2002-10-12 11:37:38 +00:00
										 
									 
								 
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								/**
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 */
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								#ifndef __SG_IOBJECT
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								#define __SG_IOBJECT
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								/**
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								base object that can be part of the scenegraph.
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								*/
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								#include <vector>
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								class SG_Controller;
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								class SG_IObject;
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								typedef std::vector<SG_Controller*> SGControllerList;
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								typedef void* (*SG_ReplicationNewCallback)(
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									SG_IObject* sgobject,
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									void*	clientobj,
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									void*	clientinfo
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								);
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								typedef void* (*SG_DestructionNewCallback)(
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									SG_IObject* sgobject,
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									void*	clientobj,
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									void*	clientinfo
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								);
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								/**
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								 * SG_Callbacks hold 2 call backs to the outside world.
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								 * The first is meant to be called when objects are replicated.
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								 * And allows the outside world to syncronise external objects
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								 * with replicated nodes and their children.
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								 * The second is called when a node is detroyed and again
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								 * is their for synconisation purposes
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								 * These callbacks may both be NULL. 
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								 * The efficacy of this approach has not been proved some 
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								 * alternatives might be to perform all replication and destruction
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								 * externally. 
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								 * To define a class interface rather than a simple function
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								 * call back so that replication information can be transmitted from 
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								 * parent->child. 
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								 */
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								struct	SG_Callbacks
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								{
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									SG_Callbacks(
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									):
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										m_replicafunc(NULL),
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										m_destructionfunc(NULL) 
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									{
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									};
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									SG_Callbacks(
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										SG_ReplicationNewCallback repfunc,
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										SG_DestructionNewCallback destructfunc
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									): 
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										m_replicafunc(repfunc),
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										m_destructionfunc(destructfunc) 
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									{
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									};
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									SG_ReplicationNewCallback	m_replicafunc;
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									SG_DestructionNewCallback	m_destructionfunc;
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								};
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								class SG_IObject
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								{
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								private :
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									void*	m_SGclientObject;
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									void*	m_SGclientInfo;
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									SG_Callbacks m_callbacks;
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									SGControllerList	m_SGcontrollers;
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								public:
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									virtual ~SG_IObject();
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									/**
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									 * Add a pointer to a controller allocated on the heap, to 
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									 * this node. This memory for this controller becomes the 
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									 * responsibility of this class. It will be deleted when
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									 * this object is deleted.
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									 */
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										void				
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									AddSGController(
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										SG_Controller* cont
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									);
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									/** 
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									 * Clear the array of pointers to controllers associated with 
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									 * this node. This does not delete the controllers themselves!
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								     * This should be used very carefully to avoid memory
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									 * leaks.
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									 */
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										void				
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									RemoveAllControllers(
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									); 
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									/// Needed for replication
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									/** 
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									 * Return a reference to this node's controller list. 
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									 * Whilst we don't wish to expose full control of the container
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									 * to the user we do allow them to call non_const methods
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									 * on pointers in the container. C++ topic: how to do this in
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									 * using STL? 
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									 */
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										SGControllerList&	
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									GetSGControllerList(
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									);
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									/**
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									 * Get the client object associated with this
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									 * node. This interface allows you to associate
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									 * arbitray external objects with this node. They are
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									 * passed to the callback functions when they are 
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									 * activated so you can syncronise these external objects
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									 * upon replication and destruction
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									 * This may be NULL.
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									 */
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										void*				
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									GetSGClientObject(
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									);
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									const 
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										void*			
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									GetSGClientObject(
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									) const	;
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									/**
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									 * Set the client object for this node. This is just a 
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									 * pointer to an object allocated that should exist for 
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									 * the duration of the lifetime of this object, or untill
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									 * this function is called again.
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									 */
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										void	
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									SetSGClientObject(
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										void* clientObject
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									);
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									/** 
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									 * Set the current simulation time for this node.
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									 * The implementation of this function runs through
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									 * the nodes list of controllers and calls their SetSimulatedTime methods
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									 */
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										void		
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									SetControllerTime(
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										double time
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									);
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									virtual 
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										void		
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									Destruct(
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									) = 0;
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								protected :
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										void
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									ActivateReplicationCallback(
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										SG_IObject *replica
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									);
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										void
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									ActivateDestructionCallback(
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									);
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									SG_IObject(
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										void* clientobj,
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										void* clientinfo,
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										SG_Callbacks callbacks
							 | 
						
					
						
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									);
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							 | 
							
							
									SG_IObject(
							 | 
						
					
						
							| 
								
							 | 
							
								
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										const SG_IObject &other
							 | 
						
					
						
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									);
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								};
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								#endif //__SG_IOBJECT
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											2002-10-30 02:07:20 +00:00
										 
									 
								 
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