also works without logicbricks! */
|
|
|
|
clear_sca_new_poins_ob(ob);
|
|
|
|
copy_sensors(&base->object->sensors, &ob->sensors);
|
|
|
|
copy_controllers(&base->object->controllers, &ob->controllers);
|
|
|
|
copy_actuators(&base->object->actuators, &ob->actuators);
|
|
|
|
set_sca_new_poins_ob(base->object);
|
|
|
|
|
|
|
|
/* some menu settings */
|
|
|
|
base->object->scavisflag= ob->scavisflag;
|
|
|
|
base->object->scaflag= ob->scaflag;
|
|
|
|
|
|
|
|
/* set the initial state */
|
|
|
|
base->object->state= ob->state;
|
|
|
|
base->object->init_state= ob->init_state;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
BIF_undo_push("Copy logic");
|
|
|
|
}
|
|
|
|
|
|
|
|
static void copymenu_modifiers(Scene *scene, View3D *v3d, Object *ob)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
int i, event;
|
|
|
|
char str[512];
|
|
|
|
char *errorstr= NULL;
|
|
|
|
|
|
|
|
strcpy(str, "Copy Modifiers %t");
|
|
|
|
|
|
|
|
sprintf(str+strlen(str), "|All%%x%d|%%l", NUM_MODIFIER_TYPES);
|
|
|
|
|
|
|
|
for (i=eModifierType_None+1; i<NUM_MODIFIER_TYPES; i++) {
|
|
|
|
ModifierTypeInfo *mti = modifierType_getInfo(i);
|
|
|
|
|
|
|
|
if(ELEM3(i, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
|
|
|
|
|
|
|
|
if(i == eModifierType_Collision)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if ( (mti->flags&eModifierTypeFlag_AcceptsCVs) ||
|
|
|
|
(ob->type==OB_MESH && (mti->flags&eModifierTypeFlag_AcceptsMesh))) {
|
|
|
|
sprintf(str+strlen(str), "|%s%%x%d", mti->name, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
event = pupmenu(str);
|
|
|
|
if(event<=0) return;
|
|
|
|
|
|
|
|
for (base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(base->object != ob) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
ModifierData *md;
|
|
|
|
|
|
|
|
base->object->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
|
|
|
|
|
|
|
|
if (base->object->type==ob->type) {
|
|
|
|
/* copy all */
|
|
|
|
if (event==NUM_MODIFIER_TYPES) {
|
|
|
|
object_free_modifiers(base->object);
|
|
|
|
|
|
|
|
for (md=ob->modifiers.first; md; md=md->next) {
|
|
|
|
ModifierData *nmd = NULL;
|
|
|
|
|
|
|
|
if(ELEM3(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
|
|
|
|
|
|
|
|
if(md->type == eModifierType_Collision)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
nmd = modifier_new(md->type);
|
|
|
|
modifier_copyData(md, nmd);
|
|
|
|
BLI_addtail(&base->object->modifiers, nmd);
|
|
|
|
}
|
|
|
|
|
|
|
|
copy_object_particlesystems(base->object, ob);
|
|
|
|
copy_object_softbody(base->object, ob);
|
|
|
|
} else {
|
|
|
|
/* copy specific types */
|
|
|
|
ModifierData *md, *mdn;
|
|
|
|
|
|
|
|
/* remove all with type 'event' */
|
|
|
|
for (md=base->object->modifiers.first; md; md=mdn) {
|
|
|
|
mdn= md->next;
|
|
|
|
if(md->type==event) {
|
|
|
|
BLI_remlink(&base->object->modifiers, md);
|
|
|
|
modifier_free(md);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* copy all with type 'event' */
|
|
|
|
for (md=ob->modifiers.first; md; md=md->next) {
|
|
|
|
if (md->type==event) {
|
|
|
|
|
|
|
|
mdn = modifier_new(event);
|
|
|
|
BLI_addtail(&base->object->modifiers, mdn);
|
|
|
|
|
|
|
|
modifier_copyData(md, mdn);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(event == eModifierType_ParticleSystem) {
|
|
|
|
object_free_particlesystems(base->object);
|
|
|
|
copy_object_particlesystems(base->object, ob);
|
|
|
|
}
|
|
|
|
else if(event == eModifierType_Softbody) {
|
|
|
|
object_free_softbody(base->object);
|
|
|
|
copy_object_softbody(base->object, ob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
errorstr= "Did not copy modifiers to other Object types";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if(errorstr) notice(errorstr);
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
|
|
|
|
BIF_undo_push("Copy modifiers");
|
|
|
|
}
|
|
|
|
|
|
|
|
/* both pointers should exist */
|
|
|
|
static void copy_texture_space(Object *to, Object *ob)
|
|
|
|
{
|
|
|
|
float *poin1= NULL, *poin2= NULL;
|
|
|
|
int texflag= 0;
|
|
|
|
|
|
|
|
if(ob->type==OB_MESH) {
|
|
|
|
texflag= ((Mesh *)ob->data)->texflag;
|
|
|
|
poin2= ((Mesh *)ob->data)->loc;
|
|
|
|
}
|
|
|
|
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
|
|
|
|
texflag= ((Curve *)ob->data)->texflag;
|
|
|
|
poin2= ((Curve *)ob->data)->loc;
|
|
|
|
}
|
|
|
|
else if(ob->type==OB_MBALL) {
|
|
|
|
texflag= ((MetaBall *)ob->data)->texflag;
|
|
|
|
poin2= ((MetaBall *)ob->data)->loc;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(to->type==OB_MESH) {
|
|
|
|
((Mesh *)to->data)->texflag= texflag;
|
|
|
|
poin1= ((Mesh *)to->data)->loc;
|
|
|
|
}
|
|
|
|
else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
|
|
|
|
((Curve *)to->data)->texflag= texflag;
|
|
|
|
poin1= ((Curve *)to->data)->loc;
|
|
|
|
}
|
|
|
|
else if(to->type==OB_MBALL) {
|
|
|
|
((MetaBall *)to->data)->texflag= texflag;
|
|
|
|
poin1= ((MetaBall *)to->data)->loc;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return;
|
|
|
|
|
|
|
|
memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
|
|
|
|
|
|
|
|
if(to->type==OB_MESH) ;
|
|
|
|
else if(to->type==OB_MBALL) tex_space_mball(to);
|
|
|
|
else tex_space_curve(to->data);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void copy_attr(Scene *scene, View3D *v3d, short event)
|
|
|
|
{
|
|
|
|
Object *ob;
|
|
|
|
Base *base;
|
|
|
|
Curve *cu, *cu1;
|
|
|
|
Nurb *nu;
|
|
|
|
int do_scene_sort= 0;
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
if(!(ob=OBACT)) return;
|
|
|
|
|
|
|
|
if(G.obedit) {
|
|
|
|
/* obedit_copymenu(); */
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(event==9) {
|
|
|
|
copymenu_properties(scene, v3d, ob);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if(event==10) {
|
|
|
|
copymenu_logicbricks(scene, v3d, ob);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if(event==24) {
|
|
|
|
copymenu_modifiers(scene, v3d, ob);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(base != BASACT) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
base->object->recalc |= OB_RECALC_OB;
|
|
|
|
|
|
|
|
if(event==1) { /* loc */
|
|
|
|
VECCOPY(base->object->loc, ob->loc);
|
|
|
|
VECCOPY(base->object->dloc, ob->dloc);
|
|
|
|
}
|
|
|
|
else if(event==2) { /* rot */
|
|
|
|
VECCOPY(base->object->rot, ob->rot);
|
|
|
|
VECCOPY(base->object->drot, ob->drot);
|
|
|
|
/* Quats arnt used yet */
|
|
|
|
/*VECCOPY(base->object->quat, ob->quat);
|
|
|
|
VECCOPY(base->object->dquat, ob->dquat);*/
|
|
|
|
}
|
|
|
|
else if(event==3) { /* size */
|
|
|
|
VECCOPY(base->object->size, ob->size);
|
|
|
|
VECCOPY(base->object->dsize, ob->dsize);
|
|
|
|
}
|
|
|
|
else if(event==4) { /* drawtype */
|
|
|
|
base->object->dt= ob->dt;
|
|
|
|
base->object->dtx= ob->dtx;
|
|
|
|
base->object->empty_drawtype= ob->empty_drawtype;
|
|
|
|
base->object->empty_drawsize= ob->empty_drawsize;
|
|
|
|
}
|
|
|
|
else if(event==5) { /* time offs */
|
|
|
|
base->object->sf= ob->sf;
|
|
|
|
}
|
|
|
|
else if(event==6) { /* dupli */
|
|
|
|
base->object->dupon= ob->dupon;
|
|
|
|
base->object->dupoff= ob->dupoff;
|
|
|
|
base->object->dupsta= ob->dupsta;
|
|
|
|
base->object->dupend= ob->dupend;
|
|
|
|
|
|
|
|
base->object->transflag &= ~OB_DUPLI;
|
|
|
|
base->object->transflag |= (ob->transflag & OB_DUPLI);
|
|
|
|
|
|
|
|
base->object->dup_group= ob->dup_group;
|
|
|
|
if(ob->dup_group)
|
|
|
|
id_us_plus((ID *)ob->dup_group);
|
|
|
|
}
|
|
|
|
else if(event==7) { /* mass */
|
|
|
|
base->object->mass= ob->mass;
|
|
|
|
}
|
|
|
|
else if(event==8) { /* damping */
|
|
|
|
base->object->damping= ob->damping;
|
|
|
|
base->object->rdamping= ob->rdamping;
|
|
|
|
}
|
|
|
|
else if(event==11) { /* all physical attributes */
|
|
|
|
base->object->gameflag = ob->gameflag;
|
|
|
|
base->object->inertia = ob->inertia;
|
|
|
|
base->object->formfactor = ob->formfactor;
|
|
|
|
base->object->damping= ob->damping;
|
|
|
|
base->object->rdamping= ob->rdamping;
|
|
|
|
base->object->mass= ob->mass;
|
|
|
|
if (ob->gameflag & OB_BOUNDS) {
|
|
|
|
base->object->boundtype = ob->boundtype;
|
|
|
|
}
|
|
|
|
base->object->margin= ob->margin;
|
|
|
|
base->object->bsoft= copy_bulletsoftbody(ob->bsoft);
|
|
|
|
|
|
|
|
}
|
|
|
|
else if(event==17) { /* tex space */
|
|
|
|
copy_texture_space(base->object, ob);
|
|
|
|
}
|
|
|
|
else if(event==18) { /* font settings */
|
|
|
|
|
|
|
|
if(base->object->type==ob->type) {
|
|
|
|
cu= ob->data;
|
|
|
|
cu1= base->object->data;
|
|
|
|
|
|
|
|
cu1->spacemode= cu->spacemode;
|
|
|
|
cu1->spacing= cu->spacing;
|
|
|
|
cu1->linedist= cu->linedist;
|
|
|
|
cu1->shear= cu->shear;
|
|
|
|
cu1->fsize= cu->fsize;
|
|
|
|
cu1->xof= cu->xof;
|
|
|
|
cu1->yof= cu->yof;
|
|
|
|
cu1->textoncurve= cu->textoncurve;
|
|
|
|
cu1->wordspace= cu->wordspace;
|
|
|
|
cu1->ulpos= cu->ulpos;
|
|
|
|
cu1->ulheight= cu->ulheight;
|
|
|
|
if(cu1->vfont) cu1->vfont->id.us--;
|
|
|
|
cu1->vfont= cu->vfont;
|
|
|
|
id_us_plus((ID *)cu1->vfont);
|
|
|
|
if(cu1->vfontb) cu1->vfontb->id.us--;
|
|
|
|
cu1->vfontb= cu->vfontb;
|
|
|
|
id_us_plus((ID *)cu1->vfontb);
|
|
|
|
if(cu1->vfonti) cu1->vfonti->id.us--;
|
|
|
|
cu1->vfonti= cu->vfonti;
|
|
|
|
id_us_plus((ID *)cu1->vfonti);
|
|
|
|
if(cu1->vfontbi) cu1->vfontbi->id.us--;
|
|
|
|
cu1->vfontbi= cu->vfontbi;
|
|
|
|
id_us_plus((ID *)cu1->vfontbi);
|
|
|
|
|
|
|
|
text_to_curve(base->object, 0); /* needed? */
|
|
|
|
|
|
|
|
|
|
|
|
strcpy(cu1->family, cu->family);
|
|
|
|
|
|
|
|
base->object->recalc |= OB_RECALC_DATA;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==19) { /* bevel settings */
|
|
|
|
|
|
|
|
if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
|
|
|
|
cu= ob->data;
|
|
|
|
cu1= base->object->data;
|
|
|
|
|
|
|
|
cu1->bevobj= cu->bevobj;
|
|
|
|
cu1->taperobj= cu->taperobj;
|
|
|
|
cu1->width= cu->width;
|
|
|
|
cu1->bevresol= cu->bevresol;
|
|
|
|
cu1->ext1= cu->ext1;
|
|
|
|
cu1->ext2= cu->ext2;
|
|
|
|
|
|
|
|
base->object->recalc |= OB_RECALC_DATA;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==25) { /* curve resolution */
|
|
|
|
|
|
|
|
if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
|
|
|
|
cu= ob->data;
|
|
|
|
cu1= base->object->data;
|
|
|
|
|
|
|
|
cu1->resolu= cu->resolu;
|
|
|
|
cu1->resolu_ren= cu->resolu_ren;
|
|
|
|
|
|
|
|
nu= cu1->nurb.first;
|
|
|
|
|
|
|
|
while(nu) {
|
|
|
|
nu->resolu= cu1->resolu;
|
|
|
|
nu= nu->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
base->object->recalc |= OB_RECALC_DATA;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==21){
|
|
|
|
if (base->object->type==OB_MESH) {
|
|
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
|
|
|
|
|
|
|
|
if (md) {
|
|
|
|
ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
|
|
|
|
|
|
|
|
if (!tmd) {
|
|
|
|
tmd = modifier_new(eModifierType_Subsurf);
|
|
|
|
BLI_addtail(&base->object->modifiers, tmd);
|
|
|
|
}
|
|
|
|
|
|
|
|
modifier_copyData(md, tmd);
|
|
|
|
base->object->recalc |= OB_RECALC_DATA;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==22) {
|
|
|
|
/* Copy the constraint channels over */
|
|
|
|
copy_constraints(&base->object->constraints, &ob->constraints);
|
|
|
|
if (U.dupflag& USER_DUP_IPO)
|
|
|
|
copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels);
|
|
|
|
else
|
|
|
|
clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels);
|
|
|
|
|
|
|
|
do_scene_sort= 1;
|
|
|
|
}
|
|
|
|
else if(event==23) {
|
|
|
|
base->object->softflag= ob->softflag;
|
|
|
|
if(base->object->soft) sbFree(base->object->soft);
|
|
|
|
|
|
|
|
base->object->soft= copy_softbody(ob->soft);
|
|
|
|
|
|
|
|
if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
|
|
|
|
BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==26) {
|
|
|
|
copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
|
|
|
|
}
|
|
|
|
else if(event==27) { /* autosmooth */
|
|
|
|
if (base->object->type==OB_MESH) {
|
|
|
|
Mesh *me= ob->data;
|
|
|
|
Mesh *cme= base->object->data;
|
|
|
|
cme->smoothresh= me->smoothresh;
|
|
|
|
if(me->flag & ME_AUTOSMOOTH)
|
|
|
|
cme->flag |= ME_AUTOSMOOTH;
|
|
|
|
else
|
|
|
|
cme->flag &= ~ME_AUTOSMOOTH;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==28) { /* UV orco */
|
|
|
|
if(ELEM(base->object->type, OB_CURVE, OB_SURF)) {
|
|
|
|
cu= ob->data;
|
|
|
|
cu1= base->object->data;
|
|
|
|
|
|
|
|
if(cu->flag & CU_UV_ORCO)
|
|
|
|
cu1->flag |= CU_UV_ORCO;
|
|
|
|
else
|
|
|
|
cu1->flag &= ~CU_UV_ORCO;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==29) { /* protected bits */
|
|
|
|
base->object->protectflag= ob->protectflag;
|
|
|
|
}
|
|
|
|
else if(event==30) { /* index object */
|
|
|
|
base->object->index= ob->index;
|
|
|
|
}
|
|
|
|
else if(event==31) { /* object color */
|
|
|
|
QUATCOPY(base->object->col, ob->col);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
if(do_scene_sort)
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
|
|
|
|
if(event==20) {
|
|
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
BIF_undo_push("Copy Attributes");
|
|
|
|
}
|
|
|
|
|
|
|
|
void copy_attr_menu(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Object *ob;
|
|
|
|
short event;
|
|
|
|
char str[512];
|
|
|
|
|
|
|
|
if(!(ob=OBACT)) return;
|
|
|
|
|
|
|
|
if (G.obedit) {
|
|
|
|
// if (ob->type == OB_MESH)
|
|
|
|
// XXX mesh_copy_menu();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Object Mode */
|
|
|
|
|
|
|
|
/* If you change this menu, don't forget to update the menu in header_view3d.c
|
|
|
|
* view3d_edit_object_copyattrmenu() and in toolbox.c
|
|
|
|
*/
|
|
|
|
|
|
|
|
strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
|
|
|
|
|
|
|
|
strcat (str, "|Object Constraints%x22");
|
|
|
|
strcat (str, "|NLA Strips%x26");
|
|
|
|
|
|
|
|
// XXX if (OB_SUPPORT_MATERIAL(ob)) {
|
|
|
|
// strcat(str, "|Texture Space%x17");
|
|
|
|
// }
|
|
|
|
|
|
|
|
if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
|
|
|
|
if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28");
|
|
|
|
|
|
|
|
if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
|
|
|
|
strcat(str, "|Curve Resolution%x25");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ob->type==OB_MESH){
|
|
|
|
strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27");
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ob->soft) strcat(str, "|Soft Body Settings%x23");
|
|
|
|
|
|
|
|
strcat(str, "|Pass Index%x30");
|
|
|
|
|
|
|
|
if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){
|
|
|
|
strcat(str, "|Modifiers ...%x24");
|
|
|
|
}
|
|
|
|
|
|
|
|
event= pupmenu(str);
|
|
|
|
if(event<= 0) return;
|
|
|
|
|
|
|
|
copy_attr(scene, v3d, event);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void link_to_scene(unsigned short nr)
|
|
|
|
{
|
|
|
|
#if 0
|
|
|
|
Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
|
|
|
|
Base *base, *nbase;
|
|
|
|
|
|
|
|
if(sce==0) return;
|
|
|
|
if(sce->id.lib) return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASE(v3d, base)) {
|
|
|
|
|
|
|
|
nbase= MEM_mallocN( sizeof(Base), "newbase");
|
|
|
|
*nbase= *base;
|
|
|
|
BLI_addhead( &(sce->base), nbase);
|
|
|
|
id_us_plus((ID *)base->object);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void make_links(Scene *scene, View3D *v3d, short event)
|
|
|
|
{
|
|
|
|
Object *ob, *obt;
|
|
|
|
Base *base, *nbase, *sbase;
|
|
|
|
Scene *sce = NULL;
|
|
|
|
ID *id;
|
|
|
|
int a;
|
|
|
|
short nr=0;
|
|
|
|
char *strp;
|
|
|
|
|
|
|
|
if(!(ob=OBACT)) return;
|
|
|
|
|
|
|
|
if(event==1) {
|
|
|
|
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
|
|
|
|
|
|
|
|
if(nr == -2) {
|
|
|
|
MEM_freeN(strp);
|
|
|
|
|
|
|
|
// XXX activate_databrowse((ID *)scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
event= pupmenu_col(strp, 20);
|
|
|
|
MEM_freeN(strp);
|
|
|
|
|
|
|
|
if(event<= 0) return;
|
|
|
|
|
|
|
|
nr= 1;
|
|
|
|
sce= G.main->scene.first;
|
|
|
|
while(sce) {
|
|
|
|
if(nr==event) break;
|
|
|
|
nr++;
|
|
|
|
sce= sce->id.next;
|
|
|
|
}
|
|
|
|
if(sce==scene) {
|
|
|
|
error("This is the current scene");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(sce==0 || sce->id.lib) return;
|
|
|
|
|
|
|
|
/* remember: is needed below */
|
|
|
|
event= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* All non group linking */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(event==1 || base != BASACT) {
|
|
|
|
|
|
|
|
obt= base->object;
|
|
|
|
|
|
|
|
if(TESTBASE(v3d, base)) {
|
|
|
|
|
|
|
|
if(event==1) { /* to scene */
|
|
|
|
|
|
|
|
/* test if already linked */
|
|
|
|
sbase= sce->base.first;
|
|
|
|
while(sbase) {
|
|
|
|
if(sbase->object==base->object) break;
|
|
|
|
sbase= sbase->next;
|
|
|
|
}
|
|
|
|
if(sbase) { /* remove */
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
nbase= MEM_mallocN( sizeof(Base), "newbase");
|
|
|
|
*nbase= *base;
|
|
|
|
BLI_addhead( &(sce->base), nbase);
|
|
|
|
id_us_plus((ID *)base->object);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(event==2 || event==5) { /* obdata */
|
|
|
|
if(ob->type==obt->type) {
|
|
|
|
|
|
|
|
id= obt->data;
|
|
|
|
id->us--;
|
|
|
|
|
|
|
|
id= ob->data;
|
|
|
|
id_us_plus(id);
|
|
|
|
obt->data= id;
|
|
|
|
|
|
|
|
/* if amount of material indices changed: */
|
|
|
|
test_object_materials(obt->data);
|
|
|
|
|
|
|
|
obt->recalc |= OB_RECALC_DATA;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==4) { /* ob ipo */
|
|
|
|
if(obt->ipo) obt->ipo->id.us--;
|
|
|
|
obt->ipo= ob->ipo;
|
|
|
|
if(obt->ipo) {
|
|
|
|
id_us_plus((ID *)obt->ipo);
|
|
|
|
do_ob_ipo(obt);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==6) {
|
|
|
|
if(ob->dup_group) ob->dup_group->id.us--;
|
|
|
|
obt->dup_group= ob->dup_group;
|
|
|
|
if(obt->dup_group) {
|
|
|
|
id_us_plus((ID *)obt->dup_group);
|
|
|
|
obt->transflag |= OB_DUPLIGROUP;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(event==3) { /* materials */
|
|
|
|
|
|
|
|
/* new approach, using functions from kernel */
|
|
|
|
for(a=0; a<ob->totcol; a++) {
|
|
|
|
Material *ma= give_current_material(ob, a+1);
|
|
|
|
assign_material(obt, ma, a+1); /* also works with ma==NULL */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
allqueue(REDRAWBUTSHEAD, 0);
|
|
|
|
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
|
|
|
|
BIF_undo_push("Create links");
|
|
|
|
}
|
|
|
|
|
|
|
|
void make_links_menu(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Object *ob;
|
|
|
|
short event=0;
|
|
|
|
char str[140];
|
|
|
|
|
|
|
|
if(!(ob=OBACT)) return;
|
|
|
|
|
|
|
|
strcpy(str, "Make Links %t|To Scene...%x1|%l|Object Ipo%x4");
|
|
|
|
|
|
|
|
if(ob->type==OB_MESH)
|
|
|
|
strcat(str, "|Mesh Data%x2|Materials%x3");
|
|
|
|
else if(ob->type==OB_CURVE)
|
|
|
|
strcat(str, "|Curve Data%x2|Materials%x3");
|
|
|
|
else if(ob->type==OB_FONT)
|
|
|
|
strcat(str, "|Text Data%x2|Materials%x3");
|
|
|
|
else if(ob->type==OB_SURF)
|
|
|
|
strcat(str, "|Surface Data%x2|Materials%x3");
|
|
|
|
else if(ob->type==OB_MBALL)
|
|
|
|
strcat(str, "|Materials%x3");
|
|
|
|
else if(ob->type==OB_CAMERA)
|
|
|
|
strcat(str, "|Camera Data%x2");
|
|
|
|
else if(ob->type==OB_LAMP)
|
|
|
|
strcat(str, "|Lamp Data%x2");
|
|
|
|
else if(ob->type==OB_LATTICE)
|
|
|
|
strcat(str, "|Lattice Data%x2");
|
|
|
|
else if(ob->type==OB_ARMATURE)
|
|
|
|
strcat(str, "|Armature Data%x2");
|
|
|
|
|
|
|
|
event= pupmenu(str);
|
|
|
|
|
|
|
|
if(event<= 0) return;
|
|
|
|
|
|
|
|
make_links(scene, v3d, event);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void apply_objects_internal(Scene *scene, View3D *v3d, int apply_scale, int apply_rot )
|
|
|
|
{
|
|
|
|
Base *base, *basact;
|
|
|
|
Object *ob;
|
|
|
|
bArmature *arm;
|
|
|
|
Mesh *me;
|
|
|
|
Curve *cu;
|
|
|
|
Nurb *nu;
|
|
|
|
BPoint *bp;
|
|
|
|
BezTriple *bezt;
|
|
|
|
MVert *mvert;
|
|
|
|
float mat[3][3];
|
|
|
|
int a, change = 0;
|
|
|
|
|
|
|
|
if (!apply_scale && !apply_rot) {
|
|
|
|
/* do nothing? */
|
|
|
|
error("Nothing to do!");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
/* first check if we can execute */
|
|
|
|
for (base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
ob= base->object;
|
|
|
|
if(ob->type==OB_MESH) {
|
|
|
|
me= ob->data;
|
|
|
|
|
|
|
|
if(me->id.us>1) {
|
|
|
|
error("Can't apply to a multi user mesh, doing nothing.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (ob->type==OB_ARMATURE) {
|
|
|
|
arm= ob->data;
|
|
|
|
|
|
|
|
if(arm->id.us>1) {
|
|
|
|
error("Can't apply to a multi user armature, doing nothing.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
|
|
|
|
cu= ob->data;
|
|
|
|
|
|
|
|
if(cu->id.us>1) {
|
|
|
|
error("Can't apply to a multi user curve, doing nothing.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(cu->key) {
|
|
|
|
error("Can't apply to a curve with vertex keys, doing nothing.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* now execute */
|
|
|
|
basact= BASACT;
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
ob= base->object;
|
|
|
|
|
|
|
|
if(ob->type==OB_MESH) {
|
|
|
|
/* calculate matrix */
|
|
|
|
if (apply_scale && apply_rot)
|
|
|
|
object_to_mat3(ob, mat);
|
|
|
|
else if (apply_scale)
|
|
|
|
object_scale_to_mat3(ob, mat);
|
|
|
|
else
|
|
|
|
object_rot_to_mat3(ob, mat);
|
|
|
|
|
|
|
|
/* get object data */
|
|
|
|
me= ob->data;
|
|
|
|
|
|
|
|
/* adjust data */
|
|
|
|
mvert= me->mvert;
|
|
|
|
for(a=0; a<me->totvert; a++, mvert++) {
|
|
|
|
Mat3MulVecfl(mat, mvert->co);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (me->key) {
|
|
|
|
KeyBlock *kb;
|
|
|
|
|
|
|
|
for (kb=me->key->block.first; kb; kb=kb->next) {
|
|
|
|
float *fp= kb->data;
|
|
|
|
|
|
|
|
for (a=0; a<kb->totelem; a++, fp+=3)
|
|
|
|
Mat3MulVecfl(mat, fp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* adjust transforms */
|
|
|
|
if (apply_scale)
|
|
|
|
ob->size[0]= ob->size[1]= ob->size[2]= 1.0f;
|
|
|
|
if (apply_rot)
|
|
|
|
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f;
|
|
|
|
/*QuatOne(ob->quat);*/ /* Quats arnt used yet */
|
|
|
|
|
|
|
|
where_is_object(ob);
|
|
|
|
|
|
|
|
/* texspace and normals */
|
|
|
|
BASACT= base;
|
2008-12-31 17:11:42 +00:00
|
|
|
// XXX enter_editmode(scene, v3d, EM_WAITCURSOR);
|
2008-12-23 19:47:33 +00:00
|
|
|
BIF_undo_push("Applied object"); /* editmode undo itself */
|
|
|
|
// XXX exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
|
|
|
|
BASACT= basact;
|
|
|
|
|
|
|
|
change = 1;
|
|
|
|
}
|
|
|
|
else if (ob->type==OB_ARMATURE) {
|
|
|
|
if (apply_scale && apply_rot)
|
|
|
|
object_to_mat3(ob, mat);
|
|
|
|
else if (apply_scale)
|
|
|
|
object_scale_to_mat3(ob, mat);
|
|
|
|
else
|
|
|
|
object_rot_to_mat3(ob, mat);
|
|
|
|
arm= ob->data;
|
|
|
|
|
|
|
|
/* see checks above */
|
|
|
|
// XXX apply_rot_armature(ob, mat);
|
|
|
|
|
|
|
|
/* Reset the object's transforms */
|
|
|
|
if (apply_scale)
|
|
|
|
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
|
|
|
|
if (apply_rot)
|
|
|
|
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
|
|
|
|
/*QuatOne(ob->quat); (not used anymore)*/
|
|
|
|
|
|
|
|
where_is_object(ob);
|
|
|
|
|
|
|
|
change = 1;
|
|
|
|
}
|
|
|
|
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
|
|
|
|
float scale;
|
|
|
|
if (apply_scale && apply_rot)
|
|
|
|
object_to_mat3(ob, mat);
|
|
|
|
else if (apply_scale)
|
|
|
|
object_scale_to_mat3(ob, mat);
|
|
|
|
else
|
|
|
|
object_rot_to_mat3(ob, mat);
|
|
|
|
scale = Mat3ToScalef(mat);
|
|
|
|
cu= ob->data;
|
|
|
|
|
|
|
|
/* see checks above */
|
|
|
|
|
|
|
|
nu= cu->nurb.first;
|
|
|
|
while(nu) {
|
|
|
|
if( (nu->type & 7)==1) {
|
|
|
|
a= nu->pntsu;
|
|
|
|
bezt= nu->bezt;
|
|
|
|
while(a--) {
|
|
|
|
Mat3MulVecfl(mat, bezt->vec[0]);
|
|
|
|
Mat3MulVecfl(mat, bezt->vec[1]);
|
|
|
|
Mat3MulVecfl(mat, bezt->vec[2]);
|
|
|
|
bezt->radius *= scale;
|
|
|
|
bezt++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
a= nu->pntsu*nu->pntsv;
|
|
|
|
bp= nu->bp;
|
|
|
|
while(a--) {
|
|
|
|
Mat3MulVecfl(mat, bp->vec);
|
|
|
|
bp++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
nu= nu->next;
|
|
|
|
}
|
|
|
|
if (apply_scale)
|
|
|
|
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
|
|
|
|
if (apply_rot)
|
|
|
|
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
|
|
|
|
/*QuatOne(ob->quat); (quats arnt used anymore)*/
|
|
|
|
|
|
|
|
where_is_object(ob);
|
|
|
|
|
|
|
|
/* texspace and normals */
|
|
|
|
BASACT= base;
|
2008-12-31 17:11:42 +00:00
|
|
|
// XXX enter_editmode(scene, v3d, EM_WAITCURSOR);
|
2008-12-23 19:47:33 +00:00
|
|
|
BIF_undo_push("Applied object"); /* editmode undo itself */
|
|
|
|
// XXX exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
|
|
|
|
BASACT= basact;
|
|
|
|
|
|
|
|
change = 1;
|
|
|
|
} else {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
ignore_parent_tx(ob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (change) {
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
if (apply_scale && apply_rot)
|
|
|
|
BIF_undo_push("Apply Objects Scale & Rotation");
|
|
|
|
else if (apply_scale)
|
|
|
|
BIF_undo_push("Apply Objects Scale");
|
|
|
|
else
|
|
|
|
BIF_undo_push("Apply Objects Rotation");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void apply_objects_locrot(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
apply_objects_internal(scene, v3d, 1, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void apply_objects_scale(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
apply_objects_internal(scene, v3d, 1, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void apply_objects_rot(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
apply_objects_internal(scene, v3d, 0, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void apply_objects_visual_tx( Scene *scene, View3D *v3d )
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
Object *ob;
|
|
|
|
int change = 0;
|
|
|
|
|
|
|
|
for (base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
ob= base->object;
|
|
|
|
where_is_object(ob);
|
|
|
|
VECCOPY(ob->loc, ob->obmat[3]);
|
|
|
|
Mat4ToSize(ob->obmat, ob->size);
|
|
|
|
Mat4ToEul(ob->obmat, ob->rot);
|
|
|
|
|
|
|
|
where_is_object(ob);
|
|
|
|
|
|
|
|
change = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (change) {
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
BIF_undo_push("Apply Objects Visual Transform");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void single_object_users__forwardModifierLinks(void *userData, Object *ob, Object **obpoin)
|
|
|
|
{
|
|
|
|
ID_NEW(*obpoin);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void copy_object__forwardModifierLinks(void *userData, Object *ob,
|
|
|
|
ID **idpoin)
|
|
|
|
{
|
|
|
|
/* this is copied from ID_NEW; it might be better to have a macro */
|
|
|
|
if(*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* after copying objects, copied data should get new pointers */
|
|
|
|
static void copy_object_set_idnew(Scene *scene, View3D *v3d, int dupflag)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
Object *ob;
|
|
|
|
Material *ma, *mao;
|
|
|
|
ID *id;
|
|
|
|
Ipo *ipo;
|
|
|
|
bActionStrip *strip;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
/* check object pointers */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
ob= base->object;
|
|
|
|
relink_constraints(&ob->constraints);
|
|
|
|
if (ob->pose){
|
|
|
|
bPoseChannel *chan;
|
|
|
|
for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
|
|
|
|
relink_constraints(&chan->constraints);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL);
|
|
|
|
ID_NEW(ob->parent);
|
|
|
|
ID_NEW(ob->track);
|
|
|
|
ID_NEW(ob->proxy);
|
|
|
|
ID_NEW(ob->proxy_group);
|
|
|
|
|
|
|
|
for(strip= ob->nlastrips.first; strip; strip= strip->next) {
|
|
|
|
bActionModifier *amod;
|
|
|
|
for(amod= strip->modifiers.first; amod; amod= amod->next)
|
|
|
|
ID_NEW(amod->ob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* materials */
|
|
|
|
if( dupflag & USER_DUP_MAT) {
|
|
|
|
mao= G.main->mat.first;
|
|
|
|
while(mao) {
|
|
|
|
if(mao->id.newid) {
|
|
|
|
|
|
|
|
ma= (Material *)mao->id.newid;
|
|
|
|
|
|
|
|
if(dupflag & USER_DUP_TEX) {
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
|
|
if(ma->mtex[a]) {
|
|
|
|
id= (ID *)ma->mtex[a]->tex;
|
|
|
|
if(id) {
|
|
|
|
ID_NEW_US(ma->mtex[a]->tex)
|
|
|
|
else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
id= (ID *)ma->ipo;
|
|
|
|
if(id) {
|
|
|
|
ID_NEW_US(ma->ipo)
|
|
|
|
else ma->ipo= copy_ipo(ma->ipo);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mao= mao->id.next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* lamps */
|
|
|
|
if( dupflag & USER_DUP_IPO) {
|
|
|
|
Lamp *la= G.main->lamp.first;
|
|
|
|
while(la) {
|
|
|
|
if(la->id.newid) {
|
|
|
|
Lamp *lan= (Lamp *)la->id.newid;
|
|
|
|
id= (ID *)lan->ipo;
|
|
|
|
if(id) {
|
|
|
|
ID_NEW_US(lan->ipo)
|
|
|
|
else lan->ipo= copy_ipo(lan->ipo);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
la= la->id.next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ipos */
|
|
|
|
ipo= G.main->ipo.first;
|
|
|
|
while(ipo) {
|
|
|
|
if(ipo->id.lib==NULL && ipo->id.newid) {
|
|
|
|
Ipo *ipon= (Ipo *)ipo->id.newid;
|
|
|
|
IpoCurve *icu;
|
|
|
|
for(icu= ipon->curve.first; icu; icu= icu->next) {
|
|
|
|
if(icu->driver) {
|
|
|
|
ID_NEW(icu->driver->ob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ipo= ipo->id.next;
|
|
|
|
}
|
|
|
|
|
|
|
|
set_sca_new_poins();
|
|
|
|
|
|
|
|
clear_id_newpoins();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void make_object_duplilist_real(Scene *scene, View3D *v3d, Base *base)
|
|
|
|
{
|
|
|
|
Base *basen;
|
|
|
|
Object *ob;
|
|
|
|
ListBase *lb;
|
|
|
|
DupliObject *dob;
|
|
|
|
|
|
|
|
if(!base && !(base = BASACT))
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(!(base->object->transflag & OB_DUPLI))
|
|
|
|
return;
|
|
|
|
|
|
|
|
lb= object_duplilist(scene, base->object);
|
|
|
|
|
|
|
|
for(dob= lb->first; dob; dob= dob->next) {
|
|
|
|
ob= copy_object(dob->ob);
|
|
|
|
/* font duplis can have a totcol without material, we get them from parent
|
|
|
|
* should be implemented better...
|
|
|
|
*/
|
|
|
|
if(ob->mat==NULL) ob->totcol= 0;
|
|
|
|
|
|
|
|
basen= MEM_dupallocN(base);
|
|
|
|
basen->flag &= ~OB_FROMDUPLI;
|
|
|
|
BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
|
|
|
|
basen->object= ob;
|
|
|
|
ob->ipo= NULL; /* make sure apply works */
|
|
|
|
ob->parent= ob->track= NULL;
|
|
|
|
ob->disp.first= ob->disp.last= NULL;
|
|
|
|
ob->transflag &= ~OB_DUPLI;
|
|
|
|
|
|
|
|
Mat4CpyMat4(ob->obmat, dob->mat);
|
|
|
|
apply_obmat(ob);
|
|
|
|
}
|
|
|
|
|
|
|
|
copy_object_set_idnew(scene, v3d, 0);
|
|
|
|
|
|
|
|
free_object_duplilist(lb);
|
|
|
|
|
|
|
|
base->object->transflag &= ~OB_DUPLI;
|
|
|
|
}
|
|
|
|
|
|
|
|
void make_duplilist_real(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
/* extern ListBase duplilist; */
|
|
|
|
|
|
|
|
if(okee("Make dupli objects real")==0) return;
|
|
|
|
|
|
|
|
clear_id_newpoins();
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASE(v3d, base)) {
|
|
|
|
make_object_duplilist_real(scene, v3d, base);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
|
|
|
|
BIF_undo_push("Make duplicates real");
|
|
|
|
}
|
|
|
|
|
|
|
|
void apply_object(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Object *ob;
|
|
|
|
int evt;
|
|
|
|
int shift= 0;
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
if(G.obedit) return;
|
|
|
|
|
|
|
|
if(shift) {
|
|
|
|
ob= OBACT;
|
|
|
|
if(ob==0) return;
|
|
|
|
|
|
|
|
if(ob->transflag & OB_DUPLI) {
|
|
|
|
make_duplilist_real(scene, v3d);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if(okee("Apply deformation")) {
|
|
|
|
// XXX object_apply_deform(ob);
|
|
|
|
BIF_undo_push("Apply deformation");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
ob= OBACT;
|
|
|
|
if(ob==0) return;
|
|
|
|
|
|
|
|
if ((ob->pose) && (ob->flag & OB_POSEMODE))
|
|
|
|
evt = pupmenu("Apply Object%t|Current Pose as RestPose%x3");
|
|
|
|
else
|
|
|
|
evt = pupmenu("Apply Object%t|Scale and Rotation to ObData%x1|Visual Transform to Objects Loc/Scale/Rot%x2|Scale to ObData%x4|Rotation to ObData%x5");
|
|
|
|
if (evt==-1) return;
|
|
|
|
|
|
|
|
switch (evt) {
|
|
|
|
case 1:
|
|
|
|
apply_objects_locrot(scene, v3d);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
apply_objects_visual_tx(scene, v3d);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
// XXX apply_armature_pose2bones();
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
apply_objects_scale(scene, v3d);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
apply_objects_rot(scene, v3d);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* ************************************** */
|
|
|
|
|
|
|
|
|
|
|
|
void single_object_users(Scene *scene, View3D *v3d, int flag)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
Object *ob, *obn;
|
|
|
|
|
|
|
|
clear_sca_new_poins(); /* sensor/contr/act */
|
|
|
|
|
|
|
|
/* duplicate (must set newid) */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
ob= base->object;
|
|
|
|
|
|
|
|
if( (base->flag & flag)==flag ) {
|
|
|
|
if(ob->id.lib==NULL && ob->id.us>1) {
|
|
|
|
/* base gets copy of object */
|
|
|
|
obn= copy_object(ob);
|
|
|
|
base->object= obn;
|
|
|
|
ob->id.us--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ID_NEW(scene->camera);
|
|
|
|
if(v3d) ID_NEW(v3d->camera);
|
|
|
|
|
|
|
|
/* object pointers */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
ob= base->object;
|
|
|
|
if(ob->id.lib==NULL) {
|
|
|
|
relink_constraints(&base->object->constraints);
|
|
|
|
if (base->object->pose){
|
|
|
|
bPoseChannel *chan;
|
|
|
|
for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
|
|
|
|
relink_constraints(&chan->constraints);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
modifiers_foreachObjectLink(base->object, single_object_users__forwardModifierLinks, NULL);
|
|
|
|
|
|
|
|
ID_NEW(ob->parent);
|
|
|
|
ID_NEW(ob->track);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
set_sca_new_poins();
|
|
|
|
}
|
|
|
|
|
|
|
|
void new_id_matar(Material **matar, int totcol)
|
|
|
|
{
|
|
|
|
ID *id;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
for(a=0; a<totcol; a++) {
|
|
|
|
id= (ID *)matar[a];
|
|
|
|
if(id && id->lib==0) {
|
|
|
|
if(id->newid) {
|
|
|
|
matar[a]= (Material *)id->newid;
|
|
|
|
id_us_plus(id->newid);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
else if(id->us>1) {
|
|
|
|
matar[a]= copy_material(matar[a]);
|
|
|
|
id->us--;
|
|
|
|
id->newid= (ID *)matar[a];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void single_obdata_users(Scene *scene, View3D *v3d, int flag)
|
|
|
|
{
|
|
|
|
Object *ob;
|
|
|
|
Lamp *la;
|
|
|
|
Curve *cu;
|
|
|
|
Camera *cam;
|
|
|
|
Base *base;
|
|
|
|
Mesh *me;
|
|
|
|
ID *id;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
ob= base->object;
|
|
|
|
if(ob->id.lib==NULL && (base->flag & flag)==flag ) {
|
|
|
|
id= ob->data;
|
|
|
|
|
|
|
|
if(id && id->us>1 && id->lib==0) {
|
|
|
|
ob->recalc= OB_RECALC_DATA;
|
|
|
|
|
|
|
|
switch(ob->type) {
|
|
|
|
case OB_LAMP:
|
|
|
|
if(id && id->us>1 && id->lib==NULL) {
|
|
|
|
ob->data= la= copy_lamp(ob->data);
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
|
|
if(la->mtex[a]) {
|
|
|
|
ID_NEW(la->mtex[a]->object);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OB_CAMERA:
|
|
|
|
ob->data= copy_camera(ob->data);
|
|
|
|
break;
|
|
|
|
case OB_MESH:
|
|
|
|
me= ob->data= copy_mesh(ob->data);
|
|
|
|
if(me && me->key)
|
|
|
|
ipo_idnew(me->key->ipo); /* drivers */
|
|
|
|
break;
|
|
|
|
case OB_MBALL:
|
|
|
|
ob->data= copy_mball(ob->data);
|
|
|
|
break;
|
|
|
|
case OB_CURVE:
|
|
|
|
case OB_SURF:
|
|
|
|
case OB_FONT:
|
|
|
|
ob->data= cu= copy_curve(ob->data);
|
|
|
|
ID_NEW(cu->bevobj);
|
|
|
|
ID_NEW(cu->taperobj);
|
|
|
|
break;
|
|
|
|
case OB_LATTICE:
|
|
|
|
ob->data= copy_lattice(ob->data);
|
|
|
|
break;
|
|
|
|
case OB_ARMATURE:
|
|
|
|
ob->recalc |= OB_RECALC_DATA;
|
|
|
|
ob->data= copy_armature(ob->data);
|
|
|
|
armature_rebuild_pose(ob, ob->data);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
printf("ERROR single_obdata_users: %s\n", id->name);
|
|
|
|
error("Read console");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
id->us--;
|
|
|
|
id->newid= ob->data;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
id= (ID *)ob->action;
|
|
|
|
if (id && id->us>1 && id->lib==NULL){
|
|
|
|
if(id->newid){
|
|
|
|
ob->action= (bAction *)id->newid;
|
|
|
|
id_us_plus(id->newid);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
ob->action= copy_action(ob->action);
|
|
|
|
id->us--;
|
|
|
|
id->newid=(ID *)ob->action;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
id= (ID *)ob->ipo;
|
|
|
|
if(id && id->us>1 && id->lib==NULL) {
|
|
|
|
if(id->newid) {
|
|
|
|
ob->ipo= (Ipo *)id->newid;
|
|
|
|
id_us_plus(id->newid);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
ob->ipo= copy_ipo(ob->ipo);
|
|
|
|
id->us--;
|
|
|
|
id->newid= (ID *)ob->ipo;
|
|
|
|
}
|
|
|
|
ipo_idnew(ob->ipo); /* drivers */
|
|
|
|
}
|
|
|
|
/* other ipos */
|
|
|
|
switch(ob->type) {
|
|
|
|
case OB_LAMP:
|
|
|
|
la= ob->data;
|
|
|
|
if(la->ipo && la->ipo->id.us>1) {
|
|
|
|
la->ipo->id.us--;
|
|
|
|
la->ipo= copy_ipo(la->ipo);
|
|
|
|
ipo_idnew(la->ipo); /* drivers */
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OB_CAMERA:
|
|
|
|
cam= ob->data;
|
|
|
|
if(cam->ipo && cam->ipo->id.us>1) {
|
|
|
|
cam->ipo->id.us--;
|
|
|
|
cam->ipo= copy_ipo(cam->ipo);
|
|
|
|
ipo_idnew(cam->ipo); /* drivers */
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
me= G.main->mesh.first;
|
|
|
|
while(me) {
|
|
|
|
ID_NEW(me->texcomesh);
|
|
|
|
me= me->id.next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void single_ipo_users(Scene *scene, View3D *v3d, int flag)
|
|
|
|
{
|
|
|
|
Object *ob;
|
|
|
|
Base *base;
|
|
|
|
ID *id;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
ob= base->object;
|
|
|
|
if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
|
|
|
|
ob->recalc= OB_RECALC_DATA;
|
|
|
|
|
|
|
|
id= (ID *)ob->ipo;
|
|
|
|
if(id && id->us>1 && id->lib==NULL) {
|
|
|
|
ob->ipo= copy_ipo(ob->ipo);
|
|
|
|
id->us--;
|
|
|
|
ipo_idnew(ob->ipo); /* drivers */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void single_mat_users(Scene *scene, View3D *v3d, int flag)
|
|
|
|
{
|
|
|
|
Object *ob;
|
|
|
|
Base *base;
|
|
|
|
Material *ma, *man;
|
|
|
|
Tex *tex;
|
|
|
|
int a, b;
|
|
|
|
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
ob= base->object;
|
|
|
|
if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
|
|
|
|
|
|
|
|
for(a=1; a<=ob->totcol; a++) {
|
|
|
|
ma= give_current_material(ob, a);
|
|
|
|
if(ma) {
|
|
|
|
/* do not test for LIB_NEW: this functions guaranteed delivers single_users! */
|
|
|
|
|
|
|
|
if(ma->id.us>1) {
|
|
|
|
man= copy_material(ma);
|
|
|
|
|
|
|
|
man->id.us= 0;
|
|
|
|
assign_material(ob, man, a);
|
|
|
|
|
|
|
|
if(ma->ipo) {
|
|
|
|
man->ipo= copy_ipo(ma->ipo);
|
|
|
|
ma->ipo->id.us--;
|
|
|
|
ipo_idnew(ma->ipo); /* drivers */
|
|
|
|
}
|
|
|
|
|
|
|
|
for(b=0; b<MAX_MTEX; b++) {
|
|
|
|
if(ma->mtex[b] && ma->mtex[b]->tex) {
|
|
|
|
tex= ma->mtex[b]->tex;
|
|
|
|
if(tex->id.us>1) {
|
|
|
|
ma->mtex[b]->tex= copy_texture(tex);
|
|
|
|
tex->id.us--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void do_single_tex_user(Tex **from)
|
|
|
|
{
|
|
|
|
Tex *tex, *texn;
|
|
|
|
|
|
|
|
tex= *from;
|
|
|
|
if(tex==0) return;
|
|
|
|
|
|
|
|
if(tex->id.newid) {
|
|
|
|
*from= (Tex *)tex->id.newid;
|
|
|
|
id_us_plus(tex->id.newid);
|
|
|
|
tex->id.us--;
|
|
|
|
}
|
|
|
|
else if(tex->id.us>1) {
|
|
|
|
texn= copy_texture(tex);
|
|
|
|
tex->id.newid= (ID *)texn;
|
|
|
|
tex->id.us--;
|
|
|
|
*from= texn;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void single_tex_users_expand()
|
|
|
|
{
|
|
|
|
/* only when 'parent' blocks are LIB_NEW */
|
|
|
|
Material *ma;
|
|
|
|
Lamp *la;
|
|
|
|
World *wo;
|
|
|
|
int b;
|
|
|
|
|
|
|
|
ma= G.main->mat.first;
|
|
|
|
while(ma) {
|
|
|
|
if(ma->id.flag & LIB_NEW) {
|
|
|
|
for(b=0; b<MAX_MTEX; b++) {
|
|
|
|
if(ma->mtex[b] && ma->mtex[b]->tex) {
|
|
|
|
do_single_tex_user( &(ma->mtex[b]->tex) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ma= ma->id.next;
|
|
|
|
}
|
|
|
|
|
|
|
|
la= G.main->lamp.first;
|
|
|
|
while(la) {
|
|
|
|
if(la->id.flag & LIB_NEW) {
|
|
|
|
for(b=0; b<MAX_MTEX; b++) {
|
|
|
|
if(la->mtex[b] && la->mtex[b]->tex) {
|
|
|
|
do_single_tex_user( &(la->mtex[b]->tex) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
la= la->id.next;
|
|
|
|
}
|
|
|
|
wo= G.main->world.first;
|
|
|
|
while(wo) {
|
|
|
|
if(wo->id.flag & LIB_NEW) {
|
|
|
|
for(b=0; b<MAX_MTEX; b++) {
|
|
|
|
if(wo->mtex[b] && wo->mtex[b]->tex) {
|
|
|
|
do_single_tex_user( &(wo->mtex[b]->tex) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
wo= wo->id.next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void single_mat_users_expand(void)
|
|
|
|
{
|
|
|
|
/* only when 'parent' blocks are LIB_NEW */
|
|
|
|
|
|
|
|
Object *ob;
|
|
|
|
Mesh *me;
|
|
|
|
Curve *cu;
|
|
|
|
MetaBall *mb;
|
|
|
|
Material *ma;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
ob= G.main->object.first;
|
|
|
|
while(ob) {
|
|
|
|
if(ob->id.flag & LIB_NEW) {
|
|
|
|
new_id_matar(ob->mat, ob->totcol);
|
|
|
|
}
|
|
|
|
ob= ob->id.next;
|
|
|
|
}
|
|
|
|
|
|
|
|
me= G.main->mesh.first;
|
|
|
|
while(me) {
|
|
|
|
if(me->id.flag & LIB_NEW) {
|
|
|
|
new_id_matar(me->mat, me->totcol);
|
|
|
|
}
|
|
|
|
me= me->id.next;
|
|
|
|
}
|
|
|
|
|
|
|
|
cu= G.main->curve.first;
|
|
|
|
while(cu) {
|
|
|
|
if(cu->id.flag & LIB_NEW) {
|
|
|
|
new_id_matar(cu->mat, cu->totcol);
|
|
|
|
}
|
|
|
|
cu= cu->id.next;
|
|
|
|
}
|
|
|
|
|
|
|
|
mb= G.main->mball.first;
|
|
|
|
while(mb) {
|
|
|
|
if(mb->id.flag & LIB_NEW) {
|
|
|
|
new_id_matar(mb->mat, mb->totcol);
|
|
|
|
}
|
|
|
|
mb= mb->id.next;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* material imats */
|
|
|
|
ma= G.main->mat.first;
|
|
|
|
while(ma) {
|
|
|
|
if(ma->id.flag & LIB_NEW) {
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
|
|
if(ma->mtex[a]) {
|
|
|
|
ID_NEW(ma->mtex[a]->object);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ma= ma->id.next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void single_user(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
int nr;
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
clear_id_newpoins();
|
|
|
|
|
|
|
|
nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex|Ipos");
|
|
|
|
if(nr>0) {
|
|
|
|
|
|
|
|
if(nr==1) single_object_users(scene, v3d, 1);
|
|
|
|
|
|
|
|
else if(nr==2) {
|
|
|
|
single_object_users(scene, v3d, 1);
|
|
|
|
single_obdata_users(scene, v3d, 1);
|
|
|
|
}
|
|
|
|
else if(nr==3) {
|
|
|
|
single_object_users(scene, v3d, 1);
|
|
|
|
single_obdata_users(scene, v3d, 1);
|
|
|
|
single_mat_users(scene, v3d, 1); /* also tex */
|
|
|
|
|
|
|
|
}
|
|
|
|
else if(nr==4) {
|
|
|
|
single_mat_users(scene, v3d, 1);
|
|
|
|
}
|
|
|
|
else if(nr==5) {
|
|
|
|
single_ipo_users(scene, v3d, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
clear_id_newpoins();
|
|
|
|
|
|
|
|
allqueue(REDRAWALL, 0);
|
|
|
|
BIF_undo_push("Single user");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ************************************************************* */
|
|
|
|
|
|
|
|
/* helper for below, ma was checked to be not NULL */
|
|
|
|
static void make_local_makelocalmaterial(Material *ma)
|
|
|
|
{
|
|
|
|
ID *id;
|
|
|
|
int b;
|
|
|
|
|
|
|
|
make_local_material(ma);
|
|
|
|
|
|
|
|
for(b=0; b<MAX_MTEX; b++) {
|
|
|
|
if(ma->mtex[b] && ma->mtex[b]->tex) {
|
|
|
|
make_local_texture(ma->mtex[b]->tex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
id= (ID *)ma->ipo;
|
|
|
|
if(id && id->lib) make_local_ipo(ma->ipo);
|
|
|
|
|
|
|
|
/* nodetree? XXX */
|
|
|
|
}
|
|
|
|
|
|
|
|
void make_local(Scene *scene, View3D *v3d, int mode)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
Object *ob;
|
|
|
|
bActionStrip *strip;
|
|
|
|
ParticleSystem *psys;
|
|
|
|
Material *ma, ***matarar;
|
|
|
|
Lamp *la;
|
|
|
|
Curve *cu;
|
|
|
|
ID *id;
|
|
|
|
int a, b;
|
|
|
|
|
|
|
|
/* WATCH: the function new_id(..) re-inserts the id block!!! */
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
if(mode==3) {
|
|
|
|
all_local(NULL, 0); /* NULL is all libs */
|
|
|
|
allqueue(REDRAWALL, 0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if(mode<1) return;
|
|
|
|
|
|
|
|
clear_id_newpoins();
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if( TESTBASE(v3d, base) ) {
|
|
|
|
ob= base->object;
|
|
|
|
if(ob->id.lib) {
|
|
|
|
make_local_object(ob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* maybe object pointers */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if( TESTBASE(v3d, base) ) {
|
|
|
|
ob= base->object;
|
|
|
|
if(ob->id.lib==NULL) {
|
|
|
|
ID_NEW(ob->parent);
|
|
|
|
ID_NEW(ob->track);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if( TESTBASE(v3d, base) ) {
|
|
|
|
ob= base->object;
|
|
|
|
id= ob->data;
|
|
|
|
|
|
|
|
if(id && mode>1) {
|
|
|
|
|
|
|
|
switch(ob->type) {
|
|
|
|
case OB_LAMP:
|
|
|
|
make_local_lamp((Lamp *)id);
|
|
|
|
|
|
|
|
la= ob->data;
|
|
|
|
id= (ID *)la->ipo;
|
|
|
|
if(id && id->lib) make_local_ipo(la->ipo);
|
|
|
|
|
|
|
|
break;
|
|
|
|
case OB_CAMERA:
|
|
|
|
make_local_camera((Camera *)id);
|
|
|
|
break;
|
|
|
|
case OB_MESH:
|
|
|
|
make_local_mesh((Mesh *)id);
|
|
|
|
make_local_key( ((Mesh *)id)->key );
|
|
|
|
break;
|
|
|
|
case OB_MBALL:
|
|
|
|
make_local_mball((MetaBall *)id);
|
|
|
|
break;
|
|
|
|
case OB_CURVE:
|
|
|
|
case OB_SURF:
|
|
|
|
case OB_FONT:
|
|
|
|
cu= (Curve *)id;
|
|
|
|
make_local_curve(cu);
|
|
|
|
id= (ID *)cu->ipo;
|
|
|
|
if(id && id->lib) make_local_ipo(cu->ipo);
|
|
|
|
make_local_key( cu->key );
|
|
|
|
break;
|
|
|
|
case OB_LATTICE:
|
|
|
|
make_local_lattice((Lattice *)id);
|
|
|
|
make_local_key( ((Lattice *)id)->key );
|
|
|
|
break;
|
|
|
|
case OB_ARMATURE:
|
|
|
|
make_local_armature ((bArmature *)id);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
for(psys=ob->particlesystem.first; psys; psys=psys->next)
|
|
|
|
make_local_particlesettings(psys->part);
|
|
|
|
}
|
|
|
|
id= (ID *)ob->ipo;
|
|
|
|
if(id && id->lib) make_local_ipo(ob->ipo);
|
|
|
|
|
|
|
|
id= (ID *)ob->action;
|
|
|
|
if(id && id->lib) make_local_action(ob->action);
|
|
|
|
|
|
|
|
for(strip=ob->nlastrips.first; strip; strip=strip->next) {
|
|
|
|
if(strip->act && strip->act->id.lib)
|
|
|
|
make_local_action(strip->act);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mode>1) {
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if( TESTBASE(v3d, base) ) {
|
|
|
|
ob= base->object;
|
|
|
|
if(ob->type==OB_LAMP) {
|
|
|
|
la= ob->data;
|
|
|
|
for(b=0; b<MAX_MTEX; b++) {
|
|
|
|
if(la->mtex[b] && la->mtex[b]->tex) {
|
|
|
|
make_local_texture(la->mtex[b]->tex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
|
|
|
|
for(a=0; a<ob->totcol; a++) {
|
|
|
|
ma= ob->mat[a];
|
|
|
|
if(ma)
|
|
|
|
make_local_makelocalmaterial(ma);
|
|
|
|
}
|
|
|
|
|
|
|
|
matarar= (Material ***)give_matarar(ob);
|
|
|
|
if (matarar) {
|
|
|
|
for(a=0; a<ob->totcol; a++) {
|
|
|
|
ma= (*matarar)[a];
|
|
|
|
if(ma)
|
|
|
|
make_local_makelocalmaterial(ma);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWALL, 0);
|
|
|
|
BIF_undo_push("Make local");
|
|
|
|
}
|
|
|
|
|
|
|
|
void make_local_menu(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
int mode;
|
|
|
|
|
|
|
|
/* If you modify this menu, please remember to update view3d_edit_object_makelocalmenu
|
|
|
|
* in header_view3d.c and the menu in toolbox.c
|
|
|
|
*/
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
mode = pupmenu("Make Local%t|Selected Objects %x1|Selected Objects and Data %x2|All %x3");
|
|
|
|
|
|
|
|
if (mode <= 0) return;
|
|
|
|
|
|
|
|
make_local(scene, v3d, mode);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* This function duplicated the current visible selection, its used by Duplicate and Linked Duplicate
|
|
|
|
Alt+D/Shift+D as well as Pythons Object.Duplicate(), it takes
|
|
|
|
mode:
|
|
|
|
0: Duplicate with transform, Redraw.
|
|
|
|
1: Duplicate, no transform, Redraw
|
|
|
|
2: Duplicate, no transform, no redraw (Only used by python)
|
|
|
|
if true the user will not be dropped into grab mode directly after and..
|
|
|
|
dupflag: a flag made from constants declared in DNA_userdef_types.h
|
|
|
|
The flag tells adduplicate() weather to copy data linked to the object, or to reference the existing data.
|
|
|
|
U.dupflag for default operations or you can construct a flag as python does
|
|
|
|
if the dupflag is 0 then no data will be copied (linked duplicate) */
|
|
|
|
|
|
|
|
void adduplicate(Scene *scene, View3D *v3d, int mode, int dupflag)
|
|
|
|
{
|
|
|
|
Base *base, *basen;
|
|
|
|
Material ***matarar;
|
|
|
|
Object *ob, *obn;
|
|
|
|
ID *id;
|
|
|
|
int a, didit;
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
clear_id_newpoins();
|
|
|
|
clear_sca_new_poins(); /* sensor/contr/act */
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASE(v3d, base)) {
|
|
|
|
|
|
|
|
ob= base->object;
|
|
|
|
if(ob->flag & OB_POSEMODE) {
|
|
|
|
; /* nothing? */
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
obn= copy_object(ob);
|
|
|
|
obn->recalc |= OB_RECALC;
|
|
|
|
|
|
|
|
basen= MEM_mallocN(sizeof(Base), "duplibase");
|
|
|
|
*basen= *base;
|
|
|
|
BLI_addhead(&scene->base, basen); /* addhead: prevent eternal loop */
|
|
|
|
basen->object= obn;
|
|
|
|
base->flag &= ~SELECT;
|
|
|
|
|
|
|
|
if(basen->flag & OB_FROMGROUP) {
|
|
|
|
Group *group;
|
|
|
|
for(group= G.main->group.first; group; group= group->id.next) {
|
|
|
|
if(object_in_group(ob, group))
|
|
|
|
add_to_group(group, obn);
|
|
|
|
}
|
|
|
|
obn->flag |= OB_FROMGROUP; /* this flag is unset with copy_object() */
|
|
|
|
}
|
|
|
|
|
|
|
|
if(BASACT==base) BASACT= basen;
|
|
|
|
|
|
|
|
/* duplicates using userflags */
|
|
|
|
|
|
|
|
if(dupflag & USER_DUP_IPO) {
|
|
|
|
bConstraintChannel *chan;
|
|
|
|
id= (ID *)obn->ipo;
|
|
|
|
|
|
|
|
if(id) {
|
|
|
|
ID_NEW_US( obn->ipo)
|
|
|
|
else obn->ipo= copy_ipo(obn->ipo);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
/* Handle constraint ipos */
|
|
|
|
for (chan=obn->constraintChannels.first; chan; chan=chan->next){
|
|
|
|
id= (ID *)chan->ipo;
|
|
|
|
if(id) {
|
|
|
|
ID_NEW_US( chan->ipo)
|
|
|
|
else chan->ipo= copy_ipo(chan->ipo);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(dupflag & USER_DUP_ACT){ /* Not buttons in the UI to modify this, add later? */
|
|
|
|
id= (ID *)obn->action;
|
|
|
|
if (id){
|
|
|
|
ID_NEW_US(obn->action)
|
|
|
|
else{
|
|
|
|
obn->action= copy_action(obn->action);
|
|
|
|
}
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(dupflag & USER_DUP_MAT) {
|
|
|
|
for(a=0; a<obn->totcol; a++) {
|
|
|
|
id= (ID *)obn->mat[a];
|
|
|
|
if(id) {
|
|
|
|
ID_NEW_US(obn->mat[a])
|
|
|
|
else obn->mat[a]= copy_material(obn->mat[a]);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
id= obn->data;
|
|
|
|
didit= 0;
|
|
|
|
|
|
|
|
switch(obn->type) {
|
|
|
|
case OB_MESH:
|
|
|
|
if(dupflag & USER_DUP_MESH) {
|
|
|
|
ID_NEW_US2( obn->data )
|
|
|
|
else {
|
|
|
|
obn->data= copy_mesh(obn->data);
|
|
|
|
|
|
|
|
if(obn->fluidsimSettings) {
|
|
|
|
obn->fluidsimSettings->orgMesh = (Mesh *)obn->data;
|
|
|
|
}
|
|
|
|
|
|
|
|
didit= 1;
|
|
|
|
}
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OB_CURVE:
|
|
|
|
if(dupflag & USER_DUP_CURVE) {
|
|
|
|
ID_NEW_US2(obn->data )
|
|
|
|
else {
|
|
|
|
obn->data= copy_curve(obn->data);
|
|
|
|
didit= 1;
|
|
|
|
}
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OB_SURF:
|
|
|
|
if(dupflag & USER_DUP_SURF) {
|
|
|
|
ID_NEW_US2( obn->data )
|
|
|
|
else {
|
|
|
|
obn->data= copy_curve(obn->data);
|
|
|
|
didit= 1;
|
|
|
|
}
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OB_FONT:
|
|
|
|
if(dupflag & USER_DUP_FONT) {
|
|
|
|
ID_NEW_US2( obn->data )
|
|
|
|
else {
|
|
|
|
obn->data= copy_curve(obn->data);
|
|
|
|
didit= 1;
|
|
|
|
}
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OB_MBALL:
|
|
|
|
if(dupflag & USER_DUP_MBALL) {
|
|
|
|
ID_NEW_US2(obn->data )
|
|
|
|
else {
|
|
|
|
obn->data= copy_mball(obn->data);
|
|
|
|
didit= 1;
|
|
|
|
}
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OB_LAMP:
|
|
|
|
if(dupflag & USER_DUP_LAMP) {
|
|
|
|
ID_NEW_US2(obn->data )
|
|
|
|
else obn->data= copy_lamp(obn->data);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case OB_ARMATURE:
|
|
|
|
obn->recalc |= OB_RECALC_DATA;
|
|
|
|
if(obn->pose) obn->pose->flag |= POSE_RECALC;
|
|
|
|
|
|
|
|
if(dupflag & USER_DUP_ARM) {
|
|
|
|
ID_NEW_US2(obn->data )
|
|
|
|
else {
|
|
|
|
obn->data= copy_armature(obn->data);
|
|
|
|
armature_rebuild_pose(obn, obn->data);
|
|
|
|
didit= 1;
|
|
|
|
}
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case OB_LATTICE:
|
|
|
|
if(dupflag!=0) {
|
|
|
|
ID_NEW_US2(obn->data )
|
|
|
|
else obn->data= copy_lattice(obn->data);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OB_CAMERA:
|
|
|
|
if(dupflag!=0) {
|
|
|
|
ID_NEW_US2(obn->data )
|
|
|
|
else obn->data= copy_camera(obn->data);
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(dupflag & USER_DUP_MAT) {
|
|
|
|
matarar= give_matarar(obn);
|
|
|
|
if(didit && matarar) {
|
|
|
|
for(a=0; a<obn->totcol; a++) {
|
|
|
|
id= (ID *)(*matarar)[a];
|
|
|
|
if(id) {
|
|
|
|
ID_NEW_US( (*matarar)[a] )
|
|
|
|
else (*matarar)[a]= copy_material((*matarar)[a]);
|
|
|
|
|
|
|
|
id->us--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
copy_object_set_idnew(scene, v3d, dupflag);
|
|
|
|
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
ED_anim_dag_flush_update(C);
|
|
|
|
|
|
|
|
if(mode==0) {
|
|
|
|
// XX BIF_TransformSetUndo("Add Duplicate");
|
|
|
|
// initTransform(TFM_TRANSLATION, CTX_NONE);
|
|
|
|
// Transform();
|
|
|
|
}
|
2008-12-29 12:15:42 +00:00
|
|
|
// XXX ED_base_object_activate(C, BASACT);
|
2008-12-23 19:47:33 +00:00
|
|
|
if(mode!=2) { /* mode of 2 is used by python to avoid unrequested redraws */
|
|
|
|
allqueue(REDRAWNLA, 0);
|
|
|
|
allqueue(REDRAWACTION, 0); /* also oops */
|
|
|
|
allqueue(REDRAWIPO, 0); /* also oops */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void selectlinks(Scene *scene, View3D *v3d, int nr)
|
|
|
|
{
|
|
|
|
Object *ob;
|
|
|
|
Base *base;
|
|
|
|
void *obdata = NULL;
|
|
|
|
Ipo *ipo = NULL;
|
|
|
|
Material *mat = NULL, *mat1;
|
|
|
|
Tex *tex=0;
|
|
|
|
int a, b;
|
|
|
|
short changed = 0;
|
|
|
|
/* events (nr):
|
|
|
|
* Object Ipo: 1
|
|
|
|
* ObData: 2
|
|
|
|
* Current Material: 3
|
|
|
|
* Current Texture: 4
|
|
|
|
* DupliGroup: 5
|
|
|
|
* PSys: 6
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
ob= OBACT;
|
|
|
|
if(ob==0) return;
|
|
|
|
|
|
|
|
if(nr==1) {
|
|
|
|
ipo= ob->ipo;
|
|
|
|
if(ipo==0) return;
|
|
|
|
}
|
|
|
|
else if(nr==2) {
|
|
|
|
if(ob->data==0) return;
|
|
|
|
obdata= ob->data;
|
|
|
|
}
|
|
|
|
else if(nr==3 || nr==4) {
|
|
|
|
mat= give_current_material(ob, ob->actcol);
|
|
|
|
if(mat==0) return;
|
|
|
|
if(nr==4) {
|
|
|
|
if(mat->mtex[ (int)mat->texact ]) tex= mat->mtex[ (int)mat->texact ]->tex;
|
|
|
|
if(tex==0) return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(nr==5) {
|
|
|
|
if(ob->dup_group==NULL) return;
|
|
|
|
}
|
|
|
|
else if(nr==6) {
|
|
|
|
if(ob->particlesystem.first==NULL) return;
|
|
|
|
}
|
|
|
|
else return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if (BASE_SELECTABLE(v3d, base) && !(base->flag & SELECT)) {
|
|
|
|
if(nr==1) {
|
|
|
|
if(base->object->ipo==ipo) base->flag |= SELECT;
|
|
|
|
changed = 1;
|
|
|
|
}
|
|
|
|
else if(nr==2) {
|
|
|
|
if(base->object->data==obdata) base->flag |= SELECT;
|
|
|
|
changed = 1;
|
|
|
|
}
|
|
|
|
else if(nr==3 || nr==4) {
|
|
|
|
ob= base->object;
|
|
|
|
|
|
|
|
for(a=1; a<=ob->totcol; a++) {
|
|
|
|
mat1= give_current_material(ob, a);
|
|
|
|
if(nr==3) {
|
|
|
|
if(mat1==mat) base->flag |= SELECT;
|
|
|
|
changed = 1;
|
|
|
|
}
|
|
|
|
else if(mat1 && nr==4) {
|
|
|
|
for(b=0; b<MAX_MTEX; b++) {
|
|
|
|
if(mat1->mtex[b]) {
|
|
|
|
if(tex==mat1->mtex[b]->tex) {
|
|
|
|
base->flag |= SELECT;
|
|
|
|
changed = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(nr==5) {
|
|
|
|
if(base->object->dup_group==ob->dup_group) {
|
|
|
|
base->flag |= SELECT;
|
|
|
|
changed = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(nr==6) {
|
|
|
|
/* loop through other, then actives particles*/
|
|
|
|
ParticleSystem *psys;
|
|
|
|
ParticleSystem *psys_act;
|
|
|
|
|
|
|
|
for(psys=base->object->particlesystem.first; psys; psys=psys->next) {
|
|
|
|
for(psys_act=ob->particlesystem.first; psys_act; psys_act=psys_act->next) {
|
|
|
|
if (psys->part == psys_act->part) {
|
|
|
|
base->flag |= SELECT;
|
|
|
|
changed = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (base->flag & SELECT) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
base->object->flag= base->flag;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (changed) {
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWDATASELECT, 0);
|
|
|
|
allqueue(REDRAWOOPS, 0);
|
|
|
|
BIF_undo_push("Select linked");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void selectlinks_menu(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Object *ob;
|
|
|
|
int nr;
|
|
|
|
|
|
|
|
ob= OBACT;
|
|
|
|
if(ob==0) return;
|
|
|
|
|
|
|
|
/* If you modify this menu, please remember to update view3d_select_linksmenu
|
|
|
|
* in header_view3d.c and the menu in toolbox.c
|
|
|
|
*/
|
|
|
|
nr= pupmenu("Select Linked%t|Object Ipo%x1|ObData%x2|Material%x3|Texture%x4|DupliGroup%x5|ParticleSystem%x6");
|
|
|
|
|
|
|
|
if (nr <= 0) return;
|
|
|
|
|
|
|
|
selectlinks(scene, v3d, nr);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void image_aspect(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
/* all selected objects with an image map: scale in image aspect */
|
|
|
|
Base *base;
|
|
|
|
Object *ob;
|
|
|
|
Material *ma;
|
|
|
|
Tex *tex;
|
|
|
|
float x, y, space;
|
|
|
|
int a, b, done;
|
|
|
|
|
|
|
|
if(G.obedit) return;
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
ob= base->object;
|
|
|
|
done= 0;
|
|
|
|
|
|
|
|
for(a=1; a<=ob->totcol; a++) {
|
|
|
|
ma= give_current_material(ob, a);
|
|
|
|
if(ma) {
|
|
|
|
for(b=0; b<MAX_MTEX; b++) {
|
|
|
|
if(ma->mtex[b] && ma->mtex[b]->tex) {
|
|
|
|
tex= ma->mtex[b]->tex;
|
|
|
|
if(tex->type==TEX_IMAGE && tex->ima) {
|
|
|
|
ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL);
|
|
|
|
|
|
|
|
/* texturespace */
|
|
|
|
space= 1.0;
|
|
|
|
if(ob->type==OB_MESH) {
|
|
|
|
float size[3];
|
|
|
|
mesh_get_texspace(ob->data, NULL, NULL, size);
|
|
|
|
space= size[0]/size[1];
|
|
|
|
}
|
|
|
|
else if(ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
|
|
|
|
Curve *cu= ob->data;
|
|
|
|
space= cu->size[0]/cu->size[1];
|
|
|
|
}
|
|
|
|
|
|
|
|
x= ibuf->x/space;
|
|
|
|
y= ibuf->y;
|
|
|
|
|
|
|
|
if(x>y) ob->size[0]= ob->size[1]*x/y;
|
|
|
|
else ob->size[1]= ob->size[0]*y/x;
|
|
|
|
|
|
|
|
done= 1;
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_OB);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(done) break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(done) break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
BIF_undo_push("Image aspect");
|
|
|
|
}
|
|
|
|
|
|
|
|
void set_ob_ipoflags(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
int set= 1;
|
|
|
|
|
|
|
|
if (!v3d) {
|
|
|
|
error("Can't do this! Open a 3D window");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base->object->ipoflag & OB_DRAWKEY) {
|
|
|
|
set= 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(set) {
|
|
|
|
base->object->ipoflag |= OB_DRAWKEY;
|
|
|
|
if(base->object->ipo) base->object->ipo->showkey= 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
base->object->ipoflag &= ~OB_DRAWKEY;
|
|
|
|
if(base->object->ipo) base->object->ipo->showkey= 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
|
|
allqueue(REDRAWNLA, 0);
|
|
|
|
allqueue (REDRAWACTION, 0);
|
|
|
|
// allspace(REMAKEIPO, 0);
|
|
|
|
allqueue(REDRAWIPO, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void select_select_keys(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
IpoCurve *icu;
|
|
|
|
BezTriple *bezt;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
if (!v3d) {
|
|
|
|
error("Can't do this! Open a 3D window");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
|
|
|
|
if(okee("Show and select all keys")==0) return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
if(base->object->ipo) {
|
|
|
|
base->object->ipoflag |= OB_DRAWKEY;
|
|
|
|
base->object->ipo->showkey= 1;
|
|
|
|
icu= base->object->ipo->curve.first;
|
|
|
|
while(icu) {
|
|
|
|
a= icu->totvert;
|
|
|
|
bezt= icu->bezt;
|
|
|
|
while(a--) {
|
|
|
|
bezt->f1 |= SELECT;
|
|
|
|
bezt->f2 |= SELECT;
|
|
|
|
bezt->f3 |= SELECT;
|
|
|
|
bezt++;
|
|
|
|
}
|
|
|
|
icu= icu->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWNLA, 0);
|
|
|
|
allqueue(REDRAWACTION, 0);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
// allspace(REMAKEIPO, 0);
|
|
|
|
allqueue(REDRAWIPO, 0);
|
|
|
|
|
|
|
|
BIF_undo_push("Select keys");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int vergbaseco(const void *a1, const void *a2)
|
|
|
|
{
|
|
|
|
Base **x1, **x2;
|
|
|
|
|
|
|
|
x1= (Base **) a1;
|
|
|
|
x2= (Base **) a2;
|
|
|
|
|
|
|
|
if( (*x1)->sy > (*x2)->sy ) return 1;
|
|
|
|
else if( (*x1)->sy < (*x2)->sy) return -1;
|
|
|
|
else if( (*x1)->sx > (*x2)->sx ) return 1;
|
|
|
|
else if( (*x1)->sx < (*x2)->sx ) return -1;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void auto_timeoffs(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base, **basesort, **bs;
|
|
|
|
float start, delta;
|
|
|
|
int tot=0, a;
|
|
|
|
short offset=25;
|
|
|
|
|
|
|
|
if(BASACT==0 || v3d==NULL) return;
|
|
|
|
// XXX if(button(&offset, 0, 1000,"Total time")==0) return;
|
|
|
|
|
|
|
|
/* make array of all bases, xco yco (screen) */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
tot++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
delta= (float)offset/(float)tot;
|
|
|
|
start= OBACT->sf;
|
|
|
|
|
|
|
|
bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
*bs= base;
|
|
|
|
bs++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
qsort(basesort, tot, sizeof(void *), vergbaseco);
|
|
|
|
|
|
|
|
bs= basesort;
|
|
|
|
for(a=0; a<tot; a++) {
|
|
|
|
|
|
|
|
(*bs)->object->sf= start;
|
|
|
|
start+= delta;
|
|
|
|
|
|
|
|
bs++;
|
|
|
|
}
|
|
|
|
MEM_freeN(basesort);
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ofs_timeoffs(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
float offset=0.0f;
|
|
|
|
|
|
|
|
if(BASACT==0 || v3d==NULL) return;
|
|
|
|
|
|
|
|
// XXX if(fbutton(&offset, -10000.0f, 10000.0f, 10, 10, "Offset")==0) return;
|
|
|
|
|
|
|
|
/* make array of all bases, xco yco (screen) */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
base->object->sf += offset;
|
|
|
|
if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
|
|
|
|
else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void rand_timeoffs(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
float rand=0.0f;
|
|
|
|
|
|
|
|
if(BASACT==0 || v3d==NULL) return;
|
|
|
|
|
|
|
|
// XXX if(fbutton(&rand, 0.0f, 10000.0f, 10, 10, "Randomize")==0) return;
|
|
|
|
|
|
|
|
rand *= 2;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
base->object->sf += (BLI_drand()-0.5) * rand;
|
|
|
|
if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
|
|
|
|
else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void texspace_edit(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
int nr=0;
|
|
|
|
|
|
|
|
/* first test if from visible and selected objects
|
|
|
|
* texspacedraw is set:
|
|
|
|
*/
|
|
|
|
|
|
|
|
if(G.obedit) return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(base==0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
nr= pupmenu("Texture Space %t|Grab/Move%x1|Size%x2");
|
|
|
|
if(nr<1) return;
|
|
|
|
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
base->object->dtx |= OB_TEXSPACE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if(nr==1) {
|
|
|
|
// XXX initTransform(TFM_TRANSLATION, CTX_TEXTURE);
|
|
|
|
// XXX Transform();
|
|
|
|
}
|
|
|
|
else if(nr==2) {
|
|
|
|
// XXX initTransform(TFM_RESIZE, CTX_TEXTURE);
|
|
|
|
// XXX Transform();
|
|
|
|
}
|
|
|
|
else if(nr==3) {
|
|
|
|
// XXX initTransform(TFM_ROTATION, CTX_TEXTURE);
|
|
|
|
// XXX Transform();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ******************************************************************** */
|
|
|
|
/* Mirror function in Edit Mode */
|
|
|
|
|
|
|
|
void mirrormenu(void)
|
|
|
|
{
|
|
|
|
if(G.f & G_PARTICLEEDIT) {
|
|
|
|
// XXX PE_mirror_x(0);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// XXX initTransform(TFM_MIRROR, CTX_NO_PET);
|
|
|
|
// XXX Transform();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hookmenu(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
/* only called in object mode */
|
|
|
|
short event, changed=0;
|
|
|
|
Object *ob;
|
|
|
|
Base *base;
|
|
|
|
ModifierData *md;
|
|
|
|
HookModifierData *hmd;
|
|
|
|
|
|
|
|
event= pupmenu("Modify Hooks for Selected...%t|Reset Offset%x1|Recenter at Cursor%x2");
|
|
|
|
if (event==-1) return;
|
|
|
|
if (event==2 && !(v3d)) {
|
|
|
|
error("Cannot perform this operation without a 3d view");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (base= FIRSTBASE; base; base= base->next) {
|
|
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
for (md = base->object->modifiers.first; md; md=md->next) {
|
|
|
|
if (md->type==eModifierType_Hook) {
|
|
|
|
ob = base->object;
|
|
|
|
hmd = (HookModifierData*) md;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Copied from modifiers_cursorHookCenter and
|
|
|
|
* modifiers_clearHookOffset, should consolidate
|
|
|
|
* */
|
|
|
|
|
|
|
|
if (event==1) {
|
|
|
|
if(hmd->object) {
|
|
|
|
Mat4Invert(hmd->object->imat, hmd->object->obmat);
|
|
|
|
Mat4MulSerie(hmd->parentinv, hmd->object->imat, ob->obmat, NULL, NULL, NULL, NULL, NULL, NULL);
|
|
|
|
|
|
|
|
changed= 1;
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
float *curs = give_cursor(scene, v3d);
|
|
|
|
float bmat[3][3], imat[3][3];
|
|
|
|
|
|
|
|
where_is_object(ob);
|
|
|
|
|
|
|
|
Mat3CpyMat4(bmat, ob->obmat);
|
|
|
|
Mat3Inv(imat, bmat);
|
|
|
|
|
|
|
|
curs= give_cursor(scene, v3d);
|
|
|
|
hmd->cent[0]= curs[0]-ob->obmat[3][0];
|
|
|
|
hmd->cent[1]= curs[1]-ob->obmat[3][1];
|
|
|
|
hmd->cent[2]= curs[2]-ob->obmat[3][2];
|
|
|
|
Mat3MulVecfl(imat, hmd->cent);
|
|
|
|
|
|
|
|
changed= 1;
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (changed) {
|
|
|
|
if (event==1)
|
|
|
|
BIF_undo_push("Clear hook offset for selected");
|
|
|
|
else if (event==2)
|
|
|
|
BIF_undo_push("Hook cursor center for selected");
|
|
|
|
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hide_objects(Scene *scene, View3D *v3d, int select)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
short changed = 0, changed_act = 0;
|
|
|
|
for(base = FIRSTBASE; base; base=base->next){
|
|
|
|
if ((base->lay & v3d->lay) && TESTBASELIB(v3d, base)==select) {
|
|
|
|
base->flag &= ~SELECT;
|
|
|
|
base->object->flag = base->flag;
|
|
|
|
base->object->restrictflag |= OB_RESTRICT_VIEW;
|
|
|
|
changed = 1;
|
|
|
|
if (base==BASACT) {
|
|
|
|
BASACT= NULL;
|
|
|
|
changed_act = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
if(select) BIF_undo_push("Hide Selected Objects");
|
|
|
|
else if(select) BIF_undo_push("Hide Unselected Objects");
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
allqueue(REDRAWVIEW3D,0);
|
|
|
|
allqueue(REDRAWOOPS,0);
|
|
|
|
allqueue(REDRAWDATASELECT,0);
|
|
|
|
if (changed_act) { /* these spaces depend on the active object */
|
|
|
|
allqueue(REDRAWBUTSALL,0);
|
|
|
|
allqueue(REDRAWIPO,0);
|
|
|
|
allqueue(REDRAWACTION,0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void show_objects(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Base *base;
|
|
|
|
int changed = 0;
|
|
|
|
|
|
|
|
for(base = FIRSTBASE; base; base=base->next){
|
|
|
|
if((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
|
|
|
|
base->flag |= SELECT;
|
|
|
|
base->object->flag = base->flag;
|
|
|
|
base->object->restrictflag &= ~OB_RESTRICT_VIEW;
|
|
|
|
changed = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (changed) {
|
|
|
|
BIF_undo_push("Unhide Objects");
|
|
|
|
DAG_scene_sort(scene);
|
|
|
|
allqueue(REDRAWVIEW3D,0);
|
|
|
|
allqueue(REDRAWOOPS,0);
|
|
|
|
}
|
|
|
|
}
|