101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_TextureOperation.h"
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#include "BLI_listbase.h"
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#include "DNA_scene_types.h"
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TextureBaseOperation::TextureBaseOperation(): NodeOperation() {
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this->addInputSocket(COM_DT_VECTOR);//offset
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this->addInputSocket(COM_DT_VECTOR);//size
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this->texture = NULL;
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this->inputSize = NULL;
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this->inputOffset = NULL;
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}
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TextureOperation::TextureOperation() : TextureBaseOperation() {
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this->addOutputSocket(COM_DT_COLOR);
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}
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TextureAlphaOperation::TextureAlphaOperation() : TextureBaseOperation() {
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this->addOutputSocket(COM_DT_VALUE);
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}
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void TextureBaseOperation::initExecution() {
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this->inputOffset = getInputSocketReader(0);
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this->inputSize = getInputSocketReader(1);
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}
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void TextureBaseOperation::deinitExecution() {
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this->inputSize = NULL;
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this->inputOffset = NULL;
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}
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void TextureBaseOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
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if (preferredResolution[0] == 0 || preferredResolution[1] == 0) {
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resolution[0] = COM_DEFAULT_RESOLUTION_WIDTH;
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resolution[1] = COM_DEFAULT_RESOLUTION_HEIGHT;
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} else {
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resolution[0] = preferredResolution[0];
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resolution[1] = preferredResolution[1];
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}
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}
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void TextureAlphaOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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TextureBaseOperation::executePixel(color, x, y, sampler, inputBuffers);
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color[0] = color[3];
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color[1] = 0.0f;
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color[2] = 0.0f;
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color[3] = 0.0f;
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}
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void TextureBaseOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
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float textureSize[4];
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float textureOffset[4];
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float vec[3];
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int retval;
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const float cx = this->getWidth()/2;
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const float cy = this->getHeight()/2;
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const float u = (cx-x)/this->getWidth()*2;
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const float v = (cy-y)/this->getHeight()*2;
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this->inputSize->read(textureSize, x, y, sampler, inputBuffers);
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this->inputOffset->read(textureOffset, x, y, sampler, inputBuffers);
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vec[0]= textureSize[0]*(u + textureOffset[0]);
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vec[1]= textureSize[1]*(v + textureOffset[1]);
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vec[2]= textureSize[2]*textureOffset[2];
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retval= multitex_ext(this->texture, vec, NULL, NULL, 0, &texres);
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if(texres.talpha)
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color[3]= texres.ta;
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else
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color[3]= texres.tin;
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if((retval & TEX_RGB)) {
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color[0]= texres.tr;
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color[1]= texres.tg;
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color[2]= texres.tb;
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}
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else color[0]= color[1]= color[2]= color[3];
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}
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