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										 |  |  | /* 
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										 |  |  |  * $Id$ | 
					
						
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										 |  |  |  * | 
					
						
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										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
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										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2006, Blender Foundation | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Original code is this file | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Nathan Letwory | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  | */ | 
					
						
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							|  |  |  | #ifndef __NODE_H__
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							|  |  |  | #define __NODE_H__
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							|  |  |  | #include <Python.h>
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							|  |  |  | #include "DNA_node_types.h"
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							|  |  |  | #include "BKE_node.h"
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							|  |  |  | #include "RE_shader_ext.h"		/* <- ShadeInput Shaderesult TexResult */
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							|  |  |  | extern PyTypeObject Node_Type; | 
					
						
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										 |  |  | extern PyTypeObject NodeSocket_Type; | 
					
						
							|  |  |  | extern PyTypeObject NodeSocketLists_Type; | 
					
						
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										 |  |  | extern PyTypeObject ShadeInput_Type; | 
					
						
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							|  |  |  | #define BPy_Node_Check(v) \
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							|  |  |  |     ((v)->ob_type == &Node_Type) | 
					
						
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										 |  |  | #define BPy_NodeSocket_Check(v) \
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							|  |  |  |     ((v)->ob_type == &NodeSocket_Type) | 
					
						
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							|  |  |  | #define BPy_NodeSocketLists_Check(v) \
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							|  |  |  |     ((v)->ob_type == &NodeSocketLists_Type) | 
					
						
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										 |  |  | #define BPy_ShadeInput_Check(v) \
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							|  |  |  |     ((v)->ob_type == &ShadeInput_Type) | 
					
						
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							|  |  |  | typedef struct BPy_ShadeInput { | 
					
						
							|  |  |  | 	PyObject_HEAD | 
					
						
							|  |  |  | 	ShadeInput *shi; | 
					
						
							|  |  |  | } BPy_ShadeInput; | 
					
						
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							|  |  |  | typedef struct { | 
					
						
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										 |  |  | 	PyObject_VAR_HEAD | 
					
						
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										 |  |  | 	bNode* node; | 
					
						
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										 |  |  | 	bNodeStack **stack; | 
					
						
							|  |  |  | } BPy_SockMap; | 
					
						
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							|  |  |  | typedef struct { | 
					
						
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										 |  |  | 	PyObject_HEAD | 
					
						
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										 |  |  | 	bNode *node; | 
					
						
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										 |  |  | 	PyObject *input; | 
					
						
							|  |  |  | 	PyObject *output; | 
					
						
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										 |  |  | } BPy_NodeSocketLists; | 
					
						
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										 |  |  | typedef struct BPy_Node { | 
					
						
							|  |  |  | 	PyObject_HEAD | 
					
						
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										 |  |  | 	bNode *node; | 
					
						
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										 |  |  | 	bNodeStack **in; | 
					
						
							|  |  |  | 	bNodeStack **out; | 
					
						
							|  |  |  | 	ShadeInput *shi; | 
					
						
							|  |  |  | } BPy_Node; | 
					
						
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										 |  |  | typedef struct BPy_NodeSocket { | 
					
						
							|  |  |  | 	PyObject_HEAD | 
					
						
							|  |  |  | 	char name[NODE_MAXSTR]; | 
					
						
							|  |  |  | 	float min; | 
					
						
							|  |  |  | 	float max; | 
					
						
							|  |  |  | 	float val[4]; | 
					
						
							|  |  |  | 	short type; /* VALUE, VECTOR or RGBA */ | 
					
						
							|  |  |  | } BPy_NodeSocket; | 
					
						
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										 |  |  | extern PyObject *Node_Init(void); | 
					
						
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										 |  |  | extern void InitNode(BPy_Node *self, bNode *node); | 
					
						
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										 |  |  | extern BPy_Node *Node_CreatePyObject(bNode *node); | 
					
						
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										 |  |  | extern BPy_NodeSocketLists *Node_CreateSocketLists(bNode *node); | 
					
						
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										 |  |  | extern void Node_SetStack(BPy_Node *self, bNodeStack **stack, int type); | 
					
						
							|  |  |  | extern void Node_SetShi(BPy_Node *self, ShadeInput *shi); | 
					
						
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										 |  |  | extern int pytype_is_pynode(PyObject *pyob); | 
					
						
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										 |  |  | #define NODE_INPUTSTACK		0
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							|  |  |  | #define NODE_OUTPUTSTACK	1
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										 |  |  | #endif /* __NODE_H__*/
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