2011-04-27 11:58:34 +00:00
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "camera.h"
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#include "scene.h"
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#include "blender_sync.h"
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#include "blender_util.h"
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CCL_NAMESPACE_BEGIN
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/* Blender Camera Intermediate: we first convert both the offline and 3d view
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* render camera to this, and from there convert to our native camera format. */
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struct BlenderCamera {
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float nearclip;
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float farclip;
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bool ortho;
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float ortho_scale;
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float lens;
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float lensradius;
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float focaldistance;
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float2 shift;
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float2 offset;
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float zoom;
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float2 pixelaspect;
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Transform matrix;
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};
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static void blender_camera_init(BlenderCamera *bcam)
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{
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memset(bcam, 0, sizeof(BlenderCamera));
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bcam->zoom = 1.0f;
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bcam->pixelaspect = make_float2(1.0f, 1.0f);
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}
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static float blender_camera_focal_distance(BL::Object b_ob, BL::Camera b_camera)
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{
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BL::Object b_dof_object = b_camera.dof_object();
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if(!b_dof_object)
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return b_camera.dof_distance();
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/* for dof object, return distance along camera direction. this is
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* compatible with blender, but does it fit our dof model? */
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Transform obmat = get_transform(b_ob.matrix_world());
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Transform dofmat = get_transform(b_dof_object.matrix_world());
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float3 cam_p = transform_get_column(&obmat, 3);
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float3 cam_dir = normalize(transform_get_column(&obmat, 2));
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float3 dof_p = transform_get_column(&dofmat, 3);
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float3 proj_p = dot(dof_p, cam_dir) * cam_dir;
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return len(proj_p - cam_p);
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}
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static void blender_camera_from_object(BlenderCamera *bcam, BL::Object b_ob)
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{
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BL::ID b_ob_data = b_ob.data();
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if(b_ob_data.is_a(&RNA_Camera)) {
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BL::Camera b_camera(b_ob_data);
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PointerRNA ccamera = RNA_pointer_get(&b_camera.ptr, "cycles");
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bcam->nearclip = b_camera.clip_start();
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bcam->farclip = b_camera.clip_end();
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bcam->ortho = (b_camera.type() == BL::Camera::type_ORTHO);
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bcam->ortho_scale = b_camera.ortho_scale();
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bcam->lens = b_camera.lens();
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bcam->lensradius = RNA_float_get(&ccamera, "lens_radius");
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bcam->focaldistance = blender_camera_focal_distance(b_ob, b_camera);
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bcam->shift.x = b_camera.shift_x();
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bcam->shift.y = b_camera.shift_y();
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}
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else {
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/* from lamp not implemented yet */
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}
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}
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static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int height)
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{
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/* copy camera to compare later */
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Camera prevcam = *cam;
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/* dimensions */
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float xratio = width*bcam->pixelaspect.x;
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float yratio = height*bcam->pixelaspect.y;
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/* compute x/y aspect and ratio */
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float aspectratio, xaspect, yaspect;
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if(xratio > yratio) {
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aspectratio= xratio/yratio;
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xaspect= aspectratio;
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yaspect= 1.0f;
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}
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else {
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aspectratio= yratio/xratio;
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xaspect= 1.0f;
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yaspect= aspectratio;
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}
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/* modify aspect for orthographic scale */
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if(bcam->ortho) {
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xaspect = xaspect*bcam->ortho_scale/(aspectratio*2.0f);
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yaspect = yaspect*bcam->ortho_scale/(aspectratio*2.0f);
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aspectratio = bcam->ortho_scale/2.0f;
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}
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/* set viewplane */
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cam->left = -xaspect;
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cam->right = xaspect;
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cam->bottom = -yaspect;
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cam->top = yaspect;
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/* zoom for 3d camera view */
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cam->left *= bcam->zoom;
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cam->right *= bcam->zoom;
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cam->bottom *= bcam->zoom;
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cam->top *= bcam->zoom;
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/* modify viewplane with camera shift and 3d camera view offset */
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float dx = 2.0f*(aspectratio*bcam->shift.x + bcam->offset.x*xaspect*2.0f);
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float dy = 2.0f*(aspectratio*bcam->shift.y + bcam->offset.y*yaspect*2.0f);
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cam->left += dx;
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cam->right += dx;
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cam->bottom += dy;
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cam->top += dy;
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/* clipping distances */
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cam->nearclip = bcam->nearclip;
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cam->farclip = bcam->farclip;
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/* orthographic */
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cam->ortho = bcam->ortho;
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/* perspective */
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cam->fov = 2.0f*atan(16.0f/bcam->lens/aspectratio);
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cam->focaldistance = bcam->focaldistance;
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cam->lensradius = bcam->lensradius;
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/* transform, note the blender camera points along the negative z-axis */
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cam->matrix = bcam->matrix * transform_scale(1.0f, 1.0f, -1.0f);
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/* set update flag */
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if(cam->modified(prevcam))
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cam->tag_update();
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}
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/* Sync Render Camera */
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void BlenderSync::sync_camera(int width, int height)
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{
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BlenderCamera bcam;
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blender_camera_init(&bcam);
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/* pixel aspect */
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BL::RenderSettings r = b_scene.render();
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bcam.pixelaspect.x = r.pixel_aspect_x();
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bcam.pixelaspect.y = r.pixel_aspect_y();
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/* camera object */
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BL::Object b_ob = b_scene.camera();
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if(b_ob) {
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blender_camera_from_object(&bcam, b_ob);
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bcam.matrix = get_transform(b_ob.matrix_world());
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}
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/* sync */
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Camera *cam = scene->camera;
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blender_camera_sync(cam, &bcam, width, height);
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}
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/* Sync 3D View Camera */
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void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height)
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{
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BlenderCamera bcam;
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blender_camera_init(&bcam);
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/* 3d view parameters */
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bcam.nearclip = b_v3d.clip_start();
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bcam.farclip = b_v3d.clip_end();
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bcam.lens = b_v3d.lens();
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if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA) {
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/* camera view */
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BL::Object b_ob = b_scene.camera();
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if(b_ob) {
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blender_camera_from_object(&bcam, b_ob);
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/* magic zoom formula */
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2011-05-03 18:29:11 +00:00
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bcam.zoom = (float)b_rv3d.view_camera_zoom();
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2011-04-27 11:58:34 +00:00
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bcam.zoom = (1.41421f + bcam.zoom/50.0f);
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bcam.zoom *= bcam.zoom;
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bcam.zoom = 2.0f/bcam.zoom;
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/* offset */
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bcam.offset = get_float2(b_rv3d.view_camera_offset());
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}
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}
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else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO) {
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/* orthographic view */
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bcam.farclip *= 0.5;
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bcam.nearclip = -bcam.farclip;
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bcam.ortho = true;
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bcam.ortho_scale = b_rv3d.view_distance();
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}
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bcam.zoom *= 2.0f;
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/* 3d view transform */
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bcam.matrix = transform_inverse(get_transform(b_rv3d.view_matrix()));
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/* sync */
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blender_camera_sync(scene->camera, &bcam, width, height);
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}
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CCL_NAMESPACE_END
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