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blender-archive/source/blender/python/gpu/gpu_py_batch.h

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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*/
#pragma once
#include "BLI_compiler_attrs.h"
#define USE_GPU_PY_REFERENCES
extern PyTypeObject BPyGPUBatch_Type;
#define BPyGPUBatch_Check(v) (Py_TYPE(v) == &BPyGPUBatch_Type)
typedef struct BPyGPUBatch {
PyObject_VAR_HEAD
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/* The batch is owned, we may support thin wrapped batches later. */
struct GPUBatch *batch;
#ifdef USE_GPU_PY_REFERENCES
/* Just to keep a user to prevent freeing buf's we're using */
PyObject *references;
#endif
} BPyGPUBatch;
PyObject *BPyGPUBatch_CreatePyObject(struct GPUBatch *batch) ATTR_NONNULL(1);