59 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								 * Copyright 2011, Blender Foundation.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * Contributor: 
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								 *		Jeroen Bakker 
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								 *		Monique Dewanchand
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								 */
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								#include "COM_MixHueOperation.h"
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								extern "C" {
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									#include "BLI_math.h"
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								}
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								MixHueOperation::MixHueOperation(): MixBaseOperation() {
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								}
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								void MixHueOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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									float inputColor1[4];
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									float inputColor2[4];
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									float value;
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									inputValueOperation->read(&value, x, y, sampler, inputBuffers);
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									inputColor1Operation->read(&inputColor1[0], x, y, sampler, inputBuffers);
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									inputColor2Operation->read(&inputColor2[0], x, y, sampler, inputBuffers);
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									if (this->useValueAlphaMultiply()) {
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										value *= inputColor2[3];
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									}
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									float valuem= 1.0f-value;
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									float colH,colS,colV;
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									rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
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									if(colS!=0.0f){
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										float rH,rS,rV;
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										float tmpr,tmpg,tmpb;
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										rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
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										hsv_to_rgb(colH , rS, rV, &tmpr, &tmpg, &tmpb);
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										outputValue[0] = valuem*(inputColor1[0]) + value*tmpr;
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										outputValue[1] = valuem*(inputColor1[1]) + value*tmpg;
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										outputValue[2] = valuem*(inputColor1[2]) + value*tmpb;
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									}
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									outputValue[3] = inputColor1[3];
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								}
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