205 lines
6.0 KiB
C
205 lines
6.0 KiB
C
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 20014 by Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Sergey Sharybin.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/object_update.c
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* \ingroup bke
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*/
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#include "DNA_anim_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_material_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "BKE_global.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_constraint.h"
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#include "BKE_depsgraph.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_animsys.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_key.h"
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#include "BKE_lamp.h"
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#include "BKE_lattice.h"
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#include "BKE_editmesh.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_scene.h"
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#include "BKE_material.h"
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#include "BKE_image.h"
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void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
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Scene *scene,
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Object *ob)
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{
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ID *data_id = (ID *)ob->data;
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AnimData *adt = BKE_animdata_from_id(data_id);
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Key *key;
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float ctime = BKE_scene_frame_get(scene);
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if (G.debug & G_DEBUG_DEPSGRAPH)
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printf("recalcdata %s\n", ob->id.name + 2);
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/* TODO(sergey): Only used by legacy depsgraph. */
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if (adt) {
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/* evaluate drivers - datalevel */
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/* XXX: for mesh types, should we push this to derivedmesh instead? */
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BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
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}
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/* TODO(sergey): Only used by legacy depsgraph. */
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key = BKE_key_from_object(ob);
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if (key && key->block.first) {
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if (!(ob->shapeflag & OB_SHAPE_LOCK))
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BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
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}
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/* includes all keys and modifiers */
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switch (ob->type) {
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case OB_MESH:
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{
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BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
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uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
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#ifdef WITH_FREESTYLE
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/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
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if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
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data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
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}
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#endif
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if (em) {
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makeDerivedMesh(scene, ob, em, data_mask, 0); /* was CD_MASK_BAREMESH */
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}
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else {
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makeDerivedMesh(scene, ob, NULL, data_mask, 0);
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}
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break;
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}
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case OB_ARMATURE:
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if (ob->id.lib && ob->proxy_from) {
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if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
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printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
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ob->id.name + 2, ob->proxy_from->id.name + 2);
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}
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}
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else {
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BKE_pose_where_is(scene, ob);
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}
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break;
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case OB_MBALL:
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BKE_displist_make_mball(eval_ctx, scene, ob);
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break;
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case OB_CURVE:
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case OB_SURF:
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case OB_FONT:
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BKE_displist_make_curveTypes(scene, ob, 0);
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break;
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case OB_LATTICE:
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BKE_lattice_modifiers_calc(scene, ob);
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break;
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case OB_EMPTY:
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if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
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if (BKE_image_is_animated(ob->data))
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BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0);
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break;
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}
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/* related materials */
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/* XXX: without depsgraph tagging, this will always need to be run, which will be slow!
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* However, not doing anything (or trying to hack around this lack) is not an option
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* anymore, especially due to Cycles [#31834]
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*/
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if (ob->totcol) {
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int a;
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for (a = 1; a <= ob->totcol; a++) {
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Material *ma = give_current_material(ob, a);
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if (ma) {
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/* recursively update drivers for this material */
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material_drivers_update(scene, ma, ctime);
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}
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}
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}
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else if (ob->type == OB_LAMP)
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lamp_drivers_update(scene, ob->data, ctime);
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/* particles */
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if (ob != scene->obedit && ob->particlesystem.first) {
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ParticleSystem *tpsys, *psys;
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DerivedMesh *dm;
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ob->transflag &= ~OB_DUPLIPARTS;
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psys = ob->particlesystem.first;
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while (psys) {
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/* ensure this update always happens even if psys is disabled */
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if (psys->recalc & PSYS_RECALC_TYPE) {
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psys_changed_type(ob, psys);
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}
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if (psys_check_enabled(ob, psys)) {
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/* check use of dupli objects here */
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if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
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((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
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(psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
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{
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ob->transflag |= OB_DUPLIPARTS;
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}
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particle_system_update(scene, ob, psys);
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psys = psys->next;
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}
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else if (psys->flag & PSYS_DELETE) {
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tpsys = psys->next;
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BLI_remlink(&ob->particlesystem, psys);
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psys_free(ob, psys);
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psys = tpsys;
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}
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else
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psys = psys->next;
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}
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if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
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/* this is to make sure we get render level duplis in groups:
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* the derivedmesh must be created before init_render_mesh,
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* since object_duplilist does dupliparticles before that */
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dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
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dm->release(dm);
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for (psys = ob->particlesystem.first; psys; psys = psys->next)
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psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
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}
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}
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/* quick cache removed */
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}
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