2010-04-11 14:22:27 +00:00
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# Blender.mathutils module and its subtypes
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2004-03-02 11:44:06 +00:00
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class Vector:
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"""
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2009-05-03 17:52:03 +00:00
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2005-11-15 21:14:24 +00:00
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@attention: Vector data can be wrapped or non-wrapped. When a object is wrapped it
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means that the object will give you direct access to the data inside of blender. Modification
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of this object will directly change the data inside of blender. To copy a wrapped object
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you need to use the object's constructor. If you copy and object by assignment you will not get
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a second copy but a second reference to the same data. Only certain functions will return
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wrapped data. This will be indicated in the method description.
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2004-03-02 11:44:06 +00:00
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"""
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New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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def __init__(list = None):
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"""
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2005-12-11 04:20:37 +00:00
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Create a new 2d, 3d, or 4d Vector object from a list of floating point numbers.
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@note: that python uses higher precission floating point numbers, so values assigned to a vector may have some rounding error.
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New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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Example::
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2005-11-15 21:14:24 +00:00
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v = Vector(1,0,0)
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v = Vector(myVec)
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v = Vector(list)
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New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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@type list: PyList of float or int
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2005-11-15 21:14:24 +00:00
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@param list: The list of values for the Vector object. Can be a sequence or raw numbers.
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2004-11-30 02:27:46 +00:00
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Must be 2, 3, or 4 values. The list is mapped to the parameters as [x,y,z,w].
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New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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@rtype: Vector object.
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@return: It depends wheter a parameter was passed:
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- (list): Vector object initialized with the given values;
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- (): An empty 3 dimensional vector.
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"""
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2004-03-02 11:44:06 +00:00
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class Euler:
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"""
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The Euler object
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================
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This object gives access to Eulers in Blender.
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2005-11-15 21:14:24 +00:00
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@note: You can access a euler object like a sequence
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- x = euler[0]
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2005-11-22 17:59:49 +00:00
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@note: Comparison operators can be done:
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- ==, != test numeric values within epsilon
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2005-11-15 21:14:24 +00:00
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@attention: Euler data can be wrapped or non-wrapped. When a object is wrapped it
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means that the object will give you direct access to the data inside of blender. Modification
|
|
|
|
|
of this object will directly change the data inside of blender. To copy a wrapped object
|
|
|
|
|
you need to use the object's constructor. If you copy and object by assignment you will not get
|
|
|
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a second copy but a second reference to the same data. Only certain functions will return
|
|
|
|
|
wrapped data. This will be indicated in the method description.
|
2004-03-02 11:44:06 +00:00
|
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"""
|
|
|
|
|
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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def __init__(list = None):
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"""
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Create a new euler object.
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Example::
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2005-11-15 21:14:24 +00:00
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euler = Euler(45,0,0)
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euler = Euler(myEuler)
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euler = Euler(sequence)
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New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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@type list: PyList of float/int
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@param list: 3d list to initialize euler
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@rtype: Euler object
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@return: Euler representing heading, pitch, bank.
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@note: Values are in degrees.
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"""
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2004-03-02 11:44:06 +00:00
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class Quaternion:
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"""
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The Quaternion object
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=====================
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This object gives access to Quaternions in Blender.
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2005-11-22 17:59:49 +00:00
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@note: Comparison operators can be done:
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- ==, != test numeric values within epsilon
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2005-11-15 21:14:24 +00:00
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@note: Math can be performed on Quaternion classes
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- quat + quat
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- quat - quat
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- quat * float/int
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- quat * vec
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- quat * quat
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@note: You can access a quaternion object like a sequence
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- x = quat[0]
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@attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
|
|
|
|
|
means that the object will give you direct access to the data inside of blender. Modification
|
|
|
|
|
of this object will directly change the data inside of blender. To copy a wrapped object
|
|
|
|
|
you need to use the object's constructor. If you copy and object by assignment you will not get
|
|
|
|
|
a second copy but a second reference to the same data. Only certain functions will return
|
|
|
|
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wrapped data. This will be indicated in the method description.
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2004-03-02 11:44:06 +00:00
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"""
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2004-11-30 02:27:46 +00:00
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def __init__(list, angle = None):
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New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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"""
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Create a new quaternion object from initialized values.
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Example::
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2005-11-15 21:14:24 +00:00
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quat = Quaternion(1,2,3,4)
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quat = Quaternion(axis, angle)
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2005-12-11 04:20:37 +00:00
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quat = Quaternion()
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quat = Quaternion(180, list)
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New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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@type list: PyList of int/float
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@param list: A 3d or 4d list to initialize quaternion.
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2004-11-30 02:27:46 +00:00
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4d if intializing [w,x,y,z], 3d if used as an axis of rotation.
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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@type angle: float (optional)
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@param angle: An arbitrary rotation amount around 'list'.
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List is used as an axis of rotation in this case.
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@rtype: New quaternion object.
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@return: It depends wheter a parameter was passed:
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- (list/angle): Quaternion object initialized with the given values;
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- (): An identity 4 dimensional quaternion.
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"""
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2004-03-02 11:44:06 +00:00
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class Matrix:
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"""
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The Matrix Object
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=================
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2005-11-15 21:14:24 +00:00
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@note: Math can be performed on Matrix classes
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- mat + mat
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- mat - mat
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- mat * float/int
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- mat * vec
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- mat * mat
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2005-11-22 17:59:49 +00:00
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@note: Comparison operators can be done:
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|
|
|
- ==, != test numeric values within epsilon
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2005-11-15 21:14:24 +00:00
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@note: You can access a quaternion object like a 2d sequence
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- x = matrix[0][1]
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- vector = matrix[2]
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@attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
|
|
|
|
|
means that the object will give you direct access to the data inside of blender. Modification
|
|
|
|
|
of this object will directly change the data inside of blender. To copy a wrapped object
|
|
|
|
|
you need to use the object's constructor. If you copy and object by assignment you will not get
|
|
|
|
|
a second copy but a second reference to the same data. Only certain functions will return
|
|
|
|
|
wrapped data. This will be indicated in the method description.
|
2004-03-02 11:44:06 +00:00
|
|
|
"""
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|
|
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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def __init__(list1 = None, list2 = None, list3 = None, list4 = None):
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"""
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Create a new matrix object from initialized values.
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Example::
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2005-11-15 21:14:24 +00:00
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matrix = Matrix([1,1,1],[0,1,0],[1,0,0])
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matrix = Matrix(mat)
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matrix = Matrix(seq1, seq2, vector)
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New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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@type list1: PyList of int/float
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@param list1: A 2d,3d or 4d list.
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@type list2: PyList of int/float
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@param list2: A 2d,3d or 4d list.
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@type list3: PyList of int/float
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@param list3: A 2d,3d or 4d list.
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@type list4: PyList of int/float
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@param list4: A 2d,3d or 4d list.
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@rtype: New matrix object.
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@return: It depends wheter a parameter was passed:
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- (list1, etc.): Matrix object initialized with the given values;
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- (): An empty 3 dimensional matrix.
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"""
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