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blender-archive/source/blender/blenkernel/BKE_paint.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_PAINT_H__
#define __BKE_PAINT_H__
/** \file BKE_paint.h
* \ingroup bke
*/
struct bContext;
struct BMesh;
struct BMFace;
struct Brush;
struct CurveMapping;
struct MDisps;
struct MeshElemMap;
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struct GridPaintMask;
struct MFace;
struct MultireModifierData;
struct MVert;
struct Object;
struct Paint;
struct PBVH;
struct Scene;
struct StrokeCache;
struct Tex;
struct ImagePool;
struct UnifiedPaintSettings;
enum OverlayFlags;
extern const char PAINT_CURSOR_SCULPT[3];
extern const char PAINT_CURSOR_VERTEX_PAINT[3];
extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
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typedef enum PaintMode {
PAINT_SCULPT = 0,
PAINT_VERTEX = 1,
PAINT_WEIGHT = 2,
PAINT_TEXTURE_PROJECTIVE = 3,
PAINT_TEXTURE_2D = 4,
PAINT_SCULPT_UV = 5,
PAINT_INVALID = 6
} PaintMode;
/* overlay invalidation */
typedef enum OverlayControlFlags {
PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY = 1,
PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY = (1 << 2),
PAINT_INVALID_OVERLAY_CURVE = (1 << 3),
PAINT_OVERLAY_OVERRIDE_CURSOR = (1 << 4),
PAINT_OVERLAY_OVERRIDE_PRIMARY = (1 << 5),
PAINT_OVERLAY_OVERRIDE_SECONDARY = (1 << 6)
} OverlayControlFlags;
#define PAINT_OVERRIDE_MASK (PAINT_OVERLAY_OVERRIDE_SECONDARY | \
PAINT_OVERLAY_OVERRIDE_PRIMARY | \
PAINT_OVERLAY_OVERRIDE_CURSOR)
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void BKE_paint_invalidate_overlay_tex(struct Scene *scene, const struct Tex *tex);
void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct CurveMapping *curve);
void BKE_paint_invalidate_overlay_all(void);
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OverlayControlFlags BKE_paint_get_overlay_flags(void);
void BKE_paint_reset_overlay_invalid(OverlayControlFlags flag);
void BKE_paint_set_overlay_override(enum OverlayFlags flag);
void BKE_paint_init(struct Paint *p, const char col[3]);
void BKE_paint_free(struct Paint *p);
void BKE_paint_copy(struct Paint *src, struct Paint *tar);
struct Paint *BKE_paint_get_active(struct Scene *sce);
struct Paint *BKE_paint_get_active_from_context(const struct bContext *C);
PaintMode BKE_paintmode_get_active_from_context(const struct bContext *C);
struct Brush *BKE_paint_brush(struct Paint *paint);
void BKE_paint_brush_set(struct Paint *paint, struct Brush *br);
/* testing face select mode
* Texture paint could be removed since selected faces are not used
* however hiding faces is useful */
bool BKE_paint_select_face_test(struct Object *ob);
bool BKE_paint_select_vert_test(struct Object *ob);
bool BKE_paint_select_elem_test(struct Object *ob);
/* partial visibility */
bool paint_is_face_hidden(const struct MFace *f, const struct MVert *mvert);
bool paint_is_grid_face_hidden(const unsigned int *grid_hidden,
int gridsize, int x, int y);
bool paint_is_bmesh_face_hidden(struct BMFace *f);
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/* paint masks */
float paint_grid_paint_mask(const struct GridPaintMask *gpm, unsigned level,
unsigned x, unsigned y);
void paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, const float mouse_pos[2]);
/* Session data (mode-specific) */
typedef struct SculptSession {
/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
struct MultiresModifierData *multires; /* Special handling for multires meshes */
struct MVert *mvert;
struct MPoly *mpoly;
struct MLoop *mloop;
int totvert, totpoly;
float (*face_normals)[3];
struct KeyBlock *kb;
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float *vmask;
/* Mesh connectivity */
const struct MeshElemMap *pmap;
/* BMesh for dynamic topology sculpting */
struct BMesh *bm;
bool bm_smooth_shading;
/* Undo/redo log for dynamic topology sculpting */
struct BMLog *bm_log;
/* PBVH acceleration structure */
struct PBVH *pbvh;
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bool show_diffuse_color;
/* Paiting on deformed mesh */
bool modifiers_active; /* object is deformed with some modifiers */
float (*orig_cos)[3]; /* coords of undeformed mesh */
float (*deform_cos)[3]; /* coords of deformed mesh but without stroke displacement */
float (*deform_imats)[3][3]; /* crazyspace deformation matrices */
/* Partial redraw */
bool partial_redraw;
/* Used to cache the render of the active texture */
unsigned int texcache_side, *texcache, texcache_actual;
struct ImagePool *tex_pool;
/* Layer brush persistence between strokes */
float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
struct SculptStroke *stroke;
struct StrokeCache *cache;
/* last paint/sculpt stroke location */
bool last_stroke_valid;
float last_stroke[3];
float average_stroke_accum[3];
int average_stroke_counter;
} SculptSession;
void free_sculptsession(struct Object *ob);
void free_sculptsession_deformMats(struct SculptSession *ss);
void sculptsession_bm_to_me(struct Object *ob, bool reorder);
void sculptsession_bm_to_me_for_render(struct Object *object);
#endif