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blender-archive/source/blender/modifiers/intern/MOD_cloth.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file \ingroup modifiers
*/
#include <string.h>
#include "DNA_cloth_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_cloth.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_pointcache.h"
#include "DEG_depsgraph_physics.h"
#include "DEG_depsgraph_query.h"
#include "MOD_util.h"
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static void initData(ModifierData *md)
{
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ClothModifierData *clmd = (ClothModifierData *) md;
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clmd->sim_parms = MEM_callocN(sizeof(ClothSimSettings), "cloth sim parms");
clmd->coll_parms = MEM_callocN(sizeof(ClothCollSettings), "cloth coll parms");
clmd->point_cache = BKE_ptcache_add(&clmd->ptcaches);
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/* check for alloc failing */
if (!clmd->sim_parms || !clmd->coll_parms || !clmd->point_cache)
return;
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cloth_init(clmd);
}
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static void deformVerts(
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ModifierData *md, const ModifierEvalContext *ctx,
Mesh *mesh, float (*vertexCos)[3],
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int numVerts)
{
Mesh *mesh_src;
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ClothModifierData *clmd = (ClothModifierData *) md;
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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/* check for alloc failing */
if (!clmd->sim_parms || !clmd->coll_parms) {
initData(md);
if (!clmd->sim_parms || !clmd->coll_parms)
return;
}
if (mesh == NULL) {
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, numVerts, false, false);
}
else {
/* Not possible to use get_mesh() in this case as we'll modify its vertices
* and get_mesh() would return 'mesh' directly. */
BKE_id_copy_ex(NULL, (ID *)mesh, (ID **)&mesh_src, LIB_ID_COPY_LOCALIZE);
}
/* TODO(sergey): For now it actually duplicates logic from DerivedMesh.c
* and needs some more generic solution. But starting experimenting with
* this so close to the release is not that nice..
*
* Also hopefully new cloth system will arrive soon..
*/
if (mesh == NULL && clmd->sim_parms->shapekey_rest) {
KeyBlock *kb = BKE_keyblock_from_key(BKE_key_from_object(ctx->object),
clmd->sim_parms->shapekey_rest);
if (kb && kb->data != NULL) {
float (*layerorco)[3];
if (!(layerorco = CustomData_get_layer(&mesh_src->vdata, CD_CLOTH_ORCO))) {
layerorco = CustomData_add_layer(&mesh_src->vdata, CD_CLOTH_ORCO, CD_CALLOC, NULL, mesh_src->totvert);
}
memcpy(layerorco, kb->data, sizeof(float) * 3 * numVerts);
}
}
BKE_mesh_apply_vert_coords(mesh_src, vertexCos);
clothModifier_do(clmd, ctx->depsgraph, scene, ctx->object, mesh_src, vertexCos);
BKE_id_free(NULL, mesh_src);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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{
ClothModifierData *clmd = (ClothModifierData *)md;
if (clmd != NULL) {
DEG_add_collision_relations(ctx->node, ctx->object, clmd->coll_parms->group, eModifierType_Collision, NULL, "Cloth Collision");
DEG_add_forcefield_relations(ctx->node, ctx->object, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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}
DEG_add_modifier_to_transform_relation(ctx->node, "Cloth Modifier");
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
{
CustomDataMask dataMask = 0;
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ClothModifierData *clmd = (ClothModifierData *)md;
if (cloth_uses_vgroup(clmd))
dataMask |= CD_MASK_MDEFORMVERT;
if (clmd->sim_parms->shapekey_rest != 0)
dataMask |= CD_MASK_CLOTH_ORCO;
return dataMask;
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
const ClothModifierData *clmd = (const ClothModifierData *) md;
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ClothModifierData *tclmd = (ClothModifierData *) target;
if (tclmd->sim_parms) {
if (tclmd->sim_parms->effector_weights)
MEM_freeN(tclmd->sim_parms->effector_weights);
MEM_freeN(tclmd->sim_parms);
}
if (tclmd->coll_parms)
MEM_freeN(tclmd->coll_parms);
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BKE_ptcache_free_list(&tclmd->ptcaches);
if (flag & LIB_ID_CREATE_NO_MAIN) {
/* Share the cache with the original object's modifier. */
tclmd->modifier.flag |= eModifierFlag_SharedCaches;
tclmd->ptcaches = clmd->ptcaches;
tclmd->point_cache = clmd->point_cache;
}
else {
tclmd->point_cache = BKE_ptcache_add(&tclmd->ptcaches);
tclmd->point_cache->step = 1;
}
tclmd->sim_parms = MEM_dupallocN(clmd->sim_parms);
if (clmd->sim_parms->effector_weights)
tclmd->sim_parms->effector_weights = MEM_dupallocN(clmd->sim_parms->effector_weights);
tclmd->coll_parms = MEM_dupallocN(clmd->coll_parms);
tclmd->clothObject = NULL;
tclmd->hairdata = NULL;
tclmd->solver_result = NULL;
}
static bool dependsOnTime(ModifierData *UNUSED(md))
{
return true;
}
static void freeData(ModifierData *md)
{
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ClothModifierData *clmd = (ClothModifierData *) md;
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if (clmd) {
if (G.debug & G_DEBUG_SIMDATA) {
printf("clothModifier_freeData\n");
}
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cloth_free_modifier_extern(clmd);
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if (clmd->sim_parms) {
if (clmd->sim_parms->effector_weights)
MEM_freeN(clmd->sim_parms->effector_weights);
MEM_freeN(clmd->sim_parms);
}
if (clmd->coll_parms)
MEM_freeN(clmd->coll_parms);
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if (md->flag & eModifierFlag_SharedCaches) {
BLI_listbase_clear(&clmd->ptcaches);
}
else {
BKE_ptcache_free_list(&clmd->ptcaches);
}
clmd->point_cache = NULL;
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if (clmd->hairdata)
MEM_freeN(clmd->hairdata);
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if (clmd->solver_result)
MEM_freeN(clmd->solver_result);
}
}
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static void foreachIDLink(
ModifierData *md, Object *ob,
IDWalkFunc walk, void *userData)
{
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ClothModifierData *clmd = (ClothModifierData *) md;
if (clmd->coll_parms) {
walk(userData, ob, (ID **)&clmd->coll_parms->group, IDWALK_CB_NOP);
}
if (clmd->sim_parms && clmd->sim_parms->effector_weights) {
walk(userData, ob, (ID **)&clmd->sim_parms->effector_weights->group, IDWALK_CB_NOP);
}
}
ModifierTypeInfo modifierType_Cloth = {
/* name */ "Cloth",
/* structName */ "ClothModifierData",
/* structSize */ sizeof(ClothModifierData),
/* type */ eModifierTypeType_OnlyDeform,
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/* flags */ eModifierTypeFlag_AcceptsMesh |
eModifierTypeFlag_UsesPointCache |
eModifierTypeFlag_Single,
/* copyData */ copyData,
/* deformVerts_DM */ NULL,
/* deformMatrices_DM */ NULL,
/* deformVertsEM_DM */ NULL,
/* deformMatricesEM_DM*/NULL,
/* applyModifier_DM */ NULL,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ NULL,
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/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ freeData,
/* isDisabled */ NULL,
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ NULL,
};