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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 */
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								/** \file
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								 * \ingroup gpu
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								 */
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								#pragma once
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								#include "BLI_span.hh"
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								#include "BLI_string_ref.hh"
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								#include "GPU_shader.h"
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								#include "gpu_shader_interface.hh"
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								#include "gpu_vertex_buffer_private.hh"
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								namespace blender {
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								namespace gpu {
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								class GPULogParser;
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								/**
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								 * Implementation of shader compilation and uniforms handling.
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								 * Base class which is then specialized for each implementation (GL, VK, ...).
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								 */
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								class Shader {
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								 public:
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								  /** Uniform & attribute locations for shader. */
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								  ShaderInterface *interface = nullptr;
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								 protected:
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								  /** For debugging purpose. */
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								  char name[64];
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								 public:
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								  Shader(const char *name);
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								  virtual ~Shader();
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								  virtual void vertex_shader_from_glsl(MutableSpan<const char *> sources) = 0;
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								  virtual void geometry_shader_from_glsl(MutableSpan<const char *> sources) = 0;
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								  virtual void fragment_shader_from_glsl(MutableSpan<const char *> sources) = 0;
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								  virtual void compute_shader_from_glsl(MutableSpan<const char *> sources) = 0;
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								  virtual bool finalize() = 0;
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								  virtual void transform_feedback_names_set(Span<const char *> name_list,
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								                                            eGPUShaderTFBType geom_type) = 0;
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								  virtual bool transform_feedback_enable(GPUVertBuf *) = 0;
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								  virtual void transform_feedback_disable() = 0;
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								  virtual void bind() = 0;
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								  virtual void unbind() = 0;
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								  virtual void uniform_float(int location, int comp_len, int array_size, const float *data) = 0;
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								  virtual void uniform_int(int location, int comp_len, int array_size, const int *data) = 0;
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								  virtual void vertformat_from_shader(GPUVertFormat *) const = 0;
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								  /* DEPRECATED: Kept only because of BGL API. */
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								  virtual int program_handle_get() const = 0;
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								  inline const char *const name_get() const
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								  {
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								    return name;
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								  };
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								 protected:
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								  void print_log(
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								      Span<const char *> sources, char *log, const char *stage, bool error, GPULogParser *parser);
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								};
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								/* Syntactic sugar. */
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								static inline GPUShader *wrap(Shader *vert)
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								{
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								  return reinterpret_cast<GPUShader *>(vert);
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								}
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								static inline Shader *unwrap(GPUShader *vert)
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								{
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								  return reinterpret_cast<Shader *>(vert);
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								}
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								static inline const Shader *unwrap(const GPUShader *vert)
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								{
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								  return reinterpret_cast<const Shader *>(vert);
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								}
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								enum class Severity {
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								  Unknown,
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								  Warning,
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								  Error,
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								};
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								struct LogCursor {
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								  int source = -1;
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								  int row = -1;
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								  int column = -1;
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								};
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								struct GPULogItem {
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								  LogCursor cursor;
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								  Severity severity = Severity::Unknown;
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								};
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								class GPULogParser {
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								 public:
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								  virtual char *parse_line(char *log_line, GPULogItem &log_item) = 0;
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								 protected:
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								  char *skip_severity(char *log_line,
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								                      GPULogItem &log_item,
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								                      const char *error_msg,
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								                      const char *warning_msg) const;
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								  char *skip_separators(char *log_line, const StringRef separators) const;
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								  char *skip_until(char *log_line, char stop_char) const;
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								  bool at_number(const char *log_line) const;
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								  bool at_any(const char *log_line, const StringRef chars) const;
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								  int parse_number(const char *log_line, char **r_new_position) const;
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								  MEM_CXX_CLASS_ALLOC_FUNCS("GPULogParser");
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								};
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								}  // namespace gpu
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								}  // namespace blender
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								/* XXX do not use it. Special hack to use OCIO with batch API. */
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								GPUShader *immGetShader();
							 |