2011-02-23 10:52:22 +00:00
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/*
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2010-01-22 11:10:24 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2010-01-22 11:10:24 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: some of this file.
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*
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* ***** END GPL LICENSE BLOCK *****
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* */
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2011-02-27 20:37:56 +00:00
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/** \file blender/blenlib/intern/math_base_inline.c
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* \ingroup bli
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*/
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2012-11-23 15:12:13 +00:00
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#ifndef __MATH_BASE_INLINE_C__
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#define __MATH_BASE_INLINE_C__
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2011-02-27 20:37:56 +00:00
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2010-01-22 11:10:24 +00:00
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#include <float.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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2013-04-27 12:51:23 +00:00
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#include "BLI_math_base.h"
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2010-01-22 11:10:24 +00:00
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2013-04-14 07:18:37 +00:00
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/* copied from BLI_utildefines.h */
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#ifdef __GNUC__
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# define UNLIKELY(x) __builtin_expect(!!(x), 0)
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#else
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# define UNLIKELY(x) (x)
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#endif
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2010-01-22 11:10:24 +00:00
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/* A few small defines. Keep'em local! */
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2012-03-25 15:56:17 +00:00
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#define SMALL_NUMBER 1.e-8f
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2010-01-22 11:10:24 +00:00
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MINLINE float sqrt3f(float f)
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{
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2013-04-14 07:18:37 +00:00
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if (UNLIKELY(f == 0.0f)) return 0.0f;
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else if (UNLIKELY(f < 0.0f)) return -(float)(exp(log(-f) / 3.0));
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else return (float)(exp(log( f) / 3.0));
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2010-01-22 11:10:24 +00:00
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}
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MINLINE double sqrt3d(double d)
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{
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2013-04-14 07:18:37 +00:00
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if (UNLIKELY(d == 0.0)) return 0.0;
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else if (UNLIKELY(d < 0.0)) return -exp(log(-d) / 3.0);
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else return exp(log( d) / 3.0);
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2010-01-22 11:10:24 +00:00
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}
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MINLINE float saacos(float fac)
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{
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2013-04-14 07:18:37 +00:00
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if (UNLIKELY(fac <= -1.0f)) return (float)M_PI;
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else if (UNLIKELY(fac >= 1.0f)) return 0.0f;
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else return acosf(fac);
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2010-01-22 11:10:24 +00:00
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}
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MINLINE float saasin(float fac)
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{
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2013-04-14 07:18:37 +00:00
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if (UNLIKELY(fac <= -1.0f)) return (float)-M_PI / 2.0f;
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else if (UNLIKELY(fac >= 1.0f)) return (float) M_PI / 2.0f;
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else return asinf(fac);
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2010-01-22 11:10:24 +00:00
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}
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MINLINE float sasqrt(float fac)
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{
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2013-04-14 07:18:37 +00:00
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if (UNLIKELY(fac <= 0.0f)) return 0.0f;
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else return sqrtf(fac);
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2010-01-22 11:10:24 +00:00
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}
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MINLINE float saacosf(float fac)
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{
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2013-04-14 07:18:37 +00:00
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if (UNLIKELY(fac <= -1.0f)) return (float)M_PI;
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else if (UNLIKELY(fac >= 1.0f)) return 0.0f;
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else return acosf(fac);
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2010-01-22 11:10:24 +00:00
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}
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MINLINE float saasinf(float fac)
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{
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2013-04-14 07:18:37 +00:00
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if (UNLIKELY(fac <= -1.0f)) return (float)-M_PI / 2.0f;
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else if (UNLIKELY(fac >= 1.0f)) return (float) M_PI / 2.0f;
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else return asinf(fac);
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2010-01-22 11:10:24 +00:00
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}
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MINLINE float sasqrtf(float fac)
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{
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2013-04-14 07:18:37 +00:00
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if (UNLIKELY(fac <= 0.0f)) return 0.0f;
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else return sqrtf(fac);
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2010-01-22 11:10:24 +00:00
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}
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MINLINE float interpf(float target, float origin, float fac)
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{
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2012-03-25 12:41:58 +00:00
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return (fac * target) + (1.0f - fac) * origin;
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2010-01-22 11:10:24 +00:00
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}
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/* useful to calculate an even width shell, by taking the angle between 2 planes.
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* The return value is a scale on the offset.
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2012-03-09 00:41:09 +00:00
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* no angle between planes is 1.0, as the angle between the 2 planes approaches 180d
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2010-01-22 11:10:24 +00:00
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* the distance gets very high, 180d would be inf, but this case isn't valid */
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MINLINE float shell_angle_to_dist(const float angle)
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{
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2013-04-14 07:18:37 +00:00
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return (UNLIKELY(angle < SMALL_NUMBER)) ? 1.0f : fabsf(1.0f / cosf(angle));
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2010-01-22 11:10:24 +00:00
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}
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/* used for zoom values*/
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MINLINE float power_of_2(float val)
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{
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2011-06-09 14:27:51 +00:00
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return (float)pow(2.0, ceil(log((double)val) / M_LN2));
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2010-01-22 11:10:24 +00:00
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}
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2011-12-16 09:25:07 +00:00
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MINLINE int is_power_of_2_i(int n)
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{
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return (n & (n - 1)) == 0;
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}
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MINLINE int power_of_2_max_i(int n)
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{
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if (is_power_of_2_i(n))
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return n;
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2013-08-28 23:49:22 +00:00
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do {
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2011-12-16 09:25:07 +00:00
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n = n & (n - 1);
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2013-08-28 23:49:22 +00:00
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} while (!is_power_of_2_i(n));
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2011-12-16 09:25:07 +00:00
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return n * 2;
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}
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MINLINE int power_of_2_min_i(int n)
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{
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while (!is_power_of_2_i(n))
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n = n & (n - 1);
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return n;
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}
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2013-04-25 14:16:22 +00:00
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/* integer division that rounds 0.5 up, particularly useful for color blending
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* with integers, to avoid gradual darkening when rounding down */
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MINLINE int divide_round_i(int a, int b)
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{
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2013-04-25 16:35:57 +00:00
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return (2 * a + b) / (2 * b);
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2013-04-25 14:16:22 +00:00
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}
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2013-09-05 20:54:32 +00:00
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/**
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* modulo that handles negative numbers, works the same as Python's.
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*/
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MINLINE int mod_i(int i, int n)
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2013-09-05 10:12:00 +00:00
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{
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2013-09-05 20:54:32 +00:00
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return (i % n + n) % n;
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2013-09-05 10:12:00 +00:00
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}
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2012-11-11 23:33:59 +00:00
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MINLINE unsigned int highest_order_bit_i(unsigned int n)
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{
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n |= (n >> 1);
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n |= (n >> 2);
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n |= (n >> 4);
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n |= (n >> 8);
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n |= (n >> 16);
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return n - (n >> 1);
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}
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MINLINE unsigned short highest_order_bit_s(unsigned short n)
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{
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n |= (n >> 1);
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n |= (n >> 2);
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n |= (n >> 4);
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n |= (n >> 8);
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return n - (n >> 1);
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}
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2012-10-23 13:28:22 +00:00
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MINLINE float min_ff(float a, float b)
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2010-01-22 11:10:24 +00:00
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{
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2012-03-25 12:41:58 +00:00
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return (a < b) ? a : b;
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2010-01-22 11:10:24 +00:00
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}
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2012-10-23 13:28:22 +00:00
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MINLINE float max_ff(float a, float b)
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2010-01-22 11:10:24 +00:00
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{
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2012-03-25 12:41:58 +00:00
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return (a > b) ? a : b;
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2010-01-22 11:10:24 +00:00
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}
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2012-10-23 13:28:22 +00:00
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MINLINE int min_ii(int a, int b)
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2012-07-29 18:14:20 +00:00
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{
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return (a < b) ? a : b;
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}
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2012-10-23 13:28:22 +00:00
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MINLINE int max_ii(int a, int b)
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2012-07-29 18:14:20 +00:00
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{
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return (b < a) ? a : b;
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}
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2012-12-21 05:07:26 +00:00
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MINLINE float min_fff(float a, float b, float c)
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{
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return min_ff(min_ff(a, b), c);
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}
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MINLINE float max_fff(float a, float b, float c)
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{
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return max_ff(max_ff(a, b), c);
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}
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MINLINE int min_iii(int a, int b, int c)
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{
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return min_ii(min_ii(a, b), c);
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}
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MINLINE int max_iii(int a, int b, int c)
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{
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return max_ii(max_ii(a, b), c);
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}
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MINLINE float min_ffff(float a, float b, float c, float d)
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{
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return min_ff(min_fff(a, b, c), d);
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}
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MINLINE float max_ffff(float a, float b, float c, float d)
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{
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return max_ff(max_fff(a, b, c), d);
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}
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MINLINE int min_iiii(int a, int b, int c, int d)
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{
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return min_ii(min_iii(a, b, c), d);
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}
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MINLINE int max_iiii(int a, int b, int c, int d)
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{
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return max_ii(max_iii(a, b, c), d);
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}
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2010-09-25 11:30:46 +00:00
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MINLINE float signf(float f)
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{
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2012-03-25 12:41:58 +00:00
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return (f < 0.f) ? -1.f : 1.f;
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2010-09-25 11:30:46 +00:00
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}
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2011-12-16 09:25:07 +00:00
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2012-02-25 09:02:05 +00:00
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#endif /* __MATH_BASE_INLINE_C__ */
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