2009-01-12 19:02:08 +00:00
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/**
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* $Id: sequence.c 17508 2008-11-20 00:34:24Z campbellbarton $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s):
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* - Blender Foundation, 2003-2009
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* - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2008-12-15 05:21:44 +00:00
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#include <stdlib.h>
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#include <string.h>
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2009-01-12 19:02:08 +00:00
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#include <math.h>
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2008-12-15 05:21:44 +00:00
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#include "MEM_guardedalloc.h"
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#include "DNA_listBase.h"
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#include "DNA_sequence_types.h"
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2009-01-12 19:02:08 +00:00
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#include "DNA_scene_types.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_sequence.h"
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#include "BKE_utildefines.h"
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2008-12-15 05:21:44 +00:00
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#include "BLI_blenlib.h"
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#include "IMB_imbuf.h"
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2009-01-12 19:02:08 +00:00
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#include "IMB_imbuf_types.h"
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2008-12-15 05:21:44 +00:00
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2009-01-12 19:02:08 +00:00
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#include "BLI_threads.h"
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#include <pthread.h>
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#ifdef WIN32
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#define snprintf _snprintf
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#endif
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2008-12-15 05:21:44 +00:00
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2009-01-12 19:02:08 +00:00
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/* **** XXX ******** */
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static int seqrectx= 0; /* bad bad global! */
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static int seqrecty= 0;
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static void waitcursor() {}
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static int blender_test_break() {return 0;}
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/* **** XXX ******** */
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/* **********************************************************************
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alloc / free functions
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********************************************************************** */
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2008-12-15 05:21:44 +00:00
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static void free_tstripdata(int len, TStripElem *se)
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{
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TStripElem *seo;
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int a;
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seo= se;
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if (!se)
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return;
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for(a=0; a<len; a++, se++) {
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if(se->ibuf) {
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IMB_freeImBuf(se->ibuf);
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se->ibuf = 0;
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}
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if(se->ibuf_comp) {
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IMB_freeImBuf(se->ibuf_comp);
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se->ibuf_comp = 0;
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}
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}
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MEM_freeN(seo);
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}
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2009-01-12 19:02:08 +00:00
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void new_tstripdata(Sequence *seq)
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2008-12-15 05:21:44 +00:00
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{
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if(seq->strip) {
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free_tstripdata(seq->strip->len, seq->strip->tstripdata);
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free_tstripdata(seq->strip->endstill,
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seq->strip->tstripdata_endstill);
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free_tstripdata(seq->strip->startstill,
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seq->strip->tstripdata_startstill);
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seq->strip->tstripdata= 0;
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seq->strip->tstripdata_endstill= 0;
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seq->strip->tstripdata_startstill= 0;
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if(seq->strip->ibuf_startstill) {
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IMB_freeImBuf(seq->strip->ibuf_startstill);
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seq->strip->ibuf_startstill = 0;
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}
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if(seq->strip->ibuf_endstill) {
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IMB_freeImBuf(seq->strip->ibuf_endstill);
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seq->strip->ibuf_endstill = 0;
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}
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seq->strip->len= seq->len;
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}
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}
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2009-01-12 19:02:08 +00:00
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2008-12-15 05:21:44 +00:00
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/* free */
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2009-01-12 19:02:08 +00:00
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void seq_free_strip(Strip *strip)
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2008-12-15 05:21:44 +00:00
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{
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strip->us--;
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if(strip->us>0) return;
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if(strip->us<0) {
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printf("error: negative users in strip\n");
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return;
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}
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if (strip->stripdata) {
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MEM_freeN(strip->stripdata);
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}
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if (strip->proxy) {
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MEM_freeN(strip->proxy);
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}
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if (strip->crop) {
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MEM_freeN(strip->crop);
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}
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if (strip->transform) {
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MEM_freeN(strip->transform);
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}
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if (strip->color_balance) {
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MEM_freeN(strip->color_balance);
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}
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free_tstripdata(strip->len, strip->tstripdata);
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free_tstripdata(strip->endstill, strip->tstripdata_endstill);
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free_tstripdata(strip->startstill, strip->tstripdata_startstill);
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if(strip->ibuf_startstill) {
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IMB_freeImBuf(strip->ibuf_startstill);
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strip->ibuf_startstill = 0;
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}
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if(strip->ibuf_endstill) {
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IMB_freeImBuf(strip->ibuf_endstill);
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strip->ibuf_endstill = 0;
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}
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MEM_freeN(strip);
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}
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void seq_free_sequence(Sequence *seq)
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{
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//XXX Sequence *last_seq = get_last_seq();
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if(seq->strip) seq_free_strip(seq->strip);
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if(seq->anim) IMB_free_anim(seq->anim);
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//XXX if(seq->hdaudio) sound_close_hdaudio(seq->hdaudio);
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/* XXX if (seq->type & SEQ_EFFECT) {
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struct SeqEffectHandle sh = get_sequence_effect(seq);
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sh.free(seq);
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}*/
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//XXX if(seq==last_seq) set_last_seq(NULL);
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MEM_freeN(seq);
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}
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void seq_free_editing(Editing *ed)
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{
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MetaStack *ms;
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Sequence *seq;
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if(ed==NULL)
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return;
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SEQ_BEGIN(ed, seq) {
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seq_free_sequence(seq);
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}
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SEQ_END
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while((ms= ed->metastack.first)) {
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BLI_remlink(&ed->metastack, ms);
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MEM_freeN(ms);
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}
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MEM_freeN(ed);
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}
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2009-01-12 19:02:08 +00:00
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/* ************************* itterator ************************** */
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/* *************** (replaces old WHILE_SEQ) ********************* */
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/* **************** use now SEQ_BEGIN() SEQ_END ***************** */
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2008-12-15 05:21:44 +00:00
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/* sequence strip iterator:
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* - builds a full array, recursively into meta strips */
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static void seq_count(ListBase *seqbase, int *tot)
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{
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Sequence *seq;
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for(seq=seqbase->first; seq; seq=seq->next) {
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(*tot)++;
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if(seq->seqbase.first)
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seq_count(&seq->seqbase, tot);
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}
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}
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static void seq_build_array(ListBase *seqbase, Sequence ***array, int depth)
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{
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Sequence *seq;
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for(seq=seqbase->first; seq; seq=seq->next) {
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seq->depth= depth;
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if(seq->seqbase.first)
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seq_build_array(&seq->seqbase, array, depth+1);
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**array= seq;
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(*array)++;
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}
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}
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2009-01-12 19:02:08 +00:00
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void seq_array(Editing *ed, Sequence ***seqarray, int *tot, int use_pointer)
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2008-12-15 05:21:44 +00:00
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{
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Sequence **array;
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*seqarray= NULL;
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*tot= 0;
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if(ed == NULL)
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return;
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2009-01-12 19:02:08 +00:00
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if(use_pointer)
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seq_count(ed->seqbasep, tot);
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else
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seq_count(&ed->seqbase, tot);
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2008-12-15 05:21:44 +00:00
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if(*tot == 0)
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return;
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*seqarray= array= MEM_mallocN(sizeof(Sequence *)*(*tot), "SeqArray");
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2009-01-12 19:02:08 +00:00
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if(use_pointer)
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seq_build_array(ed->seqbasep, &array, 0);
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else
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seq_build_array(&ed->seqbase, &array, 0);
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2008-12-15 05:21:44 +00:00
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}
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2009-01-12 19:02:08 +00:00
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void seq_begin(Editing *ed, SeqIterator *iter, int use_pointer)
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2008-12-15 05:21:44 +00:00
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{
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memset(iter, 0, sizeof(*iter));
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2009-01-12 19:02:08 +00:00
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seq_array(ed, &iter->array, &iter->tot, use_pointer);
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2008-12-15 05:21:44 +00:00
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if(iter->tot) {
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iter->cur= 0;
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iter->seq= iter->array[iter->cur];
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iter->valid= 1;
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}
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}
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void seq_next(SeqIterator *iter)
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{
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if(++iter->cur < iter->tot)
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iter->seq= iter->array[iter->cur];
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else
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iter->valid= 0;
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}
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void seq_end(SeqIterator *iter)
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{
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if(iter->array)
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MEM_freeN(iter->array);
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iter->valid= 0;
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}
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2009-01-12 19:02:08 +00:00
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/*
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**********************************************************************
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* build_seqar
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**********************************************************************
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* Build a complete array of _all_ sequencies (including those
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* in metastrips!)
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**********************************************************************
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*/
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static void do_seq_count(ListBase *seqbase, int *totseq)
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{
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Sequence *seq;
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seq= seqbase->first;
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while(seq) {
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(*totseq)++;
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if(seq->seqbase.first) do_seq_count(&seq->seqbase, totseq);
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seq= seq->next;
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}
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}
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static void do_build_seqar(ListBase *seqbase, Sequence ***seqar, int depth)
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{
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Sequence *seq;
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seq= seqbase->first;
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while(seq) {
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seq->depth= depth;
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if(seq->seqbase.first) do_build_seqar(&seq->seqbase, seqar, depth+1);
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**seqar= seq;
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(*seqar)++;
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seq= seq->next;
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}
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}
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void build_seqar(ListBase *seqbase, Sequence ***seqar, int *totseq)
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{
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Sequence **tseqar;
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*totseq= 0;
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do_seq_count(seqbase, totseq);
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if(*totseq==0) {
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*seqar= 0;
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return;
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}
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*seqar= MEM_mallocN(sizeof(void *)* *totseq, "seqar");
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tseqar= *seqar;
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do_build_seqar(seqbase, seqar, 0);
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*seqar= tseqar;
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}
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static void do_seq_count_cb(ListBase *seqbase, int *totseq,
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int (*test_func)(Sequence * seq))
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{
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Sequence *seq;
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seq= seqbase->first;
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while(seq) {
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int test = test_func(seq);
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if (test & BUILD_SEQAR_COUNT_CURRENT) {
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(*totseq)++;
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}
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if(seq->seqbase.first && (test & BUILD_SEQAR_COUNT_CHILDREN)) {
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do_seq_count_cb(&seq->seqbase, totseq, test_func);
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}
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seq= seq->next;
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}
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}
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static void do_build_seqar_cb(ListBase *seqbase, Sequence ***seqar, int depth,
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int (*test_func)(Sequence * seq))
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{
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Sequence *seq;
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seq= seqbase->first;
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while(seq) {
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int test = test_func(seq);
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seq->depth= depth;
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if(seq->seqbase.first && (test & BUILD_SEQAR_COUNT_CHILDREN)) {
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do_build_seqar_cb(&seq->seqbase, seqar, depth+1,
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test_func);
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}
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if (test & BUILD_SEQAR_COUNT_CURRENT) {
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|
|
**seqar= seq;
|
|
|
|
(*seqar)++;
|
|
|
|
}
|
|
|
|
seq= seq->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void build_seqar_cb(ListBase *seqbase, Sequence ***seqar, int *totseq,
|
|
|
|
int (*test_func)(Sequence * seq))
|
|
|
|
{
|
|
|
|
Sequence **tseqar;
|
|
|
|
|
|
|
|
*totseq= 0;
|
|
|
|
do_seq_count_cb(seqbase, totseq, test_func);
|
|
|
|
|
|
|
|
if(*totseq==0) {
|
|
|
|
*seqar= 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
*seqar= MEM_mallocN(sizeof(void *)* *totseq, "seqar");
|
|
|
|
tseqar= *seqar;
|
|
|
|
|
|
|
|
do_build_seqar_cb(seqbase, seqar, 0, test_func);
|
|
|
|
*seqar= tseqar;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void calc_sequence_disp(Sequence *seq)
|
|
|
|
{
|
|
|
|
if(seq->startofs && seq->startstill) seq->startstill= 0;
|
|
|
|
if(seq->endofs && seq->endstill) seq->endstill= 0;
|
|
|
|
|
|
|
|
seq->startdisp= seq->start + seq->startofs - seq->startstill;
|
|
|
|
seq->enddisp= seq->start+seq->len - seq->endofs + seq->endstill;
|
|
|
|
|
|
|
|
seq->handsize= 10.0; /* 10 frames */
|
|
|
|
if( seq->enddisp-seq->startdisp < 10 ) {
|
|
|
|
seq->handsize= (float)(0.5*(seq->enddisp-seq->startdisp));
|
|
|
|
}
|
|
|
|
else if(seq->enddisp-seq->startdisp > 250) {
|
|
|
|
seq->handsize= (float)((seq->enddisp-seq->startdisp)/25);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void calc_sequence(Sequence *seq)
|
|
|
|
{
|
|
|
|
Sequence *seqm;
|
|
|
|
int min, max;
|
|
|
|
|
|
|
|
/* check all metas recursively */
|
|
|
|
seqm= seq->seqbase.first;
|
|
|
|
while(seqm) {
|
|
|
|
if(seqm->seqbase.first) calc_sequence(seqm);
|
|
|
|
seqm= seqm->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* effects and meta: automatic start and end */
|
|
|
|
|
|
|
|
if(seq->type & SEQ_EFFECT) {
|
|
|
|
/* pointers */
|
|
|
|
if(seq->seq2==0) seq->seq2= seq->seq1;
|
|
|
|
if(seq->seq3==0) seq->seq3= seq->seq1;
|
|
|
|
|
|
|
|
/* effecten go from seq1 -> seq2: test */
|
|
|
|
|
|
|
|
/* we take the largest start and smallest end */
|
|
|
|
|
|
|
|
// seq->start= seq->startdisp= MAX2(seq->seq1->startdisp, seq->seq2->startdisp);
|
|
|
|
// seq->enddisp= MIN2(seq->seq1->enddisp, seq->seq2->enddisp);
|
|
|
|
|
|
|
|
if (seq->seq1) {
|
|
|
|
seq->start= seq->startdisp= MAX3(seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp);
|
|
|
|
seq->enddisp= MIN3(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp);
|
|
|
|
seq->len= seq->enddisp - seq->startdisp;
|
|
|
|
} else {
|
|
|
|
calc_sequence_disp(seq);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->strip && seq->len!=seq->strip->len) {
|
|
|
|
new_tstripdata(seq);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if(seq->type==SEQ_META) {
|
|
|
|
seqm= seq->seqbase.first;
|
|
|
|
if(seqm) {
|
|
|
|
min= 1000000;
|
|
|
|
max= -1000000;
|
|
|
|
while(seqm) {
|
|
|
|
if(seqm->startdisp < min) min= seqm->startdisp;
|
|
|
|
if(seqm->enddisp > max) max= seqm->enddisp;
|
|
|
|
seqm= seqm->next;
|
|
|
|
}
|
|
|
|
seq->start= min + seq->anim_startofs;
|
|
|
|
seq->len = max-min;
|
|
|
|
seq->len -= seq->anim_startofs;
|
|
|
|
seq->len -= seq->anim_endofs;
|
|
|
|
|
|
|
|
if(seq->strip && seq->len!=seq->strip->len) {
|
|
|
|
new_tstripdata(seq);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
calc_sequence_disp(seq);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void reload_sequence_new_file(Scene *scene, Sequence * seq)
|
|
|
|
{
|
|
|
|
char str[FILE_MAXDIR+FILE_MAXFILE];
|
|
|
|
|
|
|
|
if (!(seq->type == SEQ_MOVIE || seq->type == SEQ_IMAGE ||
|
|
|
|
seq->type == SEQ_HD_SOUND || seq->type == SEQ_RAM_SOUND ||
|
|
|
|
seq->type == SEQ_SCENE || seq->type == SEQ_META)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
new_tstripdata(seq);
|
|
|
|
|
|
|
|
if (seq->type != SEQ_SCENE && seq->type != SEQ_META &&
|
|
|
|
seq->type != SEQ_IMAGE) {
|
|
|
|
BLI_join_dirfile(str, seq->strip->dir, seq->strip->stripdata->name);
|
|
|
|
BLI_convertstringcode(str, G.sce);
|
|
|
|
BLI_convertstringframe(str, scene->r.cfra);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (seq->type == SEQ_IMAGE) {
|
|
|
|
/* Hack? */
|
|
|
|
int olen = MEM_allocN_len(seq->strip->stripdata)/sizeof(struct StripElem);
|
|
|
|
seq->len = olen;
|
|
|
|
seq->len -= seq->anim_startofs;
|
|
|
|
seq->len -= seq->anim_endofs;
|
|
|
|
if (seq->len < 0) {
|
|
|
|
seq->len = 0;
|
|
|
|
}
|
|
|
|
seq->strip->len = seq->len;
|
|
|
|
} else if (seq->type == SEQ_MOVIE) {
|
|
|
|
if(seq->anim) IMB_free_anim(seq->anim);
|
|
|
|
seq->anim = openanim(str, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0));
|
|
|
|
|
|
|
|
if (!seq->anim) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
seq->len = IMB_anim_get_duration(seq->anim);
|
|
|
|
|
|
|
|
seq->anim_preseek = IMB_anim_get_preseek(seq->anim);
|
|
|
|
|
|
|
|
seq->len -= seq->anim_startofs;
|
|
|
|
seq->len -= seq->anim_endofs;
|
|
|
|
if (seq->len < 0) {
|
|
|
|
seq->len = 0;
|
|
|
|
}
|
|
|
|
seq->strip->len = seq->len;
|
|
|
|
} else if (seq->type == SEQ_HD_SOUND) {
|
|
|
|
// XXX if(seq->hdaudio) sound_close_hdaudio(seq->hdaudio);
|
|
|
|
// seq->hdaudio = sound_open_hdaudio(str);
|
|
|
|
|
|
|
|
if (!seq->hdaudio) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX seq->len = sound_hdaudio_get_duration(seq->hdaudio, FPS) - seq->anim_startofs - seq->anim_endofs;
|
|
|
|
if (seq->len < 0) {
|
|
|
|
seq->len = 0;
|
|
|
|
}
|
|
|
|
seq->strip->len = seq->len;
|
|
|
|
} else if (seq->type == SEQ_RAM_SOUND) {
|
|
|
|
seq->len = (int) ( ((float)(seq->sound->streamlen-1)/
|
|
|
|
((float)scene->audio.mixrate*4.0 ))
|
|
|
|
* FPS);
|
|
|
|
seq->len -= seq->anim_startofs;
|
|
|
|
seq->len -= seq->anim_endofs;
|
|
|
|
if (seq->len < 0) {
|
|
|
|
seq->len = 0;
|
|
|
|
}
|
|
|
|
seq->strip->len = seq->len;
|
|
|
|
} else if (seq->type == SEQ_SCENE) {
|
|
|
|
Scene * sce = G.main->scene.first;
|
|
|
|
int nr = 1;
|
|
|
|
|
|
|
|
while(sce) {
|
|
|
|
if(nr == seq->scenenr) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
nr++;
|
|
|
|
sce= sce->id.next;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sce) {
|
|
|
|
seq->scene = sce;
|
|
|
|
} else {
|
|
|
|
sce = seq->scene;
|
|
|
|
}
|
|
|
|
|
|
|
|
strncpy(seq->name + 2, sce->id.name + 2,
|
|
|
|
sizeof(seq->name) - 2);
|
|
|
|
|
|
|
|
seq->len= seq->scene->r.efra - seq->scene->r.sfra + 1;
|
|
|
|
seq->len -= seq->anim_startofs;
|
|
|
|
seq->len -= seq->anim_endofs;
|
|
|
|
if (seq->len < 0) {
|
|
|
|
seq->len = 0;
|
|
|
|
}
|
|
|
|
seq->strip->len = seq->len;
|
|
|
|
}
|
|
|
|
|
|
|
|
calc_sequence(seq);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sort_seq(Scene *scene)
|
|
|
|
{
|
|
|
|
/* all strips together per kind, and in order of y location ("machine") */
|
|
|
|
ListBase seqbase, effbase;
|
|
|
|
Editing *ed;
|
|
|
|
Sequence *seq, *seqt;
|
|
|
|
|
|
|
|
ed= scene->ed;
|
|
|
|
if(ed==NULL) return;
|
|
|
|
|
|
|
|
seqbase.first= seqbase.last= 0;
|
|
|
|
effbase.first= effbase.last= 0;
|
|
|
|
|
|
|
|
while( (seq= ed->seqbasep->first) ) {
|
|
|
|
BLI_remlink(ed->seqbasep, seq);
|
|
|
|
|
|
|
|
if(seq->type & SEQ_EFFECT) {
|
|
|
|
seqt= effbase.first;
|
|
|
|
while(seqt) {
|
|
|
|
if(seqt->machine>=seq->machine) {
|
|
|
|
BLI_insertlinkbefore(&effbase, seqt, seq);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
seqt= seqt->next;
|
|
|
|
}
|
|
|
|
if(seqt==0) BLI_addtail(&effbase, seq);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
seqt= seqbase.first;
|
|
|
|
while(seqt) {
|
|
|
|
if(seqt->machine>=seq->machine) {
|
|
|
|
BLI_insertlinkbefore(&seqbase, seqt, seq);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
seqt= seqt->next;
|
|
|
|
}
|
|
|
|
if(seqt==0) BLI_addtail(&seqbase, seq);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
addlisttolist(&seqbase, &effbase);
|
|
|
|
*(ed->seqbasep)= seqbase;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void clear_scene_in_allseqs(Scene *sce)
|
|
|
|
{
|
|
|
|
Scene *sce1;
|
|
|
|
Editing *ed;
|
|
|
|
Sequence *seq;
|
|
|
|
|
|
|
|
/* when a scene is deleted: test all seqs */
|
|
|
|
|
|
|
|
sce1= G.main->scene.first;
|
|
|
|
while(sce1) {
|
|
|
|
if(sce1!=sce && sce1->ed) {
|
|
|
|
ed= sce1->ed;
|
|
|
|
|
|
|
|
SEQ_BEGIN(ed, seq) {
|
|
|
|
|
|
|
|
if(seq->scene==sce) seq->scene= 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
SEQ_END
|
|
|
|
}
|
|
|
|
|
|
|
|
sce1= sce1->id.next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
char *give_seqname_by_type(int type)
|
|
|
|
{
|
|
|
|
switch(type) {
|
|
|
|
case SEQ_META: return "Meta";
|
|
|
|
case SEQ_IMAGE: return "Image";
|
|
|
|
case SEQ_SCENE: return "Scene";
|
|
|
|
case SEQ_MOVIE: return "Movie";
|
|
|
|
case SEQ_RAM_SOUND: return "Audio (RAM)";
|
|
|
|
case SEQ_HD_SOUND: return "Audio (HD)";
|
|
|
|
case SEQ_CROSS: return "Cross";
|
|
|
|
case SEQ_GAMCROSS: return "Gamma Cross";
|
|
|
|
case SEQ_ADD: return "Add";
|
|
|
|
case SEQ_SUB: return "Sub";
|
|
|
|
case SEQ_MUL: return "Mul";
|
|
|
|
case SEQ_ALPHAOVER: return "Alpha Over";
|
|
|
|
case SEQ_ALPHAUNDER: return "Alpha Under";
|
|
|
|
case SEQ_OVERDROP: return "Over Drop";
|
|
|
|
case SEQ_WIPE: return "Wipe";
|
|
|
|
case SEQ_GLOW: return "Glow";
|
|
|
|
case SEQ_TRANSFORM: return "Transform";
|
|
|
|
case SEQ_COLOR: return "Color";
|
|
|
|
case SEQ_SPEED: return "Speed";
|
|
|
|
default:
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
char *give_seqname(Sequence *seq)
|
|
|
|
{
|
|
|
|
char * name = give_seqname_by_type(seq->type);
|
|
|
|
|
|
|
|
if (!name) {
|
|
|
|
if(seq->type<SEQ_EFFECT) {
|
|
|
|
return seq->strip->dir;
|
|
|
|
} else if(seq->type==SEQ_PLUGIN) {
|
|
|
|
if(!(seq->flag & SEQ_EFFECT_NOT_LOADED) &&
|
|
|
|
seq->plugin && seq->plugin->doit) {
|
|
|
|
return seq->plugin->pname;
|
|
|
|
} else {
|
|
|
|
return "Plugin";
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
return "Effect";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return name;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ***************** DO THE SEQUENCE ***************** */
|
|
|
|
|
|
|
|
static void make_black_ibuf(ImBuf *ibuf)
|
|
|
|
{
|
|
|
|
unsigned int *rect;
|
|
|
|
float *rect_float;
|
|
|
|
int tot;
|
|
|
|
|
|
|
|
if(ibuf==0 || (ibuf->rect==0 && ibuf->rect_float==0)) return;
|
|
|
|
|
|
|
|
tot= ibuf->x*ibuf->y;
|
|
|
|
|
|
|
|
rect= ibuf->rect;
|
|
|
|
rect_float = ibuf->rect_float;
|
|
|
|
|
|
|
|
if (rect) {
|
|
|
|
memset(rect, 0, tot * sizeof(char) * 4);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rect_float) {
|
|
|
|
memset(rect_float, 0, tot * sizeof(float) * 4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void multibuf(ImBuf *ibuf, float fmul)
|
|
|
|
{
|
|
|
|
char *rt;
|
|
|
|
float *rt_float;
|
|
|
|
|
|
|
|
int a, mul, icol;
|
|
|
|
|
|
|
|
mul= (int)(256.0*fmul);
|
|
|
|
rt= (char *)ibuf->rect;
|
|
|
|
rt_float = ibuf->rect_float;
|
|
|
|
|
|
|
|
if (rt) {
|
|
|
|
a= ibuf->x*ibuf->y;
|
|
|
|
while(a--) {
|
|
|
|
|
|
|
|
icol= (mul*rt[0])>>8;
|
|
|
|
if(icol>254) rt[0]= 255; else rt[0]= icol;
|
|
|
|
icol= (mul*rt[1])>>8;
|
|
|
|
if(icol>254) rt[1]= 255; else rt[1]= icol;
|
|
|
|
icol= (mul*rt[2])>>8;
|
|
|
|
if(icol>254) rt[2]= 255; else rt[2]= icol;
|
|
|
|
icol= (mul*rt[3])>>8;
|
|
|
|
if(icol>254) rt[3]= 255; else rt[3]= icol;
|
|
|
|
|
|
|
|
rt+= 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (rt_float) {
|
|
|
|
a= ibuf->x*ibuf->y;
|
|
|
|
while(a--) {
|
|
|
|
rt_float[0] *= fmul;
|
|
|
|
rt_float[1] *= fmul;
|
|
|
|
rt_float[2] *= fmul;
|
|
|
|
rt_float[3] *= fmul;
|
|
|
|
|
|
|
|
rt_float += 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se)
|
|
|
|
{
|
|
|
|
TStripElem *se1, *se2, *se3;
|
|
|
|
float fac, facf;
|
|
|
|
int x, y;
|
|
|
|
int early_out;
|
|
|
|
struct SeqEffectHandle sh = get_sequence_effect(seq);
|
|
|
|
|
|
|
|
if (!sh.execute) { /* effect not supported in this version... */
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
#if 0 // XXX old animation system
|
2009-01-12 19:02:08 +00:00
|
|
|
if(seq->ipo && seq->ipo->curve.first) {
|
|
|
|
do_seq_ipo(scene, seq, cfra);
|
|
|
|
fac= seq->facf0;
|
|
|
|
facf= seq->facf1;
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
} else
|
|
|
|
#endif // XXX old animation system
|
|
|
|
{
|
2009-01-12 19:02:08 +00:00
|
|
|
sh.get_default_fac(seq, cfra, &fac, &facf);
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !(scene->r.mode & R_FIELDS) ) facf = fac;
|
|
|
|
|
|
|
|
early_out = sh.early_out(seq, fac, facf);
|
|
|
|
|
|
|
|
if (early_out == -1) { /* no input needed */
|
|
|
|
sh.execute(seq, cfra, fac, facf,
|
|
|
|
se->ibuf->x, se->ibuf->y,
|
|
|
|
0, 0, 0, se->ibuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (early_out) {
|
|
|
|
case 0:
|
|
|
|
if (se->se1==0 || se->se2==0 || se->se3==0) {
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
se1= se->se1;
|
|
|
|
se2= se->se2;
|
|
|
|
se3= se->se3;
|
|
|
|
|
|
|
|
if ( (se1==0 || se2==0 || se3==0)
|
|
|
|
|| (se1->ibuf==0 || se2->ibuf==0 || se3->ibuf==0)) {
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (se->se1 == 0) {
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
se1= se->se1;
|
|
|
|
|
|
|
|
if (se1 == 0 || se1->ibuf == 0) {
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (se->ibuf != se1->ibuf) {
|
|
|
|
IMB_freeImBuf(se->ibuf);
|
|
|
|
se->ibuf = se1->ibuf;
|
|
|
|
IMB_refImBuf(se->ibuf);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
case 2:
|
|
|
|
if (se->se2 == 0) {
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
se2= se->se2;
|
|
|
|
|
|
|
|
if (se2 == 0 || se2->ibuf == 0) {
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (se->ibuf != se2->ibuf) {
|
|
|
|
IMB_freeImBuf(se->ibuf);
|
|
|
|
se->ibuf = se2->ibuf;
|
|
|
|
IMB_refImBuf(se->ibuf);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
default:
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
x= se2->ibuf->x;
|
|
|
|
y= se2->ibuf->y;
|
|
|
|
|
|
|
|
if (!se1->ibuf->rect_float && se->ibuf->rect_float) {
|
|
|
|
IMB_float_from_rect(se1->ibuf);
|
|
|
|
}
|
|
|
|
if (!se2->ibuf->rect_float && se->ibuf->rect_float) {
|
|
|
|
IMB_float_from_rect(se2->ibuf);
|
|
|
|
}
|
|
|
|
if (!se3->ibuf->rect_float && se->ibuf->rect_float) {
|
|
|
|
IMB_float_from_rect(se3->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!se1->ibuf->rect && !se->ibuf->rect_float) {
|
|
|
|
IMB_rect_from_float(se1->ibuf);
|
|
|
|
}
|
|
|
|
if (!se2->ibuf->rect && !se->ibuf->rect_float) {
|
|
|
|
IMB_rect_from_float(se2->ibuf);
|
|
|
|
}
|
|
|
|
if (!se3->ibuf->rect && !se->ibuf->rect_float) {
|
|
|
|
IMB_rect_from_float(se3->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
sh.execute(seq, cfra, fac, facf, x, y, se1->ibuf, se2->ibuf, se3->ibuf,
|
|
|
|
se->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int give_stripelem_index(Sequence *seq, int cfra)
|
|
|
|
{
|
|
|
|
int nr;
|
|
|
|
|
|
|
|
if(seq->startdisp >cfra || seq->enddisp <= cfra) return -1;
|
|
|
|
if(seq->len == 0) return -1;
|
|
|
|
if(seq->flag&SEQ_REVERSE_FRAMES) {
|
|
|
|
/*reverse frame in this sequence */
|
|
|
|
if(cfra <= seq->start) nr= seq->len-1;
|
|
|
|
else if(cfra >= seq->start+seq->len-1) nr= 0;
|
|
|
|
else nr= (seq->start + seq->len) - cfra;
|
|
|
|
} else {
|
|
|
|
if(cfra <= seq->start) nr= 0;
|
|
|
|
else if(cfra >= seq->start+seq->len-1) nr= seq->len-1;
|
|
|
|
else nr= cfra-seq->start;
|
|
|
|
}
|
|
|
|
if (seq->strobe < 1.0) seq->strobe = 1.0;
|
|
|
|
if (seq->strobe > 1.0) {
|
|
|
|
nr -= (int)fmod((double)nr, (double)seq->strobe);
|
|
|
|
}
|
|
|
|
|
|
|
|
return nr;
|
|
|
|
}
|
|
|
|
|
|
|
|
static TStripElem* alloc_tstripdata(int len, const char * name)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
TStripElem *se = MEM_callocN(len * sizeof(TStripElem), name);
|
|
|
|
for (i = 0; i < len; i++) {
|
|
|
|
se[i].ok = STRIPELEM_OK;
|
|
|
|
}
|
|
|
|
return se;
|
|
|
|
}
|
|
|
|
|
|
|
|
TStripElem *give_tstripelem(Sequence *seq, int cfra)
|
|
|
|
{
|
|
|
|
TStripElem *se;
|
|
|
|
int nr;
|
|
|
|
|
|
|
|
se = seq->strip->tstripdata;
|
|
|
|
if (se == 0 && seq->len > 0) {
|
|
|
|
se = seq->strip->tstripdata = alloc_tstripdata(seq->len,
|
|
|
|
"tstripelems");
|
|
|
|
}
|
|
|
|
nr = give_stripelem_index(seq, cfra);
|
|
|
|
|
|
|
|
if (nr == -1) return 0;
|
|
|
|
if (se == 0) return 0;
|
|
|
|
|
|
|
|
se += nr;
|
|
|
|
|
|
|
|
/* if there are IPOs with blend modes active, one has to watch out
|
|
|
|
for startstill + endstill area: we can't use the same tstripelem
|
|
|
|
here for all ibufs, since then, blending with IPOs won't work!
|
|
|
|
|
|
|
|
Rather common case, if you use a single image and try to fade
|
|
|
|
it in and out... or want to use your strip as a watermark in
|
|
|
|
alpha over mode...
|
|
|
|
*/
|
|
|
|
if (seq->blend_mode != SEQ_BLEND_REPLACE ||
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
(/*seq->ipo && seq->ipo->curve.first &&*/
|
|
|
|
(!(seq->type & SEQ_EFFECT) || !seq->seq1))) {
|
2009-01-12 19:02:08 +00:00
|
|
|
Strip * s = seq->strip;
|
|
|
|
if (cfra < seq->start) {
|
|
|
|
se = s->tstripdata_startstill;
|
|
|
|
if (seq->startstill > s->startstill) {
|
|
|
|
free_tstripdata(s->startstill,
|
|
|
|
s->tstripdata_startstill);
|
|
|
|
se = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (se == 0) {
|
|
|
|
s->startstill = seq->startstill;
|
|
|
|
se = seq->strip->tstripdata_startstill
|
|
|
|
= alloc_tstripdata(
|
|
|
|
s->startstill,
|
|
|
|
"tstripelems_startstill");
|
|
|
|
}
|
|
|
|
se += seq->start - cfra - 1;
|
|
|
|
|
|
|
|
} else if (cfra > seq->start + seq->len-1) {
|
|
|
|
se = s->tstripdata_endstill;
|
|
|
|
if (seq->endstill > s->endstill) {
|
|
|
|
free_tstripdata(s->endstill,
|
|
|
|
s->tstripdata_endstill);
|
|
|
|
se = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (se == 0) {
|
|
|
|
s->endstill = seq->endstill;
|
|
|
|
se = seq->strip->tstripdata_endstill
|
|
|
|
= alloc_tstripdata(
|
|
|
|
s->endstill,
|
|
|
|
"tstripelems_endstill");
|
|
|
|
}
|
|
|
|
se += cfra - (seq->start + seq->len-1) - 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
se->nr= nr;
|
|
|
|
|
|
|
|
return se;
|
|
|
|
}
|
|
|
|
|
|
|
|
StripElem *give_stripelem(Sequence *seq, int cfra)
|
|
|
|
{
|
|
|
|
StripElem *se;
|
|
|
|
int nr;
|
|
|
|
|
|
|
|
se = seq->strip->stripdata;
|
|
|
|
nr = give_stripelem_index(seq, cfra);
|
|
|
|
|
|
|
|
if (nr == -1) return 0;
|
|
|
|
if (se == 0) return 0;
|
|
|
|
|
|
|
|
se += nr + seq->anim_startofs;
|
|
|
|
|
|
|
|
return se;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int evaluate_seq_frame_gen(Sequence ** seq_arr, ListBase *seqbase, int cfra)
|
|
|
|
{
|
|
|
|
Sequence *seq;
|
|
|
|
int totseq=0;
|
|
|
|
|
|
|
|
memset(seq_arr, 0, sizeof(Sequence*) * (MAXSEQ+1));
|
|
|
|
|
|
|
|
seq= seqbase->first;
|
|
|
|
while(seq) {
|
|
|
|
if(seq->startdisp <=cfra && seq->enddisp > cfra) {
|
|
|
|
seq_arr[seq->machine]= seq;
|
|
|
|
totseq++;
|
|
|
|
}
|
|
|
|
seq= seq->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return totseq;
|
|
|
|
}
|
|
|
|
|
|
|
|
int evaluate_seq_frame(Scene *scene, int cfra)
|
|
|
|
{
|
|
|
|
Editing *ed;
|
|
|
|
Sequence *seq_arr[MAXSEQ+1];
|
|
|
|
|
|
|
|
ed= scene->ed;
|
|
|
|
if(ed==NULL) return 0;
|
|
|
|
|
|
|
|
return evaluate_seq_frame_gen(seq_arr, ed->seqbasep, cfra);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static int video_seq_is_rendered(Sequence * seq)
|
|
|
|
{
|
|
|
|
return (seq
|
|
|
|
&& !(seq->flag & SEQ_MUTE)
|
|
|
|
&& seq->type != SEQ_RAM_SOUND
|
|
|
|
&& seq->type != SEQ_HD_SOUND);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int get_shown_sequences( ListBase * seqbasep, int cfra, int chanshown, Sequence ** seq_arr_out)
|
|
|
|
{
|
|
|
|
Sequence *seq_arr[MAXSEQ+1];
|
|
|
|
int b = chanshown;
|
|
|
|
int cnt = 0;
|
|
|
|
|
|
|
|
if (b > MAXSEQ) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(evaluate_seq_frame_gen(seq_arr, seqbasep, cfra)) {
|
|
|
|
if (b > 0) {
|
|
|
|
if (seq_arr[b] == 0) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (b = MAXSEQ; b > 0; b--) {
|
|
|
|
if (video_seq_is_rendered(seq_arr[b])) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
chanshown = b;
|
|
|
|
|
|
|
|
for (;b > 0; b--) {
|
|
|
|
if (video_seq_is_rendered(seq_arr[b])) {
|
|
|
|
if (seq_arr[b]->blend_mode == SEQ_BLEND_REPLACE) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (;b <= chanshown; b++) {
|
|
|
|
if (video_seq_is_rendered(seq_arr[b])) {
|
|
|
|
seq_arr_out[cnt++] = seq_arr[b];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return cnt;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* **********************************************************************
|
|
|
|
proxy management
|
|
|
|
********************************************************************** */
|
|
|
|
|
|
|
|
#define PROXY_MAXFILE (2*FILE_MAXDIR+FILE_MAXFILE)
|
|
|
|
|
|
|
|
static int seq_proxy_get_fname(Scene *scene, Sequence * seq, int cfra, char * name)
|
|
|
|
{
|
|
|
|
int frameno;
|
|
|
|
char dir[FILE_MAXDIR];
|
|
|
|
|
|
|
|
if (!seq->strip->proxy) {
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (seq->flag & SEQ_USE_PROXY_CUSTOM_DIR) {
|
|
|
|
strcpy(dir, seq->strip->proxy->dir);
|
|
|
|
} else {
|
|
|
|
if (seq->type == SEQ_IMAGE || seq->type == SEQ_MOVIE) {
|
|
|
|
snprintf(dir, FILE_MAXDIR, "%s/BL_proxy",
|
|
|
|
seq->strip->dir);
|
|
|
|
} else {
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* generate a seperate proxy directory for each preview size */
|
|
|
|
|
|
|
|
if (seq->type == SEQ_IMAGE) {
|
|
|
|
StripElem * se = give_stripelem(seq, cfra);
|
|
|
|
snprintf(name, PROXY_MAXFILE, "%s/images/%d/%s_proxy",
|
|
|
|
dir, scene->r.size, se->name);
|
|
|
|
frameno = 1;
|
|
|
|
} else if (seq->type == SEQ_MOVIE) {
|
|
|
|
TStripElem * tse = give_tstripelem(seq, cfra);
|
|
|
|
|
|
|
|
frameno = tse->nr + seq->anim_startofs;
|
|
|
|
|
|
|
|
snprintf(name, PROXY_MAXFILE, "%s/%s/%d/####", dir,
|
|
|
|
seq->strip->stripdata->name,
|
|
|
|
scene->r.size);
|
|
|
|
} else {
|
|
|
|
TStripElem * tse = give_tstripelem(seq, cfra);
|
|
|
|
|
|
|
|
frameno = tse->nr + seq->anim_startofs;
|
|
|
|
|
|
|
|
snprintf(name, PROXY_MAXFILE, "%s/proxy_misc/%d/####", dir,
|
|
|
|
scene->r.size);
|
|
|
|
}
|
|
|
|
|
|
|
|
BLI_convertstringcode(name, G.sce);
|
|
|
|
BLI_convertstringframe(name, frameno);
|
|
|
|
|
|
|
|
|
|
|
|
strcat(name, ".jpg");
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct ImBuf * seq_proxy_fetch(Scene *scene, Sequence * seq, int cfra)
|
|
|
|
{
|
|
|
|
char name[PROXY_MAXFILE];
|
|
|
|
|
|
|
|
if (!(seq->flag & SEQ_USE_PROXY)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* rendering at 100% ? No real sense in proxy-ing, right? */
|
|
|
|
if (scene->r.size == 100.0) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!seq_proxy_get_fname(scene, seq, cfra, name)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (BLI_exists(name)) {
|
|
|
|
return IMB_loadiffname(name, IB_rect);
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int cfra,
|
|
|
|
int build_proxy_run);
|
|
|
|
|
|
|
|
static void seq_proxy_build_frame(Scene *scene, Sequence * seq, int cfra)
|
|
|
|
{
|
|
|
|
char name[PROXY_MAXFILE];
|
|
|
|
int quality;
|
|
|
|
TStripElem * se;
|
|
|
|
int ok;
|
|
|
|
int rectx, recty;
|
|
|
|
struct ImBuf * ibuf;
|
|
|
|
|
|
|
|
if (!(seq->flag & SEQ_USE_PROXY)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* rendering at 100% ? No real sense in proxy-ing, right? */
|
|
|
|
if (scene->r.size == 100.0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!seq_proxy_get_fname(scene, seq, cfra, name)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
se = give_tstripelem(seq, cfra);
|
|
|
|
if (!se) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(se->ibuf) {
|
|
|
|
IMB_freeImBuf(se->ibuf);
|
|
|
|
se->ibuf = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
do_build_seq_ibuf(scene, seq, se, cfra, TRUE);
|
|
|
|
|
|
|
|
if (!se->ibuf) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
rectx= (scene->r.size*scene->r.xsch)/100;
|
|
|
|
recty= (scene->r.size*scene->r.ysch)/100;
|
|
|
|
|
|
|
|
ibuf = se->ibuf;
|
|
|
|
|
|
|
|
if (ibuf->x != rectx || ibuf->y != recty) {
|
|
|
|
IMB_scalefastImBuf(ibuf, (short)rectx, (short)recty);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* quality is fixed, otherwise one has to generate seperate
|
|
|
|
directories for every quality...
|
|
|
|
|
|
|
|
depth = 32 is intentionally left in, otherwise ALPHA channels
|
|
|
|
won't work... */
|
|
|
|
quality = 90;
|
|
|
|
ibuf->ftype= JPG | quality;
|
|
|
|
|
|
|
|
BLI_make_existing_file(name);
|
|
|
|
|
|
|
|
ok = IMB_saveiff(ibuf, name, IB_rect | IB_zbuf | IB_zbuffloat);
|
|
|
|
if (ok == 0) {
|
|
|
|
perror(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
|
|
se->ibuf = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void seq_proxy_rebuild(Scene *scene, Sequence * seq)
|
|
|
|
{
|
|
|
|
int cfra;
|
|
|
|
|
|
|
|
waitcursor(1);
|
|
|
|
|
|
|
|
G.afbreek = 0;
|
|
|
|
|
|
|
|
/* flag management tries to account for strobe and
|
|
|
|
other "non-linearities", that might come in the future...
|
|
|
|
better way would be to "touch" the files, so that _really_
|
|
|
|
no one is rebuild twice.
|
|
|
|
*/
|
|
|
|
|
|
|
|
for (cfra = seq->startdisp; cfra < seq->enddisp; cfra++) {
|
|
|
|
TStripElem * tse = give_tstripelem(seq, cfra);
|
|
|
|
|
|
|
|
tse->flag &= ~STRIPELEM_PREVIEW_DONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* a _lot_ faster for movie files, if we read frames in
|
|
|
|
sequential order */
|
|
|
|
if (seq->flag & SEQ_REVERSE_FRAMES) {
|
|
|
|
for (cfra = seq->enddisp-seq->endstill-1;
|
|
|
|
cfra >= seq->startdisp + seq->startstill; cfra--) {
|
|
|
|
TStripElem * tse = give_tstripelem(seq, cfra);
|
|
|
|
|
|
|
|
if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) {
|
|
|
|
seq_proxy_build_frame(scene, seq, cfra);
|
|
|
|
tse->flag |= STRIPELEM_PREVIEW_DONE;
|
|
|
|
}
|
|
|
|
if (blender_test_break()) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (cfra = seq->startdisp + seq->startstill;
|
|
|
|
cfra < seq->enddisp - seq->endstill; cfra++) {
|
|
|
|
TStripElem * tse = give_tstripelem(seq, cfra);
|
|
|
|
|
|
|
|
if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) {
|
|
|
|
seq_proxy_build_frame(scene, seq, cfra);
|
|
|
|
tse->flag |= STRIPELEM_PREVIEW_DONE;
|
|
|
|
}
|
|
|
|
if (blender_test_break()) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
waitcursor(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* **********************************************************************
|
|
|
|
color balance
|
|
|
|
********************************************************************** */
|
|
|
|
|
|
|
|
static StripColorBalance calc_cb(StripColorBalance * cb_)
|
|
|
|
{
|
|
|
|
StripColorBalance cb = *cb_;
|
|
|
|
int c;
|
|
|
|
|
|
|
|
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) {
|
|
|
|
for (c = 0; c < 3; c++) {
|
|
|
|
cb.lift[c] = 1.0 - cb.lift[c];
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (c = 0; c < 3; c++) {
|
|
|
|
cb.lift[c] = -(1.0 - cb.lift[c]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) {
|
|
|
|
for (c = 0; c < 3; c++) {
|
|
|
|
if (cb.gain[c] != 0.0) {
|
|
|
|
cb.gain[c] = 1.0/cb.gain[c];
|
|
|
|
} else {
|
|
|
|
cb.gain[c] = 1000000; /* should be enough :) */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) {
|
|
|
|
for (c = 0; c < 3; c++) {
|
|
|
|
if (cb.gamma[c] != 0.0) {
|
|
|
|
cb.gamma[c] = 1.0/cb.gamma[c];
|
|
|
|
} else {
|
|
|
|
cb.gamma[c] = 1000000; /* should be enough :) */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return cb;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void make_cb_table_byte(float lift, float gain, float gamma,
|
|
|
|
unsigned char * table, float mul)
|
|
|
|
{
|
|
|
|
int y;
|
|
|
|
|
|
|
|
for (y = 0; y < 256; y++) {
|
|
|
|
float v = 1.0 * y / 255;
|
|
|
|
v *= gain;
|
|
|
|
v += lift;
|
|
|
|
v = pow(v, gamma);
|
|
|
|
v *= mul;
|
|
|
|
if ( v > 1.0) {
|
|
|
|
v = 1.0;
|
|
|
|
} else if (v < 0.0) {
|
|
|
|
v = 0.0;
|
|
|
|
}
|
|
|
|
table[y] = v * 255;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void make_cb_table_float(float lift, float gain, float gamma,
|
|
|
|
float * table, float mul)
|
|
|
|
{
|
|
|
|
int y;
|
|
|
|
|
|
|
|
for (y = 0; y < 256; y++) {
|
|
|
|
float v = (float) y * 1.0 / 255.0;
|
|
|
|
v *= gain;
|
|
|
|
v += lift;
|
|
|
|
v = pow(v, gamma);
|
|
|
|
v *= mul;
|
|
|
|
table[y] = v;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void color_balance_byte_byte(Sequence * seq, TStripElem* se, float mul)
|
|
|
|
{
|
|
|
|
unsigned char cb_tab[3][256];
|
|
|
|
int c;
|
|
|
|
unsigned char * p = (unsigned char*) se->ibuf->rect;
|
|
|
|
unsigned char * e = p + se->ibuf->x * 4 * se->ibuf->y;
|
|
|
|
|
|
|
|
StripColorBalance cb = calc_cb(seq->strip->color_balance);
|
|
|
|
|
|
|
|
for (c = 0; c < 3; c++) {
|
|
|
|
make_cb_table_byte(cb.lift[c], cb.gain[c], cb.gamma[c],
|
|
|
|
cb_tab[c], mul);
|
|
|
|
}
|
|
|
|
|
|
|
|
while (p < e) {
|
|
|
|
p[0] = cb_tab[0][p[0]];
|
|
|
|
p[1] = cb_tab[1][p[1]];
|
|
|
|
p[2] = cb_tab[2][p[2]];
|
|
|
|
|
|
|
|
p += 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void color_balance_byte_float(Sequence * seq, TStripElem* se, float mul)
|
|
|
|
{
|
|
|
|
float cb_tab[4][256];
|
|
|
|
int c,i;
|
|
|
|
unsigned char * p = (unsigned char*) se->ibuf->rect;
|
|
|
|
unsigned char * e = p + se->ibuf->x * 4 * se->ibuf->y;
|
|
|
|
float * o;
|
|
|
|
StripColorBalance cb;
|
|
|
|
|
|
|
|
imb_addrectfloatImBuf(se->ibuf);
|
|
|
|
|
|
|
|
o = se->ibuf->rect_float;
|
|
|
|
|
|
|
|
cb = calc_cb(seq->strip->color_balance);
|
|
|
|
|
|
|
|
for (c = 0; c < 3; c++) {
|
|
|
|
make_cb_table_float(cb.lift[c], cb.gain[c], cb.gamma[c],
|
|
|
|
cb_tab[c], mul);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
|
|
cb_tab[3][i] = ((float)i)*(1.0f/255.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
while (p < e) {
|
|
|
|
o[0] = cb_tab[0][p[0]];
|
|
|
|
o[1] = cb_tab[1][p[1]];
|
|
|
|
o[2] = cb_tab[2][p[2]];
|
|
|
|
o[3] = cb_tab[3][p[3]];
|
|
|
|
|
|
|
|
p += 4; o += 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void color_balance_float_float(Sequence * seq, TStripElem* se, float mul)
|
|
|
|
{
|
|
|
|
float * p = se->ibuf->rect_float;
|
|
|
|
float * e = se->ibuf->rect_float + se->ibuf->x * 4* se->ibuf->y;
|
|
|
|
StripColorBalance cb = calc_cb(seq->strip->color_balance);
|
|
|
|
|
|
|
|
while (p < e) {
|
|
|
|
int c;
|
|
|
|
for (c = 0; c < 3; c++) {
|
|
|
|
p[c] = pow(p[c] * cb.gain[c] + cb.lift[c],
|
|
|
|
cb.gamma[c]) * mul;
|
|
|
|
}
|
|
|
|
p += 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void color_balance(Sequence * seq, TStripElem* se, float mul)
|
|
|
|
{
|
|
|
|
if (se->ibuf->rect_float) {
|
|
|
|
color_balance_float_float(seq, se, mul);
|
|
|
|
} else if(seq->flag & SEQ_MAKE_FLOAT) {
|
|
|
|
color_balance_byte_float(seq, se, mul);
|
|
|
|
} else {
|
|
|
|
color_balance_byte_byte(seq, se, mul);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
input preprocessing for SEQ_IMAGE, SEQ_MOVIE and SEQ_SCENE
|
|
|
|
|
|
|
|
Do all the things you can't really do afterwards using sequence effects
|
|
|
|
(read: before rescaling to render resolution has been done)
|
|
|
|
|
|
|
|
Order is important!
|
|
|
|
|
|
|
|
- Deinterlace
|
|
|
|
- Crop and transform in image source coordinate space
|
|
|
|
- Flip X + Flip Y (could be done afterwards, backward compatibility)
|
|
|
|
- Promote image to float data (affects pipeline operations afterwards)
|
|
|
|
- Color balance (is most efficient in the byte -> float
|
|
|
|
(future: half -> float should also work fine!)
|
|
|
|
case, if done on load, since we can use lookup tables)
|
|
|
|
- Premultiply
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
static int input_have_to_preprocess(Scene *scene, Sequence * seq, TStripElem* se, int cfra)
|
|
|
|
{
|
|
|
|
float mul;
|
|
|
|
|
|
|
|
if ((seq->flag & SEQ_FILTERY) ||
|
|
|
|
(seq->flag & SEQ_USE_CROP) ||
|
|
|
|
(seq->flag & SEQ_USE_TRANSFORM) ||
|
|
|
|
(seq->flag & SEQ_FLIPX) ||
|
|
|
|
(seq->flag & SEQ_FLIPY) ||
|
|
|
|
(seq->flag & SEQ_USE_COLOR_BALANCE) ||
|
|
|
|
(seq->flag & SEQ_MAKE_PREMUL) ||
|
|
|
|
(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty)) {
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
mul = seq->mul;
|
|
|
|
|
|
|
|
if(seq->blend_mode == SEQ_BLEND_REPLACE) {
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
#if 0 // XXX old animation system
|
2009-01-12 19:02:08 +00:00
|
|
|
if (seq->ipo && seq->ipo->curve.first) {
|
|
|
|
do_seq_ipo(scene, seq, cfra);
|
|
|
|
mul *= seq->facf0;
|
|
|
|
}
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
#endif // XXX old animation system
|
2009-01-12 19:02:08 +00:00
|
|
|
mul *= seq->blend_opacity / 100.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mul != 1.0) {
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void input_preprocess(Scene *scene, Sequence *seq, TStripElem *se, int cfra)
|
|
|
|
{
|
|
|
|
float mul;
|
|
|
|
|
|
|
|
seq->strip->orx= se->ibuf->x;
|
|
|
|
seq->strip->ory= se->ibuf->y;
|
|
|
|
|
|
|
|
if((seq->flag & SEQ_FILTERY) && seq->type != SEQ_MOVIE) {
|
|
|
|
IMB_filtery(se->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->flag & SEQ_USE_CROP || seq->flag & SEQ_USE_TRANSFORM) {
|
|
|
|
StripCrop c;
|
|
|
|
StripTransform t;
|
|
|
|
int sx,sy,dx,dy;
|
|
|
|
|
|
|
|
memset(&c, 0, sizeof(StripCrop));
|
|
|
|
memset(&t, 0, sizeof(StripTransform));
|
|
|
|
|
|
|
|
if(seq->flag & SEQ_USE_CROP && seq->strip->crop) {
|
|
|
|
c = *seq->strip->crop;
|
|
|
|
}
|
|
|
|
if(seq->flag & SEQ_USE_TRANSFORM && seq->strip->transform) {
|
|
|
|
t = *seq->strip->transform;
|
|
|
|
}
|
|
|
|
|
|
|
|
sx = se->ibuf->x - c.left - c.right;
|
|
|
|
sy = se->ibuf->y - c.top - c.bottom;
|
|
|
|
dx = sx;
|
|
|
|
dy = sy;
|
|
|
|
|
|
|
|
if (seq->flag & SEQ_USE_TRANSFORM) {
|
|
|
|
dx = scene->r.xsch;
|
|
|
|
dy = scene->r.ysch;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (c.top + c.bottom >= se->ibuf->y ||
|
|
|
|
c.left + c.right >= se->ibuf->x ||
|
|
|
|
t.xofs >= dx || t.yofs >= dy) {
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
} else {
|
|
|
|
ImBuf * i;
|
|
|
|
|
|
|
|
if (se->ibuf->rect_float) {
|
|
|
|
i = IMB_allocImBuf(dx, dy,32, IB_rectfloat, 0);
|
|
|
|
} else {
|
|
|
|
i = IMB_allocImBuf(dx, dy,32, IB_rect, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
IMB_rectcpy(i, se->ibuf,
|
|
|
|
t.xofs, t.yofs,
|
|
|
|
c.left, c.bottom,
|
|
|
|
sx, sy);
|
|
|
|
|
|
|
|
IMB_freeImBuf(se->ibuf);
|
|
|
|
|
|
|
|
se->ibuf = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->flag & SEQ_FLIPX) {
|
|
|
|
IMB_flipx(se->ibuf);
|
|
|
|
}
|
|
|
|
if(seq->flag & SEQ_FLIPY) {
|
|
|
|
IMB_flipy(se->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->mul == 0.0) {
|
|
|
|
seq->mul = 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
mul = seq->mul;
|
|
|
|
|
|
|
|
if(seq->blend_mode == SEQ_BLEND_REPLACE) {
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
#if 0 // XXX old animation system
|
2009-01-12 19:02:08 +00:00
|
|
|
if (seq->ipo && seq->ipo->curve.first) {
|
|
|
|
do_seq_ipo(scene, seq, cfra);
|
|
|
|
mul *= seq->facf0;
|
|
|
|
}
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
#endif // XXX old animation system
|
2009-01-12 19:02:08 +00:00
|
|
|
mul *= seq->blend_opacity / 100.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->flag & SEQ_USE_COLOR_BALANCE && seq->strip->color_balance) {
|
|
|
|
color_balance(seq, se, mul);
|
|
|
|
mul = 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->flag & SEQ_MAKE_FLOAT) {
|
|
|
|
if (!se->ibuf->rect_float) {
|
|
|
|
IMB_float_from_rect(se->ibuf);
|
|
|
|
}
|
|
|
|
if (se->ibuf->rect) {
|
|
|
|
imb_freerectImBuf(se->ibuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mul != 1.0) {
|
|
|
|
multibuf(se->ibuf, mul);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->flag & SEQ_MAKE_PREMUL) {
|
|
|
|
if(se->ibuf->depth == 32 && se->ibuf->zbuf == 0) {
|
|
|
|
converttopremul(se->ibuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty ) {
|
|
|
|
if(scene->r.mode & R_OSA) {
|
|
|
|
IMB_scaleImBuf(se->ibuf,
|
|
|
|
(short)seqrectx, (short)seqrecty);
|
|
|
|
} else {
|
|
|
|
IMB_scalefastImBuf(se->ibuf,
|
|
|
|
(short)seqrectx, (short)seqrecty);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* test if image too small or discarded from cache: reload */
|
|
|
|
|
|
|
|
static void test_and_auto_discard_ibuf(TStripElem * se)
|
|
|
|
{
|
|
|
|
if (se->ibuf) {
|
|
|
|
if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty
|
|
|
|
|| !(se->ibuf->rect || se->ibuf->rect_float)) {
|
|
|
|
IMB_freeImBuf(se->ibuf);
|
|
|
|
|
|
|
|
se->ibuf= 0;
|
|
|
|
se->ok= STRIPELEM_OK;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (se->ibuf_comp) {
|
|
|
|
if(se->ibuf_comp->x != seqrectx || se->ibuf_comp->y != seqrecty
|
|
|
|
|| !(se->ibuf_comp->rect || se->ibuf_comp->rect_float)) {
|
|
|
|
IMB_freeImBuf(se->ibuf_comp);
|
|
|
|
|
|
|
|
se->ibuf_comp = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void test_and_auto_discard_ibuf_stills(Strip * strip)
|
|
|
|
{
|
|
|
|
if (strip->ibuf_startstill) {
|
|
|
|
if (!strip->ibuf_startstill->rect &&
|
|
|
|
!strip->ibuf_startstill->rect_float) {
|
|
|
|
IMB_freeImBuf(strip->ibuf_startstill);
|
|
|
|
strip->ibuf_startstill = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (strip->ibuf_endstill) {
|
|
|
|
if (!strip->ibuf_endstill->rect &&
|
|
|
|
!strip->ibuf_endstill->rect_float) {
|
|
|
|
IMB_freeImBuf(strip->ibuf_endstill);
|
|
|
|
strip->ibuf_endstill = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void copy_from_ibuf_still(Sequence * seq, TStripElem * se)
|
|
|
|
{
|
|
|
|
if (!se->ibuf) {
|
|
|
|
if (se->nr == 0 && seq->strip->ibuf_startstill) {
|
|
|
|
IMB_cache_limiter_touch(seq->strip->ibuf_startstill);
|
|
|
|
|
|
|
|
se->ibuf = IMB_dupImBuf(seq->strip->ibuf_startstill);
|
|
|
|
}
|
|
|
|
if (se->nr == seq->len - 1
|
|
|
|
&& (seq->len != 1)
|
|
|
|
&& seq->strip->ibuf_endstill) {
|
|
|
|
IMB_cache_limiter_touch(seq->strip->ibuf_endstill);
|
|
|
|
|
|
|
|
se->ibuf = IMB_dupImBuf(seq->strip->ibuf_endstill);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void copy_to_ibuf_still(Sequence * seq, TStripElem * se)
|
|
|
|
{
|
|
|
|
if (se->ibuf) {
|
|
|
|
if (se->nr == 0) {
|
|
|
|
seq->strip->ibuf_startstill = IMB_dupImBuf(se->ibuf);
|
|
|
|
|
|
|
|
IMB_cache_limiter_insert(seq->strip->ibuf_startstill);
|
|
|
|
IMB_cache_limiter_touch(seq->strip->ibuf_startstill);
|
|
|
|
}
|
|
|
|
if (se->nr == seq->len - 1 && seq->len != 1) {
|
|
|
|
seq->strip->ibuf_endstill = IMB_dupImBuf(se->ibuf);
|
|
|
|
|
|
|
|
IMB_cache_limiter_insert(seq->strip->ibuf_endstill);
|
|
|
|
IMB_cache_limiter_touch(seq->strip->ibuf_endstill);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void free_metastrip_imbufs(ListBase *seqbasep, int cfra, int chanshown)
|
|
|
|
{
|
|
|
|
Sequence* seq_arr[MAXSEQ+1];
|
|
|
|
int i;
|
|
|
|
TStripElem* se = 0;
|
|
|
|
|
|
|
|
evaluate_seq_frame_gen(seq_arr, seqbasep, cfra);
|
|
|
|
|
|
|
|
for (i = 0; i < MAXSEQ; i++) {
|
|
|
|
if (!video_seq_is_rendered(seq_arr[i])) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
se = give_tstripelem(seq_arr[i], cfra);
|
|
|
|
if (se) {
|
|
|
|
if (se->ibuf) {
|
|
|
|
IMB_freeImBuf(se->ibuf);
|
|
|
|
|
|
|
|
se->ibuf= 0;
|
|
|
|
se->ok= STRIPELEM_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (se->ibuf_comp) {
|
|
|
|
IMB_freeImBuf(se->ibuf_comp);
|
|
|
|
|
|
|
|
se->ibuf_comp = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static TStripElem* do_build_seq_array_recursively(Scene *scene,
|
|
|
|
ListBase *seqbasep, int cfra, int chanshown);
|
|
|
|
|
|
|
|
static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int cfra,
|
|
|
|
int build_proxy_run)
|
|
|
|
{
|
|
|
|
char name[FILE_MAXDIR+FILE_MAXFILE];
|
|
|
|
int use_limiter = TRUE;
|
|
|
|
|
|
|
|
test_and_auto_discard_ibuf(se);
|
|
|
|
test_and_auto_discard_ibuf_stills(seq->strip);
|
|
|
|
|
|
|
|
if(seq->type == SEQ_META) {
|
|
|
|
TStripElem * meta_se = 0;
|
|
|
|
use_limiter = FALSE;
|
|
|
|
|
|
|
|
if (!build_proxy_run && se->ibuf == 0) {
|
|
|
|
se->ibuf = seq_proxy_fetch(scene, seq, cfra);
|
|
|
|
if (se->ibuf) {
|
|
|
|
use_limiter = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!se->ibuf && seq->seqbase.first) {
|
|
|
|
meta_se = do_build_seq_array_recursively(scene,
|
|
|
|
&seq->seqbase, seq->start + se->nr, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
se->ok = STRIPELEM_OK;
|
|
|
|
|
|
|
|
if(!se->ibuf && meta_se) {
|
|
|
|
se->ibuf = meta_se->ibuf_comp;
|
|
|
|
if(se->ibuf &&
|
|
|
|
(!input_have_to_preprocess(scene, seq, se, cfra) ||
|
|
|
|
build_proxy_run)) {
|
|
|
|
IMB_refImBuf(se->ibuf);
|
|
|
|
if (build_proxy_run) {
|
|
|
|
IMB_cache_limiter_unref(se->ibuf);
|
|
|
|
}
|
|
|
|
} else if (se->ibuf) {
|
|
|
|
struct ImBuf * i = IMB_dupImBuf(se->ibuf);
|
|
|
|
|
|
|
|
IMB_cache_limiter_unref(se->ibuf);
|
|
|
|
|
|
|
|
se->ibuf = i;
|
|
|
|
|
|
|
|
use_limiter = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (meta_se) {
|
|
|
|
free_metastrip_imbufs(
|
|
|
|
&seq->seqbase, seq->start + se->nr, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (use_limiter) {
|
|
|
|
input_preprocess(scene, seq, se, cfra);
|
|
|
|
}
|
|
|
|
} else if(seq->type & SEQ_EFFECT) {
|
|
|
|
/* should the effect be recalculated? */
|
|
|
|
|
|
|
|
if (!build_proxy_run && se->ibuf == 0) {
|
|
|
|
se->ibuf = seq_proxy_fetch(scene, seq, cfra);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(se->ibuf == 0) {
|
|
|
|
/* if any inputs are rectfloat, output is float too */
|
|
|
|
if((se->se1 && se->se1->ibuf && se->se1->ibuf->rect_float) ||
|
|
|
|
(se->se2 && se->se2->ibuf && se->se2->ibuf->rect_float) ||
|
|
|
|
(se->se3 && se->se3->ibuf && se->se3->ibuf->rect_float))
|
|
|
|
se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
|
|
|
|
else
|
|
|
|
se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
|
|
|
|
|
|
|
|
do_effect(scene, cfra, seq, se);
|
|
|
|
}
|
|
|
|
} else if(seq->type == SEQ_IMAGE) {
|
|
|
|
if(se->ok == STRIPELEM_OK && se->ibuf == 0) {
|
|
|
|
StripElem * s_elem = give_stripelem(seq, cfra);
|
|
|
|
BLI_join_dirfile(name, seq->strip->dir, s_elem->name);
|
|
|
|
BLI_convertstringcode(name, G.sce);
|
|
|
|
BLI_convertstringframe(name, scene->r.cfra);
|
|
|
|
if (!build_proxy_run) {
|
|
|
|
se->ibuf = seq_proxy_fetch(scene, seq, cfra);
|
|
|
|
}
|
|
|
|
copy_from_ibuf_still(seq, se);
|
|
|
|
|
|
|
|
if (!se->ibuf) {
|
|
|
|
se->ibuf= IMB_loadiffname(
|
|
|
|
name, IB_rect);
|
|
|
|
copy_to_ibuf_still(seq, se);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(se->ibuf == 0) {
|
|
|
|
se->ok = STRIPELEM_FAILED;
|
|
|
|
} else if (!build_proxy_run) {
|
|
|
|
input_preprocess(scene, seq, se, cfra);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if(seq->type == SEQ_MOVIE) {
|
|
|
|
if(se->ok == STRIPELEM_OK && se->ibuf==0) {
|
|
|
|
if(!build_proxy_run) {
|
|
|
|
se->ibuf = seq_proxy_fetch(scene, seq, cfra);
|
|
|
|
}
|
|
|
|
copy_from_ibuf_still(seq, se);
|
|
|
|
|
|
|
|
if (se->ibuf == 0) {
|
|
|
|
if(seq->anim==0) {
|
|
|
|
BLI_join_dirfile(name, seq->strip->dir, seq->strip->stripdata->name);
|
|
|
|
BLI_convertstringcode(name, G.sce);
|
|
|
|
BLI_convertstringframe(name, scene->r.cfra);
|
|
|
|
|
|
|
|
seq->anim = openanim(
|
|
|
|
name, IB_rect |
|
|
|
|
((seq->flag & SEQ_FILTERY)
|
|
|
|
? IB_animdeinterlace : 0));
|
|
|
|
}
|
|
|
|
if(seq->anim) {
|
|
|
|
IMB_anim_set_preseek(seq->anim, seq->anim_preseek);
|
|
|
|
se->ibuf = IMB_anim_absolute(seq->anim, se->nr + seq->anim_startofs);
|
|
|
|
}
|
|
|
|
copy_to_ibuf_still(seq, se);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(se->ibuf == 0) {
|
|
|
|
se->ok = STRIPELEM_FAILED;
|
|
|
|
} else if (!build_proxy_run) {
|
|
|
|
input_preprocess(scene, seq, se, cfra);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if(seq->type == SEQ_SCENE) { // scene can be NULL after deletions
|
|
|
|
#if 0
|
|
|
|
/* XXX move entirely to render? */
|
|
|
|
int oldcfra = CFRA;
|
|
|
|
Sequence * oldseq = get_last_seq();
|
|
|
|
Scene *sce= seq->scene, *oldsce= scene;
|
|
|
|
Render *re;
|
|
|
|
RenderResult rres;
|
|
|
|
int doseq, rendering= G.rendering;
|
|
|
|
char scenename[64];
|
|
|
|
int sce_valid =sce&& (sce->camera || sce->r.scemode & R_DOSEQ);
|
|
|
|
|
|
|
|
if (se->ibuf == NULL && sce_valid && !build_proxy_run) {
|
|
|
|
se->ibuf = seq_proxy_fetch(scene, seq, cfra);
|
|
|
|
if (se->ibuf) {
|
|
|
|
input_preprocess(scene, seq, se, cfra);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (se->ibuf == NULL && sce_valid) {
|
|
|
|
copy_from_ibuf_still(seq, se);
|
|
|
|
if (se->ibuf) {
|
|
|
|
input_preprocess(scene, seq, se, cfra);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!sce_valid) {
|
|
|
|
se->ok = STRIPELEM_FAILED;
|
|
|
|
} else if (se->ibuf==NULL && sce_valid) {
|
|
|
|
waitcursor(1);
|
|
|
|
|
|
|
|
/* Hack! This function can be called from do_render_seq(), in that case
|
|
|
|
the seq->scene can already have a Render initialized with same name,
|
|
|
|
so we have to use a default name. (compositor uses scene name to
|
|
|
|
find render).
|
|
|
|
However, when called from within the UI (image preview in sequencer)
|
|
|
|
we do want to use scene Render, that way the render result is defined
|
|
|
|
for display in render/imagewindow */
|
|
|
|
if(rendering) {
|
|
|
|
BLI_strncpy(scenename, sce->id.name+2, 64);
|
|
|
|
strcpy(sce->id.name+2, " do_build_seq_ibuf");
|
|
|
|
}
|
|
|
|
re= RE_NewRender(sce->id.name);
|
|
|
|
|
|
|
|
/* prevent eternal loop */
|
|
|
|
doseq= scene->r.scemode & R_DOSEQ;
|
|
|
|
scene->r.scemode &= ~R_DOSEQ;
|
|
|
|
|
|
|
|
BIF_init_render_callbacks(re, 0); /* 0= no display callbacks */
|
|
|
|
|
|
|
|
/* XXX hrms, set_scene still needed? work on that... */
|
|
|
|
if(sce!=oldsce) set_scene_bg(sce);
|
|
|
|
RE_BlenderFrame(re, sce,
|
|
|
|
seq->sfra+se->nr+seq->anim_startofs);
|
|
|
|
if(sce!=oldsce) set_scene_bg(oldsce);
|
|
|
|
|
|
|
|
/* UGLY WARNING, it is set to zero in RE_BlenderFrame */
|
|
|
|
G.rendering= rendering;
|
|
|
|
if(rendering)
|
|
|
|
BLI_strncpy(sce->id.name+2, scenename, 64);
|
|
|
|
|
|
|
|
RE_GetResultImage(re, &rres);
|
|
|
|
|
|
|
|
if(rres.rectf) {
|
|
|
|
se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat, 0);
|
|
|
|
memcpy(se->ibuf->rect_float, rres.rectf, 4*sizeof(float)*rres.rectx*rres.recty);
|
|
|
|
if(rres.rectz) {
|
|
|
|
addzbuffloatImBuf(se->ibuf);
|
|
|
|
memcpy(se->ibuf->zbuf_float, rres.rectz, sizeof(float)*rres.rectx*rres.recty);
|
|
|
|
}
|
|
|
|
} else if (rres.rect32) {
|
|
|
|
se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect, 0);
|
|
|
|
memcpy(se->ibuf->rect, rres.rect32, 4*rres.rectx*rres.recty);
|
|
|
|
}
|
|
|
|
|
|
|
|
BIF_end_render_callbacks();
|
|
|
|
|
|
|
|
/* restore */
|
|
|
|
scene->r.scemode |= doseq;
|
|
|
|
|
|
|
|
CFRA = oldcfra;
|
|
|
|
set_last_seq(oldseq);
|
|
|
|
|
|
|
|
copy_to_ibuf_still(seq, se);
|
|
|
|
|
|
|
|
if (!build_proxy_run) {
|
|
|
|
if(se->ibuf == NULL) {
|
|
|
|
se->ok = STRIPELEM_FAILED;
|
|
|
|
} else {
|
|
|
|
input_preprocess(scene, seq, se, cfra);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
if (!build_proxy_run) {
|
|
|
|
if (se->ibuf && use_limiter) {
|
|
|
|
IMB_cache_limiter_insert(se->ibuf);
|
|
|
|
IMB_cache_limiter_ref(se->ibuf);
|
|
|
|
IMB_cache_limiter_touch(se->ibuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static TStripElem* do_build_seq_recursively(Scene *scene, Sequence *seq, int cfra);
|
|
|
|
|
|
|
|
static void do_effect_seq_recursively(Scene *scene, Sequence *seq, TStripElem *se, int cfra)
|
|
|
|
{
|
|
|
|
float fac, facf;
|
|
|
|
struct SeqEffectHandle sh = get_sequence_effect(seq);
|
|
|
|
int early_out;
|
|
|
|
|
|
|
|
se->se1 = 0;
|
|
|
|
se->se2 = 0;
|
|
|
|
se->se3 = 0;
|
|
|
|
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
#if 0 // XXX old animation system
|
2009-01-12 19:02:08 +00:00
|
|
|
if(seq->ipo && seq->ipo->curve.first) {
|
|
|
|
do_seq_ipo(scene, seq, cfra);
|
|
|
|
fac= seq->facf0;
|
|
|
|
facf= seq->facf1;
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
} else
|
|
|
|
#endif // XXX old animation system
|
|
|
|
{
|
2009-01-12 19:02:08 +00:00
|
|
|
sh.get_default_fac(seq, cfra, &fac, &facf);
|
|
|
|
}
|
|
|
|
|
|
|
|
if( scene->r.mode & R_FIELDS ); else facf= fac;
|
|
|
|
|
|
|
|
early_out = sh.early_out(seq, fac, facf);
|
|
|
|
switch (early_out) {
|
|
|
|
case -1:
|
|
|
|
/* no input needed */
|
|
|
|
break;
|
|
|
|
case 0:
|
|
|
|
se->se1 = do_build_seq_recursively(scene, seq->seq1, cfra);
|
|
|
|
se->se2 = do_build_seq_recursively(scene, seq->seq2, cfra);
|
|
|
|
if (seq->seq3) {
|
|
|
|
se->se3 = do_build_seq_recursively(scene, seq->seq3, cfra);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
se->se1 = do_build_seq_recursively(scene, seq->seq1, cfra);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
se->se2 = do_build_seq_recursively(scene, seq->seq2, cfra);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
do_build_seq_ibuf(scene, seq, se, cfra, FALSE);
|
|
|
|
|
|
|
|
/* children are not needed anymore ... */
|
|
|
|
|
|
|
|
if (se->se1 && se->se1->ibuf) {
|
|
|
|
IMB_cache_limiter_unref(se->se1->ibuf);
|
|
|
|
}
|
|
|
|
if (se->se2 && se->se2->ibuf) {
|
|
|
|
IMB_cache_limiter_unref(se->se2->ibuf);
|
|
|
|
}
|
|
|
|
if (se->se3 && se->se3->ibuf) {
|
|
|
|
IMB_cache_limiter_unref(se->se3->ibuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static TStripElem* do_build_seq_recursively_impl(Scene *scene, Sequence * seq, int cfra)
|
|
|
|
{
|
|
|
|
TStripElem *se;
|
|
|
|
|
|
|
|
se = give_tstripelem(seq, cfra);
|
|
|
|
|
|
|
|
if(se) {
|
|
|
|
if (seq->type & SEQ_EFFECT) {
|
|
|
|
do_effect_seq_recursively(scene, seq, se, cfra);
|
|
|
|
} else {
|
|
|
|
do_build_seq_ibuf(scene, seq, se, cfra, FALSE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return se;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* FIXME:
|
|
|
|
|
|
|
|
If cfra was float throughout blender (especially in the render
|
|
|
|
pipeline) one could even _render_ with subframe precision
|
|
|
|
instead of faking using the blend code below...
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra)
|
|
|
|
{
|
|
|
|
SpeedControlVars * s = (SpeedControlVars *)seq->effectdata;
|
|
|
|
int nr = cfra - seq->start;
|
|
|
|
float f_cfra;
|
|
|
|
int cfra_left;
|
|
|
|
int cfra_right;
|
|
|
|
TStripElem * se = 0;
|
|
|
|
TStripElem * se1 = 0;
|
|
|
|
TStripElem * se2 = 0;
|
|
|
|
|
|
|
|
sequence_effect_speed_rebuild_map(scene, seq, 0);
|
|
|
|
|
|
|
|
f_cfra = seq->start + s->frameMap[nr];
|
|
|
|
|
|
|
|
cfra_left = (int) floor(f_cfra);
|
|
|
|
cfra_right = (int) ceil(f_cfra);
|
|
|
|
|
|
|
|
se = give_tstripelem(seq, cfra);
|
|
|
|
|
|
|
|
if (!se) {
|
|
|
|
return se;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cfra_left == cfra_right ||
|
|
|
|
(s->flags & SEQ_SPEED_BLEND) == 0) {
|
|
|
|
test_and_auto_discard_ibuf(se);
|
|
|
|
|
|
|
|
if (se->ibuf == NULL) {
|
|
|
|
se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left);
|
|
|
|
|
|
|
|
if((se1 && se1->ibuf && se1->ibuf->rect_float))
|
|
|
|
se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
|
|
|
|
else
|
|
|
|
se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
|
|
|
|
|
|
|
|
if (se1 == 0 || se1->ibuf == 0) {
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
} else {
|
|
|
|
if (se->ibuf != se1->ibuf) {
|
|
|
|
if (se->ibuf) {
|
|
|
|
IMB_freeImBuf(se->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
se->ibuf = se1->ibuf;
|
|
|
|
IMB_refImBuf(se->ibuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
struct SeqEffectHandle sh;
|
|
|
|
|
|
|
|
if(se->ibuf) {
|
|
|
|
if(se->ibuf->x < seqrectx || se->ibuf->y < seqrecty
|
|
|
|
|| !(se->ibuf->rect || se->ibuf->rect_float)) {
|
|
|
|
IMB_freeImBuf(se->ibuf);
|
|
|
|
se->ibuf= 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (se->ibuf == NULL) {
|
|
|
|
se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left);
|
|
|
|
se2 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_right);
|
|
|
|
|
|
|
|
if((se1 && se1->ibuf && se1->ibuf->rect_float))
|
|
|
|
se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
|
|
|
|
else
|
|
|
|
se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
|
|
|
|
|
|
|
|
if (!se1 || !se2) {
|
|
|
|
make_black_ibuf(se->ibuf);
|
|
|
|
} else {
|
|
|
|
sh = get_sequence_effect(seq);
|
|
|
|
|
|
|
|
sh.execute(seq, cfra,
|
|
|
|
f_cfra - (float) cfra_left,
|
|
|
|
f_cfra - (float) cfra_left,
|
|
|
|
se->ibuf->x, se->ibuf->y,
|
|
|
|
se1->ibuf, se2->ibuf, 0, se->ibuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* caller expects this to be referenced, so do it! */
|
|
|
|
if (se->ibuf) {
|
|
|
|
IMB_cache_limiter_insert(se->ibuf);
|
|
|
|
IMB_cache_limiter_ref(se->ibuf);
|
|
|
|
IMB_cache_limiter_touch(se->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* children are no longer needed */
|
|
|
|
if (se1 && se1->ibuf)
|
|
|
|
IMB_cache_limiter_unref(se1->ibuf);
|
|
|
|
if (se2 && se2->ibuf)
|
|
|
|
IMB_cache_limiter_unref(se2->ibuf);
|
|
|
|
|
|
|
|
return se;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* build all ibufs recursively
|
|
|
|
*
|
|
|
|
* if successfull, the returned TStripElem contains the (referenced!) imbuf
|
|
|
|
* that means: you _must_ call
|
|
|
|
*
|
|
|
|
* IMB_cache_limiter_unref(rval);
|
|
|
|
*
|
|
|
|
* if rval != 0
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
static TStripElem* do_build_seq_recursively(Scene *scene, Sequence * seq, int cfra)
|
|
|
|
{
|
|
|
|
if (seq->type == SEQ_SPEED) {
|
|
|
|
return do_handle_speed_effect(scene, seq, cfra);
|
|
|
|
} else {
|
|
|
|
return do_build_seq_recursively_impl(scene, seq, cfra);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static TStripElem* do_build_seq_array_recursively(Scene *scene,
|
|
|
|
ListBase *seqbasep, int cfra, int chanshown)
|
|
|
|
{
|
|
|
|
Sequence* seq_arr[MAXSEQ+1];
|
|
|
|
int count;
|
|
|
|
int i;
|
|
|
|
TStripElem* se = 0;
|
|
|
|
|
|
|
|
count = get_shown_sequences(seqbasep, cfra, chanshown, (Sequence **)&seq_arr);
|
|
|
|
|
|
|
|
if (!count) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
se = give_tstripelem(seq_arr[count - 1], cfra);
|
|
|
|
|
|
|
|
if (!se) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
test_and_auto_discard_ibuf(se);
|
|
|
|
|
|
|
|
if (se->ibuf_comp != 0) {
|
|
|
|
IMB_cache_limiter_insert(se->ibuf_comp);
|
|
|
|
IMB_cache_limiter_ref(se->ibuf_comp);
|
|
|
|
IMB_cache_limiter_touch(se->ibuf_comp);
|
|
|
|
return se;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if(count == 1) {
|
|
|
|
se = do_build_seq_recursively(scene, seq_arr[0], cfra);
|
|
|
|
if (se->ibuf) {
|
|
|
|
se->ibuf_comp = se->ibuf;
|
|
|
|
IMB_refImBuf(se->ibuf_comp);
|
|
|
|
}
|
|
|
|
return se;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (i = count - 1; i >= 0; i--) {
|
|
|
|
int early_out;
|
|
|
|
Sequence * seq = seq_arr[i];
|
|
|
|
struct SeqEffectHandle sh;
|
|
|
|
|
|
|
|
se = give_tstripelem(seq, cfra);
|
|
|
|
|
|
|
|
test_and_auto_discard_ibuf(se);
|
|
|
|
|
|
|
|
if (se->ibuf_comp != 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (seq->blend_mode == SEQ_BLEND_REPLACE) {
|
|
|
|
do_build_seq_recursively(scene, seq, cfra);
|
|
|
|
if (se->ibuf) {
|
|
|
|
se->ibuf_comp = se->ibuf;
|
|
|
|
IMB_refImBuf(se->ibuf);
|
|
|
|
} else {
|
|
|
|
se->ibuf_comp = IMB_allocImBuf(
|
|
|
|
(short)seqrectx, (short)seqrecty,
|
|
|
|
32, IB_rect, 0);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
sh = get_sequence_blend(seq);
|
|
|
|
|
|
|
|
seq->facf0 = seq->facf1 = 1.0;
|
|
|
|
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
#if 0 // XXX old animation system
|
2009-01-12 19:02:08 +00:00
|
|
|
if(seq->ipo && seq->ipo->curve.first) {
|
|
|
|
do_seq_ipo(scene, seq, cfra);
|
|
|
|
}
|
2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.
Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action.
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves.
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still)
There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html
So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.
Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
|
|
|
#endif
|
2009-01-12 19:02:08 +00:00
|
|
|
|
|
|
|
if( scene->r.mode & R_FIELDS ); else seq->facf0 = seq->facf1;
|
|
|
|
|
|
|
|
seq->facf0 *= seq->blend_opacity / 100.0;
|
|
|
|
seq->facf1 *= seq->blend_opacity / 100.0;
|
|
|
|
|
|
|
|
early_out = sh.early_out(seq, seq->facf0, seq->facf1);
|
|
|
|
|
|
|
|
switch (early_out) {
|
|
|
|
case -1:
|
|
|
|
case 2:
|
|
|
|
do_build_seq_recursively(scene, seq, cfra);
|
|
|
|
if (se->ibuf) {
|
|
|
|
se->ibuf_comp = se->ibuf;
|
|
|
|
IMB_refImBuf(se->ibuf_comp);
|
|
|
|
} else {
|
|
|
|
se->ibuf_comp = IMB_allocImBuf(
|
|
|
|
(short)seqrectx, (short)seqrecty,
|
|
|
|
32, IB_rect, 0);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (i == 0) {
|
|
|
|
se->ibuf_comp = IMB_allocImBuf(
|
|
|
|
(short)seqrectx, (short)seqrecty,
|
|
|
|
32, IB_rect, 0);
|
|
|
|
IMB_cache_limiter_insert(se->ibuf_comp);
|
|
|
|
IMB_cache_limiter_ref(se->ibuf_comp);
|
|
|
|
IMB_cache_limiter_touch(se->ibuf_comp);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 0:
|
|
|
|
do_build_seq_recursively(scene, seq, cfra);
|
|
|
|
if (!se->ibuf) {
|
|
|
|
se->ibuf = IMB_allocImBuf(
|
|
|
|
(short)seqrectx, (short)seqrecty,
|
|
|
|
32, IB_rect, 0);
|
|
|
|
}
|
|
|
|
if (i == 0) {
|
|
|
|
se->ibuf_comp = se->ibuf;
|
|
|
|
IMB_refImBuf(se->ibuf_comp);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (se->ibuf_comp) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
for (; i < count; i++) {
|
|
|
|
Sequence * seq = seq_arr[i];
|
|
|
|
struct SeqEffectHandle sh = get_sequence_blend(seq);
|
|
|
|
TStripElem* se1 = give_tstripelem(seq_arr[i-1], cfra);
|
|
|
|
TStripElem* se2 = give_tstripelem(seq_arr[i], cfra);
|
|
|
|
|
|
|
|
int early_out = sh.early_out(seq, seq->facf0, seq->facf1);
|
|
|
|
switch (early_out) {
|
|
|
|
case 0: {
|
|
|
|
int x= se2->ibuf->x;
|
|
|
|
int y= se2->ibuf->y;
|
|
|
|
int swap_input = FALSE;
|
|
|
|
|
|
|
|
if (se1->ibuf_comp->rect_float ||
|
|
|
|
se2->ibuf->rect_float) {
|
|
|
|
se2->ibuf_comp = IMB_allocImBuf(
|
|
|
|
(short)seqrectx, (short)seqrecty,
|
|
|
|
32, IB_rectfloat, 0);
|
|
|
|
} else {
|
|
|
|
se2->ibuf_comp = IMB_allocImBuf(
|
|
|
|
(short)seqrectx, (short)seqrecty,
|
|
|
|
32, IB_rect, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!se1->ibuf_comp->rect_float &&
|
|
|
|
se2->ibuf_comp->rect_float) {
|
|
|
|
IMB_float_from_rect(se1->ibuf_comp);
|
|
|
|
}
|
|
|
|
if (!se2->ibuf->rect_float &&
|
|
|
|
se2->ibuf_comp->rect_float) {
|
|
|
|
IMB_float_from_rect(se2->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!se1->ibuf_comp->rect &&
|
|
|
|
!se2->ibuf_comp->rect_float) {
|
|
|
|
IMB_rect_from_float(se1->ibuf_comp);
|
|
|
|
}
|
|
|
|
if (!se2->ibuf->rect &&
|
|
|
|
!se2->ibuf_comp->rect_float) {
|
|
|
|
IMB_rect_from_float(se2->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* bad hack, to fix crazy input ordering of
|
|
|
|
those two effects */
|
|
|
|
|
|
|
|
if (seq->blend_mode == SEQ_ALPHAOVER ||
|
|
|
|
seq->blend_mode == SEQ_ALPHAUNDER ||
|
|
|
|
seq->blend_mode == SEQ_OVERDROP) {
|
|
|
|
swap_input = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (swap_input) {
|
|
|
|
sh.execute(seq, cfra,
|
|
|
|
seq->facf0, seq->facf1, x, y,
|
|
|
|
se2->ibuf, se1->ibuf_comp, 0,
|
|
|
|
se2->ibuf_comp);
|
|
|
|
} else {
|
|
|
|
sh.execute(seq, cfra,
|
|
|
|
seq->facf0, seq->facf1, x, y,
|
|
|
|
se1->ibuf_comp, se2->ibuf, 0,
|
|
|
|
se2->ibuf_comp);
|
|
|
|
}
|
|
|
|
|
|
|
|
IMB_cache_limiter_insert(se2->ibuf_comp);
|
|
|
|
IMB_cache_limiter_ref(se2->ibuf_comp);
|
|
|
|
IMB_cache_limiter_touch(se2->ibuf_comp);
|
|
|
|
|
|
|
|
IMB_cache_limiter_unref(se1->ibuf_comp);
|
|
|
|
IMB_cache_limiter_unref(se2->ibuf);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 1: {
|
|
|
|
se2->ibuf_comp = se1->ibuf;
|
|
|
|
IMB_refImBuf(se2->ibuf_comp);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
se = se2;
|
|
|
|
}
|
|
|
|
|
|
|
|
return se;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* returned ImBuf is refed!
|
|
|
|
* you have to unref after usage!
|
|
|
|
*/
|
|
|
|
|
|
|
|
static ImBuf *give_ibuf_seq_impl(Scene *scene, int rectx, int recty, int cfra, int chanshown)
|
|
|
|
{
|
|
|
|
Editing *ed;
|
|
|
|
int count;
|
|
|
|
ListBase *seqbasep;
|
|
|
|
TStripElem *se;
|
|
|
|
|
|
|
|
ed= scene->ed;
|
|
|
|
if(ed==NULL) return NULL;
|
|
|
|
|
|
|
|
count = BLI_countlist(&ed->metastack);
|
|
|
|
if((chanshown < 0) && (count > 0)) {
|
|
|
|
count = MAX2(count + chanshown, 0);
|
|
|
|
seqbasep= ((MetaStack*)BLI_findlink(&ed->metastack, count))->oldbasep;
|
|
|
|
} else {
|
|
|
|
seqbasep= ed->seqbasep;
|
|
|
|
}
|
|
|
|
|
|
|
|
seqrectx= rectx; /* bad bad global! */
|
|
|
|
seqrecty= recty;
|
|
|
|
|
|
|
|
se = do_build_seq_array_recursively(scene, seqbasep, cfra, chanshown);
|
|
|
|
|
|
|
|
if(!se) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return se->ibuf_comp;
|
|
|
|
}
|
|
|
|
|
|
|
|
ImBuf *give_ibuf_seq_direct(Scene *scene, int rectx, int recty, int cfra, Sequence *seq)
|
|
|
|
{
|
|
|
|
TStripElem* se;
|
|
|
|
|
|
|
|
seqrectx= rectx; /* bad bad global! */
|
|
|
|
seqrecty= recty;
|
|
|
|
|
|
|
|
se = do_build_seq_recursively(scene, seq, cfra);
|
|
|
|
|
|
|
|
if(!se) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (se->ibuf) {
|
|
|
|
IMB_cache_limiter_unref(se->ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
return se->ibuf;
|
|
|
|
}
|
|
|
|
|
|
|
|
ImBuf *give_ibuf_seq(Scene *scene, int rectx, int recty, int cfra, int chanshown)
|
|
|
|
{
|
|
|
|
ImBuf* i = give_ibuf_seq_impl(scene, rectx, recty, cfra, chanshown);
|
|
|
|
|
|
|
|
if (i) {
|
|
|
|
IMB_cache_limiter_unref(i);
|
|
|
|
}
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* check used when we need to change seq->blend_mode but not to effect or audio strips */
|
|
|
|
int seq_can_blend(Sequence *seq)
|
|
|
|
{
|
|
|
|
if (ELEM4(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE)) {
|
|
|
|
return 1;
|
|
|
|
} else {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* *********************** threading api ******************* */
|
|
|
|
|
|
|
|
static ListBase running_threads;
|
|
|
|
static ListBase prefetch_wait;
|
|
|
|
static ListBase prefetch_done;
|
|
|
|
|
|
|
|
static pthread_mutex_t queue_lock = PTHREAD_MUTEX_INITIALIZER;
|
|
|
|
static pthread_mutex_t wakeup_lock = PTHREAD_MUTEX_INITIALIZER;
|
|
|
|
static pthread_cond_t wakeup_cond = PTHREAD_COND_INITIALIZER;
|
|
|
|
|
|
|
|
static pthread_mutex_t prefetch_ready_lock = PTHREAD_MUTEX_INITIALIZER;
|
|
|
|
static pthread_cond_t prefetch_ready_cond = PTHREAD_COND_INITIALIZER;
|
|
|
|
|
|
|
|
static pthread_mutex_t frame_done_lock = PTHREAD_MUTEX_INITIALIZER;
|
|
|
|
static pthread_cond_t frame_done_cond = PTHREAD_COND_INITIALIZER;
|
|
|
|
|
|
|
|
static volatile int seq_thread_shutdown = FALSE;
|
|
|
|
static volatile int seq_last_given_monoton_cfra = 0;
|
|
|
|
static int monoton_cfra = 0;
|
|
|
|
|
|
|
|
typedef struct PrefetchThread {
|
|
|
|
struct PrefetchThread *next, *prev;
|
|
|
|
|
|
|
|
Scene *scene;
|
|
|
|
struct PrefetchQueueElem *current;
|
|
|
|
pthread_t pthread;
|
|
|
|
int running;
|
|
|
|
|
|
|
|
} PrefetchThread;
|
|
|
|
|
|
|
|
typedef struct PrefetchQueueElem {
|
|
|
|
struct PrefetchQueueElem *next, *prev;
|
|
|
|
|
|
|
|
int rectx;
|
|
|
|
int recty;
|
|
|
|
int cfra;
|
|
|
|
int chanshown;
|
|
|
|
|
|
|
|
int monoton_cfra;
|
|
|
|
|
|
|
|
struct ImBuf * ibuf;
|
|
|
|
} PrefetchQueueElem;
|
|
|
|
|
|
|
|
static void *seq_prefetch_thread(void * This_)
|
|
|
|
{
|
|
|
|
PrefetchThread * This = This_;
|
|
|
|
|
|
|
|
while (!seq_thread_shutdown) {
|
|
|
|
PrefetchQueueElem *e;
|
|
|
|
int s_last;
|
|
|
|
|
|
|
|
pthread_mutex_lock(&queue_lock);
|
|
|
|
e = prefetch_wait.first;
|
|
|
|
if (e) {
|
|
|
|
BLI_remlink(&prefetch_wait, e);
|
|
|
|
}
|
|
|
|
s_last = seq_last_given_monoton_cfra;
|
|
|
|
|
|
|
|
This->current = e;
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&queue_lock);
|
|
|
|
|
|
|
|
if (!e) {
|
|
|
|
pthread_mutex_lock(&prefetch_ready_lock);
|
|
|
|
|
|
|
|
This->running = FALSE;
|
|
|
|
|
|
|
|
pthread_cond_signal(&prefetch_ready_cond);
|
|
|
|
pthread_mutex_unlock(&prefetch_ready_lock);
|
|
|
|
|
|
|
|
pthread_mutex_lock(&wakeup_lock);
|
|
|
|
if (!seq_thread_shutdown) {
|
|
|
|
pthread_cond_wait(&wakeup_cond, &wakeup_lock);
|
|
|
|
}
|
|
|
|
pthread_mutex_unlock(&wakeup_lock);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
This->running = TRUE;
|
|
|
|
|
|
|
|
if (e->cfra >= s_last) {
|
|
|
|
e->ibuf = give_ibuf_seq_impl(This->scene,
|
|
|
|
e->rectx, e->recty, e->cfra, e->chanshown);
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_lock(&queue_lock);
|
|
|
|
|
|
|
|
BLI_addtail(&prefetch_done, e);
|
|
|
|
|
|
|
|
for (e = prefetch_wait.first; e; e = e->next) {
|
|
|
|
if (s_last > e->monoton_cfra) {
|
|
|
|
BLI_remlink(&prefetch_wait, e);
|
|
|
|
MEM_freeN(e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (e = prefetch_done.first; e; e = e->next) {
|
|
|
|
if (s_last > e->monoton_cfra) {
|
|
|
|
if (e->ibuf) {
|
|
|
|
IMB_cache_limiter_unref(e->ibuf);
|
|
|
|
}
|
|
|
|
BLI_remlink(&prefetch_done, e);
|
|
|
|
MEM_freeN(e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&queue_lock);
|
|
|
|
|
|
|
|
pthread_mutex_lock(&frame_done_lock);
|
|
|
|
pthread_cond_signal(&frame_done_cond);
|
|
|
|
pthread_mutex_unlock(&frame_done_lock);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void seq_start_threads(Scene *scene)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
running_threads.first = running_threads.last = NULL;
|
|
|
|
prefetch_wait.first = prefetch_wait.last = NULL;
|
|
|
|
prefetch_done.first = prefetch_done.last = NULL;
|
|
|
|
|
|
|
|
seq_thread_shutdown = FALSE;
|
|
|
|
seq_last_given_monoton_cfra = monoton_cfra = 0;
|
|
|
|
|
|
|
|
/* since global structures are modified during the processing
|
|
|
|
of one frame, only one render thread is currently possible...
|
|
|
|
|
|
|
|
(but we code, in the hope, that we can remove this restriction
|
|
|
|
soon...)
|
|
|
|
*/
|
|
|
|
|
|
|
|
fprintf(stderr, "SEQ-THREAD: seq_start_threads\n");
|
|
|
|
|
|
|
|
for (i = 0; i < 1; i++) {
|
|
|
|
PrefetchThread *t = MEM_callocN(sizeof(PrefetchThread), "prefetch_thread");
|
|
|
|
t->scene= scene;
|
|
|
|
t->running = TRUE;
|
|
|
|
BLI_addtail(&running_threads, t);
|
|
|
|
|
|
|
|
pthread_create(&t->pthread, NULL, seq_prefetch_thread, t);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* init malloc mutex */
|
|
|
|
BLI_init_threads(0, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void seq_stop_threads()
|
|
|
|
{
|
|
|
|
PrefetchThread *tslot;
|
|
|
|
PrefetchQueueElem *e;
|
|
|
|
|
|
|
|
fprintf(stderr, "SEQ-THREAD: seq_stop_threads()\n");
|
|
|
|
|
|
|
|
if (seq_thread_shutdown) {
|
|
|
|
fprintf(stderr, "SEQ-THREAD: ... already stopped\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_lock(&wakeup_lock);
|
|
|
|
|
|
|
|
seq_thread_shutdown = TRUE;
|
|
|
|
|
|
|
|
pthread_cond_broadcast(&wakeup_cond);
|
|
|
|
pthread_mutex_unlock(&wakeup_lock);
|
|
|
|
|
|
|
|
for(tslot = running_threads.first; tslot; tslot= tslot->next) {
|
|
|
|
pthread_join(tslot->pthread, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (e = prefetch_wait.first; e; e = e->next) {
|
|
|
|
BLI_remlink(&prefetch_wait, e);
|
|
|
|
MEM_freeN(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (e = prefetch_done.first; e; e = e->next) {
|
|
|
|
if (e->ibuf) {
|
|
|
|
IMB_cache_limiter_unref(e->ibuf);
|
|
|
|
}
|
|
|
|
BLI_remlink(&prefetch_done, e);
|
|
|
|
MEM_freeN(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
BLI_freelistN(&running_threads);
|
|
|
|
|
|
|
|
/* deinit malloc mutex */
|
|
|
|
BLI_end_threads(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown)
|
|
|
|
{
|
|
|
|
PrefetchQueueElem *e;
|
|
|
|
if (seq_thread_shutdown) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
e = MEM_callocN(sizeof(PrefetchQueueElem), "prefetch_queue_elem");
|
|
|
|
e->rectx = rectx;
|
|
|
|
e->recty = recty;
|
|
|
|
e->cfra = cfra;
|
|
|
|
e->chanshown = chanshown;
|
|
|
|
e->monoton_cfra = monoton_cfra++;
|
|
|
|
|
|
|
|
pthread_mutex_lock(&queue_lock);
|
|
|
|
BLI_addtail(&prefetch_wait, e);
|
|
|
|
pthread_mutex_unlock(&queue_lock);
|
|
|
|
|
|
|
|
pthread_mutex_lock(&wakeup_lock);
|
|
|
|
pthread_cond_signal(&wakeup_cond);
|
|
|
|
pthread_mutex_unlock(&wakeup_lock);
|
|
|
|
}
|
|
|
|
|
|
|
|
void seq_wait_for_prefetch_ready()
|
|
|
|
{
|
|
|
|
PrefetchThread *tslot;
|
|
|
|
|
|
|
|
if (seq_thread_shutdown) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fprintf(stderr, "SEQ-THREAD: rendering prefetch frames...\n");
|
|
|
|
|
|
|
|
pthread_mutex_lock(&prefetch_ready_lock);
|
|
|
|
|
|
|
|
for(;;) {
|
|
|
|
for(tslot = running_threads.first; tslot; tslot= tslot->next) {
|
|
|
|
if (tslot->running) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!tslot) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
pthread_cond_wait(&prefetch_ready_cond, &prefetch_ready_lock);
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&prefetch_ready_lock);
|
|
|
|
|
|
|
|
fprintf(stderr, "SEQ-THREAD: prefetch done\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
ImBuf *give_ibuf_seq_threaded(Scene *scene, int rectx, int recty, int cfra, int chanshown)
|
|
|
|
{
|
|
|
|
PrefetchQueueElem *e = NULL;
|
|
|
|
int found_something = FALSE;
|
|
|
|
|
|
|
|
if (seq_thread_shutdown) {
|
|
|
|
return give_ibuf_seq(scene, rectx, recty, cfra, chanshown);
|
|
|
|
}
|
|
|
|
|
|
|
|
while (!e) {
|
|
|
|
int success = FALSE;
|
|
|
|
pthread_mutex_lock(&queue_lock);
|
|
|
|
|
|
|
|
for (e = prefetch_done.first; e; e = e->next) {
|
|
|
|
if (cfra == e->cfra &&
|
|
|
|
chanshown == e->chanshown &&
|
|
|
|
rectx == e->rectx &&
|
|
|
|
recty == e->recty) {
|
|
|
|
success = TRUE;
|
|
|
|
found_something = TRUE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!e) {
|
|
|
|
for (e = prefetch_wait.first; e; e = e->next) {
|
|
|
|
if (cfra == e->cfra &&
|
|
|
|
chanshown == e->chanshown &&
|
|
|
|
rectx == e->rectx &&
|
|
|
|
recty == e->recty) {
|
|
|
|
found_something = TRUE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!e) {
|
|
|
|
PrefetchThread *tslot;
|
|
|
|
|
|
|
|
for(tslot = running_threads.first;
|
|
|
|
tslot; tslot= tslot->next) {
|
|
|
|
if (tslot->current &&
|
|
|
|
cfra == tslot->current->cfra &&
|
|
|
|
chanshown == tslot->current->chanshown &&
|
|
|
|
rectx == tslot->current->rectx &&
|
|
|
|
recty == tslot->current->recty) {
|
|
|
|
found_something = TRUE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* e->ibuf is unrefed by render thread on next round. */
|
|
|
|
|
|
|
|
if (e) {
|
|
|
|
seq_last_given_monoton_cfra = e->monoton_cfra;
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&queue_lock);
|
|
|
|
|
|
|
|
if (!success) {
|
|
|
|
e = NULL;
|
|
|
|
|
|
|
|
if (!found_something) {
|
|
|
|
fprintf(stderr,
|
|
|
|
"SEQ-THREAD: Requested frame "
|
|
|
|
"not in queue ???\n");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
pthread_mutex_lock(&frame_done_lock);
|
|
|
|
pthread_cond_wait(&frame_done_cond, &frame_done_lock);
|
|
|
|
pthread_mutex_unlock(&frame_done_lock);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return e ? e->ibuf : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Functions to free imbuf and anim data on changes */
|
|
|
|
|
|
|
|
static void free_imbuf_strip_elem(TStripElem *se)
|
|
|
|
{
|
|
|
|
if(se->ibuf) {
|
|
|
|
IMB_freeImBuf(se->ibuf);
|
|
|
|
}
|
|
|
|
if(se->ibuf_comp) {
|
|
|
|
IMB_freeImBuf(se->ibuf_comp);
|
|
|
|
}
|
|
|
|
se->ibuf_comp = 0;
|
|
|
|
se->ibuf= 0;
|
|
|
|
se->ok= STRIPELEM_OK;
|
|
|
|
se->se1= se->se2= se->se3= 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void free_anim_seq(Sequence *seq)
|
|
|
|
{
|
|
|
|
if(seq->anim) {
|
|
|
|
IMB_free_anim(seq->anim);
|
|
|
|
seq->anim = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void free_imbuf_seq_except(Scene *scene, int cfra)
|
|
|
|
{
|
|
|
|
Editing *ed= scene->ed;
|
|
|
|
Sequence *seq;
|
|
|
|
TStripElem *se;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
if(ed==NULL) return;
|
|
|
|
|
|
|
|
SEQ_BEGIN(ed, seq) {
|
|
|
|
if(seq->strip) {
|
|
|
|
TStripElem * curelem = give_tstripelem(seq, cfra);
|
|
|
|
|
|
|
|
for(a = 0, se = seq->strip->tstripdata;
|
|
|
|
a < seq->strip->len && se; a++, se++) {
|
|
|
|
if(se != curelem) {
|
|
|
|
free_imbuf_strip_elem(se);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for(a = 0, se = seq->strip->tstripdata_startstill;
|
|
|
|
a < seq->strip->startstill && se; a++, se++) {
|
|
|
|
if(se != curelem) {
|
|
|
|
free_imbuf_strip_elem(se);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for(a = 0, se = seq->strip->tstripdata_endstill;
|
|
|
|
a < seq->strip->endstill && se; a++, se++) {
|
|
|
|
if(se != curelem) {
|
|
|
|
free_imbuf_strip_elem(se);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(seq->strip->ibuf_startstill) {
|
|
|
|
IMB_freeImBuf(seq->strip->ibuf_startstill);
|
|
|
|
seq->strip->ibuf_startstill = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->strip->ibuf_endstill) {
|
|
|
|
IMB_freeImBuf(seq->strip->ibuf_endstill);
|
|
|
|
seq->strip->ibuf_endstill = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->type==SEQ_MOVIE)
|
|
|
|
if(seq->startdisp > cfra || seq->enddisp < cfra)
|
|
|
|
free_anim_seq(seq);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SEQ_END
|
|
|
|
}
|
|
|
|
|
|
|
|
void free_imbuf_seq(Scene *scene)
|
|
|
|
{
|
|
|
|
Editing *ed= scene->ed;
|
|
|
|
Sequence *seq;
|
|
|
|
TStripElem *se;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
if(ed==NULL) return;
|
|
|
|
|
|
|
|
SEQ_BEGIN(ed, seq) {
|
|
|
|
if(seq->strip) {
|
|
|
|
for(a = 0, se = seq->strip->tstripdata;
|
|
|
|
a < seq->strip->len && se; a++, se++) {
|
|
|
|
free_imbuf_strip_elem(se);
|
|
|
|
}
|
|
|
|
for(a = 0, se = seq->strip->tstripdata_startstill;
|
|
|
|
a < seq->strip->startstill && se; a++, se++) {
|
|
|
|
free_imbuf_strip_elem(se);
|
|
|
|
}
|
|
|
|
for(a = 0, se = seq->strip->tstripdata_endstill;
|
|
|
|
a < seq->strip->endstill && se; a++, se++) {
|
|
|
|
free_imbuf_strip_elem(se);
|
|
|
|
}
|
|
|
|
if(seq->strip->ibuf_startstill) {
|
|
|
|
IMB_freeImBuf(seq->strip->ibuf_startstill);
|
|
|
|
seq->strip->ibuf_startstill = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->strip->ibuf_endstill) {
|
|
|
|
IMB_freeImBuf(seq->strip->ibuf_endstill);
|
|
|
|
seq->strip->ibuf_endstill = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->type==SEQ_MOVIE)
|
|
|
|
free_anim_seq(seq);
|
|
|
|
if(seq->type==SEQ_SPEED) {
|
|
|
|
sequence_effect_speed_rebuild_map(scene, seq, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SEQ_END
|
|
|
|
}
|
|
|
|
|
|
|
|
static int update_changed_seq_recurs(Scene *scene, Sequence *seq, Sequence *changed_seq, int len_change, int ibuf_change)
|
|
|
|
{
|
|
|
|
Sequence *subseq;
|
|
|
|
int a, free_imbuf = 0;
|
|
|
|
TStripElem *se;
|
|
|
|
|
|
|
|
/* recurs downwards to see if this seq depends on the changed seq */
|
|
|
|
|
|
|
|
if(seq == NULL)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if(seq == changed_seq)
|
|
|
|
free_imbuf = 1;
|
|
|
|
|
|
|
|
for(subseq=seq->seqbase.first; subseq; subseq=subseq->next)
|
|
|
|
if(update_changed_seq_recurs(scene, subseq, changed_seq, len_change, ibuf_change))
|
|
|
|
free_imbuf = TRUE;
|
|
|
|
|
|
|
|
if(seq->seq1)
|
|
|
|
if(update_changed_seq_recurs(scene, seq->seq1, changed_seq, len_change, ibuf_change))
|
|
|
|
free_imbuf = TRUE;
|
|
|
|
if(seq->seq2 && (seq->seq2 != seq->seq1))
|
|
|
|
if(update_changed_seq_recurs(scene, seq->seq2, changed_seq, len_change, ibuf_change))
|
|
|
|
free_imbuf = TRUE;
|
|
|
|
if(seq->seq3 && (seq->seq3 != seq->seq1) && (seq->seq3 != seq->seq2))
|
|
|
|
if(update_changed_seq_recurs(scene, seq->seq3, changed_seq, len_change, ibuf_change))
|
|
|
|
free_imbuf = TRUE;
|
|
|
|
|
|
|
|
if(free_imbuf) {
|
|
|
|
if(ibuf_change) {
|
|
|
|
se= seq->strip->tstripdata;
|
|
|
|
if (se) {
|
|
|
|
for(a=0; a<seq->len; a++, se++)
|
|
|
|
free_imbuf_strip_elem(se);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->type == SEQ_MOVIE)
|
|
|
|
free_anim_seq(seq);
|
|
|
|
if(seq->type == SEQ_SPEED) {
|
|
|
|
sequence_effect_speed_rebuild_map(scene, seq, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(len_change)
|
|
|
|
calc_sequence(seq);
|
|
|
|
}
|
|
|
|
|
|
|
|
return free_imbuf;
|
|
|
|
}
|
|
|
|
|
|
|
|
void update_changed_seq_and_deps(Scene *scene, Sequence *changed_seq, int len_change, int ibuf_change)
|
|
|
|
{
|
|
|
|
Editing *ed= scene->ed;
|
|
|
|
Sequence *seq;
|
|
|
|
|
|
|
|
if (!ed) return;
|
|
|
|
|
|
|
|
for (seq=ed->seqbase.first; seq; seq=seq->next)
|
|
|
|
update_changed_seq_recurs(scene, seq, changed_seq, len_change, ibuf_change);
|
|
|
|
}
|
|
|
|
|
|
|
|
void free_imbuf_seq_with_ipo(Scene *scene, struct Ipo *ipo)
|
|
|
|
{
|
|
|
|
/* force update of all sequences with this ipo, on ipo changes */
|
|
|
|
Editing *ed= scene->ed;
|
|
|
|
Sequence *seq;
|
|
|
|
|
|
|
|
if(ed==NULL) return;
|
|
|
|
|
|
|
|
SEQ_BEGIN(ed, seq) {
|
|
|
|
if(seq->ipo == ipo) {
|
|
|
|
update_changed_seq_and_deps(scene, seq, 0, 1);
|
|
|
|
if(seq->type == SEQ_SPEED) {
|
|
|
|
sequence_effect_speed_rebuild_map(scene, seq, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SEQ_END
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
/* bad levell call... */
|
|
|
|
void do_render_seq(RenderResult *rr, int cfra)
|
|
|
|
{
|
|
|
|
ImBuf *ibuf;
|
|
|
|
|
|
|
|
ibuf= give_ibuf_seq(scene, rr->rectx, rr->recty, cfra, 0);
|
|
|
|
|
|
|
|
if(ibuf) {
|
|
|
|
if(ibuf->rect_float) {
|
|
|
|
if (!rr->rectf)
|
|
|
|
rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf");
|
|
|
|
|
|
|
|
memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
|
|
|
|
|
|
|
|
/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
|
|
|
|
can hang around when sequence render has rendered a 32 bits one before */
|
|
|
|
if(rr->rect32) {
|
|
|
|
MEM_freeN(rr->rect32);
|
|
|
|
rr->rect32= NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(ibuf->rect) {
|
|
|
|
if (!rr->rect32)
|
|
|
|
rr->rect32= MEM_mallocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
|
|
|
|
|
|
|
|
memcpy(rr->rect32, ibuf->rect, 4*rr->rectx*rr->recty);
|
|
|
|
|
|
|
|
/* if (ibuf->zbuf) { */
|
|
|
|
/* if (R.rectz) freeN(R.rectz); */
|
|
|
|
/* R.rectz = BLI_dupallocN(ibuf->zbuf); */
|
|
|
|
/* } */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Let the cache limitor take care of this (schlaile) */
|
|
|
|
/* While render let's keep all memory available for render
|
|
|
|
(ton)
|
|
|
|
At least if free memory is tight...
|
|
|
|
This can make a big difference in encoding speed
|
|
|
|
(it is around 4 times(!) faster, if we do not waste time
|
|
|
|
on freeing _all_ buffers every time on long timelines...)
|
|
|
|
(schlaile)
|
|
|
|
*/
|
|
|
|
{
|
|
|
|
uintptr_t mem_in_use;
|
|
|
|
uintptr_t mmap_in_use;
|
|
|
|
uintptr_t max;
|
|
|
|
|
|
|
|
mem_in_use= MEM_get_memory_in_use();
|
|
|
|
mmap_in_use= MEM_get_mapped_memory_in_use();
|
|
|
|
max = MEM_CacheLimiter_get_maximum();
|
|
|
|
|
|
|
|
if (max != 0 && mem_in_use + mmap_in_use > max) {
|
|
|
|
fprintf(stderr, "Memory in use > maximum memory\n");
|
|
|
|
fprintf(stderr, "Cleaning up, please wait...\n"
|
|
|
|
"If this happens very often,\n"
|
|
|
|
"consider "
|
|
|
|
"raising the memcache limit in the "
|
|
|
|
"user preferences.\n");
|
|
|
|
free_imbuf_seq();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* render result is delivered empty in most cases, nevertheless we handle all cases */
|
|
|
|
if (rr->rectf)
|
|
|
|
memset(rr->rectf, 0, 4*sizeof(float)*rr->rectx*rr->recty);
|
|
|
|
else if (rr->rect32)
|
|
|
|
memset(rr->rect32, 0, 4*rr->rectx*rr->recty);
|
|
|
|
else
|
|
|
|
rr->rect32= MEM_callocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
|
|
|
|
}
|
|
|
|
}
|
2008-12-15 05:21:44 +00:00
|
|
|
|
2009-01-12 19:02:08 +00:00
|
|
|
#endif
|