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										 |  |  | /**
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							|  |  |  |  * | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
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							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This is a new part of Blender. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Willian P. Germano. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | /* Most of this file comes from opy_nmesh.[ch] in the old bpython dir */ | 
					
						
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										 |  |  | #ifndef EXPP_NMESH_H
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							|  |  |  | #define EXPP_NMESH_H
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										 |  |  | #include "Python.h"
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							|  |  |  | #ifdef HAVE_CONFIG_H
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							|  |  |  | #include <config.h>
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							|  |  |  | #endif
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							|  |  |  | #include "MEM_guardedalloc.h"
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							|  |  |  | #include "BIF_editmesh.h" /* vertexnormals_mesh() */
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							|  |  |  | #include "BDR_editface.h" /* make_tfaces */
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							|  |  |  | #include "BKE_mesh.h"
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							|  |  |  | #include "BKE_main.h"
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							|  |  |  | #include "BKE_global.h"
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							|  |  |  | #include "BKE_library.h"
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							|  |  |  | #include "BKE_displist.h"
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							|  |  |  | #include "BKE_screen.h"
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							|  |  |  | #include "BKE_object.h"
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							|  |  |  | #include "BLI_blenlib.h"
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							|  |  |  | #include "BIF_space.h"
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							|  |  |  | #include "DNA_mesh_types.h"
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							|  |  |  | #include "DNA_object_types.h"
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							|  |  |  | #include "DNA_material_types.h"
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										 |  |  | #include "DNA_armature_types.h"
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										 |  |  | #include "mydevice.h"
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										 |  |  | #include "Material.h"
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							|  |  |  | #include "Image.h"
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										 |  |  | #include "vector.h"
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							|  |  |  | #include "constant.h"
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										 |  |  | #include "gen_utils.h"
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							|  |  |  | /* EXPP PyType Objects */ | 
					
						
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							|  |  |  | PyTypeObject NMesh_Type; | 
					
						
							|  |  |  | PyTypeObject NMFace_Type; | 
					
						
							|  |  |  | PyTypeObject NMVert_Type; | 
					
						
							|  |  |  | PyTypeObject NMCol_Type; | 
					
						
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										 |  |  | extern PyTypeObject Image_Type; | 
					
						
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										 |  |  | /* Globals */ | 
					
						
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							|  |  |  | static PyObject *g_nmeshmodule = NULL; | 
					
						
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							|  |  |  | /* Type checking for EXPP PyTypes */ | 
					
						
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							|  |  |  | #define C_NMesh_Check(v)       ((v)->ob_type == &NMesh_Type)
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							|  |  |  | #define C_NMFace_Check(v)      ((v)->ob_type == &NMFace_Type)
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							|  |  |  | #define C_NMVert_Check(v)      ((v)->ob_type == &NMVert_Type)
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							|  |  |  | #define C_NMCol_Check(v)       ((v)->ob_type == &NMCol_Type)
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										 |  |  | static char M_NMesh_doc[] = | 
					
						
							|  |  |  | "The Blender.NMesh module"; | 
					
						
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										 |  |  | static char M_NMesh_Col_doc[]= | 
					
						
							|  |  |  | "([r, g, b, a]) - Get a new mesh color\n\n\
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							|  |  |  | [r=255, g=255, b=255, a=255] Specify the color components"; | 
					
						
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							|  |  |  | static char M_NMesh_Face_doc[] = | 
					
						
							|  |  |  | "(vertexlist = None) - Get a new face, and pass optional vertex list"; | 
					
						
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							|  |  |  | static char NMFace_append_doc[] = | 
					
						
							|  |  |  | "(vert) - appends Vertex 'vert' to face vertex list"; | 
					
						
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							|  |  |  | static char M_NMesh_Vert_doc[] = | 
					
						
							|  |  |  | "([x, y, z]) - Get a new vertice\n\n\
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							|  |  |  | [x, y, z] Specify new coordinates"; | 
					
						
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							|  |  |  | static char NMesh_getSelectedFaces_doc[] = | 
					
						
							|  |  |  | "(flag = None) - returns list of selected Faces\n\
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							|  |  |  | If flag = 1, return indices instead"; | 
					
						
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							|  |  |  | static char NMesh_getActiveFace_doc[] = | 
					
						
							|  |  |  | "returns the index of the active face "; | 
					
						
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							|  |  |  | static char NMesh_hasVertexUV_doc[] = | 
					
						
							|  |  |  | "(flag = None) - returns 1 if Mesh has per vertex UVs ('Sticky')\n\
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							|  |  |  | The optional argument sets the Sticky flag"; | 
					
						
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							|  |  |  | static char NMesh_hasFaceUV_doc[] = | 
					
						
							|  |  |  | "(flag = None) - returns 1 if Mesh has textured faces\n\
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							|  |  |  | The optional argument sets the textured faces flag"; | 
					
						
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							|  |  |  | static char NMesh_hasVertexColours_doc[] = | 
					
						
							|  |  |  | "(flag = None) - returns 1 if Mesh has vertex colours.\n\
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							|  |  |  | The optional argument sets the vertex colour flag"; | 
					
						
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										 |  |  | static char NMesh_getVertexInfluences_doc[] = | 
					
						
							|  |  |  | "Return a list of the influences of bones in the vertex \n\
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							|  |  |  | specified by index. The list contains pairs with the \n\ | 
					
						
							|  |  |  | bone name and the weight."; | 
					
						
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										 |  |  | static char NMesh_update_doc[] = "updates the Mesh"; | 
					
						
							|  |  |  | /*
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							|  |  |  | static char NMesh_asMesh_doc[] = "returns free Mesh datablock object from NMesh"; | 
					
						
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							|  |  |  | static char NMesh_link_doc[] = "(object) - Links NMesh data with Object 'object'"; | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | static char M_NMesh_New_doc[] = | 
					
						
							|  |  |  | "() - returns a new, empty NMesh mesh object\n"; | 
					
						
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							|  |  |  | static char M_NMesh_GetRaw_doc[] = | 
					
						
							|  |  |  | "([name]) - Get a raw mesh from Blender\n\n\
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							|  |  |  | [name] Name of the mesh to be returned\n\n\ | 
					
						
							|  |  |  | If name is not specified a new empty mesh is\n\ | 
					
						
							|  |  |  | returned, otherwise Blender returns an existing\n\ | 
					
						
							|  |  |  | mesh."; | 
					
						
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							|  |  |  | static char M_NMesh_GetRawFromObject_doc[] = | 
					
						
							|  |  |  | "(name) - Get the raw mesh used by a Blender object\n\n\
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							|  |  |  | (name) Name of the object to get the mesh from\n\n\ | 
					
						
							|  |  |  | This returns the mesh as used by the object, which\n\ | 
					
						
							|  |  |  | means it contains all deformations and modifications."; | 
					
						
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							|  |  |  | static char M_NMesh_PutRaw_doc[] = | 
					
						
							|  |  |  | "(mesh, [name, renormal]) - Return a raw mesh to Blender\n\n\
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							|  |  |  | (mesh) The NMesh object to store\n\ | 
					
						
							|  |  |  | [name] The mesh to replace\n\ | 
					
						
							|  |  |  | [renormal=1] Flag to control vertex normal recalculation\n\n\ | 
					
						
							|  |  |  | If the name of a mesh to replace is not given a new\n\ | 
					
						
							|  |  |  | object is created and returned."; | 
					
						
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							|  |  |  | /* Typedefs for the new types */ | 
					
						
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	PyObject_HEAD | 
					
						
							|  |  |  | 	unsigned char r, g, b, a; | 
					
						
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							|  |  |  | } C_NMCol; /* an NMesh color: [r,g,b,a] */ | 
					
						
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	PyObject_VAR_HEAD | 
					
						
							|  |  |  | 	float co[3]; | 
					
						
							|  |  |  | 	float no[3]; | 
					
						
							|  |  |  | 	float uvco[3]; | 
					
						
							|  |  |  | 	int index; | 
					
						
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							|  |  |  | } C_NMVert; /* an NMesh vertex */ | 
					
						
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	PyObject_HEAD | 
					
						
							|  |  |  | 	PyObject *v; | 
					
						
							|  |  |  | 	PyObject *uv; | 
					
						
							|  |  |  | 	PyObject *col; | 
					
						
							|  |  |  | 	short mode; | 
					
						
							|  |  |  | 	short flag; | 
					
						
							|  |  |  | 	unsigned char transp; | 
					
						
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										 |  |  | 	Image *image; | 
					
						
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										 |  |  | 	char mat_nr, smooth; | 
					
						
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							|  |  |  | } C_NMFace; /* an NMesh face */ | 
					
						
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	PyObject_HEAD | 
					
						
							|  |  |  | 	Mesh *mesh; | 
					
						
							|  |  |  | 	PyObject *name; | 
					
						
							|  |  |  | 	PyObject *materials; | 
					
						
							|  |  |  | 	PyObject *verts; | 
					
						
							|  |  |  | 	PyObject *faces; | 
					
						
							|  |  |  | 	int sel_face; /*@ XXX remove */ | 
					
						
							|  |  |  | 	char flags; | 
					
						
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							|  |  |  | #define NMESH_HASMCOL	1<<0
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							|  |  |  | #define NMESH_HASVERTUV	1<<1
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							|  |  |  | #define NMESH_HASFACEUV	1<<2
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							|  |  |  | } C_NMesh; | 
					
						
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							|  |  |  | /* PROTOS */ | 
					
						
							|  |  |  | extern void test_object_materials(ID *id); /* declared in BKE_material.h */ | 
					
						
							|  |  |  | static int unlink_existingMeshData(Mesh *mesh); | 
					
						
							|  |  |  | static int convert_NMeshToMesh(Mesh *mesh, C_NMesh *nmesh); | 
					
						
							|  |  |  | void mesh_update(Mesh *mesh); | 
					
						
							|  |  |  | PyObject *new_NMesh(Mesh *oldmesh); | 
					
						
							|  |  |  | Mesh *Mesh_fromNMesh(C_NMesh *nmesh); | 
					
						
							|  |  |  | PyObject *NMesh_assignMaterials_toObject(C_NMesh *nmesh, Object *ob); | 
					
						
							|  |  |  | Material **nmesh_updateMaterials(C_NMesh *nmesh); | 
					
						
							|  |  |  | Material **newMaterialList_fromPyList (PyObject *list); | 
					
						
							|  |  |  | void mesh_update(Mesh *mesh); | 
					
						
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							|  |  |  | #endif /* EXPP_NMESH_H */
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