144 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			144 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/**
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								 * blenlib/BKE_bad_level_calls.h (mar-2001 nzc)
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								 *	
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								 * Stuff that definitely does not belong in the kernel! These will all
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								 * have to be removed in order to restore sanity.
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								 *
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								 * $Id$ 
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 */
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								#ifndef BKE_BAD_LEVEL_CALLS_H
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								#define BKE_BAD_LEVEL_CALLS_H
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								/* readfile.c */
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								struct PluginSeq;
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								void open_plugin_seq(struct PluginSeq *pis, char *seqname);
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								struct SpaceButs;
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								void set_rects_butspace(struct SpaceButs *buts);
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								struct SpaceImaSel;
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								void check_imasel_copy(struct SpaceImaSel *simasel);
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								struct ScrArea;
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								struct bScreen;
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								void unlink_screen(struct bScreen *sc);
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								void freeAllRad(void);
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								void free_editText(void);
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								void setscreen(struct bScreen *sc);
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								void force_draw_all(void);
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								  /* otherwise the WHILE_SEQ doesn't work */
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								struct Sequence;
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								void build_seqar(struct ListBase *seqbase, struct Sequence  ***seqar, int *totseq);
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								struct ID;
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								void BPY_do_pyscript (struct ID *id, short int event);
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								/* writefile.c */
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								struct Oops;
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								void free_oops(struct Oops *oops);
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								void error(char *str, ...);
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								/* anim.c */
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								extern struct ListBase editNurb;
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								/* displist.c */
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								#include "DNA_world_types.h"	/* for render_types */
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								#include "render_types.h"
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								extern struct RE_Render R;
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								float RE_Spec(float,  int);
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								void waitcursor(int);
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								void allqueue(unsigned short event, short val);
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								#define REDRAWVIEW3D	0x4010
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								struct Material;
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								extern struct Material defmaterial;
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								/* effect.c */
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								void    RE_jitterate1(float *jit1, float *jit2, int num, float rad1);
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								void    RE_jitterate2(float *jit1, float *jit2, int num, float rad2);
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								/* exotic.c */
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								void load_editMesh(void);
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								void make_editMesh(void);
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								void free_editMesh(void);
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								void free_editArmature(void);
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								void docentre_new(void);
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								int saveover(char *str);
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								/* image.c */
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								#include "DNA_image_types.h"
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								void free_realtime_image(Image *ima); // has to become a callback, opengl stuff
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								void RE_make_existing_file(char *name); // from render, but these funcs should be moved anyway 
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								/* ipo.c */
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								void copy_view3d_lock(short val);	// was a hack, to make scene layer ipo's possible
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								/* library.c */
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								void allspace(unsigned short event, short val) ;
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								#define OOPS_TEST             2
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								/* mball.c */
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								extern ListBase editelems;
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								/* object.c */
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								/*  void BPY_free_scriptlink(ScriptLink *slink); */
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								/*  void BPY_copy_scriptlink(ScriptLink *scriptlink); */
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								float *give_cursor(void);  // become a callback or argument
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								void exit_posemode(int freedata);
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								/* packedFile.c */
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								short pupmenu(char *instr);  // will be general callback
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								/* sca.c */
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								#define LEFTMOUSE    0x001	// because of mouse sensor
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								/* scene.c */
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								#include "DNA_sequence_types.h"
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								void free_editing(struct Editing *ed);	// scenes and sequences problem...
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								/* texture.c */
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								#define FLO 128
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								#define INT	96
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								struct EnvMap;
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								struct Tex;
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								void    RE_free_envmap(struct EnvMap *env);      
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								struct EnvMap *RE_copy_envmap(struct EnvMap *env);
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								void    RE_free_envmapdata(struct EnvMap *env);
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								int     RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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								void    RE_calc_R_ref(void);
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								extern char texstr[15][8];	/* buttons.c */
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								/* memory for O is declared in the render module... */
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								#include "BKE_osa_types.h"
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								extern Osa O;
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								/* editsca.c */
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								void make_unique_prop_names(char *str);
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								#endif
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