2007-12-24 18:27:28 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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2009-05-30 04:16:24 +00:00
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#include "GHOST_C-api.h"
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2007-12-24 18:27:28 +00:00
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#include "BLI_blenlib.h"
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#include "BKE_blender.h"
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2008-12-18 02:56:48 +00:00
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#include "BKE_context.h"
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2008-12-29 13:38:08 +00:00
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#include "BKE_idprop.h"
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2007-12-24 18:27:28 +00:00
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#include "BKE_library.h"
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#include "BKE_main.h"
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2008-12-29 13:38:08 +00:00
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#include "BKE_report.h"
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2007-12-24 18:27:28 +00:00
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_window.h"
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#include "wm_event_system.h"
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#include "wm_event_types.h"
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2.5: WM Compositing
* Triple Buffer is now more complete:
- Proper handling of window resize, duplicate, etc.
- It now uses 3x3 textures (or less) if the power of two sizes
do not match well. That still has a worst case wast of 23.4%,
but better than 300%.
- It can also use the ARB/NV/EXT_texture_rectangle extension
now, which may be supported on hardware that does not support
ARB_texture_non_power_of_two.
- Gesture, menu and brushe redraws now require no redraws at all
from the area regions. So even on a high poly scene just moving
the paint cursor or opening a menu should be fast.
* Testing can be done by setting the "Window Draw Method" in the
User Preferences in the outliner. "Overlap" is still default,
since "Triple Buffer" has not been tested on computers other than
mine, would like to avoid crashing Blender on startup in case
there is a common bug, but it's ready for testing now.
- For reference "Full" draws the full window each time.
- "Triple Buffer" should work for both swap copy and swap exchange
systems, the latter still need the -E command line option for
"Overlap".
- Resizing and going fullscreen still gives flicker here but no
more than "Full" drawing.
* Partial Redraw was added. ED_region_tag_redraw_partial takes a
rect in window coordinates to define a subarea of the region.
On region draw it will then set glScissor to a smaller area, and
ar->drawrct will always be set to either the partial or full
window rect. The latter can then be used for clipping in the 3D
view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
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#include "wm_draw.h"
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2008-10-03 18:03:30 +00:00
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#include "wm.h"
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2007-12-24 18:27:28 +00:00
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2008-01-07 18:03:41 +00:00
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#include "ED_screen.h"
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2009-01-01 20:44:40 +00:00
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#include "RNA_types.h"
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2007-12-24 18:27:28 +00:00
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/* ****************************************************** */
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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2007-12-24 18:27:28 +00:00
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#define MAX_OP_REGISTERED 32
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2008-12-24 14:52:17 +00:00
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void WM_operator_free(wmOperator *op)
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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{
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2009-01-01 20:44:40 +00:00
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if(op->ptr) {
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op->properties= op->ptr->data;
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MEM_freeN(op->ptr);
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}
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2008-11-21 19:14:38 +00:00
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if(op->properties) {
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IDP_FreeProperty(op->properties);
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MEM_freeN(op->properties);
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}
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2008-12-29 13:38:08 +00:00
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if(op->reports) {
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BKE_reports_clear(op->reports);
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MEM_freeN(op->reports);
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}
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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MEM_freeN(op);
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}
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2007-12-24 18:27:28 +00:00
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/* all operations get registered in the windowmanager here */
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/* called on event handling by event_system.c */
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2008-01-07 18:03:41 +00:00
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void wm_operator_register(wmWindowManager *wm, wmOperator *op)
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2007-12-24 18:27:28 +00:00
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{
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int tot;
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2008-11-21 19:14:38 +00:00
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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BLI_addtail(&wm->operators, op);
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2007-12-24 18:27:28 +00:00
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tot= BLI_countlist(&wm->operators);
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while(tot>MAX_OP_REGISTERED) {
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wmOperator *opt= wm->operators.first;
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BLI_remlink(&wm->operators, opt);
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2008-12-24 14:52:17 +00:00
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WM_operator_free(opt);
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2007-12-24 18:27:28 +00:00
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tot--;
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}
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}
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/* ****************************************** */
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void wm_check(bContext *C)
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{
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2008-12-18 02:56:48 +00:00
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wmWindowManager *wm= CTX_wm_manager(C);
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2007-12-24 18:27:28 +00:00
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/* wm context */
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2009-01-23 17:42:36 +00:00
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if(wm==NULL) {
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2008-12-18 02:56:48 +00:00
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wm= CTX_data_main(C)->wm.first;
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CTX_wm_manager_set(C, wm);
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}
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if(wm==NULL) return;
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if(wm->windows.first==NULL) return;
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2007-12-24 18:27:28 +00:00
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/* case: no open windows at all, for old file reads */
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2008-12-18 02:56:48 +00:00
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wm_window_add_ghostwindows(wm);
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2007-12-24 18:27:28 +00:00
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2008-01-07 18:03:41 +00:00
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/* case: fileread */
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2008-12-18 02:56:48 +00:00
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if(wm->initialized==0) {
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2008-01-07 18:03:41 +00:00
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2008-12-18 02:56:48 +00:00
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wm_window_keymap(wm);
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ED_spacetypes_keymap(wm);
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2008-01-07 18:03:41 +00:00
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2008-12-18 02:56:48 +00:00
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ED_screens_initialize(wm);
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wm->initialized= 1;
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2007-12-24 18:27:28 +00:00
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}
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}
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2009-05-30 04:16:24 +00:00
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void wm_clear_default_size(bContext *C)
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{
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wmWindowManager *wm= CTX_wm_manager(C);
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wmWindow *win;
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/* wm context */
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if(wm==NULL) {
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wm= CTX_data_main(C)->wm.first;
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CTX_wm_manager_set(C, wm);
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}
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if(wm==NULL) return;
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if(wm->windows.first==NULL) return;
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2009-05-30 07:26:45 +00:00
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for(win= wm->windows.first; win; win= win->next) {
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win->sizex = 0;
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win->sizey = 0;
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win->posx = 0;
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win->posy = 0;
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}
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2009-05-30 04:16:24 +00:00
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}
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2007-12-24 18:27:28 +00:00
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/* on startup, it adds all data, for matching */
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void wm_add_default(bContext *C)
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{
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2008-12-18 02:56:48 +00:00
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wmWindowManager *wm= alloc_libblock(&CTX_data_main(C)->wm, ID_WM, "WinMan");
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2007-12-24 18:27:28 +00:00
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wmWindow *win;
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2009-01-27 17:12:40 +00:00
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bScreen *screen= CTX_wm_screen(C); /* XXX from file read hrmf */
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2007-12-24 18:27:28 +00:00
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2008-12-18 02:56:48 +00:00
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CTX_wm_manager_set(C, wm);
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2008-11-18 13:51:02 +00:00
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win= wm_window_new(C);
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2009-01-27 17:12:40 +00:00
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win->screen= screen;
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2009-02-07 19:37:29 +00:00
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screen->winid= win->winid;
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BLI_strncpy(win->screenname, screen->id.name+2, 21);
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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wm->winactive= win;
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2009-02-18 13:29:54 +00:00
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wm->file_saved= 1;
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2008-01-07 18:03:41 +00:00
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wm_window_make_drawable(C, win);
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2007-12-24 18:27:28 +00:00
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}
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2008-12-08 16:43:19 +00:00
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/* context is allowed to be NULL, do not free wm itself (library.c) */
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2007-12-24 18:27:28 +00:00
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void wm_close_and_free(bContext *C, wmWindowManager *wm)
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{
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wmWindow *win;
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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wmOperator *op;
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2008-12-08 15:02:57 +00:00
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wmKeyMap *km;
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2.5: added support for setting RNA properties in keymap item,
which will then be set when the operator is called, example:
kmi= WM_keymap_add_item(keymap, "ED_SCR_OT_region_split", SKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "dir", 'h');
kmi= WM_keymap_add_item(keymap, "ED_SCR_OT_region_split", SKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "dir", 'v');
There is a hack I had to do here, since properties are defined
as member of wmOperator, will try to fix later, committing now
so it can be used already.
2008-12-15 13:10:29 +00:00
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wmKeymapItem *kmi;
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2007-12-24 18:27:28 +00:00
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while((win= wm->windows.first)) {
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BLI_remlink(&wm->windows, win);
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2009-02-20 10:39:31 +00:00
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win->screen= NULL; /* prevent draw clear to use screen */
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2009-02-06 19:58:15 +00:00
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wm_draw_window_clear(win);
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2007-12-24 18:27:28 +00:00
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wm_window_free(C, win);
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}
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|
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
while((op= wm->operators.first)) {
|
|
|
|
BLI_remlink(&wm->operators, op);
|
2008-12-24 14:52:17 +00:00
|
|
|
WM_operator_free(op);
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
}
|
|
|
|
|
2008-12-08 15:02:57 +00:00
|
|
|
while((km= wm->keymaps.first)) {
|
2.5: added support for setting RNA properties in keymap item,
which will then be set when the operator is called, example:
kmi= WM_keymap_add_item(keymap, "ED_SCR_OT_region_split", SKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "dir", 'h');
kmi= WM_keymap_add_item(keymap, "ED_SCR_OT_region_split", SKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "dir", 'v');
There is a hack I had to do here, since properties are defined
as member of wmOperator, will try to fix later, committing now
so it can be used already.
2008-12-15 13:10:29 +00:00
|
|
|
for(kmi=km->keymap.first; kmi; kmi=kmi->next) {
|
2009-01-01 20:44:40 +00:00
|
|
|
if(kmi->ptr) {
|
|
|
|
WM_operator_properties_free(kmi->ptr);
|
2.5: added support for setting RNA properties in keymap item,
which will then be set when the operator is called, example:
kmi= WM_keymap_add_item(keymap, "ED_SCR_OT_region_split", SKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "dir", 'h');
kmi= WM_keymap_add_item(keymap, "ED_SCR_OT_region_split", SKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "dir", 'v');
There is a hack I had to do here, since properties are defined
as member of wmOperator, will try to fix later, committing now
so it can be used already.
2008-12-15 13:10:29 +00:00
|
|
|
MEM_freeN(kmi->ptr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-12-08 15:02:57 +00:00
|
|
|
BLI_freelistN(&km->keymap);
|
|
|
|
BLI_remlink(&wm->keymaps, km);
|
|
|
|
MEM_freeN(km);
|
|
|
|
}
|
2007-12-24 18:27:28 +00:00
|
|
|
|
2008-01-07 18:03:41 +00:00
|
|
|
BLI_freelistN(&wm->queue);
|
|
|
|
|
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
|
|
|
BLI_freelistN(&wm->paintcursors);
|
|
|
|
|
2008-12-18 02:56:48 +00:00
|
|
|
if(C && CTX_wm_manager(C)==wm) CTX_wm_manager_set(C, NULL);
|
2007-12-24 18:27:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void wm_close_and_free_all(bContext *C, ListBase *wmlist)
|
|
|
|
{
|
|
|
|
wmWindowManager *wm;
|
|
|
|
|
|
|
|
while((wm=wmlist->first)) {
|
|
|
|
wm_close_and_free(C, wm);
|
|
|
|
BLI_remlink(wmlist, wm);
|
|
|
|
MEM_freeN(wm);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WM_main(bContext *C)
|
|
|
|
{
|
|
|
|
while(1) {
|
|
|
|
|
|
|
|
/* get events from ghost, handle window events, add to window queues */
|
2008-12-22 12:57:53 +00:00
|
|
|
wm_window_process_events(C);
|
2007-12-24 18:27:28 +00:00
|
|
|
|
|
|
|
/* per window, all events to the window, screen, area and region handlers */
|
|
|
|
wm_event_do_handlers(C);
|
|
|
|
|
2008-01-07 18:03:41 +00:00
|
|
|
/* events have left notes about changes, we handle and cache it */
|
|
|
|
wm_event_do_notifiers(C);
|
|
|
|
|
|
|
|
/* execute cached changes draw */
|
|
|
|
wm_draw_update(C);
|
2007-12-24 18:27:28 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|